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\I[Downtown with 3LE|By Patrik Johansson/C-Lous|Section: Groups]
\F1
\F2\4\MDowntown with
\MThree Little Elks
\F1\3

\C[ClipArts/pinnen.Chnk]
\MIn our journey through
\Mgreat groups and
\Mindividuals, our train
\Mhas now stopped at the
\M"Three Little Elks" station. 
\MAre they as funny as
\Mtheir demos?

\C[ClipArts/pinnen.Chnk]
\2
When I arrived Ant was already there waiting for me. He was the only elk member who had managed to break away from his computer to meet me at the marvellous 3LE station. We started a little conversation and quickly I found out that he is a normal, nice and funny guy from the Swedish west coast. We stopped at the local coffee bar and I ordered a cup of coffee for me and a Coca Cola for Ant. Our discussion was now moving in a direction towards the PC platform. 
- For me, there are no alternatives to the Amiga, Ant told me. I really felt the fire that was burning inside him; he really is an Amiga enthusiast! Suddenly the door to the coffee bar opened and Tabasco stepped in, he hadn't that much time to talk since he soon had to return home to continue programming on his new secret game project. Concerning the PC Tabasco says:
- You never know, but right now I don't have any plans on leaving the Amiga! 
He has recently bought a 030/50 MHz expansion board and this is why all released 3LE productions work on a standard A1200. Curiously I asked if they will continue to make productions that works on an unexpanded A1200.
- Why not?, Tabasco rapidly answered. 

Three Little Elks was formed in the early nineties by a couple of guys which nobody but Nude knows the names of. Nude wasn't present at our little meeting due to a Canada journey so I had to put my trust in Ant and Tabasco. 
- I think that Three Little Elks was an Amos group in the beginning, Ant says with a big smile. Tabasco laughs and continues:
- Most of the members of 3LE today met for the first time at a local party in Uddevalla 1994. A solid ground was now built and we have all witnessed the great success of this team. Their first real demo was called "Yawpcola" and was released back in 1995. Tabasco hasn't much to say about this demo so I move on with a couple of questions concerning demo coding. 
- I find it funnier to code effects than concerning about coding own chunky to planar routines, Tabasco states.
Tabasco and Explorer have a great sense for the visuals in a demo, they have humour and they have outstanding coding skills. It is no coincidence that they are the authors of two of my favourite demos, which are "Passengers" and "The Tribe". So, what is special about these two demos? I ask Tabasco. 
- They are solid work, is his simple but effective answer. No Sense happens to know that both of these demos nearly didn't make it to the different competitions. At The Party 1995 they still were coding on "Passengers" when it was only fifteen minutes to deadline and at Icing 96 they delivered "The Tribe" to the organizers three hours after the deadline, so I asked him, why? 
- We are kind of lazy when it comes to designing and building up a demo from our effects, and by the way, I don't believe in having the demo finished when arriving at a party. I kind of like being in a hurry until the deadline catches me, Tabasco concludes. They also shared a little secret with me, the winning demo at Compusphere 6 called "Frums" is coded in Amos. Ant and Tabasco says that they're not responsible for it, neither they won't reveal who did it. Suddenly Tabasco got on his feet.
- I have to go. Explorer is waiting for me at home.


\3\M \S[Articles/3LE2.txt]\2\3Press this line to continue!