ENTER YOUR TEAM NAME, PLAYERS...
WELCOME, WARRIORS! YOU ARE NEW AROUND!
WELCOME BACK!!
PLEASE (RE) LOAD LEVEL
SELECT LEVEL, FIRE ON JOY #2 TO SKIP
I N S E R T D I S K I N D R I V E
PLEASE WAIT WHILE LOADING LEVEL...
AND NOW LOADING LEVEL MASK DATA...
LOADING LEVEL SPECIAL DATA (WEAPONS ETC)
SAVING LIST OF PLAYERS (32 KILOBYTES)...
WAITING FOR DRIVE (APPROX. 20 SECONDS)
F I L E E R R O R !
PLAYER TWO WINS!
PLAYER ONE WINS!
THE CUP HAS ENDED!
PLAYER ONE WON GAMES.
PLAYER TWO WON GAMES.
PLAYER ONE HAS FOUND 9 BOMBS
PLAYER ONE HAS FOUND A BAZOOKA!
PLAYER ONE FOUND 9 GRENADES...
PLAYER ONE FOUND 5 HOMING SHOTS
PLAYER ONE FOUND 3 GUIDED MISSILES.
PLAYER ONE NOW HAS 9 PROXIMITY MINES!
PLAYER ONE GOT FULL POWER!
BONUS LIFE FOR PLAYER ONE!
PLAYER TWO HAS FOUND 9 BOMBS...
PLAYER TWO HAS FOUND A BAZOOKA!
PLAYER TWO FOUND 9 GRENADES...
PLAYER TWO FOUND 5 HOMING SHOTS
PLAYER TWO FOUND 3 GUIDED MISSILES.
PLAYER TWO NOW HAS 9 PROXIMITY MINES!
PLAYER TWO GOT FULL POWER!
BONUS LIFE FOR PLAYER TWO!
START GAME
SELECT LEVEL
LOG IN
VIEW PLAYERS
OPTIONS
SAVE PLAYERS
QUIT
LEVEL #01
LEVEL #02
LEVEL #03
LEVEL #04
LEVEL #05
LEVEL #06
LEVEL #07
LEVEL #08
LEVEL #09
LEVEL #10
MUSIC: ON
EFFECTS: ON
DRIVE: DF0:
WEAPONOUT: OFF
CUP MODE: OFF
SEE MINES: OFF
ABOUT N.M.L.
SMALL MANUAL
EXIT OPTIONS
NO MANS LAND
RELEASED BY:
O X Y G E N
CODED BY WIZEX
GFX BY JAMMER
MUSIC BY QUICK
THE SMALL MANUAL FOR "NO MANS LAND"
THE OBJECT OF THE GAME IS TO KILL THE
OTHER PLAYER AND WIN. SIMPLE!
THE GAME CONSISTS OF EIGHT DIFFERENT
LEVELS WHERE YOU CAN PLAY. ON EACH OF
THESE LEVELS LIES 15 CAPSULES. EACH ONE
OF THE CAPSULES CAN HOLD ONE OF SEVEN
DIFFERENT WEAPONS OR BONUS OBJECTS.
THE WEAPONS AND BONUS OBJECTS AVAILABLE
ARE AS FOLLOWS:
RIFLE - STANDARD WEAPON. PULL JOY
IN DIRECTION AND PRESS FIRE
TO FIRE BULLIT.
BOMBS - STAND STILL AND PRESS FIRE
TO DROP A BOMB. THE NEXT
TIME YOU DO THE SAME THING,
THE BOMB WILL EXPLODE!
BAZOOKA - GETTING FUNNY! PULL JOY IN
DIR AND PRESS FIRE. A SMALL
ROCKET IS LAUNCHED AND WILL
EXPLODE UPON CONTACT WITH
WALLS OR THE OTHER PLAYER!
GRENADES - AS THE BAZOOKA, BUT WILL
STOP AGAINST WALLS.
HOMERS - SIMPLY PULL JOY IN A DIR.
AND PRESS FIRE. A HOMING
SHOT IS LAUNCHED AND WILL
FOLLOW THE OTHER PLAYER.
GUIDED - STAND STILL AND PRESS FIRE
TO LAUNCH THIS WEAPON. IT
LOOKS LIKE A BIGGER BULLIT
AND IS CONTROLLED USING JOY
PRESS FIRE TO EXPLODE THE
BULLIT. WHILE STEERING THE
GUIDED MISSILE, PLAYER CAN
NOT MOVE! NOTE THIS!
MINES - TO DROP A MINE, PRESS FIRE
BUTTON WHEN STANDING STILL.
THEN MOVE AWAY FROM THE
PLACE AND KEEP YOUR EYES
OPEN NEXT TIME YOU GO BY.
FULL POWER - REFILLS THE PLAYERS POWER
RESERVES. USEFUL!
EXTRA LIFE - GIVES AN EXTRA LIFE!
IN THE OPTIONS MENU WHERE YOU FOUND
THIS THERE ARE ALSO THESE OPTIONS:
MUSIC: ON / OFF - GUESS WHAT!
EFFECTS: ON / OFF - SOUND EFFECTS...
DRIVE: DEMANDS LONGER EXPLAINATION:
HERE YOU CAN SELECT ON WHICH DRIVE YOU
HAVE THE GAME. AVAILABLE DRIVE NAMES:
DF0: DEFAULT, ROOT OF DF0: DISK.
DF1: - DF3: ROOT OF THESE DRIVES.
DH0: & DH1: ROOT OF HARD DRIVES 0 AND 1
SYS: LOADS FROM ROOT OF BOOT DISK
NML: THE SMARTEST OPTION. IF YOU ARE
HAVING THIS GAME IN A DIRECTORY
ON A HARD DRIVE OR NORMAL DISK,
YOU CAN MAKE A DOS-ASSIGN TO
THAT DIRECTORY. FOR EXAMPLE, IF
YOU HAVE "NO MANS LAND" IN A
DIR NAMED "DH0:GAMES/PD/NML"
YOU ENTER (IN CLI OR SHELL) :
ASSIGN NML: DH0:GAMES/PD/NML
AND THEN SELECT "NML:" AS DRIVE IN
THE GAME! GREAT! USE IT!
O.K. LET'S CONTINUE WITH THE OPTIONS:
WEAPON OUT: ON / OFF SELECTS IF THE
CAPSULES SHOULD BE REMOVED OR
NOT. THIS IS GOOD ONE SOME LEVELS
WHERE WEAPONS ARE PLACED IN SUCH
PLACES THAT DEMAND A BAZOOKA OR A
AN EXPLOSIVE TO COME IN, AND YOU
RATHER WANT TO USE THE WEAPOBS
FOR THEIR ORIGINAL PURPOSE (THAT
IS, TO BLOW THE ENEMY SKY-HIGH!)
THE WEAPONS ARE REMOVED AFTER
APPROX. 20 SECONDS...
CUP MODE: OFF / 1-9 SELECTS IF THE
CUP MODE SHALL BE ON OR OFF. WHEN ON
(A NUMBER BETWEEN 1 AND 9) THE GAME
IS PLAYED A NUMBER OF TIMES, AND THE
WINNERS ARE DISPLAYED AFTER ALL GAMES
HAVE BEEN PLAYED.
SEE MINES: ON / OFF SELECTS WHETHER
THE PROXIMITY MINES SHOULD
BE VISIBLE OR NOT.
WHAT THE "ABOUT" THING DOES IS EASIEST
TO FIND OUT BY ... TRYING!
NOW I FEEL FOR TELLING YOU SOME FACTS
ABOUT THIS MASTODONT GAME...
NAME: "NO MANS LAND"
BY: OXYGEN
CODE: WIZEX
GFX: JAMMER
MUSIC: QUICK (ALSO SOME OF THE FX)
SIZE OF SOURCE CODE: OVER 100 KB!!
NUMBER OF LINES: OVER 5000
SIZE OF OBJECT CODE: APPROX. 330 KB!
DEVELOPMENT TIME: OVER 2 MONTHS
ASSEMBLY TIME: ABOUT 30 SECONDS
NUMBER OF "INCBINS": 35
FLOPPY ASSEMBLY TIME: NOT TESTED!
OFFICIAL RELEASE DATE: 1991-06-15
( IF WE ARE LUCKY! )
AND NOW FOR AN IMPORTANT NOTE:
--------------------------------
SOMETIMES THE PLAYERS LOOSES POWER WHEN
THEY ARE STANDING STILL SOMEWHERE. THIS
IS NO BUG. THE PLAYER IS STANDING IN
RADIO-ACTIVITY, AND IS LOOSING POWER
DUE TO MASSIVE RADIATION! RADIOACTIVITY
IS VERY OFTEN FOUND NEXT TO BARRELS OF
TOXIC WASTE (HI!).
AS YOU MIGHT HAVE NOTICED, YOU CANNOT
SCROLL BACKWARDS IN THIS SCROLL. SORRY!
WE INTENDED TO RELEASE THIS GAME AT THE
PARTY IN UPPSALA HELD BY ENATORS AND
PARALAX SYSTEMS ( ABSTRACTION ? ), BUT
BECAUSE OF MAJOR PROBLEMS WITH ANOTHER
PRODUCT WE WANTED TO RELEASE, THE MUSIC
DISK, THERE WAS NO TIME LEFT TO ARRANGE
THE LAST FEW THINGS IN THE GAME.
IF YOU HAVE ANY QUESTIONS ABOUT THIS,
PLEASE WRITE A NOTE AND LET ME KNOW!!
* WIZEX / OXYGEN *
SEGELTORPSV. 98
S141 71 HUDDINGE
SWEDEN
I'M REALLY LOOKING FORWARD TO GET
LOTS OF LETTERS - I WILL ANSWER
THEM ALL. PROMISE!
BEFORE I END THIS, HERE ARE OUR GREETS:
--* GOLDEN REGARDS AND HELLOS TO *--
SCOOPEX D-MOB HORIZON
RAGE CIZERON PUDDLE
LYNX DRAKPAK ESCAPE
CYBERSYS 101 METAL FORCE TBD
KREGER FIFTH GENERATION ORION
TRACK PSYCHO SOURCE
ACHELON OCELOT DISTANCE
CASCADA RECLINE ANARCHIST
NOVANEX HIGHBYTE HELLION CREW
IMAGE-X .. AND THOSE WE FORGOTTEN..
P R E S S F I R E
DF0:DF1:DF2:DF3:DH0:DH1:SYS:NML:
DF0:GAME-LEVEL0.RAW
DF0:GAME-MASK0.RAW
DF0:GAME-DATA0
DF0:PLAYERFILE