file_id.diz
r a r e 2
úú--ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---úú
iqúmurciúdeep noise
48 kb intro
presented at XuntaParty 2000 (spain)
00::requirements
01::just some words
02::the intro
03::iq
04::murci
05::deep
06::future
07::greets
08::humor
00::requirements
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---úú
cpu :: a fast machine :: pentium 166
os :: the best one :: dos 6.2
video :: lots of colors :: vesa 2.0 320x200 && 640x480 at 24||32 bit
sound :: our old friend :: gus
ram :: lot of memory :: 16 mbytes
exe :: the intro :: rare2.exe
some notes:
cpu :: the intro has been made in a P133 and a P166. in the final version
(some day) we will detect the mghz rate of your coputer's clock in
orther to generate more complex 3d scenes in fastest machines.
os :: will this intro run under win9x? we don't know, and we don't care!
ram :: we think it needs about 8 mbytes, but we don't know surely. so we
say you need 16 mbytes!
01::just some words
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---úú
ok, no too much to say. you won't see new and spectacular effects in this
intro, neigher glorious generated music::just rare2. just some effects.
anyway everything in this intro is generated (read 02::the intro), so think
about it when you see the 3d scenes. don't say "oh!, i think the 3d artist
did not the scene very well", or "i can make better rollers with 3dstudio!".
there is no 3d artist. the is no 3ds files in this intro. keep it in mind,
please.
02::the intro
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---úú
uhmm...i know. we wanted to tell you some things about us, the intro; just
if you want to listen to us, of course.
well, rare2 is more or less the same code of rare with some new things.
the vesa engine has been remade, the texture generator was also remade,
the 3d engine was optimized and retouched, the fractal generator was
made more usable, new 3d objects generators were implemented and a new
font-system was used. however we worked in the same old code. so don't
spect any new spectacular intro. and, of courde, don't spect from us more
stupid intros like this one. we are working in more serious things!
let's talk about the code (only if you want, you know). we want to remark
that everything you see is generated by the intro except of the module.
all the fonts, textures, polygonalized objects and gfx are generated. so,
the 3d scenes, for example, are created, using things like
M3D_CreateMeshAlt( &mesh, buffer, 10.0 )
mesh.position.x = 110.0; // 115.0;
M3D_Texturize( &mesh );
cam.pos.x = 100.0 + 100.0*fcos( .1*t ); // 1.0+.1*t );
and so on.
we wanted to explain this to you because we don't want to be rare2 seen as
a simple optimized 3ds player. we hate 3ds based intros (and demos).
in fact, we don't use more than 2kbytes of raw data (including fonts data,
3d scenes data, gfx and textures), except of the music. so the intro is
more or less 58 kbyte before adding music. then we compress it };).
03::iq
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ---úú
(ok, i will try to speak in english)
more love probles,
so more coding-nigths,
so more intros,
so more failes exams,
so more need of love.
yes, you gessed. there is girl in my mind (some of you could have heared me
speaking about her other times), but in the end i have been able to avoid
dreaming with her... i think. anyway i want to forget his name, so i won't
writte any poem this time. let's speak only about fractals, code, intros...
of course, we _must_ draw a fractal in the loading screen. who could this
intro be rare2 otherwise? its a pity that the loading time is so short in
really fast machines, because of the short time you have to appreciate it.
anyway you can press _pause_ key and the loading bar will stop :)
i wanted to draw a much more beatifull and sophisticated fractal, but it was
imposible because it would have needed one minute to be generated. some
day i will show you all the really-beatifull fractals in my hard-disk.