Donut Fetish at Kindergarden 7
Presents:
- Winona Ryder -
(The Demo)
Credits:
Code: Accede
Music: Whiskas
Graphics:
- Stan/EMS Design: The two normal pictures. (Cinema-girl, and the lovahzz)
- Tivoli: All the on-top-of-effects pictures. (which indeed was very cool!)
- Loaderror: Some of the backgrounds + the "donut fetish"-logo in the
beginning.
- Others: The tunnel textures are ripped(CUCD), the star-texture is ripped;
ie STOLEN!! The donut-env-texture was made by me(Accede); DRAWN! :D
Objects:
- Thumbz/The Prenetics: gave me the face in the beginning, and the
man in the intro-part.
- Luc: Made the spikeball at the water-part.
- I, Accede, made the star.
- The donut in the beginning is the standard Imagine-torus.
- Most of the other objects were made with Vertex.
Voxel in the intro part coded by: Psalt
Chunky 2 Planar: Scout/C-Lous
Arctan routine: Scout/C-Lous(?)
ArcCos stuff: Niggerjack
Code-Thanx to:
(Without some of these people I wouldn't probably be coding anymore)
Amos/Dnf (Beginning-stuff, Poly-filler)
Darken/Goa (For giving me that 3d rotation formula)
Equalizer/Tbl (Bump)
Fidgety/The Prenetics (Poly-filler)
Offa/Tbl (Poly-filler)
Origo/Subspace (For making me understand bump for real)
Psalt/ Dnf (Flames, competition :D)
Niggerjack/Dnf (Env-mapping, which also lead to Gouraud-shading etc.)
Scout/C-Lous(A LOT of things, tunnel etc., giving away that c2p)
Skjeggspir/Contraz (Tought me how to make my first "fast" 16col c2p and more)
Touchstone/Essence (The little extra of Flames, tunnel, and more)
And to a lot of others.. Thanx guys!
Demo-Info
The demo was put together during about one and a half month. It's made for
Kindergarden 7 in Norway; Pure Amiga party. I guess it lasts for about 4
minutes(more actually). Something about the effects: (In order of appearance)
Torus: 592 Faces, env-mapped (1x1)
Tunnel: 512*512 table (1x1)
Face: 1500 faces(AT ONCE! Almost no backside-sorted polys), env-mapped (1x1)
Water: 200 bresenham-circles at once (1x1)
Spikeball: 224 faces, gouraud-shaded (1x1)
The Tribe bump: Realtime-bump 1280*256 (1x1)
Voxel-Tunnel: 320*256 table, 256*256 realtime-texture (1x1)
Star: 490 faces, env-mapped (1x1)
Closer-Bump: 256*256 texture, 256*512 light (1x1) (Cross-fading)
Was supposed to be two effects more, but.. nah, didn't feel like it :D
The Intro Part
It was made in 5 days. The whole intro part is in HAM8 2x1 (It rules -
2x2 sux :D) Even the amiga-rules in the beginning is in HAM8, because
I wanted to use HAM8 in the whole intro :D The objects are on 720 faces,
360 faces, and the man has around 700 faces(I think).
Btw, Thanx to Chris/whatever for letting me test the demo on his 060.
(du fikk takken din! :D)
Donut Fetish - DONUTS!! AHHHHHHHHHHHHHHHHHH!!! <sigh>
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DONUT FETISH AMIGA DIVISION
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MEMBERLIST
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Accede................Code..............Norway
Amos................Code & Trace......Norway
Romeo................Code..............Norway
Loaderror................Code & Graphics...Norway
Niggerjack................Code..............Norway
Psalt................Code..............Norway
Urban................Code..............Norway
Tivoli................Graphics..........Norway
Braintumour................Music.............Norway
Fro-D................Music.............Norway
Whiskas................Music.............Norway
Large................Sysop.............Norway
Luc................Trace & Music.....Norway
or check out MEZZY BBS: +47 35 96 16 26
* NO SWAPPING *
I,Accede, am going to make a LightWave 3d-engine in Ham8, and I'd like to
get in touch with some tracers that can make very good-looking 3d-worlds
that is built of VERY few polys (max 1200 polys for a good world). You
have to know Lightwave very well. I would also like to get in touch with
people who can make me very cool Ham8-textures (256*256) for 3d-worlds
and also normal objects. I.e. phong-textures, brick-walls, floors etc.
Snail- or E-mail me soon. I've will be