Preview
THE GATHERING 1995
INVITATION MAIN MENU
GENERAL INFORMATION
TRAVELLING
PAY IN ADVANCE
COMPETITIONS
SECURITY
PARTY RULES
PARTY-AREA MAP
CONTACT US
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General Competition Rules
- Media (diskettes) that contain the product will not be returned. They become
the property of the organizers.
- A product that competes in any competition will be released to the public
without exceptions!
- The competition deadlines will be made available shortly after the party has
started.
- Entries can not have been previously released to the public.
- A person involved in the production of the entry must be present.
Registration for the Competitions
A special registration form is used to keep track of the entries for the
competitions. Your entry will not be allowed to compete unless you have filled
out this form properly. It will also include an envelope to hold the disk,
and a receipt that you will be given as proof of handling the entry over to
the organizers.
01/16
Best Amiga Demo
A demo is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code. The demo
might be on more than one disk.
The demos for the final will be run on a standard A4000/040, with harddisk,
2MB of Chip-RAM and 4MB of Fast-RAM.
We strongly advise to make the demo HD-installable, and with a system-friendly
exit to DOS anywhere in the demo. Trackmos are NOT preferred!
We also advise people to make the demo compatible with at least a standard
A1200 without Fast-RAM or any extra extensions.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
02/16
Best Amiga 64kb Intro
A intro is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code. The
intro must not exceed 65536 bytes in file length.
The introes for the final will be run on standard A4000/040, with harddisk,
2MB of Chip-RAM and 6MB of Fast-RAM.
We strongly advise to make the intro compatible with at least a standard
A1200 without Fast-RAM or any extra extensions. Also a system-friendly exit
to DOS anywhere in the intro is preferred.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
03/16
Best Amiga 4kb Intro
A intro is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code. The
intro must not exceed 4096 bytes in file length.
The introes for the final will be run on standard A4000/040, with harddisk,
2MB of Chip-RAM and 6MB of Fast-RAM.
We strongly advise to make the intro compatible with at least a standard
A1200 without Fast-RAM or any extra extensions. Also a system-friendly exit
to DOS anywhere in the intro is preferred.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
04/16
Best PC Demo
A demo is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code.
The demo can and should utilize the full potential of the graphics adapter it
is viewed on. It can and should also utilize the full potential of either
Soundblaster PRO/16/16ASP/AWE32, Gravis Ultrasound (Max 512kb), Roland SCC-1,
MT-32 or the Pro Audio Spectrum 16 soundcards.
The machine used during the competition will be a i486DX2 66MHz, or a Pentium,
with a Cirrus Logic SVGA graphics card.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
05/16
Best PC 64kb Intro
A intro is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code.
The intro can and should utilize the full potential of the graphics adapter
it is viewed on. It can and should also utilize the full potential of either
Soundblaster PRO/16/16ASP/AWE32, Gravis Ultrasound (Max 512kb), Roland SCC-1,
MT-32 or the Pro Audio Spectrum 16 soundcards.
The machine used during the competition will be a i486DX2 66MHz, or a Pentium,
with a Cirrus Logic SVGA graphic card.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
06/16
Best PC 4kb Intro
A intro is defined as a stand-alone executable program compiled or assembled
by the use of anything from a hi-level compiler to pure machine code.
The intro can and should utilize the full potential of the graphics adapter
it is viewed on. It can also utilize the full potential of either
Soundblaster PRO/16/16ASP/AWE32, Gravis Ultrasound (Max 512kb), Roland SCC-1,
MT-32 or the Pro Audio Spectrum 16 soundcards.
The machine used during the competition will be a i486DX2 66MHz, or a Pentium,
with a Cirrus Logic SVGA graphic card.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
07/16
Best module
A module is defined as a file consisting of musical data. Modules of any
format can compete, as long as a player is supplied with the module. The
module must use no more than four channels. All modules will be played on a
Amiga with NO extra sound enhancing hardware. Do not deliver the module as an
executable file!
The module will be played for up to 5 minutes unless the author has an utterly
good reason for playing it longer.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
08/16
Best Multichannel/MIDI
Multichannel/MIDI is defined as a file consisting of musical data. Any format
can compete, as long as a player is supplied with the file. It is possible
to compete with own synths and MIDI-setup. Only the speaker-system will be
provided by the arrangers together with either a Amiga or a PC machine with
MIDI-extensions cards/interfaces. Multichannel modules will be played on a
PC for no longer than 5 minutes unless the author has an utterly good reason
for playing it longer.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
09/16
Best Picture
A picture is defined by a file consisting of one frame of graphical
data. Pictures from any platform can be entered, but a picture viewer must
also be supplied in case of very special graphical formats.
The maximum graphical resolution is 1024 horizontal and 768 vertical pixels,
and a maximum of 16.8 million colors.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
10/16
Best Animation
An animation is defined by a series of graphical frames viewed at a certain
frame rate. Animations from any platform can be entered, and an animation
viewer must be supplied.
The maximum graphical resolution is 1024 horizontal and 768 vertical pixels,
and a maximum of 16.8 million colors.
Animations from any other platforms than Amiga and PC, will have to supply a
machine to view them on. This machine must supply a composite video or format
suitable for video conversion.
Entries that do not comply with the rules for this category will be
disqualified - without exceptions!
11/16
Best Wild Demo
This is a totally free competition. You may enter the competition with
everything from a VIC-20 to a Silicon Graphic machine. You can use synths for
a nice music-output, and any graphic-card to achieve the best graphical
output for your demostration.
You must bring with your own hardware, machine and equipment. We take no
responsibility for any damage to your equipment during the party.
Entries which does not comply with the rules for this category will be
disqualified - without exceptions!
12/16
Viewing of the Competition Entries
As many of the competitions will have a lot of entries and there is no time to
play all the modules and show all the pictures, the primary task of the jury
will be to select a percentage of the entries in each competition to view/play
for the finals. These finalists will be shown to the public. If the voting
system fails, the jury's votes counts as the final result. The jury will
view all entries in all competitions.
The jury will consist of a technical jury and 20 randomly selected people
from the party attendants.
As far as it is possible, the name of the author of the product will not be
shown to the jury. This is to ensure that each product will be judged by its
appearance, not by the name of the guy that made it.
The top three entries will be shown again when the winners are announced.
13/16
Voting
At Gathering 1995 we will try a completely new system based on the
computerized system used at The Party. However, our system will differ some
what in the sense that the votes will be counted automatically. When paying at
the entrance you will be given either an Amiga or PC formatted double density
disk containing a voting program. The program is self-explaining and should be
very easy to use. If you do not have a computer, you can either borrow one or
vote on paper. Once you have voted, the disk has to be returned to the
organizers for counting of the votes.
All this ensures that as many people as possible has a chance to vote. If the
first system fails, the votes of the jury will count as the final result.
14/16
Product availability
It is common to distribute the competition entries at the end of the party.
At Gathering 1995 we will distribute all entries mainly via selected swappers
which you can copy the disks from, and via the Official Party BBS, and our
Internet FTP-sites.
A CD-ROM compatible with PC, Amiga, CD32 and CDTV will also be released by
AmiNET containing all the productions released at Gathering 1995.
15/16
Prizes:
At the present time we are not able to give you the exact competition prize
list. However, the included list will be an approximately correct list of the
prizes for the competitions.
1.Price 2.Price 3. Price
---------------------------
Amiga-Demo : 20.000,- 7.500,- 2.500,-
PC-Demo : 20.000,- 7.500,- 2.500,-
Amiga-64kb : 2.500,- 1.000,- 500,-
PC-64kb : 2.500,- 1.000,- 500,-
Amiga-4kb : 1.000,- 500,- 250,-
PC-4kb : 1.000,- 500,- 250,-
Module : 2.500,- 1.000,- 500,-
Midi/Multi : 2.500,- 1.000,- 500,-
Graphics : 2.500,- 1.000,- 500,-
Animation : 2.500,- 1.000,- 500,-
Wild Demo : 7.500,- 3.500,- 1.500,-
Page 16/16
How to get more info
If you have any questions that this Invitation Demo does not answer, feel
free to contact the Gathering Crew on any of the following addresses. We will
gladly help you with travel arrangements and answer any questions you might
have.
How to contact the Gathering Crew:
Internet mail : magnar@hsr.no
magnus-w@hsr.no
Snail-mail : Kurt Hansen
Langoyveien 13
4026 Stavanger
Norway
(Mark the envelope
¹Gathering 95¹)
Phone : +47-51-417240 (Magnar)
+47-51-520420 (Kurt)
Modem : 51-748535 (Scoop #1)
51-748572 (Scoop #2)
HOME PAGE: http://www.hsr.no/~aness/TG95/ 01/01
Entrance fees
Full entrance fee...: 250 NOK - 5 days.
Payed in advance....: 200 NOK - 5 days.
Visitors............: 75 NOK - 1 day.
Girls...............: FREE!
Stavanger Idrettshall
Gathering 1995 will NOT be held at Rykkinhallen. Instead we have chosen
Stavanger Idrettshall which is a well known sports hall located just a few
kilometers east of Stavanger, Norway. One of the reasons this hall was chosen
is that it has for several years been used for the big Offshore Northern Seas
conference here in Stavanger, Norway. It is located in a large complex of
halls, and is placed right behind the famous ¹Siddis-hallen¹. The total
available space inside this main hall is about 6000 m2.
Reservations
Since we expect the available space to be limited, you will unfortunately not
be able to reserve space for you or your group at Gathering 1995. Instead we
will give away seats on a ¹first-come-first¹ served basis.
01/06
Rooms for rent
We have made a arrangement with Mosvangen Camping, which gives us about
10 huts to rent out. Each hut has from 2 to 6 beds, a toilet and some
furniture These huts can be rented at the nice price of 50,- NOK. per bed.
If you are interested in renting a bed in one of the huts, take contact with
Kurt Hansen in advance, or at the information-desk under the conference.
Sleeping Area
This year we have a huge Tennishall with approx. 2000m2 floor-area to sleep
on. The hall is located about 50 meters away from the main-hall, so the noise
from the main hall should not disturb you.
Electricity
Anyone who visited The Gathering 1994 knows that the electrical system of
Rykkinhallen did not manage all those devices. This is also one of the reasons
we have chosen another hall this year. This year we will have PLENTY of
electricity for everyone. Over 6 full-time electricians monitoring the power
supply to ensure perfect conditions for everyone in the hall. Since 1400
Amperes was inadequate at The Gathering 1994, we now have a total of 2000
Amperes.
02/06
No kitchen appliances, please!
For obvious reasons you will not be allowed to plug any electrical kitchen
appliances you might bring, to the ordinary electrical system. A freezer
pull enough power to feed around 5 computers, and a microwave pulls more
than 10. Also, a freezer and a microwave both generate nasty electrical surges
on the net which might blow your computer hardware. A small number of people
will however be allowed to use their freezers, microwaves and ovens on a
special circuit set aside for this - and only for this - again on a first-
come-first-served basis.
Audio/Visual Equipment
The audio and visual equipment is one of the most important parts of an
arrangement like this. Delivering a perfect picture to over 2000 persons is
very difficult, and we have because of this rented professional persons to
ensure that the availability is more than adequate. The sound system will be
supplied by a local disco, giving us 25.000 Watts, and the installations and
mixing will be done by professional sound-technicians. These speakers will
be placed around the whole hall, giving you excellent sound no matter where
you are sitting. There is also a internal speaker system mounted in the
celing of the hall which will be used for messages and information.
03/06
Cinema Room
One of the most popular leisure activities at The Gathering is of course
the film watching. This year we have made a arrangement with the Norwegian
HIFI-klubben A/S to set up the whole surround sound system. Destiny will
supply the latest releases on Laser-Disc, and we will use a really big
screen to show the movies on. This will probably be one of the best surround
room in Europe under the conference.
Arcades
The Gathering 1994 featured some of the most excellent arcades, like fabulous
Airhockey. Gathering 1995 will of course be no exception. The same amount of
pinball machines and video games will be placed around in the hall.
04/06
Official Party BBS
Most people feel that no party is complete without a party BBS system. At
Gathering 1995 we will let the people from the Big Blue BBS in Oslo to run the
show. Giving you direct connection with InterNet through the BBS, and about 20
nodes with 28.8k connect through dial-up modem. Unfortunately we were not able
to include the number for these nodes when this Invitation text was being
written. Big Blue BBS will also put out direct null-modem connection boxes
around in the hall. Giving us a total of 512 nodes on one Pentium machine
linked together with over 25 other Pentiums machines in a network. TeleNor
will support us with all the incoming lines and the 24h 128kb ISDN connection
with EUnet to provide us 24 hours InterNet.
Party Network
In addition to the party BBS, we will also install a party network. The net-
work is run by one large Novell NetWare 4 server. If you bring your NetWare or
Ethernet compatible server system, we will hook it up to the party network.
If you have a computer with an Ethernet compatible adapter with either coax or
twisted pair connector, you should be able to connect to the network easily.
05/06
Registration
We will use about the same system as used on The Final Party 4 in Denmark.
First you will be asked to fill out a short registration form when arriving.
This form will then be punched immediately into our database network
by our crew. After paying the entrance fee, you will be given a badge which is
a proof of payment. You will also get a votedisk, containing information, map
over the hall, and a votesheet to be filled out after each competition. If
the badge should get destroyed, you will be given a new one at the information
desk, only if the badge number is clearly visible. The database network
will be available to the attendants through a couple of terminals where you
can search for names and groups. Also a map over the hall giving the approx.
position of where the person/group is located.
06/06
How to get to Stavanger
You can easily reach Stavanger by either the use of boat, plane, train, bus or
car. Stavanger Airport, Sola, is one of the most modern airport in Europe, and
has connection with all the major airports around in Europe and even further
away. There is also boat connection directly with England, Netherland and
most of the norwegian coastline. There is also bus and train connections
from Oslo, Bergen, Kristiansand, and Eigersund. From Denmark, Germany or
Holland, you can easily take the ferry to Eigersund, and then the train to
Stavanger City. (approx. 1-2 Hours)
A party train will hopefully go from Oslo to Stavanger on the 11th. of April,
and a Party Bus will pick up passangers from the Airport and from the train,
bus and boat-terminal in Stavanger City.
It is also possible to drive with your own car to the party-place. Just follow
the european highway E1 or E18 to Stavanger. When you arrive Stavanger
you can easily follow the roadsigns to Madla, or take a good look at the map
in the paper leaflet which should be out on the 1th. of March.
02/02
Traveller's info
The official opening is set to 00:00 AM 11th. April 1995. If your only option
is to arrive before the 11. April, you have to call either Magnar Harestad or
Kurt Hansen well in advance. We also expect you to pay in advance. If you
arrive before the 11th. April and have not called in advance, you will not be
let inside until we officially open.
We will try to help you out to get the best travelling offer from all over the
world. We have contacts with persons established in the travelling business,
and we might get some special price-offers for big group of persons
travelling together. If you as soon as possible take contact with us, tell us
how many you are, we you are travelling from etc... There will hopefully be
setted up Party trains from Oslo directly to Stavanger, and there will
also be party buses available. If you want to be picked up by one of the party
buses, then notify Kurt Hansen when and where you'll arrive Stavanger.
01/02
Paying in advance
Scandinavians who normally would pay the 250,- NOK entrance fee, can pay in
advance by sending 200,- NOK per person to us on our postal giro account. You
will save 50,- NOK and be registered a lot faster.
Postal giros are available at every post office, and every post office
employee will gladly help you fill one out. It is very important that you
specify the names of everyone you are paying for on the giro.
A giro should also be included in the paper leaflet, but if it is missing, or
you are paying from abroad, make a plain giro out to:
Postal giro account :
0826 0912829
GATHERING-95 v/Kurt Hansen
Langoyvn. 13
4026 Stavanger
Norway
01/01
Rules
1. Alcohol, illegal drugs and/or intoxicated people will not be
permitted anywhere near or in th hall-complex.
2. Smoking is NOT allowed anywhere inside the building. You can smoke in
front of the entrance, where large ashtrays will be set up.
3. All kinds of weapons and fireworks are of course not allowed.
4. Whatever you are responsible for breaking, you are responsible for
paying, or replacing.
5. Software piracy will not be allowed. According to the European laws, it is
illegal to be in possession of pirated software.
6. The organizers will not take responsibility for any illegal
swapping or software-piracy during the party, nor for any stolen
properties.
7. The arrangers reserves the right to change the rules at any moment.
01/01
Security
The security scheme at The Gathering 1994 proved to work excellent, so the
same system will be used this year. All guards will be radio linked to the
arrangers office.
Should any unwanted people try to enter, they will be removed immediately by
the arrangers or by the local police.
If you have valuable you are unable to guard yourself, you may hand it over to
the arrangers office, where they will be stored in a deposit box.
01/01