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Preview

XAG!



PRESENTS
A PREVIEW OF THE NEW TRAINER-INTRO
NOTE TO ANYBODY WHO HASN'T ALREADY
HEARD: WE NOW HAVE A NEW UK HQ, IN THE
SHAPE OF THE ULTIMATE DREAM.
NOTE TO DIGIT:  HOWS ABOUT SOME NICE
MUSIC FOR THE TRAINER-INTRO?
LEFT BUTTON - EXIT   RIGHT BUTTON - DOCS



ON 
OFF



THE PUNISHERS PRESENTS NEW WAREZ   |     CREDITS:          INTRO CODING - XAG          |LOGO AND FONT GRAPHICS - DIGIT    |  SOUNDTRACK - JOCHEN HIPPEL      |                    



                                                                                
                             TRAINER-INTRO PREVIEW                              
                             ---------------------                              
                                                                                
                                 CODING BY XAG                                  
                      LOGO AND TRAINER-MENU FONT BY DIGIT                       
                        DOC-READER FONT RIPPED FROM C64                         
                             MUSIC BY JOCHEN HIPPEL                             
                                                                                
         (Use the up/down cursor keys to scroll through this document)          
                                                                                
                                                                                
Welcome,  fellow  Punishers  members,  to this new trainer-intro.  Here's what's
been added since the last one:                                                  
                                                                                
                          New logo (courtesy of Digit)                          
                          Double-height scroller                                
                          Enhanced 3D starfield                                 
                          Nice doc-reader (MAJOR ADDITION)                      
                                                                                
If  anyone  has  problems  with  this  intro (ie.  glitches, cock-ups etc.) then
please  don't  hesitate  to let me know (ring me or leave a message to me on any
PNS  BBS  via  Zigor  or  Executioner - just to set the record straight, I don't
have, and never have had an HST).                                               
                                                                                
Now  for  the  boot-menu  docs  to give this doc some length so you can test the
scrolling:                                                                      
                                                                                
                                                                                
                                                                                
                                 THE PUNISHERS                                  
                                                                                
                           BOOTMENU DOCUMENTS BY XAG                            
                                                                                
To  create  a  bootmenu,  you  must  make three text files, these being the item
descriptions,  the  item  filenames  and  the  scrolltext.   I'll  deal with the
scrolltext first:                                                               
                                                                                
The scrolltext must contain capital letters only, and most punctuation marks are
supported.   The "|" character may be used to pause the scroll for 3 seconds (or
2.5  seconds  under  NTSC).   For  a  longer  pause,  use several pause-codes in
succession.   There  is  a  template  scroll-text  in the root directory with an
introduction and credits which are properly centred when they pause.  Add to and
use this scrolltext on all your productions.                                    
                                                                                
Next  I'll explain the item descriptions file.  The first line of this text file
is the title which will appear at the top of the list of items.  The rest of the
lines are the actual item descriptions themselves.  You can have up to 14 items.
The  title  and  item-descriptions  are  auto-centred  at runtime so you needn't
format them manually.                                                           
                                                                                
The third and final file is the list of filenames in the same order as the items
appear  in  the  menu.   Before each filename goes a one-digit exit-mode number,
which currently must have one of two values:                                    
                                                                                
           0 - Run the selection and when it exits return back to CLI           
           1 - Run the selection and when it exits reset the machine            
                                                                                
If you don't specify a mode digit, mode 0 is assumed.  If a filename begins with
a digit, you must specify the mode digit regardless.                            
                                                                                
                                     * * *                                      
                                                                                
Once  you've finished doing the text files, you can invoke the creator (which is
just  a  batch  file so don't get too excited).  Make sure you have a 100% blank
formatted disk at the ready and enter this at the CLI prompt                    
                                                                                
            1> Execute MakeMenu [SCROLLTEXT] [ITEMDESC] [FILENAMES]             
                                                                                
where  you  replace  the  bracketed bits with the relevant filenames of the text
files.  After some moments, the disk in DF1:  will be ready for you to copy your
selection of programs onto.                                                     
                                                                                
(NOTE:   You  MUST  NOT try to create a boot-menu on a disk with files on it, as
the  menu  code is written to blocks 2 onwards and if they are already allocated
in  the  disk's  bitmap  (ie.   something else occupies them), you'll get wicked
cock-ups.  Always create to a completely blank (formatted or re-formatted) disk.
The  installation  program  allocates  all  blocks  used by the boot-menu in the
disk's  bitmap,  so  DOS  won't  overwrite  them when you copy your files to the
disk).                                                                          
                                                                                
BootMenu3  takes  care  of the bug that, on some PAL A500s causes the machine to
boot  up thinking it's an NTSC machine.  Speaking of NTSC machines, the code for
this  wasn't  designed  with these in mind so don't blame me if it looks shit in
60Hz mode (Ok Starr?).                                                          
                                                                                
Epilogue:   I  wrote  the code for this eons ago when I was in The Culprits (may
their  memory  live  forever)  so  it's  not  exactly  a  masterpiece  of coding
technology,  but  it  does it's job well enough for most people.  If you examine
the  bootloader  and think it's a bit weird, I can only tell you that it was the
fault of the author of a badly-written technical manual.                        
                                                                                
                                                                                
                                END OF DOC FILE