Reborn (Final Version)
w w w . s p o n t z . o r g
-=o=-
This project is the fastest one we developed.
Many groups collaborated with Spöntz to get this demo.
We would specially thank for their collaboration to Marc,
from Breeze, that helped us with some 3D models,
MadGoblin that came from Collapse with a lot more of 3D
stuff, Drumu from Zona Neutra, for the loading screen,
Xphere (Zona Neutra too) for the loader progressbar
fixing and some text functions (very useful for the
realtime debugger) and Trace (ThreePixels) for his support,
ideas and 2d gfx.
The demo was ended in less than 30 hours during about
seven days. The music was composed through the internet
in less than 5 hours in 2 days. We got a special version
of inferno, our demoengine, supporting layered effects
and image realimentation.
The prod has been tested in tnt2, geforce and radeon chipsets.
We cannot guarantee a proper behavior under other conditions.
A Pentium III or better computer is recommended, altough this
should work in older computers too, but slowly.
We don't use extensions, for compatibility between platforms.
Enjoy it! XD
The ReBoRn team
-----------------------------------------------------------
Code:
Merlucin (merlucin@spontz.org)
Kolian (kolian@sponte.org)
Xphere (xphere@spontz.org)
Music:
Dynimix (dynimix@spontz.org)
Merlucin (merlucin@spontz.org)
Jano (jano@spontz.org)
3D models and textures
MadGoblin (madgoblin@collapse.org)
Marc Andreoli (marc@mandreoli.com)
2D graphics
XiMac (ximac@spontz.org)
BlackSix (blacksix@spontz.org)
Drumu (drumu@zonan.org)
Trace (trace@threepixels.org)
Release Notes:
Reborn
0A27 - 20030517 - pc version
Final version
merlucin - added 16:9 aspect ratio
merlucin - improved various scenes
melrucin - color and alpha adjustements
merlucin - dkernel major changes (not all the demo works under RTT)
merlucin - adapted diffusion, fade and blur to work with new dkernel
merlucin - now 512x256 RTT mode supported
Known bugs
00013 - slight delay for the synchro in the mac version
0A26 - 20030510 - pc version
Alpha version
Fixed bugs
00012 - Now the diffuse effect works with Macintosh too
Known bugs
00013 - slight delay for the synchro in the mac version
0A25 - 20030508 - pc version
drumu - added loading screen
xphere - correced the loader bar
kolian - added title partial rendering support
merlucin - improved the previous kolian routine
Known bugs
00012 - efxDiffuse effect does not work with macintosh (blank screen)
00013 - slight delay for the synchro in the mac version
0A24 - 20030507 - pc version
kolian - added environment mapping (two step rendering)
merlucin - added guitar section
merlucin - more syncs
merlucin - ampliated the flash section
merlucin - more skyboxes from XiMac
0A23 - 20030506 - pc version
merlucin - added more stuff and synchro to the knots section
merlucin - now variable "t" is static in all sections (problem detected for mac)
Found bugs
00012 - efxDiffuse effect does not work with macintosh (blank screen)
00013 - slight delay for the synchro in the mac version
0A22 - 20030505 - pc version
merlucin - mp3 file changed ot ogg
Fixed bugs
00011 - Now efxDiffuse and RadialBlur are friends
0A21 - 20030505 - pc version
merlucin - mp3 updated with the final version
merlucin - started knots section
merlucin - started flash section
Found bugs
00011 - efxDiffuse leave sthe screen in black after finishing if the next effect is radial blur
0A20 - 20030504 - pc version
merlucin - displace effect is now operative (needs to be retouched yet)
0A19 - 20030502 - pc version
merlucin - added basic support for the metaballs module
merlucin - added support for displace effect
0A18 - 20030414 - pc version
ximac - added new graphics for the logos section, including spontz logo, background and particles
0A17 - 20030410 - pc and mac version
merlucin - the fader effect has been completed
merlucin - added center functionality for the radial blur effect
merlucin - adjusted the radial blur effect for logos (01) section
merlucin - added flare effect to the logos (01) section
Found bugs
00010 - in Mac version the initial particles position (logos section) is not very random. They are all located at the bottom right part of the screen
Fixed bugs
00009 - Now multiline text is correctly written
0A16 - 20030407 - pc version
marc - changed to a new blueflare
merlucin - randomized the particles position
merlucin - the coding of the efxFader effect has began
Found bugs
00009 - text writting is not correct with multiline texts (extra space at the beginning of each line)
0A15 - 20030406 - pc version
merlucin - text and debug sections corrected to work both in mac and pc
merlucin - added movement to the background in the logos section
merlucin - added support for transparent textures to the logos function
0A14 - 20030323 - pc version
merlucin - now text section works fine
merlucin - logos section (01) now switches to QUADs from particles when radial blur is applied to accelerate
merlucin - particles' texture color is not modulated now
merlucin - blur effect parameters have been adjusted for logos section
merlucin - added fps support to the demo (via F key)
merlucin - added '\n' (return) character handling to the text function (multiline)
marc - added the background for the logos section
0A13 - 20030322 - pc version
merlucin - added the intro music and zonan logos
merlucin - adjusted manually the blur effect for the logos (01) section
merlucin - interactive_mov function only works in debug mode now
merlucin - Now loading fade is only done if we are not in debug mode
merlucin - Now axis are only drawn when we are not in debug mode
merlucin - Now parameters are accessible for a section when loading
merlucin - Logos section (01) reworked to support three logos (spontz, breeze and zonan)
xphere - Added text support (not still functional) to the engine
Fixed bugs
00008 - demo crash after a rtt section ends
0A12 - 20030319 - pc version
kolian - Now parameters are accessible for a section when loading
merlucin - The render to texture effect is now operative, but the mesh is static
Found bugs
00008 - demo crash after a rtt section ends
0A11 - 20030316 - pc version
merlucin - Improved the scripting control of the blur effect to allow blur subsections inside a blur section.
No fix intended
00007 - Due to design changes in this version, there is an easy workaround for this bug
0A10 - 20030313 - pc version
merlucin & kolian - Bug fixings
merlucin & kolian - Improved the speed of the Radial Blur effect removing unnecessary glClears and state changes
Found bugs
00007 - two continous rtt effects (end=5 and start=5) causes unexpected results
Fixed bugs (merl & kol)
00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
00006 - Repeating a section in the script later in the demo, does not initialize section time
0A09 - 20030312 - pc version
merlucin - Radial blur is now compatible with texture.c
merlucin - Improved slighty the radial blur speed
merlucin - improved script support, with blur gradients
Found bugs
00005 - After a RTT effect ends, the 256x256 viewport can be seen for a very little time
00006 - Repeating a section in the script later in the demo, does not initialize section time
Fixed bugs
00004 - Ending part of a section is never executed
00003 - RTT does not work with macintosh version
0A08 - 20030312 - mac version
merlucin - Now solving bug 00003
Known bugs
00004 - Ending part of a section is never executed
00003 - RTT does not work with macintosh version
0A07 - 20030311 - mac version
merlucin - Now keyboard works with macintosh too
merlucin - macintosh version project updated
Found bugs
00003 - RTT does not work with macintosh version
0A06 - 20030309 - pc version
merlucin - Now RTT routine is completely parametrizable using the script
merlucin - the script was ampliated with "param" parameter
Fixed bugs
00002 - RTT does won't modify the original colors any more
0A05 - 20030309 - pc version
merlucin - Vastly improved the speed of the RTT routine
Known bugs
00002 - RTT causes the drawing to turn into dark blue
0A04 - 20030308 - pc version
merlucin - Improved the speed of the RTT routine
merlucin - Both (uppercase and lowercase) extension types are now supported
Fixed bugs
00001 - RTT now works with 3ds files too
0A03 - 20030308 - pc version
merlucin - Script commands were ampliated with gl_rttHeight and gl_rttWidth to control rtt viewport size
merlucin - Added complete support for built-in effects such as radial Blur (controlled by script)
merlucin - The script.txt file was moved ot the Data folder too
Known bugs
00001 - RTT does not seem to work with 3ds files
0A02 - 20030307 - pc version
merlucin & Xphere - Added keyboard support
merlucin & Xphere - Added basic render to texture support
0A01 - 20030304 - pc version
merlucin - project started using SDL
merlucin - Added mouse support to the SDL engine (only movement)