Nejmen tjosan......Did you expect to find anything of value here? Nope, I can't imagine that...Sorry....But
EVERYTHING that possibly can be read, is in the Nostalgic Part, so set your eyes there! But! Once again!
Greetings to Kolbjørn of Domestic Paradox and Kuken for being my only kuk I've ever had. Sea ya sailor! Scud
bye! S.P (Scriptum Post) - Look at next track for PORNO! Yeah!
++ Other text
It is really quite simple: For removing the faces facing away from the observer, you calculate something called
'the vector product' of two vectors running in the face you want to check. This vector product wile a normal
on the surface. If it is pointing backwards, ie if the Z part of it is negative, you don't display that surface.
The vectors you want to multiply can be calculated form the first three points in a face; you just re-arrange
the order of these points until you get the face removed when you want (instead of the exact opposite). One
thing though; you have to calculate this vector AFTER having applied perspective; this is bcoz a face going
straight into the screen should normally be removed. This is enough for rendering so called convex objects.
These are objects which are approaching (sp?) a circle; you can't have 'dents' in the objects, ie you can't
have faces PARTIALLY overlapping at ANY point during your rotation. The nice thing about this is that you can
draw ALL the lines first with EOR, and then just fill the entire set of bitplanes ONCE.
If you want to have overlapping faces, you have another way of doing it. You sort the faces according to their
Z-coodinates, and draw the ones that is farthest into the screen first. Easy, huh?
Vishnu CRB - Coding to last into the next century -
++ Other text
FINALLY!
YOU REACHED
THE END OF
THIS WONDER-
FUL JOURNEY!
WE HOPE YOU
ENJOYED IT!!
THIS SIMPLE
ENDPART WAS
CODED VERY
HASTY BUT IT
IS A RATHER
NICE WRITER
ANYWAY!
--
LET$S HIT
THE CREDITS
RIGHT AWAY!
--
@ MUSIC! @
######
LOADER TUNE
VICIOUS
MAIN TUNE
OMIKRON
BONUS TUNE 1
OMIKRON
BONUS TUNE 2
VICIOUS
@ CODE @
####
ALL CODE BY
VICIOUS!
(BUT HERE IS
SOME DETAILS
ABOUT THE
PARTS!)
INTERFERENCE
VICIOUS
(PRETTY UGLY
BUT I WANTED
TO GET RID
OF THE OLD
ROUTINE....)
TEXTWRITER 1
(WAS REALLY
NOT EXACTLY
WHAT I
PLANNED BUT
RATHER NICE!
SORRY FOR...
USING A
RATHER UGLY
OLD FONT!)
SINE PLOTS
(HMM....WHAT
CAN I SAY?
SWINGING IN
BOTH X AND Y
BUT NO REAL-
TIME CALCS.)
PLASMA+TEXT
(COOL EFFECT
METHINKS....
CAUSED ME A
LOT PAIN B4
ALL BUGS
WERE OFF!
BUT IT IS
RATHER EASY!
HOPE WE GET
SOME BOARDS
NOW TOO!)
CHESS PART
(NOSTALGIC
TRIP WITH
ALL THOSE
OLD ROUTINES
I CREATED..)
SHADES
(THESE AINT
BOBSHADES
REALLY. THEY
ARE
PROCESSOR
SHADES!!)
GREETINGS P.
DISAPPOINTED
BECAUSE YOUR
NAME WAS NOT
THERE?
GET IN TOUCH
WITH US!
VECTOR PART
(MY FIRST
VECTOR
ROUTINE!
SO DON$T
COMPLAIN!!
I WILL....
REWRITE IT
SOON BECAUSE
THERE ARE A
FEW THINGS
I$M NOT
QUITE CON-
TENT WITH!!)
WORM ROUTINE
(SO SIMPLE
TO DO BUT
ZIEMLICH
SPIFFY!)
OKAY! EVERY-
THING SAID
ABOUT THE
CODE! BUT A
SPECIAL HIHO
THANX TO:
BALDRIC/
EXTREME
AND
VISHNU/
CRYPTO-
BURNERS
@ GRAPHIX! @
########
GREASYBUCKET
FONT (TEXT-
WRITER 1)
(RATHER OLD)
HADES
(INTRO PART)
SEPTICLOGO
RAYTRACED
BY VICIOUS
VECTORYLOGO
SQUEALER
(INTRO PART
CONT)
LOCOCREDZ
HADES
(CHESSPART)
SEPTICLOGO
SQUEALER
ALL BOBS
HADES
DUREXFONT
HADES
(BABE PART)
SCHWUNGFONT
HADES
BEAUTYGIRL
HADES
(GREET.PART)
BARBARIAN-
FONT
HADES
(BONUS PART)
VIKING
HADES
(LOAD PART)
LOADING PIC
HADES
THIS TRACKMO
WAS AT FIRST
MEANT TO BE
A ONE-FILE
DEMO BUT
WE CHANGED
OUR MINDS!
BUT YOU SURE
NOTICED THAT
THERE WAS NO
LOADING IN
THE DEMO!!
IT IS JUST
ONE PART!!
THE DEMO WAS
DEVELOPED
DURING MID-
OCTOBER TO
LATE
DECEMBER
IN 1992!
WE
REALLY
HOPE YOU
ENJOYED IT!!
SEE YOU IN
OUR NEXT
PRODUCTION!!
GOODBYE!
= =--= = =
++ Other text
SHADES...
THIS ONE IS FOR YOU OMIKRON....
BLENK VECTOR WITH FRONT LIGHT
DRAWING TIME...
NO EXTRA MEMORY DETECTED!
SOME FEATURES WILL BE DISABLED!
EXTRA CHIP MEM DETECTED AND USED!
EXTRA FAST MEM DETECTED AND UTILIZED!
PRESENTS
DID YOU KNOW THAT YOU JUST MISSED
A PART OF THE VECTORY?!
BUY EXTRA MEMORY!
HEY! YOU PRESSED THE RIGHT STUFF!
TRY PRESSING F10 IN THE LOADING PART!
(WHEN THE VECTOR LETTERS ARE FLYING!)
CITIZEN!
YOU HAVE ENTERED A
WHITE DIMENSION!
2 BE SERIOUS THIS IS
NOTHING BUT ANOTHER
PART IN THE VECTORY!
WE$VE ALWAYS WANTED
TO DO THIS LITTLE
#DRAWING THING# AS
THEY DO ON TV.......
IT$S DREADFULLY
SIMPLE REALLY....
AND THEREFORE I ALSO
HAD RASTER TIME
ENOUGH TO DO THIS
TEXTWRITER!
(HMFGMHMNF.........)
OKAY PEOPLE AND DOGS
(PERHAPS GOOSEGULL?)
ANYWAY...LET$S NOT
TALK ABOUT ALICE
TIMANDER$S DOGS.....
HERE$S MY ADDY:
VICIOUS/SEPTIC
KLOSTERG. 19
56792 VAGGERYD
SWEDEN
IF YOU WANT TO REACH
ME THROUGH MODEM
JUST CALL:
22 ACACIA AVENUE
036 378007 - 14.4 DS
036 371021 - 14.4HST
BY THE WAY
(VID V%GEN?)
IF YOU WANNA BUY
THE BOOK
#PROGRAMMERA 6502#
CONTACT ME!!
I$M SURE I$LL GIVE
YOU A REASONABLE
PRICE!
WHAT DO YOU REALLY
THINK ABOUT THIS
PART OF THE VECTORY?
RATHER BORING EH?!
LOSS OF ACTION
--------------
THE NEW STYLE OF
DEMOS!
WELL...I HOPE NOT!!!
MY EXTRAORDINARY
BRAIN TELLS ME
THAT YOU$RE PRETTY
TIRED OF
THIS BULLSHIT NOW!
THEREFORE WE PRESENT
SOME INFORMATION
INSTEAD!
UNPACKED
********************
* SOURCE......243K *
* GRAPHICS....420K *
* MUSIC.......381K *
* CODE........098K *
* TEXT........039K *
* TOTAL......1181K *
********************
PACKED
********************
* GRAPHICS....146K *
* MUSIC.......190K *
* VARIOUS(?)..565K *
* TOTAL.......901K *
* MY *
* SCHOOLBAG...JUNK *
********************
THAT WAS
SOME STUNNING INFO
BUT WHAT MORE NOW?
ACTUALLY I JUST HAVE
TO WRITE SOME MORE
SO THAT THE GIRL
IN THE BACKGROUND
WILL BE READY!
*O*B*L*A*D*I*
*O*B*L*A*D*A*
*O*B*L*A*D*A* *D*A*
VINTERN RASAR UT I
PATTES MJ%LL-FJ%LL
KOMPISARNA SM%LTA
NER O D+....
:-) :-)
GIZMOQUACK
PIZMOSTACK
GRISMOKVACK!
KISSBARACK
SKITSNACK!
MYRSTACK
L%DERBYXA!
ALPGL+D I L%DERBYXAN
THE BABE!!
----------
SORRY....DIDN$T MEAN
TO SCARE YOU OFF
WITH THAT UGLY 2 BPL
INTERFERENCE
ANYHOW
VERY WELCOME
TO OUR FIRST TRACKMO
/ VECTORY /
PRODUCED BY
SEPTIC 1992
RELEASED: 28 DEC 92
WE$LL START THE SHOW
WITH SOME ZPIFFY
VECTORS!
SORRY BUT NO
INCONVEX VECTORS
THIS TIME!
I FORGOT TO SAY THAT
YOU CAN QUIT
EACH PART BY
PRESSING THE LEFTIE!
OKAY....WHAT$VE WE
GOT MORE??
LET$S HAVE A LOOK!
LET ME SHOW YOU
A SEPTIC WORM!!
BE INFECTED!!
I DIDN$T DARE TO
SHOW IT ANYMORE!
IT$S A REALLY CHEAP
TRICK!
RGB VECTORS
COMING UP!!
VERY WELCOME TO THE GREETINGS PART! HERE WE GO...IN ALPHA-OMEGA ORDER... ANARCHY
(NOWADAYS IT$S HARD TO FINISH WATCHING ONE OF YOUR PRODUCTS UNTIL A NEW ONE IS HERE...GREAT WORK DUDES!!!) ANDROMEDA
(GOT THE DISK MOXY?) BRAINSTORM CRYSTAL (STILL CRACKING, ALFATECH? DROP IN AT JK SOON FOR ANOTHER GAME OF
COMANCHE WITH BLADLUZ(?)...HIHIHOHOHAHA...) DEADLINE DIVISION A DREAMDEALERS (MMMMMM...MMMMM.....
MMMMMOOOOBY....:-) DUAL CREW FROGS (SORRY FOR NOT GIVING YOU ANY CONTRIBUTION TO YOUR DISKMAG! I JUST COULDN$T
FIND THE TIME, BUT HANG ON! I$LL DO IT FOR THE NEXT ISSUE!) KEFRENS (R.W.O. - YOU$RE ONE OF THE BEST! - HADES
COMMENT... - VICIOUS COMMENT: NO COMMENTS) LUNATICS MAJIC 12 (VECTOR (REALLY EX.M12) YOUR BOARD IS PROBABLY
ALREADY SOMEBODY ELSE$S NOW, BUT ANYHOW...YOU GOT THE DEMO!) PARADISE (KILLRAVEN...I SEE YOU GOT THE DISK...SEND
IT BACK SOON!) PURE METAL CODERS (R.A.W. IS REALLY COZY!) RAZOR 1911-1992 (SQUEEK....)ÿ REBELS
SANITY (COUGAR...CAN$T GET YOUR DOG OUTTA MY MIND! - HADES COMMENT) SCOOPEX (ARE YOU REALLY DEAD?! IT WOULD BE A
SHAME! --- BUTCH / EX.SCOOPEX(?) YOU$VE STILL GOT MY DISKS! - HADES COMMENT) SHINING (PLAYBYTE IS REALLY GR8!)
SILENTS (MY MEANING IS, YOU$RE GETTING TOO BIG... - HADES COMMENT) SPACEBALLS STATIC BYTES (CLIPART AND VOTES
FOR THE EUROCHART COMING SOON!) TRSI (NICE TO HAVE YOU BACK J.O.E! - HADES COMMENT) ? X-CULT ? (YOUR #INTRO#
WAS REALLY AWESOME! IF YOU$D JUST PUT SOME VECTORS UPON IT MAYBE...AND SOME BETTER GRAPHICS PERHAPS.....HIHOHOHO.....
WELL, NO HARD FEELINGS I HOPE...)