ÜÜ ÜÜÜÜÜ ÜÜÜ Ü Ü ÜÜÜ ÜÜÜÜÜ ÜÜÜÜ
Ý ÛÛß Û ÛßÛ ÛÛÜ ßÛÛ Þ
Ý ßÛÛÛÛÛÜ ÜÛÛÛÛÛß cShÞ
Ý ÜÜÜÜÜÜ ßÛÛÜ ÞÛÛÜ ÜÛÛß ÜÜÜÜÜÜ Þ
ÜÛÛÛÛÛÛÛÛÜÞÛÛÝ ÜÛÛÛÞÛÝÛÝÛÛÛÜ ÞÛÛÝÜÛÛÛÛÛÛÛÛÜ
ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÞÛÛÝÛÞÛÝÛÝÛÛÝÛÝÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ
ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÝÞÛÛÛÛÞÛÝÛÝÛÛÛÛÝÞÛÛÛÛÛÛÛÛÛÛÛÛÛÝ
ßÛÛÛÛÛÛÛÛÛÛÛß ßßßßÞÛÝÛÝßßßß ßÛÛÛÛÛÛÛÛÛÛÛß
Ý ßßßßßßß ßßßßßßß Þ
Ý "Themes: Santa Mario" musicdisk. Þ
Ý code: Tarh, interface: Tyr43, Þ
Ý music: C-Jeff, Manwe, Rain, Þ
Ý graphics: games art. Þ
ÝÜÜÜÜÜÜÜÜÜÜÜÜÜ www.thesands.ru ÜÜÜÜÜÜÜÜÜÜÜÜÜÞ
Vol.1 was complected by 1997-2002 tunes, five
of them were made for games, 4 for demos and
one for e-mag. Two S3Ms, eight IT modules.
Vol.2 consists of 2005-2008 games tunes made
with Skale tracker. SKM modules were played
in the games in realtime by custom replayer.
As we know, there are no any other games that
utilizes Skale modules, except a few with our
music. Here you can listen to the slightly
reworked versions of the games OSTs.
We release this disk in memory of beutiful
and scene-friendly tracker, as Skale was.
There are not so many SKM files released on
the tracker scene, so we decide it wouldn't
be good to hide our SKMs on our hard disks.
Do not take this game pieces too seriously,
for the real SKM quality look at our "Skale
Romantics" musicdisk, released in 2008.
Greets to everybody who still tracking!