file_id.diz
::::::::
Slach4Invitation/SlachParty4.txt
::::::::
Come to the Slach Party 4 In France !!!
8-11 august 2002.
St caprais de bordeaux - france
see: http://slach.fr.st for more details.
don't hesitate to mail us also.
krabob@free.fr
Like each year a new intro invitation to that real scene party.
krabob : code
unison : chiptune
zaac : gfx
bla(sterone) : oldschool font.
All elite french & south european scene will be there.
Amiga & PC demo contest are ->2<- contests. also 64Kb intro contests.
No gamerz ! Alcool and booze allowed. Great organisation !
the room is specially organized for fun !!
a special crash-compo team will come with a full truck of machines to destroy.
8bit computer museum with more than 50 rares specimens.
The informations in the intro are all true:
the first prize for the amiga demo competion will be the first pegasos
(PPC G3+pci+agp amiga-like with morphos) ever realeased to a non-developper persons
no doubt it will be send to the winner within a month (thanks thendic !)
See demonstrations of it and H24 demos on the big screen.
food, all that, that's OK.... Let you go at the SLACH.
Thinks that it's summer and the ocean is not so far from the place !!
free for girlz and foreigners.
Note: this intro use the demomaker -KARATE- more info on k-fighter.net
::::::::
Slach4Invitation/data/s_boot1.txt
::::::::
<MAIN> bootscript1 |0|1 </MAIN>
<KSCRIPT><ID> bootscript1 </ID>
<PLAY> bootpart1 |500 |0|1 </PLAY>
</KSCRIPT>
<KRECT> redim |0.2|0.2|0.8|0.8| |0.2|0.2|0.8|0.8| </KRECT>
<KRECT> red |0|0.4|1|0.6| redim |0|0|1|1| redim </KRECT>
<KRECT> black |0.01| 0.41 | 0.99 | 0.59 | redim |0|0|1|1| redim </KRECT>
<KRECT> progbar |0.02|0.42|0.98 | 0.58 | redim |0|0|1|1| redim </KRECT>
<KIMG> imch1 |data/littlechild1.iff </KIMG>
<KIMG> imch2 |data/littlechild2.iff </KIMG>
<KPART>
<ID> bootpart1 </ID>
<Fx>
<Pa>SetPalette</Pa>
<Pa> imch1 </Pa>
</Fx>
<Fx><Pa>FillRC</Pa>
<Pa> red </Pa>
<Pa>CTE|32</Pa>
</Fx>
<Fx><Pa>FillRC</Pa>
<Pa> black </Pa>
<Pa>CTE|0</Pa>
</Fx>
<ktable> from0to100 | 0,0.02 | 500,0.98 </ktable>
<Fx><Pa>SetRect</Pa>
<Pa> progbar </Pa>
<Pa>CTE|0.02</Pa>
<Pa>CTE|0.42</Pa>
<Pa>AFT| from0to100 | 0 | 0 </Pa>
<Pa>CTE|0.58</Pa>
<Pa>4CTE|0|0|1|1</Pa>
</Fx>
<Fx><Pa>FillRC</Pa>
<Pa> progbar </Pa>
<Pa>CTE|20</Pa>
</Fx>
<Fx><Pa>sprite</Pa>
<Pa> </Pa>
<Pa> imch1 </Pa>
<Pa>4CTE|0|0.38|0.2|0.56</Pa>
</Fx>
<Fx><Pa>sprite</Pa>
<Pa> </Pa>
<Pa> imch2 </Pa>
<Pa>4CTE|0.85|0.38|1|0.56</Pa>
</Fx>
</KPART>
::::::::
Slach4Invitation/data/script.txt
::::::::
+---------------------------------------+
| Slach Party 4 Invitation |
+---------------------------------------+
---------------------------------------------
Objects
<KCOLORTABLE> coltab1 | data/ctable.iff |0|200|200|255 </KCOLORTABLE>
<KCOLORTABLE> coltab2 | data/ctable.iff |1| 255| 30| 30 </KCOLORTABLE>
-----------------------------------------------------
a music
<KDBM> DBMmusic | data/Unisonfc1.DBM </KDBM>
---------------------------------------------
<MAIN> mainscript |0|1</MAIN> the main script to play...
<KIMG> logodonf | data/logodonf.iff </KIMG>
<KIMG> text1 | data/text1.iff </KIMG>
<KIMG> IMfl1 | data/flare1.iff </KIMG>
<KIMG> bascule | data/combine.iff </KIMG>
<KIMG> imfenetre | data/fenetre.iff </KIMG>
<BMFONT> bmft |data/fonts1.iff|32|32|8|abcdefghijklmnopqrstuvwxyz0123456789 !?'[],-.</bmfont>
<KTEXT> ttext2 | so you can see </KTEXT>
<KCAM> cam_1 |0|0|0|0|0|0|1 </KCAM>
<KRECT> introrec |0|0|1|1||0|0|1|1| </KRECT>
<KRECT> grannyback |0|0.0|1|0.8||0.1|-0.1|0.9|0.9| </KRECT>
<KRECT> grannyrec |0.14|0.0|0.86|0.8||0.1|-0.1|0.9|0.9| </KRECT>
<KRECT> textrec |0|0.8|1|1| |0|0.8|1|1| </KRECT>
--------------------------------------------------
<KSCRIPT><ID> mainscript </ID>
<PLAY> start_part | 700 | 0 | 1 </PLAY> 775 -> the last 75 are ench.
<PLAY> scene_part | 10000 | 0 | 1 </PLAY>
</KSCRIPT>
--------------------------------------------------
///<KSCRIPT><ID> grannyscriptback </ID>
<PLAY> grannyback_part1 | 2400 | 0 | 1 </PLAY>
<PLAY> grannyback_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> grannyback_part4 | 200 | 200 | 1 </PLAY>
<PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part2 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part3 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part4 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part2 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>
<PLAY> grannyback_part2 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>
<PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>
</KSCRIPT>
///
///<KSCRIPT><ID> grannyscriptfront </ID>
<PLAY> grannyfront_part0 | 150 | 0 | 1 </PLAY> chaining
<PLAY> grannyfront_part1 | 500000 | 0 | 1 </PLAY>
</KSCRIPT>
///
///<KSCRIPT><ID> textscript </ID>
<PLAY> text_part1 | 700 | 0 | 1 </PLAY>
<PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> text_part3 | 300 | 0 | 1 </PLAY>
<PLAY> text_part3b | 100 | 0 | 1 </PLAY>
<PLAY> text_part4 | 300 | 0 | 1 </PLAY>
<PLAY> text_part5 | 500 | 0 | 1 </PLAY>
<PLAY> text_part6 | 500 | 0 | 1 </PLAY>
<PLAY> text_part1 | 700 | 0 | 1 </PLAY>
<PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> text_part3 | 300 | 0 | 1 </PLAY>
<PLAY> text_part3b | 100 | 0 | 1 </PLAY>
<PLAY> text_part4 | 300 | 0 | 1 </PLAY>
<PLAY> text_part5 | 500 | 0 | 1 </PLAY>
<PLAY> text_part6 | 500 | 0 | 1 </PLAY>
<PLAY> text_part1 | 700 | 0 | 1 </PLAY>
<PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> text_part3 | 300 | 0 | 1 </PLAY>
<PLAY> text_part3b | 100 | 0 | 1 </PLAY>
<PLAY> text_part4 | 300 | 0 | 1 </PLAY>
<PLAY> text_part5 | 500 | 0 | 1 </PLAY>
<PLAY> text_part6 | 500 | 0 | 1 </PLAY>
<PLAY> text_part1 | 700 | 0 | 1 </PLAY>
<PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> text_part3 | 300 | 0 | 1 </PLAY>
<PLAY> text_part3b | 100 | 0 | 1 </PLAY>
<PLAY> text_part4 | 300 | 0 | 1 </PLAY>
<PLAY> text_part5 | 500 | 0 | 1 </PLAY>
<PLAY> text_part6 | 500 | 0 | 1 </PLAY>
<PLAY> text_part1 | 700 | 0 | 1 </PLAY>
<PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
<PLAY> text_part3 | 300 | 0 | 1 </PLAY>
<PLAY> text_part3b | 100 | 0 | 1 </PLAY>
<PLAY> text_part4 | 300 | 0 | 1 </PLAY>
<PLAY> text_part5 | 500 | 0 | 1 </PLAY>
<PLAY> text_part6 | 500 | 0 | 1 </PLAY>
</KSCRIPT>
///
--------------------------------------------------------
///<KPART> <ID> granny_macro </ID>
<KTABLE> grant_defr | 0,0 | 600,0.0 | 800,0.1 |2200,0.1|2400,-0.5|2500,-0.5
|2600,0|2800,1 |3000,0.1 |3500,0.1|3600,0.2|3700,0|4000,0 </KTABLE>
<KTABLE> grant_ampl | 0,0.0 | 3000,0 |3400,0.4 |3500,-0.4|3600,0|3800,0|
4000,0.2 | 4200,0.2|4400,0 </KTABLE>
<Fx>
<Pa> Twirl </Pa>
<Pa> grannyrec </Pa>
<Pa> bascule </Pa>
<Pa>cte|0.5|1|0.25</Pa> ofsx
<Pa>cte|0.48|1|0.25</Pa> ofsY
<Pa>SIN|0|1.1|0.4</Pa> start angle
<Pa> aftmod | grant_defr |0|0</Pa> amp. angle
<Pa>sin|0|0.8|0.6</Pa> freq angle
<Pa>sin|0|0.8|0.01</Pa> start dist.
<Pa>aftmod|grant_ampl|0|0</Pa> amp.dist
<Pa>cte|8</Pa> freq dist
<Pa>CTE|1</Pa> mapping type
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part1 </ID>
--------------------------------------------
<Fx><Pa> Warper </Pa>
<Pa> grannyback </Pa>
<Pa> text1 </Pa>
<Pa>CTE|0.5</Pa> a zoomx rate
<Pa>CTE|0.5</Pa> a zoomy rate
<Pa>SIN|0|0.1|0.03</Pa> texture offset x
<Pa>COS|0|0.1|0.03</Pa> texture offset Y
<Pa>CTE|0.1</Pa> amplitude of deformation
<Pa>CTE|0.8</Pa> frequency of deformation
<Pa>SIN|0|0.2|2</Pa> X offset of the deformation
<Pa>COS|0|0.15|2</Pa> Y...
<Pa>CTE|0</Pa> mapping type
</Fx>
<Fx> <Pa> Sprite</Pa>
<Pa> grannyback </Pa>
<Pa> imfenetre </Pa>
<Pa>bounce|200|300|2500|-0.4|-0.1</Pa>
<Pa>CTE|0.1</Pa>
<Pa>bounce|200|280|2500|-0.2|0.3</Pa>
<Pa>CTE|0.5</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part2 </ID>
--------------------------------------------
<F x><Pa> FillRC </Pa><Pa> grannyrec </Pa><Pa> cte| 0 </Pa>
</Fx>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> 2cte|0|0</Pa>
<PA> aff|0|4 </Pa>
<PA> aff|0|0.001 </Pa>
<PA> aff|0|0.003 </Pa>
<PA> aff|0|0.002 </Pa>
<PA> cte|0.3 </Pa>
</Fx>
<Fx><Pa> Tunnel </Pa>
<Pa>grannyback</Pa>
<Pa> text1</Pa>
<Pa> cam_1</Pa> camera
<Pa>CTE|2</Pa> ceiling dist.
<Pa>CTE|0.25</Pa> zoomtxtV
<Pa>CTE|0</Pa> ?
<Pa>CTE|0</Pa> ?
<Pa>CTE|0</Pa> mapping type
</Fx>
<Fx> <Pa> Sprite</Pa>
<Pa> grannyback </Pa>
<Pa> imch1 </Pa>
<Pa>bounce|200|300|800|-0.4|-0.1</Pa>
<Pa>CTE|0.2</Pa>
<Pa>bounce|200|280|800|-0.2|0.3</Pa>
<Pa>CTE|0.4</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part3 </ID>
--------------------------------------------
<F x><Pa> FillRC </Pa><Pa> grannyrec </Pa><Pa> cte| 0 </Pa>
</Fx>
<Fx><Pa> Warper </Pa>
<Pa> grannyback </Pa> the rectangle where to draw (default)
<Pa> text1 </Pa> the 256x256 texture to deform
<Pa>CTE|0.1</Pa> a zoomx rate
<Pa>CTE|0.8</Pa> a zoomy rate
<Pa> aff |0|0.04 </Pa> texture offset x
<Pa>COS|0|0.5|0.3</Pa> texture offset Y
<Pa>CTE|1.2</Pa> amplitude of deformation
<Pa>CTE|0.5</Pa> frequency of deformation
<Pa>SIN|0|0.4|0</Pa> X offset of the deformation
<Pa>aff|0|0.00</Pa> Y...
<Pa>CTE|0</Pa> mapping type
</Fx>
<Fx> <Pa> Sprite</Pa>
<Pa> grannyback </Pa>
<Pa> imch1 </Pa>
<Pa>bounce|400|500|800|-0.5|-0.1</Pa>
<Pa>CTE|0.2</Pa>
<Pa>bounce|400|580|800|-0.3|0.3</Pa>
<Pa>CTE|0.4</Pa>
</Fx>
<Fx> <Pa> Sprite</Pa>
<Pa> grannyback </Pa>
<Pa> imch2 </Pa>
<Pa>bounce|200|300|700|1.2|0.8</Pa>
<Pa>CTE|0.2</Pa>
<Pa>bounce|200|280|700|1.4|0.950</Pa>
<Pa>CTE|0.4</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part4 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> grannyback </Pa><Pa> cte| 0 </Pa>
</Fx>
<Fx><Pa>MultiZoomLight</Pa>
<Pa> grannyback </Pa>
<Pa>IMfl1</Pa>
<Pa>CTE|11</Pa> nbpartc
<Pa>CTE|0.5</Pa> xcent
<Pa>CTE|0.5</Pa> ycent
<Pa>CTE|12</Pa> zFar
<Pa>CTE|1.5</Pa> zNear
<Pa>CTE|0</Pa> xc space
<Pa>CTE|0</Pa> yc space
<Pa>CTE|1</Pa> FOV
<Pa>CTE|0.5</Pa> Xsize rate
<Pa>CTE|0.5</Pa> Ysize rate
<Pa>AFF|0|0.1</Pa> Z move
<Pa>CTE|0.7</Pa> Ray
<Pa>CTE|0.0000</Pa> forceX
<Pa>CTE|0.0000</Pa> forceY
<Pa> coltab1 </Pa>
<Pa>cte|1|6|0</Pa>
</Fx>
<Fx><Pa>MultiZoomLight</Pa>
<Pa> grannyback </Pa>
<Pa>IMfl1</Pa>
<Pa>CTE|13</Pa> nbpartc
<Pa>CTE|0.5</Pa> xcent
<Pa>CTE|0.5</Pa> ycent
<Pa>CTE|12</Pa> zFar
<Pa>CTE|1.5</Pa> zNear
<Pa>CTE|0</Pa> xc space
<Pa>CTE|0</Pa> yc space
<Pa>CTE|1</Pa> FOV
<Pa>CTE|0.5</Pa> Xsize rate
<Pa>CTE|0.5</Pa> Ysize rate
<Pa>AFF|0|0.1</Pa> Z move
<Pa>CTE|0.7</Pa> Ray
<Pa>CTE|0.0000</Pa> forceX
<Pa>CTE|0.0000</Pa> forceY
<Pa> coltab2 </Pa>
<Pa>cte|1|6|0</Pa>
</Fx>
<Fx><Pa> RadialBlur </Pa>
<Pa> grannyback </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> cte|0.5 </Pa>
<Pa> cte|0.5|1.5| 0.03</Pa>
<Pa> cte| 0.5</Pa>
</Fx>
<F x><Pa> MotionBlur </Pa>
<Pa> grannyback </Pa>
<Pa> coltab1 </Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyfront_part1 </ID>
--------------------------------------------
///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyfront_part0 </ID>
--------------------------------------------
------------------------------------
<KTABLE> zzbc1 | 0,0 | 150,-14 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> 2cte|0|0 </Pa>
<PA> aft | zzbc1 | 0 | 0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> SetRect </Pa>
<PA> introrec </Pa>
<PA> 4cam |cam_1|2|2|0|0|2 </Pa>
<Pa> 4cte |0|0|1|1 </Pa>
</Fx>
<Fx><Pa> Playpart </Pa>
<PA> start_part </Pa>
<PA> aff|700|1 </Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> scene_part </ID>
<Fx>
<Pa>setpalette</Pa>
<Pa> imfenetre </Pa> we have seen each image stands for a 256 color palette too.
</Fx>
<Fx><Pa> PlayScript </Pa>
<Pa> grannyscriptback </Pa>
<Pa> aff|0|1 </Pa>
</Fx>
------------------------------------
<Fx><Pa> PlayPart </Pa><Pa> granny_macro </Pa><Pa> aff| 0|1 </Pa>
</Fx>
<Fx><Pa> PlayScript </Pa>
<Pa> textscript </Pa>
<Pa>aff|0|1 </Pa>
</Fx>
-------------------------------------------
<Fx><Pa> PlayScript </Pa>
<Pa> grannyscriptfront </Pa>
<Pa> aff|0|1 </Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part1 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------- display scroltext
<KTEXT> txts1 | the slach party 4 invitation </KTEXT>
<KTABLE> mvttxtx1 | 0,1|100,1 | 800,-2.5 </KTABLE>
<F x><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> bounce|0|150|400|-4|3</Pa> -4 3
<PA> cte |3|1.5|1 </Pa>
<PA> bounce|0|200|400|-1|-12</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts1 </Pa>
<Pa> cte | 1000 </Pa> number of char before return.
<Pa> cte | 140 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> aft |mvttxtx1|0|0 </Pa>
<Pa> cte |0.1</Pa>
<Pa> aft |mvttxtx1|0|0.0625 </Pa>
<Pa> cte|0.9</Pa>
</Fx>
<F x><Pa> RadialBlur </Pa>
<Pa> introrec </Pa>
<Pa> coltab1 </Pa>
<Pa> aft| xradtx|0|0 </Pa>
<Pa> sin|0.5 |0.4|0.4 </Pa>
<Pa> sin| 0.90|1.4|0.08</Pa>
<Pa> cte| 0.95</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part2 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------- display scroltext
<KTEXT> txts2 |
this year in+
bordeaux +
france +
+
8-11 august+
2002 </KTEXT>
<KTABLE> mvttxty1 | 0,-1|100,0.75|250,0.75|400,2.25 | 600,2.25 </KTABLE>
<KTABLE> mvttxtz1 | 0,-0.1|600,-0.1|1000,-6 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.50</Pa>
<PA> aft|mvttxty1|0|0 </Pa>
<PA> aft|mvttxtz1|0|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts2 </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.09|0.5|0|0|1</Pa>
</Fx>
--------------------------
<KTEXT> txts2b | amiga </KTEXT>
<KTABLE> mvttxtxb | 0,1|700,1 |900,0.39 </KTABLE>
<KTABLE> mvttxtxbz | 0,0| 1100,0|1200,0.9 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> aft|mvttxtxb|0|0</Pa>
<PA> cte|0 </Pa>
<PA> aft|mvttxtxbz|0|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts2b </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.08|1|0|0|1</Pa>
</Fx>
--------------------------
<KTEXT> txts2c | demo </KTEXT>
<KTABLE> mvttxtxc | 0,-0.55|700,-0.55 |900,-0.1 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> aft|mvttxtxc|0|0</Pa>
<PA> cte|0 </Pa>
<PA> aft|mvttxtxbz|0|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts2c </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
</Fx>
<F x><Pa> RadialBlur </Pa>
<Pa> introrec </Pa>
<Pa> coltab1 </Pa>
<Pa> aft| xradtx|0|0 </Pa>
<Pa> sin|0.5 |0.4|0.4 </Pa>
<Pa> sin| 0.90|1.4|0.08</Pa>
<Pa> cte| 0.95</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part3 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------------------
<KTEXT> txts3a | ! contest ! </KTEXT>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.5</Pa>
<PA> cte|0 </Pa>
<PA> cos|0|1.5|0.5 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts3a </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
</Fx>
<Fx><Pa> RadialBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> sin|0.5 |0.4|0.4 </Pa>
<Pa> cte| 0.97</Pa>
<Pa> cte| 0.97</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part3b </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------------------
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.5</Pa>
<PA> cte|0 </Pa>
<PA> cos|0|3|0.5 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts3a </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
</Fx>
<Fx><Pa> RadialBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> sin|0.5 |0.4|0.4 </Pa>
<Pa> sin|0.8|3| 0.15</Pa>
<Pa> cos|0.8|2|0.15</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part4 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------------------
<KTEXT> txts4a | -first prize- </KTEXT>
<F x><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.5</Pa>
<PA> cte|0 </Pa>
<PA> cte|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts4a </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> cte|0</Pa>
<Pa> sin|0.5|1.5|0.4</Pa>
<Pa> cte|0.0769</Pa>
<Pa> sin|0.5|1.5|-0.4</Pa>
</Fx>
<Fx><Pa> MotionBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
</Fx>
<F x><Pa> RadialBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> sin|0.5 |0.4|0.4 </Pa>
<Pa> cte| 0.97</Pa>
<Pa> cte| 0.97</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part5 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------------------
<KTEXT> txts5a | 1 pegasos ! </KTEXT>
<KTABLE> pegazz | 0,-10 |100,0 |110,-0.2|120,-0|130,-0.2 |140,-0.1|150,-0.2 |400,-0.2|500,0.9 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.5</Pa>
<PA> cte|0 </Pa>
<PA> aft|pegazz|0|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts5a </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
< Pa> cte|0</Pa>
< Pa> sin|0.5|1.5|0.4</Pa>
< Pa> cte|0.0769</Pa>
< Pa> sin|0.5|1.5|-0.4</Pa>
</Fx>
<F x><Pa> MotionBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
</Fx>
<Fx><Pa> RadialBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> cte|0.5 </Pa>
<Pa> sin|0.95|1.5| 0.03</Pa>
<Pa> cte| 0.97</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part6 </ID>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> textrec </Pa><Pa> cte|0 </Pa>
</Fx>
--------------------------
<KTEXT> txts6 | slach.fr.st </KTEXT>
<KTABLE> slzz | 0,0.8 |150,-0.2 </KTABLE>
<KTABLE> slzy | 0,0 |425,0|500,-1.2 </KTABLE>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> cte|0.5</Pa>
<PA> aft|slzy|0|0 </Pa>
<PA> aft|slzz|0|0 </Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> textrec </Pa>
<Pa> bmft </Pa>
<Pa> txts6 </Pa>
<Pa> cte | 14 </Pa> number of char before return.
<Pa> cte | 1400 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
< Pa> cte|0</Pa>
< Pa> sin|0.5|1.5|0.4</Pa>
< Pa> cte|0.0769</Pa>
< Pa> sin|0.5|1.5|-0.4</Pa>
</Fx>
<F x><Pa> MotionBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
</Fx>
<F x><Pa> RadialBlur </Pa>
<Pa> textrec </Pa>
<Pa> coltab1 </Pa>
<Pa> cte |0.5 </Pa>
<Pa> cte|0.5 </Pa>
<Pa> sin|0.95|1.5| 0.03</Pa>
<Pa> cte| 0.97</Pa>
</Fx>
///</KPART>
--------------------------------------------------------
///<KPART> <ID> start_part </ID>
<Fx>
<Pa>setpalette</Pa>
<Pa> imfenetre </Pa> we have seen each image stands for a 256 color palette too.
</Fx>
--------------- throw the music
<Fx><Pa> PlayDBM</Pa>
<Pa> DBMmusic </Pa>
</Fx>
--------------------------------------------
<Fx><Pa> FillRC </Pa><Pa> introrec </Pa><Pa> cte| 0 </Pa>
</Fx>
------------------------------------
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> 2cte|0|0 </Pa>
<PA> bounce|0|75|20000|0|-2</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> SpritePlain </Pa>
<PA> introrec </Pa>
<PA> logodonf </Pa> -4 3
<PA> 4cam |cam_1|1|1|0|0|0 </Pa>
</Fx>
--------------- display scroltext
<KTEXT> ttexts1 | mankind </KTEXT>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> bounce|0|150|400|-4|3</Pa> -4 3
<PA> cte |3|1.5|1 </Pa>
<PA> bounce|0|200|400|-1|-12</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> introrec </Pa>
<Pa> bmft </Pa>
<Pa> ttexts1 </Pa>
<Pa> cte | 1000 </Pa> number of char before return.
<Pa> cte | 14 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam |cam_1|1|1.5|0|0|0</Pa> X1 Y1 X2 Y2 of 1st caracter.
</Fx>
--------------- display scroltext
<KTEXT> ttexts2 | ukonx wipe </KTEXT>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> bounce|50|200|450|10|5</Pa> -4 3
<PA> cte |1|1.5|1 </Pa>
<PA> bounce|50|250|450|-1|-12</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayText </Pa>
<Pa> introrec </Pa>
<Pa> bmft </Pa>
<Pa> ttexts2 </Pa>
<Pa> cte | 1000 </Pa> number of char before return.
<Pa> cte | 14 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam |cam_1|1|1.5|0|0|0</Pa> X1 Y1 X2 Y2 of 1st caracter.
</Fx>
--------------- display scroltext
<KTEXT> ttexts3 | lucis magia </KTEXT>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> bounce|100|250|500|-5|5</Pa> -4 3
<PA> cte |-1|1.5|1 </Pa>
<PA> bounce|100|300|500|-1|-12</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> introrec </Pa>
<Pa> bmft </Pa>
<Pa> ttexts3 </Pa>
<Pa> cte | 1000 </Pa> number of char before return.
<Pa> cte | 14 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam |cam_1|1|1.5|0|0|0</Pa> X1 Y1 X2 Y2 of 1st caracter.
</Fx>
--------------- display scroltext
<KTEXT> ttexts4 | -present- </KTEXT>
<Fx><Pa> setcamcoord </Pa>
<PA> cam_1 </Pa>
<PA> bounce|150|300|550|6|4</Pa> -4 3
<PA> cte |-3|1.5|1 </Pa>
<PA> bounce|150|350|550|-1|-12</Pa>
<PA> 4cte|0|0|0|1 </Pa> o1 o2 o3 fov
</Fx>
<Fx><Pa> DisplayTextPlain </Pa>
<Pa> introrec </Pa>
<Pa> bmft </Pa>
<Pa> ttexts4 </Pa>
<Pa> cte | 1000 </Pa> number of char before return.
<Pa> cte | 14 </Pa> max number of char to draw.
<Pa> cte | 0 </Pa> char start offset
<Pa> 4cam |cam_1|1|1.5|0|0|0</Pa> X1 Y1 X2 Y2 of 1st caracter.
</Fx>
<KTABLE> xradtx | 0,1 | 150,0.1 | 200,0.9 | 250,0.1 | 350,0.95 |400,0.05|550,1 </KTABLE>
<Fx><Pa> RadialBlur </Pa>
<Pa> introrec </Pa>
<Pa> coltab1 </Pa>
<Pa> aft| xradtx|0|0 </Pa>
<Pa> sin|0.5 |0.8|0.4 </Pa>
<Pa> sin| 0.90|1.4|0.08</Pa>
<Pa> cte| 0.95</Pa>
</Fx>
///</KPART>