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<root>­/­parties­/­1999­/­mekkasymposium99­/­in64/gcube_src.zip

File size:
586 821 bytes (573.07K)
File date:
2014-05-01 23:02:19
Download count:
all-time: 104

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  • _README_.txt 688B
  • AWE.ASM 27.04K
  • CAMPOS.DAT 2.20K
  • CAMTARG.DAT 2.02K
  • COPRO.H 990B
  • COPY.ASM 4.62K
  • COPY.H 510B
  • DATA.ASM 803B
  • DEPACK.C 3.68K
  • FONT.CPP 3.06K
  • GCUBE.BAT 52B
  • GCUBE.C 98.34K
  • GCUBE.CFG 663B
  • GCUBE.H 5.14K
  • GCUBE3.BIN 266.45K
  • GCUBE3.DAT 811.90K
  • GCUBE3.XM 272.64K
  • GUS.ASM 49.57K
  • INT.ASM 5.58K
  • INT.INC 116B
  • LABY.CPP 18.73K
  • LIGHT0.DAT 2.34K
  • LIGHT1.DAT 2.41K
  • MAIN.C 10.77K
  • MAKEFILE 1.19K
  • MEMORY.ASM 738B
  • MEMORY.H 402B
  • MUCKE.ASM 160B
  • P1.CPP 14.46K
  • P2.CPP 15.19K
  • P3.CPP 14.57K
  • PLATFORM.C 344B
  • POLY.ASM 43.65K
  • POLY.H 1.23K
  • PSACTIVE.DAT 135B
  • PSOURCE.DAT 611B
  • RXM.ASM 48.46K
  • RXM.H 3.44K
  • RXM.INC 333B
  • RXMSTRUC.INC 7.37K
  • SB.ASM 48.19K
  • STRING.ASM 267B
  • STRING.H 235B
  • SWITCHES.INC 202B
  • VESA.ASM 7.28K
  • VESA.BAT 283B
  • VESA.H 1.10K
  • VESA.INC 466B
  • VESAC.C 6.26K

file_id.diz

Hi to all interested in porting this to other platforms, e.g. C64 :)

There's not much I can remember, but GCUBE3.BIN and .DAT are the
XM in my own format so you don't need them. GCUBE3.XM is the original
track. DEPACK.C also belongs to the player.
This time almost all is done in C except the poly-draw routines
in POLY.ASM. It was even coded with porting in mind (actually it was
written under Linux with a minimal editor written in QT) so it sould
be easy to give it a new framebuffer pointer.

If you want to know: "G-Cube" stands for "Gravity Cube"
since it's a physics simulation with cubes :)

Thanks to shash/collapse for porting The Fulcrum.

Greetings, Digisnap