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<root>­/­parties­/­2000­/­dreamhack00­/­demo­/­accel/dizz_img.zip

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File date:
2000-12-03 22:20:46
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  • dizz_img/ dir
  • dizz_img/data/ dir
  • dizz_img/data/box.txt 55.04K
  • dizz_img/data/box2.txt 28.73K
  • dizz_img/data/chrome.tga 192.04K
  • dizz_img/data/cool.tga 14.69K
  • dizz_img/data/credits.TGA 768.04K
  • dizz_img/data/distort01.TGA 768.04K
  • dizz_img/data/distort02.TGA 768.04K
  • dizz_img/data/dizzbkg.tga 768.04K
  • dizz_img/data/env01.TGA 192.04K
  • dizz_img/data/Flare01.tga 192.04K
  • dizz_img/data/floor.tga 192.04K
  • dizz_img/data/fog.tga 3.04K
  • dizz_img/data/font01.tga 192.04K
  • dizz_img/data/greets.tga 768.04K
  • dizz_img/data/Light-box.txt 2.92K
  • dizz_img/data/Light-flat.txt 2.35K
  • dizz_img/data/Light-sphere.txt 2.91K
  • dizz_img/data/model2.txt 108.86K
  • dizz_img/data/SOFTICE.XM 567.25K
  • dizz_img/data/sphere.tga 12.04K
  • dizz_img/data/text01.TGA 192.04K
  • dizz_img/data/theend.tga 768.04K
  • dizz_img/data/tile01.tga 192.04K
  • dizz_img/fmod.dll 72.50K
  • dizz_img/imagine.exe 37.50K
  • dizz_img/imagine.txt 1.93K

file_id.diz

  i m a g i n e   b y   d i z z l o g i c
  ---------------------------------------
     |PC - hardware accelerated demo|
      ------------------------------

  ***************************************
  *     *         credits         * 	*
  ***************************************
  * cod * Mace & Volantiz          	*
  *	*          		   	*
  * gfx * Jewelaye, miffo & Volantiz 	*
  *     *				*
  * msx * Volantiz			*
  ***************************************

  ***************************************
  *     *         comments        *     *
  ***************************************
  * Hehe.. well first of all.. the      *
  * making of this demo has given us    *
  * aLOT of cool knowledge 'bout OpenGL.*
  * We must say that it was really fun  *
  * to make this production.. even if we*
  * didn't get the pictures that we     *
  * should use in the demo in time :( ..*
  * and also the fact that we rewrote   *
  * almost every line of code during    *
  * the partytime :P .. hehe.. you don't*
  * wan't to know what a rush it is to  *
  * code a demo in very short time under*
  * very bad circumstances (the powah   *
  * died a couple of times too much on  *
  * OUR table) .. Weeeell.. we'r goin'  *
  * to release some junk until we finds *
  * out that it's better to code the    *
  * main-part of the demo BEFORE the    *
  * party :)  we'r out! /Volantiz & Mace*
  *					*
  * ps. volantiz did the music 3 years  *
  * before this release ;)		*
  ***************************************

  ***************************************
  *     *          greets         *     *
  ***************************************
  * Erdol, WildFuse, Euler, Staggan,    *
  * [69]Manson, Fuzzy|Logik, Whizzter   *
  * TheClue, BadBros, Solita, PMP,	*
  * firahs, SFXDude, GamesEye, Flipcode,*
  * everyone on the afternet channels:  *
  *     #gamedev, #c++, #sagamedev      *
  ***************************************