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BYTEFALL'96 Demo Compo Brief Report
      BYTEFALL'96 Demo Competition was held at the Moscow Expocenter
 (former VDNH), at the building where Russian International Book Fair expo took
 place. The room was accredited by Formoza company and it was so small that
 no one except organizers and a few visitors could fit in it. This was even funny
 rather than sad. ;) There were about 50 or 60 visitors that came to look at the
 first demoparty in Moscow (the rest of the people just weren't informed about
 this event). They settled up in the corridor, and started to bother other expo
 visitors ;). Surprisingly, we have registered even more participants than we
 expected. I recall that the real competition was the music one, because there
 were about 11 competitors challenged - much more than in the rest compos.
 Other compos contained 1 - 3 works from the participants. We have set up
 two computers that was used in the compos: 1. Pentium 160Mhz, PCI ET6000,
 GUS 1Mb, 15" monitor 2. Pentium 100Mhz, PCI ET6000, SB AWE 2Mb, 14"
 monitor These were real monsters those days! Second computer was not even
 used - first was enough. Also I've suplied party with the decent music gear
 containing powerful stereo amplifier and 2 loudspeakers allowing all expo people
 hear everything we play. The music players were used: Cubic Player, Dual
 Module Player and Scream Tracker 3.02. Many expo visitors found our action
 very interesting and were buzzing around our place asking what's happening.
 Sound was 'very loud' as we've heard of the other organizers next to us.
 Anyway, we tried to set it up so that everyone can hear it. Party has started
 at 10:00 with the works registstration and ended up approximately at 19:00
 with the beer stuff. It was good. Because it was FIRST EVER PARTY in
 Moscow! ;) 

 Note: If you do not understand english very well, you can obtain the RUSSIAN
 VERSION of the Party report infopack. It also includes music compo review by
 Euggie. The documents are written in a DOS plain text format under MS DOS
 CP 866 codepage.

                       The party program


      We were intended to fit the party in one day because of the time
 limitations. It was really frustrating for us. But then, after registration process
 we have found out that we will definitely fit in a day.
 time 
             period 
                          event 

 S u n d a y ,   s e p t e m b e r   16 
 [10:00]
             2h
                          Registration, announcements
 [12:00]
             20m
                          128b Intro Compo
 [12:20]
             10m
                          Review, voting
 [12:30]
             30m
                          512b Intro Compo
 [13:00]
             10m
                          Review, voting
 [13:10]
             40m
                          4K intro compo
 [13:50]
             10m
                          Review, voting
 [14:00]
             1h
                          Lunch break
 [15:00]
             40m
                          64K intro compo
 [15:40]
             10m
                          Review, voting
 [15:50]
             40m
                          4Mb demo compo
 [16:30]
             10m
                          Review, voting
 [16:40]
             1h
                          Multichannel/midi music compo
 [17:40]
             10m
                          Review, voting
 [17:50]
             30m
                          Rendered GFX
 [18:20]
             10m
                          Review, voting
 [18:30]
             20m
                          Hand-drawn GFX
 [18:50]
             10m
                          Review, voting
 [19:00]
             30m
                          Animation compo
 [19:30]
             1h
                          FINAL voting, announcements, prizes and closing
                          words


               BYTEFALL'96 Demo Party Results

      As I said before, there weren't too much code and gfx works took part but
 the music ones. This can be simply explained. Firstly - music track isn't too
 difficult to create as they say (haha), secondly - coding is a math most of the
 time (I'm not excited with math) and there are only few russian demogroups
 that have good coders. Anyway, the following charts show that the
 demoscene in Russia still climbs to the mountain. At least it is better than
 rolling down of it ;) Enough of words. Here we go... 

                              DEMOS
 P l a c e , t i t l e

 128 bytes intro compo
 [1] "Desert" by Malcolm // Eternal
 [2] "Fonts" by Programmer // UnV

 512 bytes intro compo
 [1] "Real plazma" by Professor Nimnull // BFG
 [2] "Sun" by Anatoly // Independent
 [3] "SuperUSR" by Anatoly // Independent

 64Kb intro compo
 [1] "Klan" by Deadmazay // Independent

 MEGA demo compo
 [1] "M.O.O.D." by Programmer // UnV 

                              MUSIC

 MIDI Music compo
 [1] "Theme'" by Vulture // UnV 

 Multichannel Music Compo
 [1] "Ice of her heart" by Soul Grabber // BFG
 [2] "Rush of the origins" by EuGGiE // BFG
 [2] "The Great Canyon" by an Earth Dweller // DSS
 [3] "Wire Universe" by an Earth Dweller // DSS
 [4] "Coffee" by Deadly Wormer // DSS
 [5] "Morze" by Deadly Wormer // DSS
 [6] "Aha, you know" by Kirshe // Eternal
 [7] "House in Me" by Kirshe // Eternal
 [8] "Melancholy" by Thunder God // independent

                            GRAPHICS

 Handdrawn Graphics Compo
 [1] "School pictures" by BoSS // Eternal


 Afterwords 
      The closing words of mine are the best regards and wishes that fly out to
 all organizers of that project. We are alse very thankful for those of you who
 has given a plenty of your time and opportunities to help us in any way.