__ __
/\ \ / \
/ \ \/ \ __________
\ \/ /\ /\ \ \ __ ____
\ / / / / ------- / / / \
____ \ / / / /_ ___ / / / /\ \
/ \ \ \ / / / \ \ \ / / / / \ \
/ \ \ \ / / / /---- \ \ / / / / / /
/ \ \ \/_/ / ----- \ \/ / / --- /
/ /\ \ \ /___________\ \ / \________/
/ /_/\ \_\ ______ __\ /
\ \ \ \ / / / \ / \/ .-------.
\ \ \ \/_/ / / /\ \ // ----. // ____/
\ \ \ / / / \ \ // __ / // (____
\ \_\ / /___/ / / / / / \_____ \
\ / / / / / / / / .-------' /
\/_/ /___________/ /____/ /__/ (__________/
ERROR IN LINE III 96kbyte intro
" ECHOS "
v 1.0
Released May 5, 2003
!!!! NOTICE !!!!
This version of ECHOS is still not
100%. There are SEVERE BUGS left
in the code. While we DO NOT THINK
it will cause any damages, we can't
guarentee it. RUN AT YOUR OWN RISK!
Meanwhile, beware that the effects
were coded for CT2 or similar spec
accelerator, which means that the
fx runs slow on 16MHz to begin with.
Then with ACE music, things get
ugly. It would seem this early ACE
replayer is using approx 50% CPU on
a 16MHz Falcon.. Thomas says a
faster player is planned :-)
We're thinking of doing a large
version with music as MP2 to speed
things up (but it will grow extremly
large). If you think this is a good
idea, send us a mail!
You will need a Falcon with FPU and
4MB ST-RAM to run it. FastRam and
a speeded CPU is VERY recomended
as well..
Credits
------------------------------------
Code ........................ Thomas
Deez
Evil
Gizmo
Music ....................... Thomas
Nemo
Graphics .................... C-Rem
Contact
------------------------------------
New Beat
- http://nb.atari.org/
- tb@atari.org
Evolution
- http://evolution.atari.org/
- deez@algonet.se
Dead Hackers Society
- http://www.dhs.nu/
- ae@dhs.nu
eof