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File date:
2002-11-01 23:03:30
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  • TLN-WNC/ dir
  • TLN-WNC/BASS.DLL 91.02K
  • TLN-WNC/talent.nfo 4.43K
  • TLN-WNC/Wnc.bin 3.98M
  • TLN-WNC/Wnc.exe 501.50K
  • TLN-WNC/wnc.txt 2.77K

file_id.diz

                                                                        
                               T A L E N T                             
                          "Wonders Never Cease"                         


             Just a warm-up production for something bigger 
                   to come made in a couple of days


  
            Presented at DejaVu 2000 in UK, end of June 2000

                                    .:.
  
                        Code by Subagazi (Andrzej Madajczyk)
                       Music by Virgill (Jochen Feldkoetter)
              Art and design by Boo (Ulf Dahl)
                                Optic (Hans I. Johansen)

                                    .:.
 
                You may reach any of us at these addresses:
     
                            <talent@eurochart.org>
		         http://talent.eurochart.org


    Did you watch "Possibly Maybe" which won last year's DeJavu?
    And did you enjoy "Christmas Chips"? (www.chiptune.com/christmas)


                                    .:.
     

Boo: "I would like to thank Virgill for his patience. He composed this tune for me back in early 1998 and was originally planned for a Talent project entitled "Teamwork" which unfortunately never got to see daylight. So in a way this is a some kind of a compansation for that."


                                    .:.
 

[ technical.info about "Wonders Never Cease" ]


Subagazi: " /*

            WNC needs following things to run properly:
            

            hardware:
            - p2-400++ class CPU (should also run nice on something like p2-366(not tested!));
            - 48mb of free ram AFTER loading windows (should also run on 32mb, but
              you will get warning);
            - gfx-card with truecolor (32/24bpp) 16M colors 640x480 pixels mode
              (will also run in highcolor (64K colors), but quality will be lower
              and overall performace will be lost because of 16M->65K converters);
            - 16-bit soundcard with good drivers under windows;


            software:	
            - windows 9x (NT/2k not tested!);
            - directx 5.0+;
            - "bass.dll" sound library by Ian Luck;


            - anything else?


            - note#1: WNC needs NO gfx accelerator at all
                      (all is rendered with pure software only)
                      our next demo will (probably) need 3d accelerator, hehe
                      (ask Boo if i'm wrong:));

            - note#2: look for any updates/bugfixes on our www page (given above);
                      please also send any bug reports to emails found there;


            end-of-message.

            */  ".



                                    .:.