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\I[The Editorial|By Frame|Section: The Commence]

\F2\4\MThe Editorial
\F1\3


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The summer has now almost passed by without any sensations when it comes to heat and sunshine, but together with No Sense issue two you'll hopefully experience the most wonderful late summer in your entire life and thus somehow make it go on. 

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\2After the first issue, we got some really nice letters and phone calls telling us we had made a great job making No Sense. We are very happy for all those who contacted us and we do hope that this will go on. It really cheers us up! Another thing that amuse me a bit, is the fact that we have emerged on some charts - with good positions too.
\2
This issue contains not only a very enjoyable and interesting interview with the a bit forgotten \1Swedish top musician Soul/Movement\2. We've also been \1eating ice-cream together with\2 the main organizing parts of the today very prominent and still developing group \1THE BLACK LOTUS\2. We've managed to get three articles out of this meeting, two of them only concerning their successful The Gathering winning demo "TINT" and its development. 

Early this year, the German graphics duo \1GFX-TWINS\2 rejoined the scene and \1joined ESSENCE and lately also SCOOPEX\2. No Sense made an interview with the two pixeling fellows and asked about their past and present careers.

We are also proud of being able to give you much enjoyable reading about the interesting groups \1MOVEMENT\2, the \1crazy THREE LITTLE ELKS\2 and the \1new Swedish team SUBSPACE\2. We have also got a very interesting, \1shocking German scene report\2 by our correspondents Gfx-Twins.

This issue is filled with articles directed to the more artistic, creative sceners as musicians, graphicians and also coders. Except for the personal interviews mentioned above, we've also got two interviews with the \1young talented musician Radix\2 and with the person behind the music of the praised game SLAMTILT, Destructor. Three interesting articles by the coder Scout explaining the basics of the today very popular bump mapping routines, true colour and 3D full rotation voxel landscapes. All this - but of course much more! 

As I've figured out that it's only editors who read editorials, I want to take the opportunity to say some important things about the above mentioned - the editors. Through the years I've read many diskmags, I have noticed that there are some really talented young men out there (lately also girls) - in this jungle we with pride prefer to call the Scene. Not all but many of the editors writing for various diskmags are skilled enough to write for a way much bigger audience. Just to mention some of them, RokDaZone (Hi, Puh!), Astro, Diesel8, Terrox, the whole Oepir Risti staff - Tobias Jansson, S. Duvan and Puh, Macno, Cesium, Wolfman, Mount, Lord Helmet, Mop and who knows, maybe the young little flattering Fishwave will learn more about language and such necessities after the experience with his Seenpoint. If some of those skilled and talented scene-editors keep on writing and concentrate on this interesting job, \1who knows, maybe we'll see RokDaZone in Frankfurt Allgemeine Zeitung in a very near future? 

\4\MBest wishes!

\F2\MYours FRAME of C-LOUS
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