BYTEFALL'96 Demo Compo Brief Report
BYTEFALL'96 Demo Competition was held at the Moscow Expocenter
(former VDNH), at the building where Russian International Book Fair expo took
place. The room was accredited by Formoza company and it was so small that
no one except organizers and a few visitors could fit in it. This was even funny
rather than sad. ;) There were about 50 or 60 visitors that came to look at the
first demoparty in Moscow (the rest of the people just weren't informed about
this event). They settled up in the corridor, and started to bother other expo
visitors ;). Surprisingly, we have registered even more participants than we
expected. I recall that the real competition was the music one, because there
were about 11 competitors challenged - much more than in the rest compos.
Other compos contained 1 - 3 works from the participants. We have set up
two computers that was used in the compos: 1. Pentium 160Mhz, PCI ET6000,
GUS 1Mb, 15" monitor 2. Pentium 100Mhz, PCI ET6000, SB AWE 2Mb, 14"
monitor These were real monsters those days! Second computer was not even
used - first was enough. Also I've suplied party with the decent music gear
containing powerful stereo amplifier and 2 loudspeakers allowing all expo people
hear everything we play. The music players were used: Cubic Player, Dual
Module Player and Scream Tracker 3.02. Many expo visitors found our action
very interesting and were buzzing around our place asking what's happening.
Sound was 'very loud' as we've heard of the other organizers next to us.
Anyway, we tried to set it up so that everyone can hear it. Party has started
at 10:00 with the works registstration and ended up approximately at 19:00
with the beer stuff. It was good. Because it was FIRST EVER PARTY in
Moscow! ;)
Note: If you do not understand english very well, you can obtain the RUSSIAN
VERSION of the Party report infopack. It also includes music compo review by
Euggie. The documents are written in a DOS plain text format under MS DOS
CP 866 codepage.
The party program
We were intended to fit the party in one day because of the time
limitations. It was really frustrating for us. But then, after registration process
we have found out that we will definitely fit in a day.
time
period
event
S u n d a y , s e p t e m b e r 16
[10:00]
2h
Registration, announcements
[12:00]
20m
128b Intro Compo
[12:20]
10m
Review, voting
[12:30]
30m
512b Intro Compo
[13:00]
10m
Review, voting
[13:10]
40m
4K intro compo
[13:50]
10m
Review, voting
[14:00]
1h
Lunch break
[15:00]
40m
64K intro compo
[15:40]
10m
Review, voting
[15:50]
40m
4Mb demo compo
[16:30]
10m
Review, voting
[16:40]
1h
Multichannel/midi music compo
[17:40]
10m
Review, voting
[17:50]
30m
Rendered GFX
[18:20]
10m
Review, voting
[18:30]
20m
Hand-drawn GFX
[18:50]
10m
Review, voting
[19:00]
30m
Animation compo
[19:30]
1h
FINAL voting, announcements, prizes and closing
words
BYTEFALL'96 Demo Party Results
As I said before, there weren't too much code and gfx works took part but
the music ones. This can be simply explained. Firstly - music track isn't too
difficult to create as they say (haha), secondly - coding is a math most of the
time (I'm not excited with math) and there are only few russian demogroups
that have good coders. Anyway, the following charts show that the
demoscene in Russia still climbs to the mountain. At least it is better than
rolling down of it ;) Enough of words. Here we go...
DEMOS
P l a c e , t i t l e
128 bytes intro compo
[1] "Desert" by Malcolm // Eternal
[2] "Fonts" by Programmer // UnV
512 bytes intro compo
[1] "Real plazma" by Professor Nimnull // BFG
[2] "Sun" by Anatoly // Independent
[3] "SuperUSR" by Anatoly // Independent
64Kb intro compo
[1] "Klan" by Deadmazay // Independent
MEGA demo compo
[1] "M.O.O.D." by Programmer // UnV
MUSIC
MIDI Music compo
[1] "Theme'" by Vulture // UnV
Multichannel Music Compo
[1] "Ice of her heart" by Soul Grabber // BFG
[2] "Rush of the origins" by EuGGiE // BFG
[2] "The Great Canyon" by an Earth Dweller // DSS
[3] "Wire Universe" by an Earth Dweller // DSS
[4] "Coffee" by Deadly Wormer // DSS
[5] "Morze" by Deadly Wormer // DSS
[6] "Aha, you know" by Kirshe // Eternal
[7] "House in Me" by Kirshe // Eternal
[8] "Melancholy" by Thunder God // independent
GRAPHICS
Handdrawn Graphics Compo
[1] "School pictures" by BoSS // Eternal
Afterwords
The closing words of mine are the best regards and wishes that fly out to
all organizers of that project. We are alse very thankful for those of you who
has given a plenty of your time and opportunities to help us in any way.