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| · b · r · a · i · n · b · o · w · |
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| 40k-intro by essence |
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| "Everyone is doing a 'readme'-file, so why can't we?" |
| |
| for all who are interested in such kind of stuff : the more or less |
| bad code of this intro is done by touchstone. the graphics (only 1 |
| picture ;) is done by the famous fade-1 who left the scene a long |
| while ago, but the pictures are still great, aren't they? the music |
| is done by «unknown» in quite a hurry. great job, pal! well, what |
| can i tell you? this intro was planed as a demo, but because of no |
| time and/or no motivation i decided to release it as 40k. maybe it's |
| successfull, maybe not. who cares? btw : this will be my last |
| release on amiga for a long while. i will stay by my amiga, because |
| it's the best machine around, but because of private 'problems' i'm |
| unable to be active for the next month. i will bugfix r.o.m, will be |
| on the internet (see you on #amigascne) and you can contact me for |
| any coding- or fun-reason (touchstone@esc.dinet.de). ok, but now |
| some words about the code. as you can see, it's near the same as in |
| my tp5-demo 'crazysexycool' (thanks for the votes by the way ;), but |
| i developed it a bit anyway. the c2p-routine should be aprox. 10% |
| faster now, and the 'simple' texturemapping-stuff should be faster, |
| too. the biggest improvement is the 'spacecutting'-feature. some |
| 'small' changes in the code made it possible to spacecut as many |
| objects with as many poligons etc. of course this slows down the |
| routine, but i think you can live with it! the idea behind this |
| 'spacecut' is quite simple but effective. contact me for more infos. |
| the second routine is the envoirment-shading. this routine is old. i |
| had it before tp5, but there was not enough space to include it in |
| the demo, so i let it. this envoirement-routine is realy simple, but |
| looks nice. as you can see, spacecutting is possible, too. again you |
| can contact me for the source. the rest of the code (ca. 80% ;) is |
| design-shit. why you can code the routines in 5 days but need 20 |
| days to design the visible part? strange! hmm, i think i bored you |
| enough, but one thing left... |
| |
| greetings are going to : all essence-members, the haujobb-posse, |
| the prophet/wizzcat, tbl (thanks to the coder who helped me with the |
| forgotten include-files :) and to the guys who lend me the computers |
| |
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