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<root>­/­parties­/­2000­/­ltp4­/­demo/fnh_cdrm_finalpatched.zip

File size:
2 901 203 bytes (2.77M)
File date:
2011-08-27 23:03:29
Download count:
all-time: 238

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  • bass.dll 96.05K
  • COLORED.DAT 2.59M
  • colored.exe 52.00K
  • COLORED.NFO 3.50K
  • demogl_dll.dll 136.00K
  • to_jury.txt 186B

file_id.diz

  .:far&high:.
"colored dreams"

a tribute to LTP4

  code: elric
  gfx:  seb
  gfx:  snake

  song by Laurent Garnier
  (we apologize for the commercial track, due to a lack of time. enjoy!)
  to otis: no! it's not a 8-bits mp3... call Laurent Garnier for more infos lol :)))

  thanks to MrZob for his rushed xm, we will use it on another demo -good job.

  thanks to poï² / r i b b o n  for his last minute help

.:technical notes:.

  pentium 2 class cpu needed
  300Mhz or better
  windows 9x/2K
  some ram (16Mo free seems ok)
  a sound card (it's better)
  TNT2 gpu or better (32Mo VRam, OpenGL full support)
  Nvidia Detonator3 minimum drivers requiered (hard use of hardware blending and back buffer copy)
  [democode done on a P2-450, 128Mo, TNT2-ultra & detonator3]
  note: some people notice troubles (bad synchro) when launching on a geForce (with win2k...)

  all right, I know these technical feats are not in old-school demospirit, so, think only it's my first
  shown-demo ever, done in a rushed-time (so only opengl optimisation was done, not low-level one (asm)).
  i'll do better in another release [elric]

  watch this demo at your own risks! if it crash your disk or burn your geForce3, it's not our fault! :)


.:far&high team:.

  official homepage: http://alkama.planet-d.net (and also the alkama^tpolm/calodox/FnH page)

  aleph    (3D modelling)
  alkama   (multifunction toy:)  http://alkama.planet-d.net
  bozoo    (java code)           http://www.chez.com/bozoo
  elric    (code)                http://elric.planet-d.net
  mrzob    (zik)                 http://mrzob.fr.st
  seb      (gfx & design)        http://www.2design.free.fr
  snake    (gfx)                 http://snake026.fr.st
  olivierM (zik)
  oval     (gfx)
  oversky  (zik)


.:greets:.

  elric: alkama for pushing me on the scene (your respect is really a huge thing for me! thanks.
         the next far&high demo with you will burn the scene!),
         otis for support (really thanks). + some special blobloz to the glorious pipoteam! :)
  seb:   thanks to Imaginary Forces for their art!!
                   all flash designers
  snake: thanks to far&high for having trust in us, Calamor for their encouragements, special thanks to elric for his motivation
         please, don't leave ;)


.:support:.

  [DemoGL] www.demogl.com (opengl functions, zip handle, mp3&mod... yeah, groovy baby!)
  [OpenPTC] www.gaffer.org (directx)
  [Orange Juice] THE democenter. www.ojuice.net. you rules men
  [www.pouet.net] THE other democenter :)
  [http://planet-d.net]
  LTP4 staff & people
  all dreamers (Blasphemy/Haujobb/TPolm/BoMb/Ribbon/PopsyT/Halcyon/Wipe/Exceed/Komplex + all others) thanks.


.:final:.

  i was born in a dream, a magical and coloured one
  i played with the stars, far beyond the frontiers of my mind
  then i followed the others, to slowly learn the rules of the universe
  and finally fall.
  all these fogotten dreams, lost in a sea of conformity...

  life can be different! live your dreams!

  wake-up, keep out the gray mass, plug your mind on a demo, and do dreams, some colored ones...

  elric.seb.snake(+)far&high [August, 24th, 2000]
  
  
.:patched version:.  

  resurrected in 2011 by gargaj / conspiracy
  
  involved rewriting the whole demogl dll because the demo assumes the top of the modelview
  matrix stack is a perspective matrix - it isn't. because of that, i'm not actually sure if the fov
  in the demo is correct, but hey, it looks nice this way.