araidsrc.zip 28319 ** Source for Tunnel Effect by PlastiikkiPaketti of
| Skraappa Skruuppi : used in Stars/Nooon and
| Paimen/Coma, Doesn't explain the algorithm, not
| very optimized, low resolution Assembler,
| Pascal, real-mode
bca_tnl.zip 19956 ** Tunnel Source by bca of Karva : A texture mapped
| tunnel effect. Has holes in the tunnel. No
| useful comments in the source. One nifty
| (old!) idea of taking advantage of mirrors in
| the lookup table. FYI - vasen=left,
| oikea=right, yl„=upper, ala=lower. Pascal,
| real-mode
fdtunnel.zip 4008 ***+ Free direction tunnel tutorial by Blackaxe of
| Kolor : A good tutorial about coding free
| direction tunnels using the realtime raytracing
| method. Text
freedir.zip 48954 **+ Free direction tunnel tutorial by Kombat :
| Basicaly the same info as can be found in
| fdtunnel.zip by Blackaxe of Kolor. Text, C
syn.zip 31848 **+ ND.exe by Friar Tuck : Example of a dot tunnel -
| Spaghetti code and no explanation. Also
| doesn't generate the dot tunnel real time,
| rather it has the rungs of dots precalculated
| in the exe. Assembler, real-mode
tubesrc.zip 22030 * tube by James Johnson : Example of a dot tunnel -
| Poorly done, looks horrible, no explanation or
| comments, no timing synching. C/C++, real-mode
tunnel.zip 37658 *+ tunnel by ? : Example of a dot tunnel - That it
| was done in basic is about the only plus.
| Looks so-so, no comments. Assembler, Basic,
| real-mode
tunnele.zip 41102 **+ Tunnel by Gedge : Another tunnel example
| Assembler, Pascal, real-mode