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  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÄÄ´ This text comes from IMPHOBIA Issue XII - July 1996 ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

         NAID 96 DEMO REVIEW


Allright, another edition of the North
American  International  Demoparty has
passed, and with it a new set of compo
entries.   There were 17 demos entered
this  year,  plus  one shown  that was
entered  too late.    This fairly high
number wouldn't have been possible  if
they  didn't  extend  the  demo  entry
deadline  from  6pm  to  midnight   on
Saturday.   While  some of these  took
months  of  effort,  many others  were
kludged in a few days.
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Trans Cheddar Express³
: Group       : Da Cheez Brigade     :
³ Country     : Canada               ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS and nosound      ³
: Size (unzip): 3695Kb               :
: Release Date: 06.09.96             :
³ Rank        : First Place          ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

DCB released a "preview" of their NAID
'96 demo,  which  threw  everyone  off
guard   with   its   humorously   poor
quality.  Following  their  2nd  place
demo from last year (still unreleased)
these guys  blew  the crowd away  with
this year's entry!

TCE  starts out  with  someone moaning
"oohh, DCB!",  then enters  the  first
scene,   a  3D  texture  mapped  space
colony reminiscent  of the scenes from
the  Saturne 96 demos  "Contrast"  and
"Bomb".  The lighting changes when the
camera moves  in and out of the sphere
surrounding the "city", very cool. The
next effect is 3D B-splines which form
twisted torus-like  shapes  in various
colors.  The third effect got the NAID
crowd's  attention.   A 3D mech  walks
around,  causing each of its footsteps
to shake the ground to the beat of the
music.   Following this is translucent
"ultratextures",  a cube with holes of
light  pouring  through  and  circling
around,  gas flow,  and a dual-layered
spinning textured tunnel.

Pros: The effects, of course! But what
can you  expect,  Snibble/DCB is  from
France :).   Also, the music by Vip is
very good.

Cons: Not much in "graphics",  and the
effects themselves  last on the screen
for a long time with little transition

Overall: If you have ever doubted  the
coding  ability  of North America, get
this  demo  and   your  mind  will  be
changed.


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Infinity             ³
: Group       : Craw Productions     :
³ Country     : Canada               ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS, SB and no sound ³
: Size (unzip): 1606Kb               :
: Release Date: 06.13.96             :
³ Rank        : Second Place         ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
                                      
This  was another  group  attemping to
follow up on their NAID demo from last
year. Craw Productions is still a two-
man group, LakEEE and PsychoMan. Infi-
nity  is another thematic piece,  with
each part based  upon  the concept of,
you got it, infinite things. Actually,
it's hard to say "part",  because each
effect somehow transitions to the next
without break.                        
                                      
There are many effects, so I will just
try to list the highlights without re-
membering the order. The whole demo is
in  black and white  (like Eden by PM)
with  some  red  accents   in  various
places.   The first object of the demo
is a moebius strip.   There is also an
hourglass and a vector "clock".    One
cool object scene is  a platform spin-
ning around, with an "infinite" number
of insects  walking on the top surface
of it.  There are other various throws
to  the theme too,  like looping code,
pi,  and of course,  tunnels.     But,
except possibly  the intro,  each  one
moves  on  to another  before  getting
boring. Infinity managed to accomplish
more, really, in 800k zipped than many
of the NAID96 demos did  in twice that
size.                                 
                                      
                                      
Pros: Excellent design and transitions
of  course.   Fairly  smooth/efficient
coding.                               
                                      
Cons: Some people  may be  unimpressed
with the "effects"  that are basically
just text.   Also,  while the music is
better than in Opticron,  it loses its
impact toward the end of the demo.    
                                      
Overall: A  big  improvement  over the
"thematic" demo of NAID'95  which took
first  place.   Maybe  not  a  shocker
effect-wise, still,  but it will defi-
nitely  keep you interested  this time
around.                               


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Explicit             ³
: Group       : Hornet/OTM           :
³ Country     : USA                  ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS, SB, and PAS     ³
: Size (unzip): 2972Kb               :
: Release Date: (not yet released)   :
³ Rank        : Third place          ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

This demo is  a joint  effort  between
Trixter & Stony/Hornet and Phred & Tek
/OTM,  both American-based groups.  It
starts out with some familiar 3D, like
a bouncing duck, transparent torii and
a school of large transparent "phish".
It  also has  a  juliamorph  refracted
through a 3D object.  A cool "history"
chart scrolls by, with different kinds
of objects made over the years.   This
is  followed  by  "HTV",   with  video
sequences of people (from "The Grind")
dancing  in  beat  to the music,  also
with  multiple   video  cubes   moving
around  and  a  large  motion  blurred
video cube following those.  The compo
version ends here: hopefully the final
one  will have more  although the demo
is already compressed into almost 3MB.
Pros: Nice music by Tek, kind of demo-
funk-techno thats worked well in Euro-
pean demos. The video stuff by Trixter
is cool,  hopefully  we'll see more of
it in Grind Player v2.0? :)  Nice tex-
tures,  the backgrounds in  the object
parts keep it interesting.            

Cons: The end pic  by Stony is  screa-
ming  to  have  greets   or  something
placed to the left of it.  Also, ducks
and donuts are getting kinda old, guys
c'mon. :)                             


Overall: Very nice for a first demo by
the  hardest  working  scene group out
there.  And you thought they just made
a newsletter and sold CDs.            


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Arise                ³
: Group       : Beyond               :
³ Country     : USA                  ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS, SB, PAS & no snd³
: Size (unzip): 2761Kb               :
: Release Date: 06.05.96             :
³ Rank        : Fourth place         ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

This five-man  group  from the Chicago
area was formed mostly from Pure Resi-
stance. Their debut demo at NAID is in
SVGA, VBE2.0 is recommended (UnivBE 5.
1 will do nicely). It features many 3D
objects like a weird, colorful lizard-
creature and  a nice phong  env-mapped
flying beast. There is also a textured
tunnel with a wavy object inside,  and
rippled 2D.

Pros: Nice colors,  good design,  plus
good music by Freejack.               

Cons: Not much  variation  in effects,
quite slow on a 486 (although with its
640x480 mode this is excusable).      

Overall: This  group   has  a  LOT  of
potential. It's great to see this kind
of skill coming from midwest  American
college students.                     


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Dream Cycle          ³
: Group       : Vertigo              :
³ Country     : Guatemala            ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS and ??           ³
: Size (unzip): 1336Kb               :
: Release Date: 06.05.96             :
³ Rank        : Sixth place          ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

Yes, I couldn't believe it either when
I read  the info file.  If they  still
live there,  then  this is  the  first
group from Central America to enter  a
demo  compo (with one Spanish member).
The demo features many non-vector  ef-
fects,  like  text rippling  in water,
landscapes,    tunnels,   and   motion
blurring.

Pros: Original effects and managing to
make a  2D-only demo  without spinning
plasma. :)

Cons: This demo is  VERY  slow on any-
thing less  than a Pentium.  The music
is rather awful as well.              

Overall: Well,  I wouldn't have ranked
this demo as high as 6th place myself,
but  it's unique,  and  that  was  the
group's goal.


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : Emergency            ³
: Group       : The Surrounders      :
³ Country     : Canada               ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS and no sound     ³
: Size (unzip): 2744Kb               :
: Release Date: 06.10.96             :
³ Rank        : Seventh place        ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

This Quebec group  returns after their
somewhat  unknown  demo  from NAID'95,
"Dark Purpose".   A lot  of  time  was
spent  planning  "Emergency"  for this
year's compo, but did it pay off?  The
demo starts off in a Warp/2nd Reality-
esque manner,  with  stars  and  ships
flying  around  planets.  It then  has
some effects  such as  warping,  poly-
landscape, and curving texture tunnel.
The  ending   has   a  humorous  twist
(spoiler, stop reading  if you want to
be surprised!  :)   A fake  Windows 95
session starts,  showing a bomb count-
down.   The "user" tries to deactivate
it with one of the programs, but a GPF
occurs, and the city is smothered in a
red blast.   And that's the end of the
demo.
"Emergency"  features  Dolby  surround
sound, but a 1024k GUS is required for
it.  Actually, a 1024k GUS is required
for  the demo  to run anyway,  I found
out.  If you do not have one,  you can
run "emerg nosound"  and the demo will
run without music (a little less exci-
ting).

Pros: Good  music,  well  orchestrated
and fits the demo.  Good storyline.   

Cons: The  effects  in  the  demo  are
rather outdated.                      

Overall: This is a pretty good produc-
tion,  although maybe not so much  for
several months work.   Check it out if
you have the time.                    


ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Name        : The Lynch            ³
: Group       : Nuclear Meltdown     :
³ Country     : USA                  ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Snd Support : GUS, SB and no sound ³
: Size (unzip): 950Kb                :
: Release Date: 06.07.96             :
³ Rank        : Eighth place         ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

This  demo  was  pratically   complete
almost  a  year  ago,   but  it  still
brought a smile to the NAID'96 crowd's
faces.  It's about an American "lamer"
who codes  a QBasic scroller demo, and
uploads  it   to   ftp.cdrom.com.   An
"elite" Finnish scener  gets the demo,
watches  it,  and  reports it  to  the
"demo council", who declares its coder
"guilty"  and  goes  on  a  "lynch bus
trip"  to   America   to  deliver  the
punishment.   The Lynch had Necros/FM,
one of  the demo judges,  cracking up,
so maybe it'll work on you too. :)    

Pros: The  funny  storyline,  and  the
screens  showed  during it.  But  they
didn't get too goofy;  the demo is put
together nicely.                      
Cons: Well,  it's hard  to find faults
with a non-serious demo.  Better drawn
gfx,  maybe?  I can't say...  Oh yeah,
the  Finnish  flag  should be  blue on
white, not vice versa. :)             

Overall: Another successful demo-with-
a-theme,  which shows you don't always
need amazing effects to please people.

        - - - - - - - - - - -         

There  were  a few good  entries  that
weren't  even  entered  (because  they
were too late  or didn't work  on  the
compo  machine),  such  as  "Pill"  by
Opiate, "Babylon" by Psychic Monks and
"Signal"  by Satire/USED.    Hopefully
these will all be released later.     

That  wraps  up  the reviews.  You can
find these demos at ftp.cdrom.com,  in
/pub/demos/alpha/1996/(first letter)/,
or /pub/demos/incoming/NAID96/demo  or
ftp.arosnet.se/demo/demo/NAID96/demos,
if it's not too late.

       - Phoenix[Hornet/Kosmic]
         (phoenix@kosmic.org)