HELLO EVERYBODY! HERE WE ARE AGAIN WITH THIS SMALL PRODUCTION INSPIRED ON THE CLASSIC AMIGA 500 CRACKTRO. THE FONT USED IN THIS SINUSSCROLL WAS PIXELLED BY AN ARTIST WHO I DONT REMEMBER HIS NICKNAME....SORRY. SINCE I STARTED CODING ON MY OLD AMIGA500, I ALWAYS WANTED TO CODE A NICE SINUSCROLLER BUT I FASTLY MOVED TO AMIGA1200 SO I STARTED CODING SOME CHUNKY2PLANAR STUFF. NOW, AFTER 15 YEARS, AND AFTER MORE THAN 10 YEAR WITH NO CODING, I DECIDED TO CODE SOME OLD STUFF USING BLITTER. HERE IS THE RESULT OF ONE WEEKEND WORK INSPIRED ON OLDSKOOL AMIGA STUFF. AT THE BEGINING TAKE LONG TIME TO UNDERSTAND AGAIN HOW THE BLITTER WORKS, BUT BEING PATIENT AND MOTIVATED, YOU START REMEMBERING EVERYTHING. SORRY FOLKS IF I DONT WRITE MORE TEXT ON THE SINUS SCROLL, BUT I HAVE ALSO TO FILL THE OTHER TEXT ROUTINE .... OZONE OZONE OZONE OZONE OZONE...... IS BACK!
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- -
- Welcome to another -
- Ozone production -
- -
- This time something -
- different -
- -
- An OLD SKOOL CRACKTRO -
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Time for the credits:
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Code: DRAREG/OZONE
Gfx: ALIEN/PARADOX
Msx: WIKLUND/FAIRLIGHT
Released on Feb 2011
at DATASTORM 2011
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The intro is coded using
16 colors and the blitter
It is more than 15 years
that I didnt code using
only copper and blitter:)
I know it is not the best
one, but something
nostalgic, isnt it?
A M I G A R U L E Z
Greetings to everybody
that is still producing
on Amiga or C64.
Lets keep demoscene alive
** ** AMIGA
*** C64
* DEMOSCENE
.....text restarts.....