__ ____ __ ____ ____
__ / (_ _\\_ \_ / /____ _\\_ \_ _\\_ /__
_)_/ / / //_// / / / _/ /
\ \ \_ / \ / / \ \_
/__\____/______\ __\___\ _______\ ____\____/
- -diP--------------------------------dTR- -
fresnel2 by kolor ( party )
the party 2000
p3 600 & geforce 2 & dsound & opengl
important
this is the party version of the intro. this means, due to severe size
limit troubles we had to throw out quite a lot of gadget code.
please get the final if anyhow possible.
it will then probably run on your system, too
system requirements
- intel sse 1 instructions are required (meaning pentium 3 or above, amd
processors will not work!)
- we highly recommend at least 600mhz bus and a fast graphics card,
but it will run on anything with isse and opengl with a few nvidia
extensions. be sure to have the nvidia drivers installed.
- some wavemapper supported soundcard
- we recommned win2k, but any win* will do
about
- this intro is pure raytracing
- we shoot about 10k primary rays per frame
- opengl is used only to rasterize the quadtree (about 30k polygons)
- a 3dsmax export/import combo is used to create scenes
- the textures are all painted and compressed with our wavelet codec
- the samples are synthetisized or packed with our softsynth
- released at tp2k
credits
- code : noize, shiva, fontex
- music : storm, kritix
- graphics/3d/design : noize
- help with cylinders : quartz
- our man at tp : poti
- upx/farbrausch mod : exe packer
respects
amable, black maiden, cocoon, coma, doomsday, exceed, freestyle, fridge,
haujobb, matrix, mfx, nomad, suburban, sunflower, tbl, tokyo dawn records,
tpolm
contact
www.kaoz.org/kolor