=S\= =S\= =Q\= =N\= =O\=
S/Q U O/Q U O'S \ M/A N S/I O N
_/ \/ \/ \/ \/ \_
SquoQuo breakpoint 2003
NFO:
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__ _) \\__\ \\_____) (_____// /__// (_ __
)_\ \_______________ _______________/ /_(
| S Q U O Q U O |
_____ | ____ | ____
_/ __/___________!______) \_______________!_____) \________
\______ _/ ___ _/ ___ _/ ___ _/ ___ (
/_____\___\ \_______/)_______\___\ \_______/)_______/
\___( \___(elD
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_________\ P R E S E N T S /_________
__ ___) ______ ____ ______ (___ __
)_\ \___________\\ \___\\__//___/ //___________/ /_(
SquoQuo's Mansion breakpoint 2003
Mühle!
We finally did it! The first release that was really finished BEFORE
the party, unbelievable! So I'm typing some stuff here to finish the
readme as well.
Given the improved feedback feature, the all-new shadow rendering,
the game "Luigi's Mansion" and our totally weird minds,we've created
some super-duper-feedback-galore-strange-lighting-weirdo-clown-stuff
Let's enter our Mansion!
Credits
/======/
Code Hopper
Design Hopper Bugger Toxie/AInc
Music Genetic Gemini
3D Hopper Toxie/AInc
ASCII logo elend
Usability hints:
/===============/
Choose a resolution (just 32bpp modes from now on, sorry folks)
Fullscreen (i guess you know, what this does)
No sound (mainly for testing or buggy soundcards (never heard of that))
Show stats (gives you some infos)
Min. freq. (On WinXP/2000/NT system this will select the lowest shown refresh frequency.
Mainly for video probs, especially on beamers)
Use S3TC (Enables DXT5 texture compression. Doesn't do much to the quality, but speeds
up the whole demo by approximately 20-30%)
No feedback (Disables all feedback fx. Enhances the speed on slower computers, but removes
this substantial design element)
Issues:
/======/
Older cards don't support grabbing correctly in windowed mode. So if you get ridiculously low
frame rates, try running in fullscreen (which is always adviced)
If you've got a really old card (or you're getting sick of all the feedback effects), try the
"No feedback FX" switch to disable them. This will give you major speedup (about 2 or 3 times
faster) but will also totally remove this substantial design element
Always try the latest drivers, especially ATi cards have major speed issues with older drivers
(see Athlon XP 1700+ under WinXP in the table below)
Requirements
/===========/
>Must have<
Proc >=300MHz
Graphics card any OpenGL1.2 compatible card supporting multi-texturing
RAM >=128MB
>Should have<
Proc >=800MHz
Graphics card >=Geforce2GTS
RAM >=256MB
Passed on
/========/
Athlon XP 1700+ Radeon 8500 (64MB) Catalyst 3.1 512MB 2000 >50fps
Athlon XP 1700+ Radeon 8500 (64MB) Catalyst 3.1 512MB XP >50fps
Athlon XP 1800+ Geforce4600 (64MB) Detonator 43.45 512MB XP SP1 >50fps
Athlon XP 1800+ Geforce2GTS (32MB) Detonator 43.45 1GB XP SP1 >50fps
Athlon 750 Radeon 1SDR (32MB) 4.13.9008 128MB 98SE ~20fps
Athlon 550 TNT2 (32MB) Detonator 21.83 192MB 98SE ~15fps dot3 is buggy
P3/450 Voodoo 5 (32MB) 1.04a 320MB 2000 ~10fps
P2/400 TNT1 (16MB) Detonator 43.45 384MB 98SE ~10fps
Athlon 1100 Geforce2MX (32MB) 3.11.00.16.03 128MB 98SE ~10fps (drivers too old)
Athlon 700 TNT2 (32MB) 4.12.01 256MB 98 ~10fps (drivers too old - Feb'00)
Failed on
/========/
Athlon XP 1700+ Radeon 8500 (64MB) 6.13.10.6032 512MB XP < 4fps (drivers too old - Jan'02)
P4/1700 Rage 128Pro (32MB) 4.13.198 256MB NT4SP6 < 3fps (supercrappy gfx card)
P3/866 Matrox G450 (128MB) 128MB 2000 < 3fps (supercrappy gfx card)