---- * Header added by Operation: 3DFX (www.op3dfx.com) *----
Contestant Number: 079
Type: Screensaver
Short Description: You have mass driving pulsar gravitrons
creating gravimetric field distortions....(??)
Author: Fred Cass <vrman@vrman.com>
API: D3D
Rush Compatible: Yes
NT4 Compatible: No
Source Available: No
---------- * Original Readme File Follows *-------------------
VRMan presents:
--- VR Tidal Forces 1.0 ---
A 3D screensaver to show off your computer's great capabilities.
================================================================
---- DISTRIBUTE FREELY. COPYRIGHT 1998 - FRED CASS ----
---- ----
---- Please come visit my website at: ----
---- http://www.vrman.com ----
---- ----
---- Come buy my other screensavers so I can feed my kids! ----
================================================================
Installation instructions:
~~~~~~~~~~~~~~~~~~~~~~~~~~
(NOTE: Requires Microsoft DirectX 5.0 or higher)
Simply copy the file 'VRTidalForces.scr'
to your windows directory (usually c:\windows)
Right click on the desktop, select properties,
then screensaver tab, and select the VRTidalForces.
Choose your graphics card from the left-top box (Devices).
For 3Dfx cards (Monster3D, Orchid Righteous, etc.) there will
be two options. Choose the second one usually called dd3dfx.
In the second box (Drivers), choose Direct3D HAL. If you
do not see this option, then your graphics card drivers
may be installed incorrectly, or perhaps you don't even
have a 3D accelerator card! If you don't have one, go get
one!
Finally, choose your favorite screen resolution.
640x480 is the recommended choice (the maximum for 4 meg
3Dfx cards). Voodoo2 cards and RIVA128 cards can choose a
higher resolution. The screensaver requires 2megs for the
frame buffer and z-buffer, and 2megs for texture memory
at 640x480. 3Dfx cards will show an option for 800x600, but
there is actually only enough memory for 640x480 with a zbuffer.
Keys: (during screensaver operation)
~~~~~
1-8: Change camera viewpoint modes...
9: Immediately jump into black hole
0: Select a different object to watch (works with views 1 and 2 primarily)
M: Toggle Midi music on/off
N: Advance to Next song
Notes:
~~~~~~
Minimum system recommended is a Pentium 166 with a 3D accelerator card.
Slower systems may take a while to load the screensaver, and will have
low frame rates.
The defaults that are set by the program are targeted towards a Pentium
200MMX or greater. A Pentium II 333 with a 3Dfx Voodoo2 card (or 2!)
is of course the best system as of today...
Thanks:
~~~~~~~
Thanks for everyone's support and help. Thanks to all those who have
purchased and raved about my other screensavers.
Thanks to Aegis for making rediculous artwork!
Thanks to all my beta testers....
BMarsh2, StuntBorg, ScottMcD, PitzerA, Gilead and others...
Thanks to Jeff Lawson for letting my use his cool tunes for free!
And thanks especially to my family for putting
up with my crazy schedule (all night working on screensavers....)
Ultra thanks as always to God! The creator of this incredible universe!
Thanks for your support!
Copyright (c) 1998 by Fred Cass. All Rights Reserved.
email: vrman@vrman.com
website: http://www.vrman.com
So WHAT IS THIS THING??!?
~~~~~~~~~~~~~~~~~~~~~~~~~
I thought you'd never ask!
Well it's simple really. You have mass driving pulsar gravitrons
creating gravimetric field distortions - thereby opening up rifts
in the time-space continuum. Now when these gravitrons are activated,
they produce an immense amount of artificial gravity do to their
incredibly large generated mass (similar to a natural black hole).
Now when objects are caught in the gravitational pull of the gravitron,
they eventually reach what is called the 'event horizon'. This is
the point at which there is no possible way to escape the gravity.
(Which is very convienient when making a screensaver!)
So once the objects are caught in the 'event horizon', they are pulled
into the artificial black hole's subspace singularity. Once within
the singularity, space is basically folded in half they travel
through a worm-hole. The worm-hole comes to an end (most all good
things come to an end eventually) and the object is spewed out into
a parrallel universe. But it's late, so I really can't get into
exacly how that happens. Let's suffice it to say that the tachyon
field emissions reach a critical level causing an interdimensional
shift, which the poor objects happen to be caught up in...
So after all this happens for a long while, something really special happens.
But I can't go into that right now either (like I said, it's late...)
If you have any questions, be sure to email me with them at:
gravimetricfielddistortions@vrman.com,
subspaceSingularity@vrman.com
or
artificialblackholetheory@vrman.com
(these addresses actually work! Heh heh)
Thanks again for download the screensaver, and for reading this entire file!
Come visit the website for updates and other fun stuff...
http://www.vrman.com