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<root>­/­parties­/­2002­/­slach02­/­misc/mankind-slach4invit.lha

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File date:
2016-08-31 05:45:02
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all-time: 576

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  • Slach4Invitation\data\combine.iff 27.29K
  • Slach4Invitation\data\ctable.iff 27.40K
  • Slach4Invitation\data\fenetre.iff 15.30K
  • Slach4Invitation\data\flare1.iff 1.17K
  • Slach4Invitation\data\fonts1.iff 37.11K
  • Slach4Invitation\data\littlechild1.iff 4.61K
  • Slach4Invitation\data\littlechild2.iff 3.47K
  • Slach4Invitation\data\logodonf.iff 12.69K
  • Slach4Invitation\data\s_boot1.txt 1.39K
  • Slach4Invitation\data\script.txt 25.91K
  • Slach4Invitation\data\text1.iff 25.68K
  • Slach4Invitation\data\unisonfc1.dbm 17.37K
  • Slach4Invitation\Fx\blur.Fx 3.30K
  • Slach4Invitation\Fx\BMFontAndText.Fx 4.35K
  • Slach4Invitation\Fx\caster.Fx 12.07K
  • Slach4Invitation\Fx\dbm.Fx 2.52K
  • Slach4Invitation\Fx\p61.Fx 9.24K
  • Slach4Invitation\Fx\sprite.Fx 7.16K
  • Slach4Invitation\Karate68k 73.93K
  • Slach4Invitation\SlachParty4.txt 1.25K
  • Slach4Invitation\SlachParty4.txt.info 5.99K
  • Slach4Invitation\SlachParty4Invitation 60B
  • Slach4Invitation\SlachParty4Invitation.info 3.51K

file_id.diz

::::::::
Slach4Invitation/SlachParty4.txt
::::::::

 Come to the Slach Party 4 In France !!!

 8-11 august 2002.
 St caprais de bordeaux - france

 see: http://slach.fr.st for more details.
 don't hesitate to mail us also.

 krabob@free.fr


 Like each year a new intro invitation to that real scene party.

 krabob : code
 unison : chiptune
 zaac   : gfx
 bla(sterone) : oldschool font.

 All elite french & south european scene will be there.
 Amiga & PC demo contest are ->2<- contests. also 64Kb intro contests.

 No gamerz !  Alcool and booze allowed. Great organisation !
 the room is specially organized for fun !!
 a special crash-compo team will come with a full truck of machines to destroy.

 8bit computer museum with more than 50 rares specimens.

 The informations in the intro are all true:
 the first prize for the amiga demo competion will be the first pegasos
 (PPC G3+pci+agp amiga-like with morphos) ever realeased to a non-developper persons
 no doubt it will be send to the winner within a month (thanks thendic !)

 See demonstrations of it and H24 demos on the big screen.
food, all that, that's OK.... Let you go at the SLACH.

 Thinks that it's summer and the ocean is not so far from the place !!

 free for girlz and foreigners.

 Note: this intro use the demomaker -KARATE- more info on k-fighter.net

::::::::
Slach4Invitation/data/s_boot1.txt
::::::::
<MAIN> bootscript1  |0|1  </MAIN>

<KSCRIPT><ID> bootscript1 </ID>
    <PLAY> bootpart1 |500  |0|1  </PLAY>
</KSCRIPT>

<KRECT> redim   |0.2|0.2|0.8|0.8|  |0.2|0.2|0.8|0.8|     </KRECT>

<KRECT> red   |0|0.4|1|0.6| redim |0|0|1|1| redim    </KRECT>
<KRECT> black |0.01| 0.41 | 0.99 | 0.59 | redim    |0|0|1|1| redim </KRECT>
<KRECT> progbar  |0.02|0.42|0.98 | 0.58 | redim   |0|0|1|1| redim    </KRECT>


<KIMG>  imch1  |data/littlechild1.iff   </KIMG>
<KIMG>  imch2  |data/littlechild2.iff   </KIMG>

<KPART>
        <ID>    bootpart1 </ID>

        <Fx>
            <Pa>SetPalette</Pa>
            <Pa> imch1 </Pa>
        </Fx>

    <Fx><Pa>FillRC</Pa>
        <Pa> red </Pa>
        <Pa>CTE|32</Pa>
    </Fx>

    <Fx><Pa>FillRC</Pa>
        <Pa> black </Pa>
        <Pa>CTE|0</Pa>
    </Fx>

<ktable> from0to100 | 0,0.02 | 500,0.98 </ktable>

    <Fx><Pa>SetRect</Pa>
            <Pa> progbar </Pa>
            <Pa>CTE|0.02</Pa>
            <Pa>CTE|0.42</Pa>
            <Pa>AFT| from0to100 | 0 | 0 </Pa>
            <Pa>CTE|0.58</Pa>

            <Pa>4CTE|0|0|1|1</Pa>
    </Fx>


    <Fx><Pa>FillRC</Pa>
        <Pa> progbar </Pa>
        <Pa>CTE|20</Pa>
    </Fx>

    <Fx><Pa>sprite</Pa>
        <Pa>  </Pa>
        <Pa> imch1 </Pa>
        <Pa>4CTE|0|0.38|0.2|0.56</Pa>
    </Fx>

    <Fx><Pa>sprite</Pa>
        <Pa>  </Pa>
        <Pa> imch2 </Pa>
        <Pa>4CTE|0.85|0.38|1|0.56</Pa>
    </Fx>


</KPART>


::::::::
Slach4Invitation/data/script.txt
::::::::

+---------------------------------------+
|       Slach Party 4 Invitation        |
+---------------------------------------+



---------------------------------------------
Objects

<KCOLORTABLE> coltab1 | data/ctable.iff |0|200|200|255    </KCOLORTABLE>
<KCOLORTABLE> coltab2 | data/ctable.iff |1| 255|  30|  30    </KCOLORTABLE>
-----------------------------------------------------
a music
<KDBM> DBMmusic | data/Unisonfc1.DBM  </KDBM>

---------------------------------------------
<MAIN> mainscript |0|1</MAIN>              the main script to play...

<KIMG> logodonf | data/logodonf.iff </KIMG>

<KIMG> text1 | data/text1.iff </KIMG>

<KIMG> IMfl1 | data/flare1.iff </KIMG>



<KIMG> bascule | data/combine.iff </KIMG>
<KIMG> imfenetre | data/fenetre.iff </KIMG>

<BMFONT> bmft |data/fonts1.iff|32|32|8|abcdefghijklmnopqrstuvwxyz0123456789    !?'[],-.</bmfont>

<KTEXT> ttext2 | so you can see </KTEXT>

<KCAM> cam_1 |0|0|0|0|0|0|1 </KCAM>


<KRECT> introrec |0|0|1|1||0|0|1|1| </KRECT>

<KRECT> grannyback |0|0.0|1|0.8||0.1|-0.1|0.9|0.9| </KRECT>
<KRECT> grannyrec |0.14|0.0|0.86|0.8||0.1|-0.1|0.9|0.9| </KRECT>



<KRECT> textrec |0|0.8|1|1| |0|0.8|1|1| </KRECT>
 
--------------------------------------------------
<KSCRIPT><ID> mainscript </ID>

    <PLAY> start_part | 700 | 0 | 1 </PLAY>   775 -> the last 75 are ench.
    <PLAY> scene_part | 10000 | 0 | 1 </PLAY>

</KSCRIPT>
--------------------------------------------------
///<KSCRIPT><ID> grannyscriptback </ID>

    <PLAY> grannyback_part1 | 2400 | 0 | 1 </PLAY>

    <PLAY> grannyback_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> grannyback_part4 | 200 | 200 | 1 </PLAY>


    <PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>


    <PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part2 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part3 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part4 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part2 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part1 | 500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part2 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part3 | 1500 | 0 | 1 </PLAY>

    <PLAY> grannyback_part4 | 1500 | 0 | 1 </PLAY>

</KSCRIPT>
///
///<KSCRIPT><ID> grannyscriptfront </ID>
    <PLAY> grannyfront_part0 | 150 | 0 | 1 </PLAY>  chaining

    <PLAY> grannyfront_part1 | 500000 | 0 | 1 </PLAY>

</KSCRIPT>
///
///<KSCRIPT><ID> textscript </ID>

    <PLAY> text_part1 | 700 | 0 | 1 </PLAY>
    <PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> text_part3 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part3b | 100 | 0 | 1 </PLAY>
    <PLAY> text_part4 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part5 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part6 | 500 | 0 | 1 </PLAY>


    <PLAY> text_part1 | 700 | 0 | 1 </PLAY>
    <PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> text_part3 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part3b | 100 | 0 | 1 </PLAY>
    <PLAY> text_part4 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part5 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part6 | 500 | 0 | 1 </PLAY>


    <PLAY> text_part1 | 700 | 0 | 1 </PLAY>
    <PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> text_part3 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part3b | 100 | 0 | 1 </PLAY>
    <PLAY> text_part4 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part5 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part6 | 500 | 0 | 1 </PLAY>

    <PLAY> text_part1 | 700 | 0 | 1 </PLAY>
    <PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> text_part3 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part3b | 100 | 0 | 1 </PLAY>
    <PLAY> text_part4 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part5 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part6 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part1 | 700 | 0 | 1 </PLAY>
    <PLAY> text_part2 | 1200 | 0 | 1 </PLAY>
    <PLAY> text_part3 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part3b | 100 | 0 | 1 </PLAY>
    <PLAY> text_part4 | 300 | 0 | 1 </PLAY>
    <PLAY> text_part5 | 500 | 0 | 1 </PLAY>
    <PLAY> text_part6 | 500 | 0 | 1 </PLAY>

   
</KSCRIPT>
///
--------------------------------------------------------
///<KPART> <ID> granny_macro </ID>

<KTABLE> grant_defr | 0,0 | 600,0.0 | 800,0.1 |2200,0.1|2400,-0.5|2500,-0.5
            |2600,0|2800,1 |3000,0.1 |3500,0.1|3600,0.2|3700,0|4000,0 </KTABLE>

<KTABLE> grant_ampl | 0,0.0 | 3000,0 |3400,0.4 |3500,-0.4|3600,0|3800,0|
                        4000,0.2 | 4200,0.2|4400,0 </KTABLE>


    <Fx>
        <Pa> Twirl </Pa>
        <Pa> grannyrec </Pa>
        <Pa> bascule </Pa>

        <Pa>cte|0.5|1|0.25</Pa> ofsx
        <Pa>cte|0.48|1|0.25</Pa> ofsY

        <Pa>SIN|0|1.1|0.4</Pa> start angle
        <Pa> aftmod | grant_defr |0|0</Pa>    amp. angle
        <Pa>sin|0|0.8|0.6</Pa>    freq angle

        <Pa>sin|0|0.8|0.01</Pa>         start dist.
        <Pa>aftmod|grant_ampl|0|0</Pa> amp.dist
        <Pa>cte|8</Pa> freq dist

        <Pa>CTE|1</Pa> mapping type
    </Fx>



///</KPART>

--------------------------------------------------------
///<KPART> <ID> grannyback_part1 </ID>

--------------------------------------------
    <Fx><Pa> Warper </Pa>
            <Pa> grannyback  </Pa>
            <Pa> text1 </Pa>

            <Pa>CTE|0.5</Pa>        a zoomx rate
            <Pa>CTE|0.5</Pa>        a zoomy rate
            <Pa>SIN|0|0.1|0.03</Pa> texture offset x
            <Pa>COS|0|0.1|0.03</Pa> texture offset Y

            <Pa>CTE|0.1</Pa>        amplitude of deformation
            <Pa>CTE|0.8</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.15|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>

    <Fx>    <Pa> Sprite</Pa>
            <Pa> grannyback </Pa>
            <Pa> imfenetre </Pa>
            <Pa>bounce|200|300|2500|-0.4|-0.1</Pa>
            <Pa>CTE|0.1</Pa>
            <Pa>bounce|200|280|2500|-0.2|0.3</Pa>
            <Pa>CTE|0.5</Pa>
    </Fx>



///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part2 </ID>

--------------------------------------------
    <F x><Pa> FillRC </Pa><Pa> grannyrec  </Pa><Pa> cte| 0 </Pa>
    </Fx>


   <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>

        <PA> aff|0|0.001 </Pa>
        <PA> aff|0|0.003 </Pa>
        <PA> aff|0|0.002 </Pa>
        <PA> cte|0.3 </Pa>
    </Fx>

<Fx><Pa> Tunnel </Pa>
            <Pa>grannyback</Pa>
            <Pa> text1</Pa>
            <Pa> cam_1</Pa>     camera

            <Pa>CTE|2</Pa>          ceiling dist.
            <Pa>CTE|0.25</Pa>          zoomtxtV

            <Pa>CTE|0</Pa>          ?
            <Pa>CTE|0</Pa>          ?
            <Pa>CTE|0</Pa> mapping type
            </Fx>



    <Fx>    <Pa> Sprite</Pa>
            <Pa> grannyback </Pa>
            <Pa> imch1 </Pa>
            <Pa>bounce|200|300|800|-0.4|-0.1</Pa>
            <Pa>CTE|0.2</Pa>
            <Pa>bounce|200|280|800|-0.2|0.3</Pa>
            <Pa>CTE|0.4</Pa>
    </Fx>



///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyback_part3 </ID>

--------------------------------------------
    <F x><Pa> FillRC </Pa><Pa> grannyrec  </Pa><Pa> cte| 0 </Pa>
    </Fx>
  
  <Fx><Pa> Warper </Pa>
            <Pa> grannyback  </Pa>              the rectangle where to draw (default)
            <Pa> text1 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.1</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa> aff |0|0.04 </Pa> texture offset x
            <Pa>COS|0|0.5|0.3</Pa> texture offset Y

            <Pa>CTE|1.2</Pa>        amplitude of deformation
            <Pa>CTE|0.5</Pa>        frequency of deformation
            <Pa>SIN|0|0.4|0</Pa>    X offset of the deformation
            <Pa>aff|0|0.00</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>


    <Fx>    <Pa> Sprite</Pa>
            <Pa> grannyback </Pa>
            <Pa> imch1 </Pa>
            <Pa>bounce|400|500|800|-0.5|-0.1</Pa>
            <Pa>CTE|0.2</Pa>
            <Pa>bounce|400|580|800|-0.3|0.3</Pa>
            <Pa>CTE|0.4</Pa>
    </Fx>


   <Fx>    <Pa> Sprite</Pa>
            <Pa> grannyback </Pa>
            <Pa> imch2 </Pa>
            <Pa>bounce|200|300|700|1.2|0.8</Pa>
            <Pa>CTE|0.2</Pa>
            <Pa>bounce|200|280|700|1.4|0.950</Pa>
            <Pa>CTE|0.4</Pa>
    </Fx>


///</KPART>

--------------------------------------------------------
///<KPART> <ID> grannyback_part4 </ID>

--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> grannyback  </Pa><Pa> cte| 0 </Pa>
    </Fx>


 <Fx><Pa>MultiZoomLight</Pa>
            <Pa> grannyback  </Pa>
            <Pa>IMfl1</Pa>

            <Pa>CTE|11</Pa>          nbpartc
            <Pa>CTE|0.5</Pa>        xcent
            <Pa>CTE|0.5</Pa>        ycent
            <Pa>CTE|12</Pa>        zFar
            <Pa>CTE|1.5</Pa>        zNear

            <Pa>CTE|0</Pa>        xc space
            <Pa>CTE|0</Pa>        yc space

            <Pa>CTE|1</Pa>          FOV

            <Pa>CTE|0.5</Pa>   Xsize rate
            <Pa>CTE|0.5</Pa>   Ysize rate

            <Pa>AFF|0|0.1</Pa>        Z move
            <Pa>CTE|0.7</Pa>            Ray
            <Pa>CTE|0.0000</Pa>           forceX
            <Pa>CTE|0.0000</Pa>           forceY
            <Pa> coltab1  </Pa>
            <Pa>cte|1|6|0</Pa>
            </Fx>

 <Fx><Pa>MultiZoomLight</Pa>
            <Pa> grannyback  </Pa>
            <Pa>IMfl1</Pa>

            <Pa>CTE|13</Pa>          nbpartc
            <Pa>CTE|0.5</Pa>        xcent
            <Pa>CTE|0.5</Pa>        ycent
            <Pa>CTE|12</Pa>        zFar
            <Pa>CTE|1.5</Pa>        zNear

            <Pa>CTE|0</Pa>        xc space
            <Pa>CTE|0</Pa>        yc space

            <Pa>CTE|1</Pa>          FOV

            <Pa>CTE|0.5</Pa>   Xsize rate
            <Pa>CTE|0.5</Pa>   Ysize rate

            <Pa>AFF|0|0.1</Pa>        Z move
            <Pa>CTE|0.7</Pa>            Ray
            <Pa>CTE|0.0000</Pa>           forceX
            <Pa>CTE|0.0000</Pa>           forceY
            <Pa> coltab2  </Pa>
            <Pa>cte|1|6|0</Pa>
            </Fx>


  <Fx><Pa> RadialBlur </Pa>
                <Pa> grannyback </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> cte|0.5 </Pa>
                <Pa> cte|0.5|1.5| 0.03</Pa>
                <Pa> cte| 0.5</Pa>
    </Fx>


  <F x><Pa> MotionBlur </Pa>
                <Pa> grannyback </Pa>
                <Pa> coltab1 </Pa>
    </Fx>

  


///</KPART>
--------------------------------------------------------

///<KPART> <ID> grannyfront_part1 </ID>

--------------------------------------------


///</KPART>
--------------------------------------------------------
///<KPART> <ID> grannyfront_part0 </ID>
--------------------------------------------

------------------------------------
<KTABLE> zzbc1 | 0,0 | 150,-14 </KTABLE>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> 2cte|0|0 </Pa>
        <PA> aft | zzbc1 | 0 | 0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>

    <Fx><Pa> SetRect  </Pa>
        <PA> introrec  </Pa>
        <PA> 4cam |cam_1|2|2|0|0|2  </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

    <Fx><Pa> Playpart  </Pa>
        <PA> start_part  </Pa>
        <PA> aff|700|1  </Pa>
    </Fx>

///</KPART>
--------------------------------------------------------

///<KPART> <ID> scene_part </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> imfenetre </Pa>   we have seen each image stands for a 256 color palette too.
    </Fx>

    <Fx><Pa> PlayScript  </Pa>
        <Pa> grannyscriptback  </Pa>
        <Pa> aff|0|1  </Pa>
    </Fx>

------------------------------------
    <Fx><Pa> PlayPart </Pa><Pa> granny_macro  </Pa><Pa> aff| 0|1 </Pa>
    </Fx>

    <Fx><Pa> PlayScript  </Pa>
        <Pa> textscript  </Pa>
        <Pa>aff|0|1  </Pa>
    </Fx>
-------------------------------------------
    <Fx><Pa> PlayScript  </Pa>
        <Pa> grannyscriptfront  </Pa>
        <Pa> aff|0|1  </Pa>
    </Fx>


///</KPART>

--------------------------------------------------------
///<KPART> <ID> text_part1 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------- display scroltext
<KTEXT> txts1 | the slach party 4 invitation </KTEXT>

<KTABLE> mvttxtx1 | 0,1|100,1 | 800,-2.5  </KTABLE>

    <F x><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> bounce|0|150|400|-4|3</Pa>    -4 3
        <PA> cte |3|1.5|1   </Pa>
        <PA> bounce|0|200|400|-1|-12</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts1 </Pa>
        <Pa> cte | 1000 </Pa> number of char before return.
        <Pa> cte | 140 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa>    aft |mvttxtx1|0|0 </Pa>
        <Pa> cte |0.1</Pa>
        <Pa>    aft |mvttxtx1|0|0.0625 </Pa>
        <Pa> cte|0.9</Pa>
    </Fx>


  <F x><Pa> RadialBlur </Pa>
                <Pa> introrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> aft| xradtx|0|0  </Pa>
                <Pa> sin|0.5 |0.4|0.4 </Pa>
                <Pa> sin| 0.90|1.4|0.08</Pa>
                <Pa> cte| 0.95</Pa>
    </Fx>

///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part2 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------- display scroltext
<KTEXT> txts2 |
this year in+
  bordeaux  +
   france   +
            +
 8-11 august+
    2002    </KTEXT>


<KTABLE> mvttxty1 | 0,-1|100,0.75|250,0.75|400,2.25 | 600,2.25   </KTABLE>
<KTABLE> mvttxtz1 | 0,-0.1|600,-0.1|1000,-6   </KTABLE>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.50</Pa>
        <PA> aft|mvttxty1|0|0  </Pa>
        <PA> aft|mvttxtz1|0|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts2 </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.09|0.5|0|0|1</Pa>
    </Fx>

--------------------------
<KTEXT> txts2b | amiga </KTEXT>

<KTABLE> mvttxtxb | 0,1|700,1 |900,0.39   </KTABLE>
<KTABLE> mvttxtxbz | 0,0| 1100,0|1200,0.9   </KTABLE>
    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> aft|mvttxtxb|0|0</Pa>
        <PA> cte|0  </Pa>
        <PA> aft|mvttxtxbz|0|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts2b </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.08|1|0|0|1</Pa>
    </Fx>


--------------------------
<KTEXT> txts2c | demo </KTEXT>

<KTABLE> mvttxtxc | 0,-0.55|700,-0.55 |900,-0.1   </KTABLE>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> aft|mvttxtxc|0|0</Pa>
        <PA> cte|0  </Pa>
        <PA> aft|mvttxtxbz|0|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts2c </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
    </Fx>


  <F x><Pa> RadialBlur </Pa>
                <Pa> introrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> aft| xradtx|0|0  </Pa>
                <Pa> sin|0.5 |0.4|0.4 </Pa>
                <Pa> sin| 0.90|1.4|0.08</Pa>
                <Pa> cte| 0.95</Pa>
    </Fx>

///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part3 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------------------
<KTEXT> txts3a | ! contest ! </KTEXT>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.5</Pa>
        <PA> cte|0  </Pa>
        <PA> cos|0|1.5|0.5 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts3a </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
    </Fx>

 

  <Fx><Pa> RadialBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> sin|0.5 |0.4|0.4 </Pa>
                <Pa> cte| 0.97</Pa>
                <Pa> cte| 0.97</Pa>
    </Fx>

///</KPART>
--------------------------------------------------------
///<KPART> <ID> text_part3b </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------------------


    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.5</Pa>
        <PA> cte|0  </Pa>
        <PA> cos|0|3|0.5 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts3a </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>
    </Fx>



  <Fx><Pa> RadialBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> sin|0.5 |0.4|0.4 </Pa>
                <Pa> sin|0.8|3| 0.15</Pa>
                <Pa> cos|0.8|2|0.15</Pa>
    </Fx>

///</KPART>

--------------------------------------------------------
///<KPART> <ID> text_part4 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------------------
<KTEXT> txts4a | -first prize- </KTEXT>

    <F x><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.5</Pa>
        <PA> cte|0  </Pa>
        <PA> cte|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts4a </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> cte|0</Pa>
        <Pa> sin|0.5|1.5|0.4</Pa>
        <Pa> cte|0.0769</Pa>
        <Pa> sin|0.5|1.5|-0.4</Pa>
    </Fx>

  <Fx><Pa> MotionBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
    </Fx>


  <F x><Pa> RadialBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> sin|0.5 |0.4|0.4 </Pa>
                <Pa> cte| 0.97</Pa>
                <Pa> cte| 0.97</Pa>
    </Fx>

///</KPART>

--------------------------------------------------------
///<KPART> <ID> text_part5 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------------------
<KTEXT> txts5a | 1 pegasos ! </KTEXT>

<KTABLE> pegazz | 0,-10 |100,0 |110,-0.2|120,-0|130,-0.2 |140,-0.1|150,-0.2 |400,-0.2|500,0.9 </KTABLE>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.5</Pa>
        <PA> cte|0  </Pa>
        <PA> aft|pegazz|0|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts5a </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>

        < Pa> cte|0</Pa>
        < Pa> sin|0.5|1.5|0.4</Pa>
        < Pa> cte|0.0769</Pa>
        < Pa> sin|0.5|1.5|-0.4</Pa>
    </Fx>

  <F x><Pa> MotionBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
    </Fx>


  <Fx><Pa> RadialBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> cte|0.5 </Pa>
                <Pa> sin|0.95|1.5| 0.03</Pa>
                <Pa> cte| 0.97</Pa>
    </Fx>

///</KPART>


--------------------------------------------------------
///<KPART> <ID> text_part6 </ID>
--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> textrec  </Pa><Pa> cte|0 </Pa>
    </Fx>

--------------------------
<KTEXT> txts6 | slach.fr.st </KTEXT>

<KTABLE> slzz | 0,0.8 |150,-0.2  </KTABLE>

<KTABLE> slzy | 0,0 |425,0|500,-1.2  </KTABLE>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> cte|0.5</Pa>
        <PA> aft|slzy|0|0  </Pa>
        <PA> aft|slzz|0|0 </Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> textrec </Pa>
        <Pa> bmft </Pa>
        <Pa> txts6 </Pa>
        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1400 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset

        <Pa> 4cam|cam_1|0.1|1|0|0|1</Pa>

        < Pa> cte|0</Pa>
        < Pa> sin|0.5|1.5|0.4</Pa>
        < Pa> cte|0.0769</Pa>
        < Pa> sin|0.5|1.5|-0.4</Pa>
    </Fx>

  <F x><Pa> MotionBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
    </Fx>


  <F x><Pa> RadialBlur </Pa>
                <Pa> textrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> cte |0.5  </Pa>
                <Pa> cte|0.5 </Pa>
                <Pa> sin|0.95|1.5| 0.03</Pa>
                <Pa> cte| 0.97</Pa>
    </Fx>

///</KPART>


--------------------------------------------------------
///<KPART> <ID> start_part </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> imfenetre </Pa>   we have seen each image stands for a 256 color palette too.
    </Fx>

---------------     throw the music
    <Fx><Pa> PlayDBM</Pa>
        <Pa> DBMmusic   </Pa>
    </Fx>

--------------------------------------------
    <Fx><Pa> FillRC </Pa><Pa> introrec  </Pa><Pa> cte| 0 </Pa>
    </Fx>

------------------------------------
    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> 2cte|0|0 </Pa>
        <PA> bounce|0|75|20000|0|-2</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>

    <Fx><Pa> SpritePlain  </Pa>
        <PA> introrec  </Pa>
        <PA> logodonf </Pa>    -4 3
        <PA> 4cam |cam_1|1|1|0|0|0  </Pa>
    </Fx>

--------------- display scroltext
<KTEXT> ttexts1 | mankind </KTEXT>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> bounce|0|150|400|-4|3</Pa>    -4 3
        <PA> cte |3|1.5|1   </Pa>
        <PA> bounce|0|200|400|-1|-12</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> introrec </Pa>
        <Pa> bmft </Pa>
        <Pa> ttexts1 </Pa>
        <Pa> cte | 1000 </Pa> number of char before return.
        <Pa> cte | 14 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset
        <Pa> 4cam |cam_1|1|1.5|0|0|0</Pa>                X1 Y1 X2 Y2 of 1st caracter.
    </Fx>
--------------- display scroltext
<KTEXT> ttexts2 | ukonx wipe </KTEXT>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> bounce|50|200|450|10|5</Pa>    -4 3
        <PA> cte |1|1.5|1   </Pa>
        <PA> bounce|50|250|450|-1|-12</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayText </Pa>
        <Pa> introrec </Pa>
        <Pa> bmft </Pa>
        <Pa> ttexts2 </Pa>
        <Pa> cte | 1000 </Pa> number of char before return.
        <Pa> cte | 14 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset
        <Pa> 4cam |cam_1|1|1.5|0|0|0</Pa>                X1 Y1 X2 Y2 of 1st caracter.
    </Fx>
--------------- display scroltext
<KTEXT> ttexts3 | lucis magia </KTEXT>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> bounce|100|250|500|-5|5</Pa>    -4 3
        <PA> cte |-1|1.5|1   </Pa>
        <PA> bounce|100|300|500|-1|-12</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> introrec </Pa>
        <Pa> bmft </Pa>
        <Pa> ttexts3 </Pa>
        <Pa> cte | 1000 </Pa> number of char before return.
        <Pa> cte | 14 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset
        <Pa> 4cam |cam_1|1|1.5|0|0|0</Pa>                X1 Y1 X2 Y2 of 1st caracter.
    </Fx>

--------------- display scroltext
<KTEXT> ttexts4 | -present- </KTEXT>

    <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> bounce|150|300|550|6|4</Pa>    -4 3
        <PA> cte |-3|1.5|1   </Pa>
        <PA> bounce|150|350|550|-1|-12</Pa>
        <PA>  4cte|0|0|0|1  </Pa>        o1 o2 o3 fov
    </Fx>
   <Fx><Pa> DisplayTextPlain </Pa>
        <Pa> introrec </Pa>
        <Pa> bmft </Pa>
        <Pa> ttexts4 </Pa>
        <Pa> cte | 1000 </Pa> number of char before return.
        <Pa> cte | 14 </Pa> max number of char to draw.
        <Pa> cte | 0  </Pa> char start offset
        <Pa> 4cam |cam_1|1|1.5|0|0|0</Pa>                X1 Y1 X2 Y2 of 1st caracter.
    </Fx>


<KTABLE> xradtx | 0,1 | 150,0.1 | 200,0.9 | 250,0.1 | 350,0.95 |400,0.05|550,1  </KTABLE>

  <Fx><Pa> RadialBlur </Pa>
                <Pa> introrec </Pa>
                <Pa> coltab1 </Pa>
                <Pa> aft| xradtx|0|0  </Pa>
                <Pa> sin|0.5 |0.8|0.4 </Pa>
                <Pa> sin| 0.90|1.4|0.08</Pa>
                <Pa> cte| 0.95</Pa>
    </Fx>

///</KPART>