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<root>­/­parties­/­2003­/­assembly03­/­game/shooting_star_by_2ndpoint.zip

File size:
8 733 961 bytes (8.33M)
File date:
2003-08-09 23:02:33
Download count:
all-time: 1 709

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  • data/ dir
  • data/animations/ dir
  • data/animations/enemy_shoot 65B
  • data/animations/enemy_stand 64B
  • data/animations/enemy_walk 299B
  • data/animations/enemy_wshoot 275B
  • data/animations/gibs 157B
  • data/animations/medpack 62B
  • data/animations/player1_shoot 67B
  • data/animations/player1_stand 66B
  • data/animations/player1_walk 315B
  • data/animations/player1_wshoot 289B
  • data/animations/player2_shoot 67B
  • data/animations/player2_stand 66B
  • data/animations/player2_walk 315B
  • data/animations/player2_wshoot 289B
  • data/animations/rocket 61B
  • data/animations/weaponbox 63B
  • data/maps/ dir
  • data/maps/city.map 25.87K
  • data/maps/city.obj 310B
  • data/maps/factory.map 15.71K
  • data/maps/factory.obj 307B
  • data/maps/highway.map 3.88K
  • data/maps/highway.obj 307B
  • data/maps/levels 51B
  • data/maps/office.map 10.74K
  • data/maps/office.obj 308B
  • data/maps/park.map 2.35K
  • data/maps/park.obj 307B
  • data/maps/test.map 806B
  • data/maps/test.obj 307B
  • data/maps/village.map 9.52K
  • data/maps/village.obj 307B
  • data/maps/warehouse.map 13.02K
  • data/maps/warehouse.obj 307B
  • data/sounds/ dir
  • data/sounds/bazookareload.wav 24.21K
  • data/sounds/burning.wav 537.06K
  • data/sounds/dead.ogg 2.97M
  • data/sounds/death.wav 19.67K
  • data/sounds/empty.wav 900B
  • data/sounds/explosion.wav 65.67K
  • data/sounds/flamer.wav 98.64K
  • data/sounds/hit.wav 3.24K
  • data/sounds/hurt.wav 9.89K
  • data/sounds/machinegun.wav 7.48K
  • data/sounds/menu.ogg 2.19M
  • data/sounds/pickup.wav 1.75K
  • data/sounds/pistol.wav 7.38K
  • data/sounds/reload.wav 3.07K
  • data/sounds/rocket.wav 9.79K
  • data/sounds/shotgun.wav 71.35K
  • data/sounds/shotgunreload.wav 25.63K
  • data/textures/ dir
  • data/textures/ammobox.png 8.92K
  • data/textures/archive.png 1.14K
  • data/textures/archive_open.png 6.88K
  • data/textures/barrel.png 4.20K
  • data/textures/barrel1.png 3.23K
  • data/textures/barrel2.png 3.38K
  • data/textures/bitmaps.png 758B
  • data/textures/blood1.png 25.12K
  • data/textures/blood2.png 20.45K
  • data/textures/blood3.png 4.46K
  • data/textures/blood4.png 12.86K
  • data/textures/blood_big1.png 65.39K
  • data/textures/blood_big2.png 88.91K
  • data/textures/body1.png 12.05K
  • data/textures/body2.png 11.86K
  • data/textures/concrete.png 112.31K
  • data/textures/enemy.png 46.62K
  • data/textures/floor1.png 3.91K
  • data/textures/floor2.png 44.31K
  • data/textures/font_11x20.png 9.56K
  • data/textures/gibs.png 5.92K
  • data/textures/grass.png 91.09K
  • data/textures/ground.png 67.03K
  • data/textures/hud_p1.png 3.62K
  • data/textures/hud_p2.png 3.71K
  • data/textures/laatikko1.png 17.33K
  • data/textures/laatikko2.png 18.24K
  • data/textures/laatikko3.png 19.04K
  • data/textures/laatikko4.png 6.65K
  • data/textures/laatikko4_p.png 10.13K
  • data/textures/laatikko_p.png 17.36K
  • data/textures/logo_left.png 17.41K
  • data/textures/logo_right.png 9.76K
  • data/textures/mainmenu.png 20.77K
  • data/textures/medpak.png 2.80K
  • data/textures/menu_selector.png 0.99K
  • data/textures/pipe.png 5.86K
  • data/textures/player1.png 55.68K
  • data/textures/player2.png 58.02K
  • data/textures/poyta.png 30.97K
  • data/textures/poyta2.png 30.56K
  • data/textures/road.png 61.59K
  • data/textures/smoke.png 15.44K
  • data/textures/stonefloor.png 34.46K
  • data/textures/stones1.png 17.21K
  • data/textures/stones2.png 8.65K
  • data/textures/stones3.png 5.71K
  • data/textures/suer.png 3.64K
  • data/textures/toilet_clean.png 5.13K
  • data/textures/toilet_dirty.png 5.20K
  • data/textures/track.png 9.94K
  • data/textures/treetop1.png 46.81K
  • data/textures/tuli2.png 21.21K
  • data/textures/tuoli.png 4.94K
  • data/textures/wall_32.png 7.02K
  • data/textures/warning.png 7.86K
  • data/textures/wcfloor.png 56.51K
  • data/textures/weaponlogos.png 24.21K
  • data/textures/woodfloor.png 97.66K
  • linux/ dir
  • linux/AUTHORS 338B
  • linux/COPYING 17.57K
  • linux/options.cfg 198B
  • linux/README 2.28K
  • linux/ss 273.33K
  • linux/ss_static 483.54K
  • sources/ dir
  • sources/sources_tar.bz2 142.06K
  • windows/ dir
  • windows/Authors.txt 351B
  • windows/Copying.txt 17.90K
  • windows/jpeg.dll 165.47K
  • windows/libpng1.dll 92.50K
  • windows/options.cfg 198B
  • windows/Readme.txt 2.37K
  • windows/SDL.dll 220.00K
  • windows/SDL.txt 438B
  • windows/SDL_image.dll 36.00K
  • windows/SDL_image.txt 266B
  • windows/SDL_mixer.dll 256.00K
  • windows/SDL_mixer.txt 266B
  • windows/ShootingStar.exe 894.87K
  • windows/zlib.dll 52.50K

file_id.diz

Shooting Star - Readme
======================


Story:
------
 The Red-Shirted-Guy served happily in the police forces for many years, 
 until he got kicked out because he used too much violence. He started drinking.
 After couple months his twin brother, the Gree-Shirted-Guy, thought that Red's 
 life wasn't very glamourous, so Green asked Red if he wanted to collaborate and 
 start killing bad guys. They both thought it was a good idea and so they 
 started their agency, The Shooting Stars. 
 It was finally the time to take law to their own hands.


Contact information:
--------------------
 Offical Shooting Star web pages can be found at www.2ndpoint.fi
 Send comments, questions, patches etc. to ss@2ndpoint.fi 
 <See AUTHORS>
 

Keys:
-----
 Escape........Quit, return to menu
 Page Up.......Music volume up
 Page Down.....Music volume down
 Home..........Sound volume up
 End...........Sound volume down


Requirements:
-------------
 OpenGL version 1.2 or higher
 Video mode: 640x480 or 800x600
 Controls: Keyboard
 

Requirements (linux):
---------------------
 SDL version 1.2.0 or higher 
   <www.libsdl.org>
 SDL_mixer 
   <www.libsdl.org/projects/SDL_mixer>
 SDL_image 
   <www.libsdl.org/projects/SDL_image>


Tested on:
----------
 AMD K6-2 300MHz, Voodoo3 3000 & NVIDIA GeForce 256 DDR, 
 128MB RAM, RedHat 9.0 & Windows 98

 AMD Athlon XP 2100+ (1733MHz), GeForce 4 TI, 512MB RAM, Debian Sarge


Command line options:
---------------------
 --800x600
  Start the game in 800x600 video mode
 --640x480
  Start the game in 640x480 video mode
 --fullscreen
  Start the game in fullscreen mode


Game options (saved to options.cfg):
------------------------------------
 "Fullscreen" 
   Start the game in fullscreen mode (needs save&restart)
   Default: enabled
 "640x480 video mode"
   Star the game in 640x480 video mode (needs save&restart)
   Default: enabled
 "Sound" 
   Toggle sounds on/off
   Default: enabled
 "Music" 
   Toggle music on/off
   Default: enabled
 "Frame skipping" 
   If fps drops under 33 the game will start skipping frames.
   Default: enabled
 "Frame delay" 
   Adds a tiny delay to each frame. Enable if you have problems with sounds, 
   disable if the game runs slowly.
   Default: enabled 


Map editor:
-----------
 Map editor called ssEditor is available at www.2ndpoint.fi