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WELCOME !  *******        
SHADEBOBS NOW !         
PLASMA RULEZ ! LMB FOR MORE EXAMPLES ; RMB TO EXIT..          



           THE END           
              OF             
          AN AMAZING         
   ZZYFE PRODUCTION IN 1995  
                             
                             
YOHO ! DUDEZ THIZ IZ DESION  
OF ZZYFE TRYING TO REACH YOUR
BRAIN...                     
                             
I AM THE CODER OF THIZ DEMO  
EXCEPT FOR THE END-PART...   
I HOPE YOU LIKED OUR WORK !  
MANY OF THE EFFECTS ARE NOT  
SO "NEW" OR REALLY SUPERB    
COMPARED TO WHAT IS BEING    
MADE THEZE DAYZ.             
                             
ZTILL THIZ DEMO DOEZ NOT ZUCK
                             
SOME MESSAGES TO THE         
FOLLOWING DUDES:             
                             
THE COYOTE - HEY ! HOW YOU   
LIKE THIZ DEMO ? YOU BETTER  
SPREAD THIS DEMO EVERYWERE ! 
                             
RAYMOND - I WILL FINISH OUR  
GAME "OOPS" SOON IT'S GOING  
TO BE GREAT !                
ALSO GREETINGS FLY OUT TO THE
REST OF THE QUALITY TEAM !   
                             
DIMENSIONS - HOW'S LIFE ?    
HOPE TO HEAR SOMETHING FROM  
YOU SOON !                   
                             
HIGHLAND BEATS - STILL MAKING
MUSIC ON THE AMIGA ?         
                             
MARK - HOW IS THE LEVEL-     
EDITOR GOING ?               
                             
JOHAN - HOPE YOU ORGANIZE A  
GAMEMAKERS-DAY SOON. IT WAS  
REALLY COOL LAST TIME !      
                             
TO ALL OF ORYX:              
HEY ! HOW IS THE BBS BUSINESS
GOING ? GREETINGS TO YOU !   
                             
                             
                             
NOW IT'S TIME FOR THE CONTACT
           ADRESS:           
                             
          ZZYFE HQ.          
        ULRIKSHOLM 8         
      2133 HZ HOOFDDORP      
       THE NETHERLANDS       
                             
                             
                             
                             
       YOHO... HERE IS       
     --->SILVER AXE<---      
                             
  WITH SOME TEXT FOR YOU TO  
READ. I THINK THIS IS PRETTY 
  NICE FOR OUR FIRST LITTLE  
           DEMO.             
                             
 I HAVE ONLY CODED THE END-  
 SCROLLER YOU'RE READING NOW.
 I DID THIS TOGETHER WITH MY 
  BROTHER CHAINSAW. BUT THE  
 MAIN JOB WAS DONE BY DESION,
      GREAT JOB MAN!!        
  I WANT TO THANK AAP FOR    
   DRAWING THE NICE LADY!    
  WE STARTED THIS THINGY AT  
BIZARRE '95, IT WAS A PRETTY 
 NICE PARTY. ONLY THERE WERE 
TOO FEW AMIGA FANS OUT THERE!
                             
SOME WORDS TO MY FRIENDS NOW:
                             
MICHEL:                      
HOW'S LIFE? HOPE THE 'REUNIE'
WILL BE NICE!                
CHECK YAR E-MAIL VAKER!!     
SEE YA SOON AND HOPE YA LIKE 
THIS!                        
                             
FRESH:                       
SEE YOU ON THE 'REUNIE' TOO!!
I NEED YAR E-MAIL ADRESS.    
WHEN ARE YOU GUYS GONNA COME 
TO OUR NOT SO VERY COOL CITY?
BYE!                         
                             
BUTTERFLY:                   
YO MAN, THAT WAS A NICE PARTY
NICE E-MAILS!! COOL! SEE YOU 
ON 2# AND THE HCC-DAGEN!     
                             
REST OF DA 'JONGEREN KAMP':  
SEE YA ON 2# NEXT YEAR!!     
JONGEREN KAMP REGEERT!!!     
                             
CLOAN:                       
I KNOW WE ARE LATE BUT WE HAD
TROUBLE AND VERY LITTLE TIME.
I HOPE YOU LIKE THIS AND I   
HOPE TO HEAR SOMETHING FROM  
YOU SOON!                    
                             
I ALSO WANT TO GREET ALL MY  
OTHER FRIENDS.. YOU MAKE LIFE
INTO A GOOD THING!!          
                             
IT'S NOW TIME FOR ME TO FADE 
   AWAY AND HAVE A BEER...   
   SEE YA SOME OTHER TIME!   
                             
       E-MAIL ME AT:         
     TEUND@HTSA.HVA.NL       
                             
     SIGNED SILVER AXE       
                             
                             
                             
                             
                             
HI FOLKS, I'M CHAINSAW       
I MADE THE ENDPART TOGETHER  
WITH SILVER AXE.             
                             
WELL... WHAT SHALL I SAY???  
TYPING A LOUZY SCROLL-TEXT   
FOR A LOUZY (BUT COOL) DEMO, 
WHICH WAS RELEASED MORE THAN 
ONE LONG LOUZY MONTH AFTER   
THE PARTY (WHICH WAS COOL)   
                             
ACTUALLY, THE ENDPART AND THE
GRAPHICS WERE THE ONLY THINGS
THAT WERE FINISHED AT THE END
OF THE PARTY... TOO BAD THERE
WASN'T AN AMIGA COMPETITION, 
BUT WE WOULDN'T HAVE MADE IT 
TO THE DEADLINE ANYWAY...    
                             
MESSAGE TO ALL 2#-ERS:       
                             
2# RULEZ, DE 2#-POSSE REGEERT
KIJK UIT VOOR ONZE NIEUWE RAP
MET BEUKENDE BEATS EN RECHTE 
RIJMEN!!!                    
VOLGEND JAAR IS DE POSSE WEER
IN HET HUIS, (DITMAAL GOED   
GEOEFEND, MET BETERE MUZIEK  
EN NOG HARDERE TEKSTEN).     
                             
RESPECT TO THE OSDORP POSSE. 
NEDERHOP REGEERT             
                             
                             
                             
                             
                             
YO WHAT'S UP, HERE'S INDI    
I MADE THE MUSIC FOR THIS!   
THE TUNE ISN'T READY YET 'COZ
I HAVE HAD TOO LITTLE TIME.  
SO, THIS WAS THE SERIOUS PART
NOW I'M GOIN' TO BULLSHIT!!! 
                             
CHECK THIS OUT: &^%$&^$&&($  
YO WAZN'T THAT SOME FLY SHIT?
TOO LITTLE BULLSHIT IN HERE  
BY THE REST, SO IT'S UP TO ME
TO BRING SOME BALANCE...     
                             
YEAH, KICK IT!, ON WHIT DA SH
YEAH, SHIT , SHIT ,SHIT ,SHIT
OH YEAH, SORRY ABOUT THAT....
CONGRATULATION WITH DA DEMO, 
DESION! IT RULEZ!!!!!!       
                             
PEACE TO: RUFFLIN, RSM,DUCK, 
THE OTHER GUY OF CHE-WAN, AND
EVERYONE AT TWEEHEK. SPECIALY
JOS FOR IMPROVING MY SHOT    
WITH BASKETBALL.             
MC DOORWALK: THANX FOR THE   
MUSIC ASSISTS.               
                             
RESPECT TO: THE PRODIGY,     
FUTURE SOUND OF LONDON,      
HIGHER INTELLIGENCE AGENCY,  
ORBITAL, PINK FLOYD,         
THE ALLAIN PARSONS PROJECT   
                             
YO I'M OUDAHERE PEACE!       
AND ON WITH DA SHIT ........ 
                             
IF YOU'RE STILL READING THIS 
YOU KNOW WHAT THIS BULLSHIT! 
BUT NOW IT'S OVER !          
THE INDIVIDUAL OVER AND OUT! 
                             
                             
                             
                             
                             
-> DESION SPEAKING:          
NOW I WILL GIVE SOME TIPS HOW
SOME OF THE EFFECTS WERE MADE
FOR THE PEOPLE LEARNING TO   
CODE DEMOS IN ASSEMBLER !    
>>ASSEMBLER IZ FUCKING COOL<<
                             
WELL HOW DO YOU GET MANY     
MOVING POINTS ON DA SCREEN ? 
IF YOU LOOK AT MY EFFECT     
CLOSELY... THAN YOU WILL SEE 
THAT ALL THE POINTS ONLY MOVE
IN THE VERTICAL WAY (UP AND  
DOWN) AND NOT ONLY THIZ...   
GROUPS OF POINTS HAVE THE    
SAME HEIGHT... THIS MEANS    
WE ONLY HAVE TO CALCULATE    
THE NEW HEIGHT FOR EVERY     
GROUP. THE QUICKEST WAY TO   
SET A POINT IS A BSET-       
INSTRUCTION IN ASSEMBLER.    
IF YOU GENERATE A LIST OF    
BIT-SETS IN THE MEMORY...    
YOU CAN JUMP TO THAT PART    
WITH A BSR...                
(NOT FORGET TO GENERATE A RTS
AT THE END OF THE BSET-LIST).
TRY TO FIGURE THE REST OUT   
FOR YOURSELF...              
                             
SHADE-BOB ARE VERY SIMPLE... 
IT'S JUST A ADD-INSTRUCTION  
WITH THE BLITTER...          
                             
THE PLASMA EFFECT IS A       
COMBINATION OF COLOR CHANGES 
WITH THE COPPER-LIST AND A   
3 PLANES BIG BITPLANE...     
THE BITPLANE IS GENERATED    
WITH A FORMULA... EACH POINT 
OF THE SCREEN IS SET TO A    
COLOR WITCH WILL BE CALC-    
ULATED WITH A FORMULA OF THE 
X AND THE Y COORDINATES...   
THE COPPERLIST CHANGES THE 8 
COLORS EVERY LINE...         
IN COLOR 0 A NICE RGB COLOR  
COMBINATION IS MADE... EACH  
FRAME THE COLORS OF 0 ARE    
COPIED THE COLORS OF 1.. ECT.
THIS WILL GET THE NICE       
MOVING COLORS.               
                             
THE PERSPECTIVE CALCULATION  
IN THE VECTOR-Z EFFECT IS:   
       X'=(L*X)/(Z-L)        
       Y'=(L*Y)/(Z-L)        
WHERE L IS HOW CLOSE YOU ARE 
TO THE OBJECT (PERSPECTIVE).