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---- * Header added by Operation: 3DFX (www.op3dfx.com) *----



Contestant Number: 109

Type: Screensaver

Short Description: Simple Starfield

Author: Ron Bakker <madrigal@gmx.net>



API: GLide

Rush Compatible: Yes

NT4 Compatible: Yes



Source Available: Yes (included in archive)



---------- * Original Readme File Follows *-------------------



(maximize notpad for reading)



Dear Reader,



Thank you for reviewing this screen-saver. It was part of a contest held on

Operation 3Dfx (http://www.op3dfx.com). For this competition I aggreed on the

rules at the bottom of this document.



Overview:

- Name 			: The name of the screen-saver is 'save3dfx'.

- Short Description	: It is a starfield screen-saver

- Long Description	: It is a starfield screen-saver with motion-blur-like star-motion.

- Author		: Ron Bakker

			  Soedastraat 3B

			  9715 NG Groningen

			  The Netherlands

			  email: madrigal@gmx.net

- Compatibility		: It is succesfully tested on the folowing Operating Systems with a

			  Voodoo Graphics Card (Diamond Monster 3D : 

			    - Windows 95

			    - Windows NT 4.0.

			  It is succesfully tested on the folowing Operating Systems with a

			  Voodoo Rush Card (California Graphics Emotion 3D) : 

			    - Windows 95

- Known Bugs and

  Missing features	: - Currently no preferences screen due to pressing time limit of the

			    contest.

			  - No optimizations in the code.

			  - Not yet the bump-mapped comet that I had in mind for the screen-saver

- Note 			: Full source-code is included (Windows Glide 2.3+) written with Watcom 11.





To install: simply rightclick on the 'save3dfx.scr' file and select 'Install' from the popup-window.



This was the first time I wrote something in Glide. I've got a lot of experiance though in

programming DirectX Retained Mode, but I saw no chalenge in that. So I decided to learn Glide

myself and as it turns out ... this may as well be a nice windows/3dfx syncing tutorial-application

for you.



The code is Freeware ... but if you make any changes to it or thought it was helpfull, let me

know. Many always outwit the minority.



Have fun,

Ron



/////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////

 RULES of the contest

/////////////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////////////////



Agreements

- Contestants will have to agree with the following set of rules: 

- All Games Network may freely distribute the submitted entry. 

- 3Dfx Interactive and it's partners may freely distribute the submitted entry. 

- Neither All Games Network or 3Dfx Interactive and its partners have a commercial 

  interest in distributing the entries. 

- 2. Entry Requirements



Your entry has to meet certain requirements:



1. Misc

- The contents of your entry will meet the following requirements: 

- It may not contain any offensive material. 

- It may not contain copyrighted material owned not by you or those who you represent. 

- It may not contain any commercial material. 

- It may not have featured in another contest before 

- It must be a creation of you, or those who you represent. You may not enter 3rd party 

  creations.



2. Minimum system

Your entry will run on a system with the following specifications: 

- A P166MMX 

- 24 Mb of RAM 

- 50Mb of harddisk space 

- A standard 4Mb Voodoo Graphics card 

- A bare installation of Windows'95 with DirectX5 



3. The Program Form

Your entry itself will have to be: 

- A fully compliant Windows'95 screensaver. 

- An Amiga-style demo, with or without music. If it contains music, it will have an option 

  that disables the music. An entry in this form requires at least 2 different effects to be 

  displayed. 



Note: The entries may have some form of interactive bahaviour. However, a full-featured game is not accepted. 



4. The Program Itself

Your entry itself will meet the following requirements: 

- It is freely distributable by 3Dfx Inc. and All Games Network Inc. 

- It does not depend on any 3rd party commercial packages. 

- When it uses GLide, it uses GLide 2.3 or later. (No DOS GLide allowed) 

- It utilizes a 3Dfx card. 



The final entry is accompanied by a clear "readme" file that contains at least: 

- A possible name of the entry. 

- A description of the entry in one line. (40 characters) 

- A description of the program in less then 5 lines. (80 characters per line) 

- Name of the author(s), and possible some contact information 

- A statement that the entry was submitted to this competition. (Note: Our URL is www.op3dfx.com, not "o3dfx.allgames.com") 

- A list of known bugs and issues, including Voodoo Rush and NT4 compatibility. (Or "not tested" for Rush Compatibility)