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File date:
2004-05-12 23:04:52
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  • data.pak 7.77M
  • epopeia 14.27K
  • epopeia.dll 76.00K
  • file_id.diz 3.46K
  • fmod.dll 151.00K
  • glt.dll 78.00K
  • libepopeia.so.1 150.75K
  • libfmod-3.71.so 478.12K
  • libglt.so 168.74K
  • readme.linux 1.05K
  • red 236B
  • red.exe 59.00K
  • red_es1371 254B

file_id.diz

R.E.D. by rgba demogroup
  http://www.rgba.org

    1st presented at
      bcn party'11
        Nov 2003

     final version
        May 2004

Requirements:
	. 256 RAM
        . 1 Ghz+ processor
        . A decent graphics car, like.
        	* GF2 Ti
                * GF4 Ti 4200
                - GF FX 5600 (see notes)
		* Radeon class, preferably 8500 or better,
		  with Catalyst 4.1 or newer. With previous
		  releases it could crash your computer


Credits:
	enlar           code
	epsilum         code
	iq              code
	jewoll         	soundtrack
	newalpha        gfx
	r3d             gfx, demo script
	utopian         code


Greets go to:
	anaconda
	boah
	dust inc.
	fuzzion
	GUM
	mankind
	network
	spontz
	stravaganza
	suspend
	synth
	talsit de cod
	threepixels
	tpm
	xplsv
	zona neutra


Notes-party-version:

	This demo was suppossed to be presented at Euskal Encounter 
	11, as a 2 week fast-demo. But, once more, we failed.
	    
	And now, finally, here it is; almost another failure!
	Isn't it incredible? ;)
	        
	I (enlar) just contributed a bunch of bugs and fixes
	to base demosystem, so let's see what utopian has to
	tell us:
	 
	Well, the base configuration for the demo should be
	something like a decent processor (1+ GHz should do),
	about 256 MB of RAM, and a faaast gfx card. Our tests
	show that a GF2 Ti and a GF4 Ti 4200 work pretty well.
	However, a GF FX 5600 proved to be quite slow, and it
	gets worse if you use the 52.X drivers. We'll try to
	test and fix that if possible... So, if it goes
	horribly slow, tell us and we will see. If a GF2 can
	do it, your card should :).


Final version comments:

enlar:
	So it seems that this demo was quite succesfull. Thank yous
	to everybody who told us what they felt and thought about
	R.E.D.; we love you all. :)

	It is very difficult to explain the pain that was for me and
	other rgba members at bcn party'11 to release this prod. 
	I have never felt so bad about something that must be
	finished and I can't work on. So, why was it? r3D, who
	was not at partyplace but 500 km away, was the man scripting
	and building all parts of R.E.D. together, and we had
	space problems, time problems, internet connection problems,
	and of course, we were extremely nervous.

	Glad that this one made 1st at democompo :) 

	Finally, sorry for being so late with this final version.
	Sadly most rgba members are out of time lately and, you 
	know, final version polishing isn't a work anyone likes.

	So look forward for rgba's next two big releases. I'm
	confident they'll be as least as successful as this one.
	
r3D:
	I was enlar's pain's reason 8). I'm not happy at all with
	the approach I took to finish this prod. Some thoughts 
	after revealed that something have to change in the
	pipeline. Hope we'll see this in our next productions.
	So it seems we got a prod with semifinished smell that
	some people liked. Well, that's good a sympton after all.

utopian: 
	This demo was a bit painful to finish, but anyway I am very
	proud of the result. It was also a bit picky with the gfx
	card of choice, since it caused people with Radeon cards to
	suffer heavy crashes :(. Finally I had to buy a Radeon 9600
	for my computer to finish the debugging, and we were lucky
	ATI released new drivers that solved the crashes... Remember,
	if Windows XP crashes badly, it's not my fault, it's the 
	driver's fault (at least this time ;).