WELCOME ! *******
SHADEBOBS NOW !
PLASMA RULEZ ! LMB FOR MORE EXAMPLES ; RMB TO EXIT..
THE END
OF
AN AMAZING
ZZYFE PRODUCTION IN 1995
YOHO ! DUDEZ THIZ IZ DESION
OF ZZYFE TRYING TO REACH YOUR
BRAIN...
I AM THE CODER OF THIZ DEMO
EXCEPT FOR THE END-PART...
I HOPE YOU LIKED OUR WORK !
MANY OF THE EFFECTS ARE NOT
SO "NEW" OR REALLY SUPERB
COMPARED TO WHAT IS BEING
MADE THEZE DAYZ.
ZTILL THIZ DEMO DOEZ NOT ZUCK
SOME MESSAGES TO THE
FOLLOWING DUDES:
THE COYOTE - HEY ! HOW YOU
LIKE THIZ DEMO ? YOU BETTER
SPREAD THIS DEMO EVERYWERE !
RAYMOND - I WILL FINISH OUR
GAME "OOPS" SOON IT'S GOING
TO BE GREAT !
ALSO GREETINGS FLY OUT TO THE
REST OF THE QUALITY TEAM !
DIMENSIONS - HOW'S LIFE ?
HOPE TO HEAR SOMETHING FROM
YOU SOON !
HIGHLAND BEATS - STILL MAKING
MUSIC ON THE AMIGA ?
MARK - HOW IS THE LEVEL-
EDITOR GOING ?
JOHAN - HOPE YOU ORGANIZE A
GAMEMAKERS-DAY SOON. IT WAS
REALLY COOL LAST TIME !
TO ALL OF ORYX:
HEY ! HOW IS THE BBS BUSINESS
GOING ? GREETINGS TO YOU !
NOW IT'S TIME FOR THE CONTACT
ADRESS:
ZZYFE HQ.
ULRIKSHOLM 8
2133 HZ HOOFDDORP
THE NETHERLANDS
YOHO... HERE IS
--->SILVER AXE<---
WITH SOME TEXT FOR YOU TO
READ. I THINK THIS IS PRETTY
NICE FOR OUR FIRST LITTLE
DEMO.
I HAVE ONLY CODED THE END-
SCROLLER YOU'RE READING NOW.
I DID THIS TOGETHER WITH MY
BROTHER CHAINSAW. BUT THE
MAIN JOB WAS DONE BY DESION,
GREAT JOB MAN!!
I WANT TO THANK AAP FOR
DRAWING THE NICE LADY!
WE STARTED THIS THINGY AT
BIZARRE '95, IT WAS A PRETTY
NICE PARTY. ONLY THERE WERE
TOO FEW AMIGA FANS OUT THERE!
SOME WORDS TO MY FRIENDS NOW:
MICHEL:
HOW'S LIFE? HOPE THE 'REUNIE'
WILL BE NICE!
CHECK YAR E-MAIL VAKER!!
SEE YA SOON AND HOPE YA LIKE
THIS!
FRESH:
SEE YOU ON THE 'REUNIE' TOO!!
I NEED YAR E-MAIL ADRESS.
WHEN ARE YOU GUYS GONNA COME
TO OUR NOT SO VERY COOL CITY?
BYE!
BUTTERFLY:
YO MAN, THAT WAS A NICE PARTY
NICE E-MAILS!! COOL! SEE YOU
ON 2# AND THE HCC-DAGEN!
REST OF DA 'JONGEREN KAMP':
SEE YA ON 2# NEXT YEAR!!
JONGEREN KAMP REGEERT!!!
CLOAN:
I KNOW WE ARE LATE BUT WE HAD
TROUBLE AND VERY LITTLE TIME.
I HOPE YOU LIKE THIS AND I
HOPE TO HEAR SOMETHING FROM
YOU SOON!
I ALSO WANT TO GREET ALL MY
OTHER FRIENDS.. YOU MAKE LIFE
INTO A GOOD THING!!
IT'S NOW TIME FOR ME TO FADE
AWAY AND HAVE A BEER...
SEE YA SOME OTHER TIME!
E-MAIL ME AT:
TEUND@HTSA.HVA.NL
SIGNED SILVER AXE
HI FOLKS, I'M CHAINSAW
I MADE THE ENDPART TOGETHER
WITH SILVER AXE.
WELL... WHAT SHALL I SAY???
TYPING A LOUZY SCROLL-TEXT
FOR A LOUZY (BUT COOL) DEMO,
WHICH WAS RELEASED MORE THAN
ONE LONG LOUZY MONTH AFTER
THE PARTY (WHICH WAS COOL)
ACTUALLY, THE ENDPART AND THE
GRAPHICS WERE THE ONLY THINGS
THAT WERE FINISHED AT THE END
OF THE PARTY... TOO BAD THERE
WASN'T AN AMIGA COMPETITION,
BUT WE WOULDN'T HAVE MADE IT
TO THE DEADLINE ANYWAY...
MESSAGE TO ALL 2#-ERS:
2# RULEZ, DE 2#-POSSE REGEERT
KIJK UIT VOOR ONZE NIEUWE RAP
MET BEUKENDE BEATS EN RECHTE
RIJMEN!!!
VOLGEND JAAR IS DE POSSE WEER
IN HET HUIS, (DITMAAL GOED
GEOEFEND, MET BETERE MUZIEK
EN NOG HARDERE TEKSTEN).
RESPECT TO THE OSDORP POSSE.
NEDERHOP REGEERT
YO WHAT'S UP, HERE'S INDI
I MADE THE MUSIC FOR THIS!
THE TUNE ISN'T READY YET 'COZ
I HAVE HAD TOO LITTLE TIME.
SO, THIS WAS THE SERIOUS PART
NOW I'M GOIN' TO BULLSHIT!!!
CHECK THIS OUT: &^%$&^$&&($
YO WAZN'T THAT SOME FLY SHIT?
TOO LITTLE BULLSHIT IN HERE
BY THE REST, SO IT'S UP TO ME
TO BRING SOME BALANCE...
YEAH, KICK IT!, ON WHIT DA SH
YEAH, SHIT , SHIT ,SHIT ,SHIT
OH YEAH, SORRY ABOUT THAT....
CONGRATULATION WITH DA DEMO,
DESION! IT RULEZ!!!!!!
PEACE TO: RUFFLIN, RSM,DUCK,
THE OTHER GUY OF CHE-WAN, AND
EVERYONE AT TWEEHEK. SPECIALY
JOS FOR IMPROVING MY SHOT
WITH BASKETBALL.
MC DOORWALK: THANX FOR THE
MUSIC ASSISTS.
RESPECT TO: THE PRODIGY,
FUTURE SOUND OF LONDON,
HIGHER INTELLIGENCE AGENCY,
ORBITAL, PINK FLOYD,
THE ALLAIN PARSONS PROJECT
YO I'M OUDAHERE PEACE!
AND ON WITH DA SHIT ........
IF YOU'RE STILL READING THIS
YOU KNOW WHAT THIS BULLSHIT!
BUT NOW IT'S OVER !
THE INDIVIDUAL OVER AND OUT!
-> DESION SPEAKING:
NOW I WILL GIVE SOME TIPS HOW
SOME OF THE EFFECTS WERE MADE
FOR THE PEOPLE LEARNING TO
CODE DEMOS IN ASSEMBLER !
>>ASSEMBLER IZ FUCKING COOL<<
WELL HOW DO YOU GET MANY
MOVING POINTS ON DA SCREEN ?
IF YOU LOOK AT MY EFFECT
CLOSELY... THAN YOU WILL SEE
THAT ALL THE POINTS ONLY MOVE
IN THE VERTICAL WAY (UP AND
DOWN) AND NOT ONLY THIZ...
GROUPS OF POINTS HAVE THE
SAME HEIGHT... THIS MEANS
WE ONLY HAVE TO CALCULATE
THE NEW HEIGHT FOR EVERY
GROUP. THE QUICKEST WAY TO
SET A POINT IS A BSET-
INSTRUCTION IN ASSEMBLER.
IF YOU GENERATE A LIST OF
BIT-SETS IN THE MEMORY...
YOU CAN JUMP TO THAT PART
WITH A BSR...
(NOT FORGET TO GENERATE A RTS
AT THE END OF THE BSET-LIST).
TRY TO FIGURE THE REST OUT
FOR YOURSELF...
SHADE-BOB ARE VERY SIMPLE...
IT'S JUST A ADD-INSTRUCTION
WITH THE BLITTER...
THE PLASMA EFFECT IS A
COMBINATION OF COLOR CHANGES
WITH THE COPPER-LIST AND A
3 PLANES BIG BITPLANE...
THE BITPLANE IS GENERATED
WITH A FORMULA... EACH POINT
OF THE SCREEN IS SET TO A
COLOR WITCH WILL BE CALC-
ULATED WITH A FORMULA OF THE
X AND THE Y COORDINATES...
THE COPPERLIST CHANGES THE 8
COLORS EVERY LINE...
IN COLOR 0 A NICE RGB COLOR
COMBINATION IS MADE... EACH
FRAME THE COLORS OF 0 ARE
COPIED THE COLORS OF 1.. ECT.
THIS WILL GET THE NICE
MOVING COLORS.
THE PERSPECTIVE CALCULATION
IN THE VECTOR-Z EFFECT IS:
X'=(L*X)/(Z-L)
Y'=(L*Y)/(Z-L)
WHERE L IS HOW CLOSE YOU ARE
TO THE OBJECT (PERSPECTIVE).