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  • YoooDNF\File_id.diz 480B
  • YoooDNF\intro.exe 1.59M
  • YoooDNF\main.exe 2.63M
  • YoooDNF\Winona_Ryder 31B
  • YoooDNF\Winona_Ryder.readme 5.20K

file_id.diz

                      Donut Fetish at Kindergarden 7

                                 Presents:

                             - Winona Ryder - 
                                (The Demo)



                                 Credits:

Code: Accede
Music: Whiskas
Graphics:
 - Stan/EMS Design: The two normal pictures. (Cinema-girl, and the lovahzz)
 - Tivoli: All the on-top-of-effects pictures. (which indeed was very cool!)
 - Loaderror: Some of the backgrounds + the "donut fetish"-logo in the
   beginning.
 - Others: The tunnel textures are ripped(CUCD), the star-texture is ripped;
   ie STOLEN!! The donut-env-texture was made by me(Accede); DRAWN! :D
Objects:
 - Thumbz/The Prenetics: gave me the face in the beginning, and the
   man in the intro-part.
 - Luc: Made the spikeball at the water-part.
 - I, Accede, made the star.
 - The donut in the beginning is the standard Imagine-torus.
 - Most of the other objects were made with Vertex.
Voxel in the intro part coded by: Psalt
Chunky 2 Planar: Scout/C-Lous
Arctan routine: Scout/C-Lous(?)
ArcCos stuff: Niggerjack

                                 Code-Thanx to:
   (Without some of these people I wouldn't probably be coding anymore)

Amos/Dnf (Beginning-stuff, Poly-filler)
Darken/Goa (For giving me that 3d rotation formula)
Equalizer/Tbl (Bump)
Fidgety/The Prenetics (Poly-filler)
Offa/Tbl (Poly-filler)
Origo/Subspace (For making me understand bump for real)
Psalt/ Dnf (Flames, competition :D)
Niggerjack/Dnf (Env-mapping, which also lead to Gouraud-shading etc.)
Scout/C-Lous(A LOT of things, tunnel etc., giving away that c2p)
Skjeggspir/Contraz (Tought me how to make my first "fast" 16col c2p and more)
Touchstone/Essence (The little extra of Flames, tunnel, and more)

And to a lot of others.. Thanx guys!

                                 Demo-Info

The demo was put together during about one and a half month. It's made for
Kindergarden 7 in Norway; Pure Amiga party. I guess it lasts for about 4
minutes(more actually). Something about the effects: (In order of appearance)

Torus: 592 Faces, env-mapped (1x1)
Tunnel: 512*512 table (1x1)
Face: 1500 faces(AT ONCE! Almost no backside-sorted polys), env-mapped (1x1)
Water: 200 bresenham-circles at once (1x1)
Spikeball: 224 faces, gouraud-shaded (1x1)
The Tribe bump: Realtime-bump 1280*256 (1x1)
Voxel-Tunnel: 320*256 table, 256*256 realtime-texture (1x1)
Star: 490 faces, env-mapped (1x1)
Closer-Bump: 256*256 texture, 256*512 light (1x1) (Cross-fading)
Was supposed to be two effects more, but.. nah, didn't feel like it :D

                              The Intro Part
It was made in 5 days. The whole intro part is in HAM8 2x1 (It rules -
2x2 sux :D) Even the amiga-rules in the beginning is in HAM8, because
I wanted to use HAM8 in the whole intro :D The objects are on 720 faces,
360 faces, and the man has around 700 faces(I think). 

Btw, Thanx to Chris/whatever for letting me test the demo on his 060.
(du fikk takken din! :D)



           Donut Fetish  - DONUTS!! AHHHHHHHHHHHHHHHHHH!!!  <sigh>


                              --------------
                        DONUT FETISH AMIGA DIVISION
                              --------------

                                MEMBERLIST
                               ------------

                Accede................Code..............Norway
                  Amos................Code & Trace......Norway
                 Romeo................Code..............Norway
             Loaderror................Code & Graphics...Norway
            Niggerjack................Code..............Norway
                 Psalt................Code..............Norway
                 Urban................Code..............Norway
                Tivoli................Graphics..........Norway
           Braintumour................Music.............Norway
                 Fro-D................Music.............Norway
               Whiskas................Music.............Norway
                 Large................Sysop.............Norway
                   Luc................Trace & Music.....Norway


                  or check out MEZZY BBS: +47 35 96 16 26

 * NO SWAPPING *

I,Accede, am going to make a LightWave 3d-engine in Ham8, and I'd like to
get in touch with some tracers that can make very good-looking 3d-worlds
that is built of VERY few polys (max 1200 polys for a good world). You 
have to know Lightwave very well. I would also like to get in touch with
people who can make me very cool Ham8-textures (256*256) for 3d-worlds
and also normal objects. I.e. phong-textures, brick-walls, floors etc.
Snail- or E-mail me soon. I've will be