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3DICA: An introduction into 3D coding (c)
Ica/Hubris 1996, 1997, 1998 (version 2.21).
Describes vectors and matrices, screen
transformations, 3D rotations using matrices,
free movement, the camera, hierarchical 
objects, flat, gouraud, and texture fillers, 
perspective correction, z-sort, z-buffer, 
bsp-tree, s-buffer, flat, gouraud, and phong
shading, env-mapping, phong illumination, 
texture+gouraud, arbitrary movement of lights,
spotlights, light attenuation, b-splines,
inverse transformations, rotating about an
arbitrary vector, bilinear filtering, palette
quantisizing (median cut & local k mean),
backface culling, view cone, portals, frame
skipping, and convex polygons. An assembly
optimizing chapter, some DJGPP source code, 
FAQ, and a 3D vocabulary also included. 
Careware.