[ !! FINAL VERSION !! ]
void_drei (pci sb fixed)
intro
1st place @ mekka/symposium 2k-1. we are too tired to write any sensible
stuff now. so please excuse very bad quality of this info file. it is even
possible that the included source-code is corrupted. but as most of the
sceners think our code suxx anyway, and asm sucks, it might be no problem
for you. we are very glad about that.
featuring
real-time graphics code
real-time sound code
precalculated speech synthesis + vocoder
credits
odd gfx code shiva^kolor ( marketsm@fmi.uni-passau.de )
even sound code franky^kolor ( franky@scene.at )
com packer (624) kimmy^pulp
special thanks
masamichi kirikae designer of voice spectra vocoder,
gave me cool tips & techical info!
acoustical society
of america for sending me a copy of
dennis h. klatt's article about
speech analysis & synthesis
danko,
magic^singularity
wilfried welti for more general tips
submissive^cubic mental support ;-) (your intro rocks)
greetings
kolor, smash designs, teklords, riot, quad, the black lotus, haujobb,
amable, matrix, singularity, purge, black maiden, hugi ...
##
hello world!
this is shiva typing, just feeling the need to say some
things about this final version.
first, the final is quite a bit larger, as i added or
changed the following two things:
+ speed up some routines that were really too extremly
slow (like unrolling color components).
+ added two (still quite slow) blitter routines, so
void3 is a bit more "graphics card" friendly.
the 8bit mode looks bad, of course and you do not get
a good impression of the colorful textures.
ok, so enjoy...
the real source will be released at ms00.
cya, shiva of kolor
ps. cool article, adok. hugi rules.
pps. unfortunatelly franky left kolor. just to make it official.
ppps. we're working on a windows version. pure asm, of course.