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         THIS% IS% THE% RESULT% OF 
         TWO YEARS OF SACRIFICES,  
         I THINK ONLY CODERS WILL  
         KNOW  OF  THEIR  SIZES.   
                                   
         DESPITE  THIS  FACT       
         I% KNOW% THERE% WILL% BE, 
         PEOPLE% WITH% BAD% MORAL  
         WHO WILL BECOME GREEDY.   
                                   
                         -%HEADX   



  CREDITS: 
   CODE:   
   HEADX   
 MUSIC,SFX:
  MR.MAN   
 GRAPHICS: 
 ARCHMAGE  
  FAIRFAX  
    AND    
   QUEST   
RAYTRACING:
   VIEW    
           



        AD ASTRA AD INFINITUM       



 
 
 AD ASTRA AD INFINITUM
 
 
 
 YOU HAVE NOW REACHED THE LAST PART OF

 - SEQUENTIAL -

 AN ANDROMEDA PRODUCTION IN 1994.

 RELEASED AT "THE GATHERING '94" IN NORWAY.
 
 
 
 COMPLETE CREDITS:
 
 
 CODING, MATHEMATICS AND IDEAS BY
 - HEADX -
 
 MUSIC COMPOSED BY
 - MR.MAN -
 
 GRAPHICS PAINTED BY
 - ARCHMAGE -
 - FAIRFAX -
 - QUEST -
 
 RAYTRACING BY
 - VIEW -
 
 
 
 ADDITIONAL CREDITS:
 
 
 TRACKLOADER CODED BY
 - DR.JEKYLL -
 
 VECTOR-EXPLOSION AND DELTAPLAYER CODED BY
 - MR.HYDE -
 
 ADDITIONAL GRAPHICS BY
 - DECKER -
 
 DESIGN ASSISTANCE BY
 - INTERPHACE -
 
 END PICTURE BY
 - FAIRFAX -
 
 
 
 INTERNAL CHANGES:
 
 THE MAIN CHANGED HIS HANDLE TO VIEW.
 LORD INTERFACE CHANGED TO INTERPHACE.
 
 
 
  CURRENT MEMBERS OF ANDROMEDA ARE:
 
 
 ANDY
 ARCHMAGE
 DECKER
 DR.JEKYLL
 FAIRFAX
 HEADX
 HYDRA
 INTERPHACE
 JAZ
 MCS
 MR.MAN
 MR.HYDE
 QUEST
 VIEW
 WILLIAM
 WOOD
 
 
 
 WE GREET ALL OUR FRIENDS.
 
 
 THE ESSENTIAL ROUTINES:
 
 JELLY-LETTERS:
 I MODELLED THESE ONES AS ELASTIC SPRINGS,
 ASSIGNING AN APPROPRIATE SPRING CONSTANT
 TO THE SYSTEM. I ALSO USED THE FACT THAT
 THE TOTAL AREA OF EACH LETTER SHOULD BE
 CONSTANT DURING THEIR BOUNCES. NOTICE
 THAT THE LETTERS BOUNCE INDEPENDENTLY!
 
 
 
 ROLLER-COASTER:
 THE TRACK CONSISTS OF DIFFERENT SEGMENTS
 JOINED TOGETHER (LOOP, SPIN ETC.). I USED
 PARAMETRIC CURVES IN GENERATING THE
 DIFFERENT SEGMENTS. THERE IS NO FRICTION
 IN THIS ENVIRONMENT, BUT THERE IS
 GRAVITY. NOTICE THAT THE ROUTINE IS
 RUNNING ON A FULL SCREEN IN 4 COLOURS
 UPDATED EVERY VERTICAL BLANK!
 
 
 
 CREDITS-PART:
 THE THORUS CONSISTS OF 512 SURFACES AND
 THE NICE BACKGROUND IS CALCULATED!
 
 
 
 MAGNET-PART:
 THE MAGNET IS JUST 22 SURFACES IN 4 BPLS.
 BUT COMBINING IT WITH THE BALLS, WHICH ARE
 "ATTRACTED" TO IT, IS A SMALL, BUT ANYHOW
 NOTICABLE ENHANCEMENT TO THE GENERAL
 VECTORROUTINE.
 
 
 
 MIRROR-PART:
 THIS ROUTINE IS RUNNING AT 50 HZ! I USE 3.3
 BITPLANES AND MY SPECIAL ROTATIONROUTINE,
 5 MULS EACH POINT AND NO PRECALCULATIONS!
 NOTICE THAT THIS IS NO PLAYFIELD-EFFECT, 
 THE FOUR MIRRORING CUBES ARE CALCULATED!
 
 
 
 GROWING-TREE-PART:
 I MODELLED THE MOVEMENTS OF THE TREE IN THE
 THE WIND AS A LINEAR COMBINATION OF A
 QUADRATIC AND EXPONETIAL FUNCTION DECIDING
 THE ROTATION ANGLE.
 
 
 
 SWIMMER-PART:
 NOTHING SPECIAL ONCE ONE IS FAMILIAR WITH
 TRIGONOMETRIC FUNCTIONS. I TRIED TO GIVE
 LIFE TO THIS OBJECT. DID I SUCCEED? 
 
 
 
 BOX-SCROLL:
 I JUST HAD TO MAKE A DIFFERENT TYPE OF
 SCROLLER. I ENDED UP WITH THIS ONE.
 
 
 
 3D-MORPHER:
 IN THIS ROUTINE THE OBJECTS ARE TRANSFORMING
 WHILE ROTATING, RESULTING IN A SMOOTH MORPH.
 I DISCRETISIZED EACH LINE INTO POINTS AND
 TRANSFORMED AND ROTATED THEM AS3D-OBJECTS.
 
 
 
 LIGHTNING SPHERE:
 I MODELLED THE "RANDOM" MOVEMENTS AS A
 LINEAR COMBINATION OF TRIGONOMETRIC
 FUNCTIONS EACH LIGHT CONSISTED OF MANY LINE
 SEGMENTS JOINED TOGETHER. THEN THEY WERE
 TREATED AS ORDINARY 3D-OBJECTS.
 
 
 
 I THINK THIS WILL COVER THE ESSENTIAL
 ROUTINES OF THIS DEMONSTRATION. FOR MORE
 DETAILED INFO, MAKE CONTACT.
 
 I WILL THANK ALL THE MEMBERS OF OUR
 TEAM, AND IN PARTICULAR THOSE INVOLVED
 IN THIS PROJECT, FOR THEIR EXTREME
 PATIENCE AND SUPPORT:
 ALL GOOD THINGS TO THOSE WHO WAIT.
 
 A VERY SPECIAL THANKS MUST GO TO MR.MAN
 FOR MAKING THREE TUNES FOR THIS DEMO WITH
 PACKED LENGTH LESS THAN 140 KB (!).
 
 I WILL ALSO THANK STEINAR NYGAARD, 
 TERJE LEIRA, JARDAR LEIRA AND MARIUS KINTEL
 FOR THEIR SUPPORT.
 
 THIS IS PROBABLY THE LAST PRODUCTION
 FROM OUR TEAM, DEVELOPED ON AN A500.
 
 IF SOME PARTS OF THE DEMO LOOK CORRUPTED,
 THAT IS PROBABLY BECAUSE YOU HAVE LARGE
 CACHE MEMORY. THIS WILL CAUSE MEMORY INCONSISTENCY, RESULTING IN VISUAL ERRORS.
 YOU SHOULD TRY DISABLING YOUR CACHES TO
 GAIN A BETTER RESULT.
 
 
 
 YOU MAY CONTACT ME (HEADX) AT:
 TERJE THOBERG STUDENTBY 0-14N-7016 TRONDHEIM
 NORWAY
 
 
 FOR SWAPPING PLEASE CONTACT:
 ROAR ODDENESVOKTERVEIEN 24N-3218 SANDEFJORD
 NORWAY
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 AND NOW FOR SOMETHING TOTALLY DIFFERENT:
 
 
 
 - THE SEX LIFE OF AN ELECTRON -
 
 
 ONE NIGHT, WHEN HIS CHARGE WAS PRETTY
 HIGH, MICRO FARAD DECIDED TO SEEK OUT A
 CUTE LITTLE COIL TO LET HIM DISCHARGE. HE
 PICKED UP MILLIE AMP AND TOOK HER FOR A
 RIDE ON HIS MEGACYCLE.
 
 
 THEY RODE ACROSS THE WHEATSTONE BRIDGE,
 AROUND THE SINE WAVE, AND STOPPED IN
 THE MAGNETIC FIELD, BY A FLOWING CURRENT.
 MICRO FARAD, ATTRACTED BY MILLIE AMP'S
 CHARACTERISTIC CURVES, SOON HAD HER FULLY
 CHARGED AND EXCITED. HER RESISTANCE WAS
 AT A MINIMUM. HE LAID HER ON THE GROUND
 POTENTIAL, RAISED HER FREQUENCY AND
 LOWERED HER RESISTANCE.
 
 
 HE PULLED OUT HIS HIGH VOLTAGE PROBE AND
 INSERTED IT INTO HER SOCKET, CONNECTING
 THEM IN PARALELL, AND BEGAN SHORT CIRCUITING
 HER RESISTANCE SHUNT. FULLY EXCITED MILLIE
 AMP MUMBLED "OHM OHM OHM." WITH HIS TUBE
 OPERATING AT A MAXIMUM, AND HER FIELD
 VIBRATING WITH HIS CURRENT FLOW, IT CAUSED
 HER SHUNT TO OVERHEAT, AND MICRO FARAD
 WAS DRAINED OF EVERY ELECTRON.
 
 
 THEY FLUXED ALL NIGHT, TRYING VARIOUS
 CONNECTIONS AND SOCKETS, UNTIL HIS MAGNET
 HAD A SOFT CORE AND LOST ALL
 ITS FIELD STRENGHT.
 
 
 WITH HIS BATTERY FULLY DISCHARGED,
 MILLIE AMP WAS UNABLE TO EXCITE MICRO
 FARAD'S FIELD, SO SHE TRIED
 SELF-INDUCTION AND DAMAGED HER SOLENOIDS.
 
 
 AFTERWARDS THEY SPENT THE REST OF THE
 NIGHT REVERSING POLARITY AND BLOWING
 EACH OTHERS FUSE.
 
 
 
 - THE END -