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<root>­/­parties­/­2003­/­ifparty03­/­demo/reborn1_1hq.zip

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7 440 424 bytes (7.10M)
File date:
2003-07-19 23:02:10
Download count:
all-time: 1 243

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  • ReBoRn 1.1 HQ/ dir
  • ReBoRn 1.1 HQ/data/ dir
  • ReBoRn 1.1 HQ/data/fonts/ dir
  • ReBoRn 1.1 HQ/data/fonts/font.jpg 20.79K
  • ReBoRn 1.1 HQ/data/fonts/font2.jpg 35.06K
  • ReBoRn 1.1 HQ/data/models/ dir
  • ReBoRn 1.1 HQ/data/models/columna.3d 0.97M
  • ReBoRn 1.1 HQ/data/models/guitar/ dir
  • ReBoRn 1.1 HQ/data/models/guitar/guitar.3d 285.29K
  • ReBoRn 1.1 HQ/data/models/logo/ dir
  • ReBoRn 1.1 HQ/data/models/logo/marco.3d 128.44K
  • ReBoRn 1.1 HQ/data/models/logo/s.3d 254.19K
  • ReBoRn 1.1 HQ/data/models/loop.3d 615.36K
  • ReBoRn 1.1 HQ/data/models/mokitos.3d 393.94K
  • ReBoRn 1.1 HQ/data/models/paranoia.3d 965.25K
  • ReBoRn 1.1 HQ/data/music/ dir
  • ReBoRn 1.1 HQ/data/music/reborn.ogg 2.42M
  • ReBoRn 1.1 HQ/data/script.txt 23.17K
  • ReBoRn 1.1 HQ/data/skyboxes/ dir
  • ReBoRn 1.1 HQ/data/skyboxes/4.jpg 105.14K
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  • ReBoRn 1.1 HQ/data/skyboxes/guitar.jpg 280.64K
  • ReBoRn 1.1 HQ/data/skyboxes/knots.jpg 135.19K
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  • ReBoRn 1.1 HQ/data/skyboxes/mokitos.jpg 378.24K
  • ReBoRn 1.1 HQ/data/skyboxes/Thumbs.db 64.00K
  • ReBoRn 1.1 HQ/data/textures/ dir
  • ReBoRn 1.1 HQ/data/textures/01logos/ dir
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  • ReBoRn 1.1 HQ/data/textures/01logos/breeze.bmp 48.05K
  • ReBoRn 1.1 HQ/data/textures/01logos/logoFlare.jpg 32.70K
  • ReBoRn 1.1 HQ/data/textures/01logos/spontz.bmp 48.05K
  • ReBoRn 1.1 HQ/data/textures/01logos/zonan.bmp 48.05K
  • ReBoRn 1.1 HQ/data/textures/11.jpg 131.65K
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  • ReBoRn 1.1 HQ/data/textures/chrome.bmp 192.05K
  • ReBoRn 1.1 HQ/data/textures/engine.tga 110.68K
  • ReBoRn 1.1 HQ/data/textures/flare.jpg 43.87K
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  • ReBoRn 1.1 HQ/data/textures/GoldReflection2.jpg 12.71K
  • ReBoRn 1.1 HQ/data/textures/graphics.tga 72.67K
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  • ReBoRn 1.1 HQ/data/textures/greetings/ dir
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  • ReBoRn 1.1 HQ/data/textures/heaven/ dir
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  • ReBoRn 1.1 HQ/data/textures/heaven/mosquito.tga 64.04K
  • ReBoRn 1.1 HQ/data/textures/knots/ dir
  • ReBoRn 1.1 HQ/data/textures/knots/explosion.jpg 19.41K
  • ReBoRn 1.1 HQ/data/textures/loading.jpg 121.62K
  • ReBoRn 1.1 HQ/data/textures/logo.tga 103.72K
  • ReBoRn 1.1 HQ/data/textures/modelling.tga 114.23K
  • ReBoRn 1.1 HQ/data/textures/music.tga 91.32K
  • ReBoRn 1.1 HQ/data/textures/paranoia.jpg 190.76K
  • ReBoRn 1.1 HQ/data/textures/title01.tga 561.99K
  • ReBoRn 1.1 HQ/data/textures/title02.tga 211.68K
  • ReBoRn 1.1 HQ/fmod.dll 127.50K
  • ReBoRn 1.1 HQ/jpeg.dll 165.47K
  • ReBoRn 1.1 HQ/libpng1.dll 92.50K
  • ReBoRn 1.1 HQ/readme.txt 1.71K
  • ReBoRn 1.1 HQ/Reborn.exe 116.00K
  • ReBoRn 1.1 HQ/Release Notes.txt 7.51K
  • ReBoRn 1.1 HQ/SDL.dll 220.00K
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file_id.diz

           Reborn (Final Version)
        w w w . s p o n t z . o r g

                   -=o=-

This project is the fastest one we developed.
Many groups collaborated with Spöntz to get this demo.

We would specially thank for their collaboration to Marc,
from Breeze, that helped us with some 3D models,
MadGoblin that came from Collapse with a lot more of 3D
stuff, Drumu from Zona Neutra, for the loading screen,
Xphere (Zona Neutra too) for the loader progressbar
fixing and some text functions (very useful for the
realtime debugger) and Trace (ThreePixels) for his support,
ideas and 2d gfx.

The demo was ended in less than 30 hours during about
seven days. The music was composed through the internet
in less than 5 hours in 2 days. We got a special version
of inferno, our demoengine, supporting layered effects
and image realimentation.

The prod has been tested in tnt2, geforce and radeon chipsets.
We cannot guarantee a proper behavior under other conditions.
A Pentium III or better computer is recommended, altough this
should work in older computers too, but slowly.

We don't use extensions, for compatibility between platforms.

Enjoy it! XD



                                            The ReBoRn team

-----------------------------------------------------------

Code:
	Merlucin (merlucin@spontz.org)
	Kolian (kolian@sponte.org)
	Xphere (xphere@spontz.org)

Music:
	Dynimix (dynimix@spontz.org)
	Merlucin (merlucin@spontz.org)
	Jano (jano@spontz.org)

3D models and textures
	MadGoblin (madgoblin@collapse.org)
	Marc Andreoli (marc@mandreoli.com)

2D graphics
	XiMac (ximac@spontz.org)
	BlackSix (blacksix@spontz.org)
	Drumu (drumu@zonan.org)
	Trace (trace@threepixels.org)





Release Notes:


Reborn

0A27 - 20030517 - pc version
	Final version
	merlucin - added 16:9 aspect ratio
	merlucin - improved various scenes
	melrucin - color and alpha adjustements
	merlucin - dkernel major changes (not all the demo works under RTT)
	merlucin - adapted diffusion, fade and blur to work with new dkernel
	merlucin - now 512x256 RTT mode supported

	Known bugs
	00013 - slight delay for the synchro in the mac version 

0A26 - 20030510 - pc version
	Alpha version

	Fixed bugs
	00012 - Now the diffuse effect works with Macintosh too

	Known bugs
	00013 - slight delay for the synchro in the mac version 

0A25 - 20030508 - pc version
	drumu - added loading screen
	xphere - correced the loader bar
	kolian - added title partial rendering support
	merlucin - improved the previous kolian routine

	Known bugs
	00012 - efxDiffuse effect does not work with macintosh (blank screen)
	00013 - slight delay for the synchro in the mac version 

0A24 - 20030507 - pc version
	kolian - added environment mapping (two step rendering)
	merlucin - added guitar section
	merlucin - more syncs
	merlucin - ampliated the flash section
	merlucin - more skyboxes from XiMac

0A23 - 20030506 - pc version
	merlucin - added more stuff and synchro to the knots section
	merlucin - now variable "t" is static in all sections (problem detected for mac)

	Found bugs
	00012 - efxDiffuse effect does not work with macintosh (blank screen)
	00013 - slight delay for the synchro in the mac version 

0A22 - 20030505 - pc version
	merlucin - mp3 file changed ot ogg

	Fixed bugs
	00011 - Now efxDiffuse and RadialBlur are friends

0A21 - 20030505 - pc version
	merlucin - mp3 updated with the final version
	merlucin - started knots section
	merlucin - started flash section

	Found bugs
	00011 - efxDiffuse leave sthe screen in black after finishing if the next effect is radial blur

0A20 - 20030504 - pc version
	merlucin - displace effect is now operative (needs to be retouched yet)

0A19 - 20030502 - pc version
	merlucin - added basic support for the metaballs module
	merlucin - added support for displace effect
	
0A18 - 20030414 - pc version
	   ximac - added new graphics for the logos section, including spontz logo, background and particles

0A17 - 20030410 - pc and mac version
	merlucin - the fader effect has been completed
	merlucin - added center functionality for the radial blur effect
	merlucin - adjusted the radial blur effect for logos (01) section
	merlucin - added flare effect to the logos (01) section

	Found bugs
	00010 - in Mac version the initial particles position (logos section) is not very random. They are all located at the bottom right part of the screen

	Fixed bugs
	00009 - Now multiline text is correctly written

0A16 - 20030407 - pc version
	    marc - changed to a new blueflare
	merlucin - randomized the particles position
	merlucin - the coding of the efxFader effect has began

	Found bugs
	00009 - text writting is not correct with multiline texts (extra space at the beginning of each line)

0A15 - 20030406 - pc version
	merlucin - text and debug sections corrected to work both in mac and pc
	merlucin - added movement to the background in the logos section
	merlucin - added support for transparent textures to the logos function

0A14 - 20030323 - pc version
	merlucin - now text section works fine
	merlucin - logos section (01) now switches to QUADs from particles when radial blur is applied to accelerate
	merlucin - particles' texture color is not modulated now
	merlucin - blur effect parameters have been adjusted for logos section
	merlucin - added fps support to the demo (via F key)
	merlucin - added '\n' (return) character handling to the text function (multiline)
	    marc - added the background for the logos section

0A13 - 20030322 - pc version
	merlucin - added the intro music and zonan logos
	merlucin - adjusted manually the blur effect for the logos (01) section
	merlucin - interactive_mov function only works in debug mode now
	merlucin - Now loading fade is only done if we are not in debug mode
	merlucin - Now axis are only drawn when we are not in debug mode
	merlucin - Now parameters are accessible for a section when loading
	merlucin - Logos section (01) reworked to support three logos (spontz, breeze and zonan)
	xphere   - Added text support (not still functional) to the engine

	Fixed bugs
	00008 - demo crash after a rtt section ends

0A12 - 20030319 - pc version
	kolian   - Now parameters are accessible for a section when loading
	merlucin - The render to texture effect is now operative, but the mesh is static

	Found bugs
	00008 - demo crash after a rtt section ends

0A11 - 20030316 - pc version
	merlucin - Improved the scripting control of the blur effect to allow blur subsections inside a blur section.
		
	No fix intended
	00007 - Due to design changes in this version, there is an easy workaround for this bug

0A10 - 20030313 - pc version
	merlucin & kolian - Bug fixings
	merlucin & kolian - Improved the speed of the Radial Blur effect removing unnecessary glClears and state changes
	
	Found bugs
	00007 - two continous rtt effects (end=5 and start=5) causes unexpected results

	Fixed bugs (merl & kol)
	00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
	00006 - Repeating a section in the script later in the demo, does not initialize section time

0A09 - 20030312 - pc version
	merlucin - Radial blur is now compatible with texture.c
	merlucin - Improved slighty the radial blur speed
	merlucin - improved script support, with blur gradients
	
	Found bugs
	00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
	00006 - Repeating a section in the script later in the demo, does not initialize section time

	Fixed bugs
	00004 - Ending part of a section is never executed
	00003 - RTT does not work with macintosh version

0A08 - 20030312 - mac version
	merlucin - Now solving bug 00003
	
	Known bugs
	00004 - Ending part of a section is never executed
	00003 - RTT does not work with macintosh version

0A07 - 20030311 - mac version
	merlucin - Now keyboard works with macintosh too
	merlucin - macintosh version project updated
	
	Found bugs
	00003 - RTT does not work with macintosh version

0A06 - 20030309 - pc version
	merlucin - Now RTT routine is completely parametrizable using the script
	merlucin - the script was ampliated with "param" parameter

	Fixed bugs
	00002 - RTT does won't modify the original colors any more

0A05 - 20030309 - pc version
	merlucin - Vastly improved the speed of the RTT routine

	Known bugs
	00002 - RTT causes the drawing to turn into dark blue

0A04 - 20030308 - pc version
	merlucin - Improved the speed of the RTT routine
	merlucin - Both (uppercase and lowercase) extension types are now supported

	Fixed bugs
	00001 - RTT now works with 3ds files too

0A03 - 20030308 - pc version
	merlucin - Script commands were ampliated with gl_rttHeight and gl_rttWidth to control rtt viewport size
	merlucin - Added complete support for built-in effects such as radial Blur (controlled by script)
	merlucin - The script.txt file was moved ot the Data folder too

	Known bugs
	00001 - RTT does not seem to work with 3ds files

0A02 - 20030307 - pc version
	merlucin & Xphere - Added keyboard support
	merlucin & Xphere - Added basic render to texture support

0A01 - 20030304 - pc version
	merlucin - project started using SDL
	merlucin - Added mouse support to the SDL engine (only movement)