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<root>­/­parties­/­2000­/­scene_event00­/­demo/osiris_b.zip

File size:
3 009 037 bytes (2.87M)
File date:
1970-01-01 01:00:00
Download count:
all-time: 723

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  • 3DS/ dir
  • 3DS/fireball.3ds 32.10K
  • 3DS/GOD01.3DS 114.03K
  • 3DS/HEAD-OK.3DS 103.35K
  • 3DS/SAKRO.3DS 78.42K
  • 3DS/SCENE01.3DS 80.62K
  • 3DS/SCENE02.3DS 113.50K
  • 3DS/SMALL.3DS 4.42K
  • compo.exe 177.29K
  • GRAPHICS/ dir
  • GRAPHICS/bgtitle2.pcx 63.00K
  • GRAPHICS/boat.pcx 6.20K
  • GRAPHICS/body.pcx 32.90K
  • GRAPHICS/bredside.pcx 17.15K
  • GRAPHICS/bump-01.pcx 71.16K
  • GRAPHICS/bump-02.pcx 69.91K
  • GRAPHICS/bumpscr.pcx 41.26K
  • GRAPHICS/column.pcx 69.04K
  • GRAPHICS/f-r.pcx 75.17K
  • GRAPHICS/face02.pcx 63.75K
  • GRAPHICS/fakkel.pcx 5.39K
  • GRAPHICS/ff.pcx 67.90K
  • GRAPHICS/floor02.pcx 61.92K
  • GRAPHICS/fwl.pcx 69.46K
  • GRAPHICS/fwr.pcx 69.37K
  • GRAPHICS/GLOW.pcx 5.82K
  • GRAPHICS/godbg.pcx 52.16K
  • GRAPHICS/Ground.pcx 71.62K
  • GRAPHICS/head.pcx 43.38K
  • GRAPHICS/horisont.pcx 41.89K
  • GRAPHICS/kamel.pcx 4.72K
  • GRAPHICS/LAND.pcx 73.97K
  • GRAPHICS/langside.pcx 40.84K
  • GRAPHICS/map.pcx 197.39K
  • GRAPHICS/MASKE.PCX 3.52K
  • GRAPHICS/over-01.pcx 3.68K
  • GRAPHICS/OVER-02.PCX 3.81K
  • GRAPHICS/OVER-03.PCX 3.77K
  • GRAPHICS/plants.pcx 11.70K
  • GRAPHICS/PORT.pcx 70.36K
  • GRAPHICS/port2.pcx 37.58K
  • GRAPHICS/pyra01.pcx 4.90K
  • GRAPHICS/pyra02.pcx 19.15K
  • GRAPHICS/pyra03.pcx 5.70K
  • GRAPHICS/sail.pcx 6.95K
  • GRAPHICS/side01.pcx 62.23K
  • GRAPHICS/side02.pcx 69.24K
  • GRAPHICS/start-01.pcx 3.87K
  • GRAPHICS/start-02.pcx 4.05K
  • GRAPHICS/start-03.pcx 3.85K
  • GRAPHICS/SURFACE.PCX 26.38K
  • GRAPHICS/TITLE01.PCX 4.88K
  • GRAPHICS/TITLE02.PCX 4.29K
  • GRAPHICS/title03.pcx 5.08K
  • GRAPHICS/wall.pcx 28.47K
  • GRAPHICS/water.pcx 80.58K
  • GRAPHICS/wl.pcx 76.53K
  • GRAPHICS/wr.pcx 72.17K
  • osiris.exe 177.31K
  • osiris.nfo 440B
  • SOUND/ dir
  • SOUND/osiris.xm 2.32M
  • zepoinfo.txt 120B

file_id.diz

full title: Osiris by mainloop
This entry was shown as #1 in the compo.
Official computing at Scene Event 2k by Zepo