scene.org File Archive

File download

<root>­/­parties­/­1998­/­inteloutside98­/­amiga­/­demo/flp-nadi.zip

File size:
2 634 024 bytes (2.51M)
File date:
2005-01-03 23:09:50
Download count:
all-time: 405

Preview

  • DATA/ dir
  • DATA/GREETS.SVF 31.00K
  • DATA/GREETS01.DAT 65.83K
  • DATA/GREETS02.DAT 50.34K
  • DATA/GREETS03.DAT 103.55K
  • DATA/KOLA.SVF 47.19K
  • DATA/KOLA01.DAT 17.77K
  • DATA/KOLA02.DAT 57.80K
  • DATA/KOLA03.DAT 110.12K
  • DATA/PIRAMIDA.SVF 96.46K
  • DATA/PIRAMIDA01.DAT 71.04K
  • DATA/PIRAMIDA02.DAT 70.41K
  • DATA/PIRAMIDA03.DAT 100.72K
  • DATA/PIRAMIDA04.DAT 85.28K
  • DATA/PIRAMIDA05.DAT 56.25K
  • DATA/SinCos64.SGL 112.50K
  • DATA/STONE.SVF 136.96K
  • DATA/STONE01.DAT 65.23K
  • DATA/STONE02.DAT 20.93K
  • DATA/STONE03.DAT 100.34K
  • DATA/STONE04.DAT 81.68K
  • DATA/TUNEL.SVF 35.51K
  • DATA/TUNEL01.DAT 103.55K
  • DATA/TUNEL02.DAT 87.65K
  • DATA/ZAMEK.SVF 92.20K
  • DATA/ZAMEK01.DAT 95.32K
  • DATA/ZAMEK02.DAT 106.52K
  • DATA/ZAMEK03.DAT 71.15K
  • DATA/ZAMEK04.DAT 51.80K
  • DATA/ZAMEK05.DAT 74.10K
  • Do_Party_Organizatorow.TXT 1.37K
  • EXE/ dir
  • EXE/GREETS.EXE 105.98K
  • EXE/KOLA.EXE 111.75K
  • EXE/PIRAMIDA.EXE 301.84K
  • EXE/STONE.EXE 119.11K
  • EXE/TUNEL.EXE 86.08K
  • EXE/ZAMEK.EXE 264.37K
  • FLP-Nadia.exe 453.04K
  • FLP-Nadia.txt 1.68K

file_id.diz


                                NADIA
                FLOPPY contribution to IntelOutside5

code            -> Zig
scenes,textures -> Def
music           -> X-Ceed
design          -> default


        In the days, when everybody try to make a design 3d-demo/movie
FLOPPY decided not to copy theirs ideas and make a 3d demo without
"design" in that way. What we did is a demo -> connected by a 3d-woman
object. Hope you like it.

        Demo requires MC68040 or MC68060. Doesn't support graphics cards.
FPU has to be on board.

        All scenes are 1x1 (except of castle and pyramid scene) TRUE-COLOR.
Works at over 12fps on Amiga1200+Apollo040/40Mhz, and when motion-blur
is not activated - 14fps. But i guess it looks better with motion-blur.
        
        All scenes are displayed using my new 3d-LWSA format =>  few
possibilities to fill triangles, prespective texturemap z-buffering 
and lots more.

        Slow HDD can have some problem with real-time loading data to
memory.

        Slower machines than MC68040/40Mhz can have some problems with
real-time decrunching data. It can be seen if music theme has changed and
effect hasn't.

        All *.DAT are crunched used Crunch-Mania. This files should be
in ?/data on your HDD.

        All *.EXE are executable files and should be (except of 
FLP-NADIA.EXE) in ?/exe on your HDD.

        Some bugs not fixed inside. I'll fix them after party.

        Catch us at #amisia, #amycoders, #amigascne, #coders. Greets to
all people on this channels.

        Zig's greets flying to: Unreal, Kalms, Azure, Antibyte, Warlock,
Informer, BJSebo, Spy/Pulse, Yoghurt, BW, Maq and all forgotten.



                                                CU on TP98!