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PTReplay.library version 5.14 by Mattias Karlsson. © 1995 BetaSoft
This version is FreeWare. You may use this library, and also copy it 
further, provided that NO CHARGE is claimed. This message must always
accompany any files in the PTReplay.library that is distributed.

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This is ptreplay.library version 5. It is a standard Amiga shared library,
capable of replaying ProTracker modules.
The replay routines are 100% system-friendly¹, and use CIA timing, which
gives a smoother replaying.

Use this library as you would use any normal Amiga library. Included in
this package is include files for Assembler, C and E.

I wrote this library because I was unable to find a _good_ and system-
friendly replay routine for ProTracker. I based this loosely on the 
example sources that accompany ProTracker, but these were pretty badly
written, and sparsly commented, and the CIA routines did never work on
my machine. A job worth doing well is worth doing yourself, I though
and went to work. This is what emerged, a small library. Notice that it
is just about 7k, and still contains all needed to play good music.

If you want to contact me for any reason, you can write to:

  E-Mail: betasoft@algonet.se
    FIDO: Mattias Karlsson@2:205/425.3
AmigaNet: Mattias Karlsson@39:162/116.3
  UsgNet: Mattias Karlsson@8:102/106.2

   Snail: Mattias Karlsson
          Slöjdgatan 6
          S-930 61  Bastuträsk
          SWEDEN

Changes from 5.12 to 5.14
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* Fixed the guru that somethimes happens at libraryflush on 2.x systems

* SetupMod no longer gives a GURU.

Changes from 4.20 to 5.12
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* New fully automated channel allocation system!!!!!

* New functions (2) for easy control over the channel allocation system.

* New routine to change the current playpos.

* New routines to turn single channels on/off.

* FadeDone didn't send you the right signal.

* Gave enforcerhits if you tried to load a file shorter than 1084 bytes.

* Removed the beeping sound that could be heared on some modules.

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¹ Yes it is now 100% system friendly because of the new fully automated
  channel-allocations routines that uses audio.device and will block
  ptreplay/other from producing sound instead of both trying to use the
  same channel which gives you a very bad sound output.
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