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2 501 608 bytes (2.39M)
File date:
2003-08-31 23:02:45
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  • bass.dll 91.35K
  • file_id.diz 60B
  • ijl11.dll 176.00K
  • Readme.txt 3.34K
  • TSQ_DS.exe 3.09M

file_id.diz

|\   /
||reck
|/   /chleuder
SquoQuo          Bünzli 2003





NFO:

       _______   __________      _____      __________   ______
  __  _)     \\__\        \\_____)   (_____//        /__//    (_  __
  )_\ \_______________                          _______________/ /_(
                     |      S Q U O   Q U O     |
     _____           |      ____                |     ____
   _/  __/___________!______)   \_______________!_____)   \________
   \______    _/  ___     _/       ___  _/  ___     _/       ___  (
        /_____\___\    \_______/)_______\___\    \_______/)_______/
                   \___(                     \___(elD 
                    _|                          |_
           _________\       P R E S E N T S      /_________
     __  ___)         ______     ____     ______         (___  __
     )_\ \___________\\     \___\\__//___/     //___________/ /_(
                     DreckSchleuder                   Bünzli 2003


                                mühle!
          now for some artsy-fartsy noisy psychedelic stuff
    not much to say here, turn down the light, pump up the volume!
    don't take it too serious,  not much time invested, most of it 
           for the syncing (which was quite awful to do ;)
                              good night
 
  credits
 /======/
 code                Hopper
 design              Hopper Bugger
 music               Hopper (solely using my self-built TR-101)
 ASCII logo          elend


  usability hints:
 /===============/
 choose a resolution (just 32bpp modes from now on, sorry folks)
 fullscreen          (i guess you know, what this does)
 no sound            (mainly for testing or buggy soundcards (never heard of that))
 show stats          (gives you some infos)
 min. freq.          (On winxp/2000/nt systems this will select the lowest shown refresh frequency.
                      mainly for video probs, especially on beamers)
 use S3TC            (enables dxt5 texture compression. doesn't do much to the quality, but speeds
                      up the whole demo by approximately 20-30%)
 no feedback         (disables all feedback fx. enhances the speed on slower computers, but removes
                      this substantial design element)


  issues:
 /======/
 older cards don't support grabbing correctly in windowed mode. so if you get ridiculously low
    frame rates, try running in fullscreen (which is always adviced)
 if you've got a really old card (or you're getting sick of all the feedback effects), try the
    "no feedback fx" switch to disable them. this will give you major speedup (about 2 or 3 times
    faster) but will also totally remove this substantial design element
 always try the latest drivers, especially ati cards have major speed issues with older drivers


  requirements
 /===========/
 >must have<
 proc                >=300MHz
 graphics card       any OpenGL1.2 compatible card supporting multi-texturing
 ram                 >=128MB

 >should have<
 proc                >=1000MHz
 graphics card       >=Geforce2GTS
 ram                 >=256MB


  tested on
 /========/
 athlon XP 1700+  radeon 8500 (64mb)  catalyst 3.1     512mb  2000
 athlon XP 1700+  radeon 8500 (64mb)  catalyst 3.1     512mb  xp
 athlon 750       geforce 4200(64mb)  detonator 43.45  192mb  98se
 athlon 550       tnt2        (32mb)  detonator 21.83  192mb  98se     major speed problems/heavy artifacts