Preview
---------------------- STOLEN DATA Issue #3 -----------------------
A TRISTAR - DCS - ANARCHY CO-PRODUCTION
Page Title Author
~~~~ ~~~~~ ~~~~~~
F1 - 1 Contents --
2 The Editors Bit Mr Big - Anarchy
3 Partyscene Mole - Anarchy
F2 - 4-7 Interview with Phoenix Judge Drokk - Anarchy
F3 - 8-9 Computer Quiz Mr Big - Anarchy
F4 - 10-13 Interview with the Crusaders Mole - Anarchy
F5 - 14 Dear Mr Drokk Judge Drokk - Anarchy
F6 - 15-16 Classified Ad's and BBS Numbers --
F7 - 17-19 Interview with FART/ClONES Judge Drokk - Anarchy
F8 - 20 Stolen Data Music Comp Results Silver - Errors
F9 - 21-23 Interesting Telephone Numbers Pt2 Jester - Quartex
F10 - 24-31 Kreators Coding Page Kreator - Anarchy
Keep those articles and letters coming in, we need your help to make this
Magazine successful. Thanks also to everyone who has written in with
articles for the previous issues. To submit articles etc write to the editor
(Mr Big) and to Kreator for Matters Concerning Coding NOT for orders.
You can find the addresses on the editors page!!
Use DEL to toggle background colour on/off
Use cursors up/down to toggle Text/Background colours when copper is OFF!
Use cursors Left/Right or Right mouse button to turn pages
Use Function keys F1 - F10 for shortcuts (see above)
THE EDITORS PAGE
~~~~~~~~~~~~~~~~
Welcome to issue #3 of STOLEN DATA, the magazine for all you budding
Crackers, Coders, etc. As from this issue STOLEN DATA Disk has a new editor
namely MR-BIG / ANARCHY. I hope to maintain the high standards set by KREATOR
in the first two issues. If you feel there is any way the magazine can be
improved, or if you have any articles to submit, here are the addresses to
send them to.......
ARTICLES, AD'S TO ORDER THE PAPER MAG DEAR MR DROKK
~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~
STOLEN DATA MICHAEL EGGERS 9 BACK LANE WEST
49 KIRKSTALL ROAD IM MEERE 11 ROYSTON
NEW LODGE ESTATE 3208 GROB FORSTE BARNSLEY
BARNSLEY WEST-GERMANY SOUTH YORKSHIRE
SOUTH YORKSHIRE S71 4RZ
S71 1RS (SEE END PAGE) ENGLAND
ENGLAND
To contact KREATOR concerning coding etc, you'll find his address at the
end of his CODING SECTION. I must stress that this address is for coding
queries only NOT for ordering the magazine.
~~~
The awsome music you can hear is by our very own 4-MAT
All coding by KREATOR
PARTY-TIME BY MOLE / ANARCHY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Copy partys are happening all over
europe all the time. in fact there are
so many some are arranged at the same
time ( pretty pointless really ! ! )
with summer drawing closer and rumours
about copy partys growing i thought i'd
take a look at the forthcoming summer
party scene.
RED SECTOR INC. / SILENTS 29-06-90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This party sounds very interesting
it sounds like its going to be a real
big ' un!. All the top groups are
expected and first prize in the demo
competition is $1000 !!.
Contact RED SECTOR or SILENTS for an
invite.
SHARE AND ENJOY 28-07-90
~~~~~~~~~~~~~~~~~~~~~~~~
I dont know much about this one, i
expect it will be along the lines of
previous 'SAE' partys with as usual
a demo competition.
The usual UK groups will be there
and apparently SLAYER of SCOOPEX is
coming, whether this is true or not is
anybodys guess !!
SLIPSTREAM / ILLUSIONS UK
~~~~~~~~~~~~~~~~~~~~~~~~~
My god, a party in the south of
England. Date not yet known !!!!!!!
There's nothing definate about this one
but DAN of SLIPSTREAM has told me
there will definatly be one. He also
said something about holding it in a
church hall ?!? Oh well never mind!!
RUMOURS
~~~~~~~
I heard something about a week long
party to be held by INTUITION at a
university. If there is any ive missed
drop me a line so i may take note of
them. WRITE TO: -
38 GLADELANDS WAY
BROADSTONE
DORSET
BH18 9JB, ENGLAND
INTERVIEW WITH PHEONIX
~~~~~~~~~~~~~~~~~~~~~~
BY JUDGE DROKK / ANARCHY
~~~~~~~~~~~~~~~~~~~~~~~~
jd- Hi! what is your handle and
what group are you with ?
ph- I`m TEEZE of PHOENIX!
(swapper, artist, organizer and
some coding!) ...next...
jd- how long has your group been
operating?
ph- too `short` a time to tell.
i dont know, and i`m sure it is
not over yet! we will be active
as long as we have inspiration
to do this!
jd- who are the members of phoenix
and what are there functions
within the group?
ph- do you really want to know?
okay...you said it!....
* SWEDEN:
Teeze (leader,swap)
Creep (leader,swap)
Nitz (artist)
Twister(music,artist)
Marvin (artist,coder)
Skywise (coder)
Lexter (coder)
Zims (coder)
Extazia (artist)
Dr.strange (coder)
Sensor (swapper)
Sledge (artist)
Lux interior (music)
Dino (coder)
Mosh (coder)
Js (coder)
* NORWAY:
Duke (swapper)
Bladder(coder)
Sphinx(music)
Bad sector (artist)
* FINLAND:
Rubberboy(coder)
Hit (coder)
Mtp (artist)
* ENGLAND:
Marc p (swapper,music)
Isis (coder), penguin (swapper)
Turbo d (mega-fast-swapper)
* HOLLAND:
Stp sound system (music)
* NEW ZEALAND:
Pseudosoft, Diffusion, Mollysoft,
Trojan blue, Arm & a Leg
Dr.pain,Access 2, Sillysoft, Rojhal
jd- Do you have a leader, who is he?
ph- I am! and creep!
jd- What is the scene like in your
country, and who are your
favourite 5 demo and cracker
groups in europe?
ph- Sweden is a very strong country!
what else to say?
demogroups: public enemies and
Scoopex Finland, Red Sector
Rebels, and also Fairlight!
Cracker Groups: Vision Factory
MAD, Miracle, Quartex and
Defjam!
jd- Do you have modem traders in
Phoenix?
ph- Da! in new zealand and sweden!?
this is only a game and we do
this only for fun ! we cant
modem-trade if we dont have money
to buy a modem for ! simple !
jd- Do you think that modem traders
are begining to take over the
scene, leaving none modemers
behind?
ph- Yes. but who cares? the none
modemers can buy a modem if they
want! they have only their self
to blame!
jd- If there was no Amiga's in the
world, what would you be doing
at this very moment?
ph- Shit! i think i would be working
with the atari or C64! (dunk!) i
would work harder in school,
drink more booze, fuck a lot
and kill more commies !?!?!
jd- Do any of your members plan to
put their talents to a "legal"
use, in the future (writing
games etc....)?
ph- Who said phoenix had talented
members? yes! mosh and i will
make a shoot `em up, skywise and
marvin a car-game, zims + myself
a new rock `n roll, rubberboy and
hit and mtp a fighting game,
lexter and marvin a giana- sister
game and nitz and strange and
sensor an action game! i dont
know when they will be ready?
some previews will be on our
megademo 4!
jd- what is your view on the current
surge of disk mags on the Amiga
scene, is there a real interest
in them?
ph- there are too many disk mags. I
have my favorites like Tech-Times
D.I.S.C, Smooth Criminal, News On
Tour, Crackers Journal and
STOLEN DATA! (JD forced me to say
it!)
jd- do you have any plans or future
projects lined up?
ph- we are working on megademo 4,
musicdisk 1,2,3..., digishow 1+2
many games and much more !!!
jd- anything else you want to add???
ph- yeah! we have new members in
phoenix! soundwave from UK are
now dead...they joined Phoenix!
but we need a few coders and
artists in U.K!! If you want to
join the Phoenix members in the
UK then send some samples to:
Marc Panther, 8 blacksail close
wrensfield, newtown,
stockton-on-tees,
cleveland, ts19 0bg,
england!!! if you want to swap
with me TEEZE OF PHOENIX,
WRITE TO
SPOVG 7,
94139
SWEDEN
or call: +46-0911-10029.
remember: never wear your best
pants when you go to fight
for freedom !!!!
jd- thanks for your time...STAY COOL
************************************
SINCE THIS INTERVIEW TEEZE HAS LEFT
PHOENIX AND IS CURRENTLY GROUPLESS!
THE EDITOR
************************************
SEND YOUR ARTICLES TO
STOLEN DATA
49 KIRKSTALL ROAD
NEW LODGE ESTATE
BARNSLEY
SOUTH YORKS
ENGLAND
BANGERS JOKE PAGE
~~~~~~~~~~~~~~~~~
Q: How do you say Fuck Off in Jewish?
A: TRUST ME ! ! !
Q: What is the definition of
embaressment ?
A: When you walk into a wall with a
hard on and you bang your nose !
Q: What do you call a beautiful girl
in poland ?
A: A Tourist !
Q: Why dont irish people eat pickled
onions ?
A: They can't get their heads into
the jar !
Q: Why dont Italians eat fleas ?
A: Because they cant get their little
legs apart !
Q: What's black, white, and red and
crawls along the floor ?
A : A wounded nun !
MORE JOKES NEXT ISSUE
COMPUTER QUIZ
1> Where would you find a AZERTY keyboard ?
2> In the movie DEMON SEED what did the computer do to Julie christie
3> What do the following have in common ? Rin Tin Tin,
Lassie, and the Spectrum +3 ?
4> The word computer comes from the latin 'COMPUTO'? What does it mean ?
5> If it takes seven men two years to program the game 'STAR TREK',
how long does it take to review it ?
6> In 1972 a young man called Nolan Bushnell wrote PONG!, what did he
call his company ?
7> True or False ? Computer aided design robots were invented over 180
years ago by Joseph Jacquard ?
8> How much did 1k of internal memory cost in 1981 ?
9> What restriction did Gerry Anderson place on Grandslam when granting
the Thunderbirds licence ?
10> Which computer game holds the record for the most versions released ?
All questions put together by Mr Big
Another quiz for you in Stolen Data Issue #4
Answers on following page
COMPUTER QUIZ ANSWERS
1> Pleurged ento a franch cermpeuter. (he he he)
2> It mated with her.
3> There all dogs.
4> To Calculate, to work out.
5> Just four letters ' S H I T '
6> The company which he started was ' ATARI '
7> TRUE, his robot weaving machines used the first ever punch cards
8> In 1981 1k of internal memory would have set you back
99 pounds inc vat.
9> Under no circumstances must there be any violence in the game.
10> The record for the versions most released is ' CHESS '
Would you like to compile a quiz for Stolen data ?
If so send your contributions to me for inclusion in a forthcoming issue
My address is on the editors page
INTERVIEW WITH LAZERBRAIN/CRUSADERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BY MOLE OF ANARCHY
~~~~~~~~~~~~~~~~~~
Q: How old are you and how long have
you been in computers ?
A: I am 20 years old, and i have yet
to experience being in a computer!
Oh, except once, when i was trying
to dig out the AGNUS and my codligs
got stuck in the serial port! no
seriously, ive been into computing
for about seven winters now. It
really didn't take off though until
i got my amiga about two years ago.
Q: Can you give me a members list and
what they all do ?
Whats your job in the group ?
A: OK, ill give em to you in A-Z:
BRAVESTARR - SWAPPER
COPPER - CODER
DR. AWSOME - MUSICIAN
DR. CLAW - CODER
DR. OUTTASIGHT - SYSOP
DR. SHITFACE -CODER
ECS - SWAPPER
EL CUBO - CODER
EXCALIBUR - CODER
FLESHBRAIN - MUSICIAN
LAZERBRAIN - SWAPPER (THATS ME!)
RUSC - GRAPHICS
SAVATAGE - SWAPPER
SWAPPERBOY - TAKE A WILD GUESS!
SWITCHBLADE - CODER
YSTER - GRAPHICS
ZEB - HARDWARE SUPPORT
ZUGGLY - CODER
Q: Who"s your favourite:
Group?, Musician?, Graphics artist?
Coder?, Cracker?
A: GROUP: SCOOPEX, PHENOMENA, RSI,
KEFRENS
MUSICIAN: Well, I actually think
our own FLESHBRAIN and DR. AWSOME
are the best around, but there are
some other good ones as well, like
UNCLE TOM, ROMEO KNIGHT, ALLISTER
BRIMBLE, and JESPER KYD.
GRAPHICS: DR. C of TCC/RSI, RICO
"BEANBAG" HOLMES, THOMAS RICHTER.
and REWARD of SCOOPEX.
CODER: PROMAX, METALLION, and the
other guys in KEFRENS obviously
know what they are doing. Also the
fellas in RSI have gotten great
work done.
CRACKER: couldn't give a flying
fuckeroo.
Q: What are the CRUSADERS future
plans?
A: Right now were working on a new
music disk called BACTERIA, and
there is a megademo coming up
soon. Apart from that we intend
to continue making some nifty
productions, and generally having
a good time!
Q: Tell me and the readers about the
official CRUSADERS EURO - CHART?
A: It is a new style of chart making.
Whats different about it is that
EVERYONE who wants to can vote
not just a few selected groups
like some other charts. We collect
the votes from all over the world
not just EUROPE as the name implies
That way we get LOADS of votes
coming in, and i think that makes
the results more reliable. What we
do is count the votes, and present
the result to all Amiga freaks
around the globe. This is done
every second month.
Q: Who's yor best contact (member and
group)?
A: It is very difficult to pick one
in particular. But i'd like to say
hi to DR.C, thanks for all the
great graphics. Amongst the others
there are groups like VISION,AVOID
ANARCHY (HI MOLE!!!!!), CAVE (HI
STINGER!), ABYSS and many, many
more.
Q: How long have you been in the
group, and how did you join???
A: I have been with it right from the
beginning, and that was way back
in 1988. How did i join? I just
walked in with a gun, and said
"Take me in as a member, or eat
lead!!!" No just kidding " we were
just a bunch of guys who decided
to get together as THE CRUSADERS.
Q: Who in your opinion are the top 3
groups in Norway?
A: In my opinion, IT, RAZOR, and
ourselves.
Q: How would you describe the scene
in Norway?
A: Well, just like any other country
there are loads of lamers, but
there are a few groups who have
been in the game for a while,
these good few groups seem to be
able to stay at a good inter-
national level. The latest few
months an enormous amount of new
really lame groups have emerged.
It looks like EVERY bloody lamer
buying an Amiga to copy and play
games want to start their own
super - lame group. But i still
think some of the best coders and
musicians come from Norway, as far
as i can remember - IT was the
very first group to present solid
3D vectors in a demo. (they were
wern't they?) The Norwegian soft-
ware business is rather small
though, so we depend much on what
comes from abroad.
Q: What setup have you got (printer
DF1 etc.?)
A: A500, Citizen 120D printer, A501
Ram, a 1081 monitor, and a df1:
Everything a swapper needs!
Q: What game do you play the most,
and which utility do you use the
most?
A: GAMES: EMPIRE ( the old classic
wargame), ELITE, STUNT CAR RACER
and IT CAME FROM THE DESERT.
UTILS: I dont use many cos i'm a
swapper, mostly X-COPY and RATTLE
COPY, PSEUDO-OPS VK 2.0 and every-
thing that comes in handy at the
moment. Of course our very own
" SWAPPIT " helps me keep track
of the disks, address's etc.
We'll be releasing a new version
shortly, due to a fatal bug (OH
DEAR!!) in the first version.
I know some f the other guys use
MUSIC-X, NOISETRACKER, SEKA, and
so on.
Q: What advice would you give to all
the freaks out there?
A: Well that must be: Keep your nob
shiny and your Codlings fruitful
and look out for the forthcoming
CRUSADERS productions comingm YOUR
way really soon. Meanwhile, why
dont you call up the CRUSADERS BBS
Norways biggest Amiga BBS with
more than 800 active user's and
more than 2000 on line files, open
24 hours, and the 2 numbers to
dial are:- (NORWAY) 6 81 08 81
or (NORWAY) 6 81 08 64.
Q: Thanks for doing the interview,
have you got a message to finish
off with?
A: If your cool (And cools the rule)
contact me for swapping the latest.
Thanks to you as well for taking
the time. and good luck with SD!!!
LAZERBRAIN / CRUSADERS
------- GOSSIP CORNER ------
-Have YOU heard the latest?-
-------BY JUDGE DROKK-------
Welcome to the first disk based
appearence of the Stolen Data gossip
page.A page designed to keep you up to
date with whats happening on the Amiga
scene throughout the world. This time
this section is a little small, but
your help it will become much bigger.
Send any news or important info that
you want the world to know about to
the usual "DEAR MR DROKK" address.
Lets begin.. TEEZE has left
PHEONIX(SWEDEN), and is at the time
of writing GROUPLESS! But rumour has
it that he may be joining RSI,we shall
see! JUDGE has left TORNADO, now a
member of DOOM. ANIMATE are dead,full
details are not known but APACHE has
joined EXODUS, who now seem to be
becoming more active again, they
now have a U.K division. Index has
left THE HACKING RELATION, and is
apparently forming a new group.
More news in your next Stolen Data!
------ DEAR MR DROKK -----
----The Soloution to your Confusion----
Welcome to the first disk appearence of
the page designed to iron out the
wrinkles of a high pressure nineties
lifestyle. The page to turn to if you
think you can take no more.
And the man with the wet hankerchief is
none other than Drokk, ..MR DROKK!
Dear Mr Drokk,
I need your help!!! I"m desperate, you
have to do something about my problem!
I'm the leader of and coolest member of
the best Amiga crew in Britain, NO!,
make that the world!!!
In case you need reminding, I am
talking about the Powerlords Corp
(Cooler than ice!!) You may wonder what
problem a guy like me could have, apart
from all that fan mail!! Well I will
tell you. The whole Amiga scene is
totaly lame!! "WHY?", you ask.
Because everybody refuses to believe
that I, Empire of the awsome Powerlords
Corp am the sexiest, hunkiest, bestest,
hottest, fastest, and of course,
coolest guy on the scene! People call
me an "Egoistical Wanker" and say that
"if my head swells any larger I'll
topple over" What the hell are they
talking about? I admit I used to have
the problem of being concieted, but
dont worry, now I'm perfect!
Get the whole of the Amiga scene to see
reason.
Oh yeah, one more problem tell
people who dont swap with me already
to write because I've run out of arses
to lick.
Yours egotisticaly
Empire/Powerlords
DROKK SAYS...
Fuck me!, You big headed bastard!
What you need is to be brought down a
peg or two! You've got to realise that
you are'nt God's gift to Amiga users,
and never will be. It apears that the
only way you'll realise this is for the
guys on the scene to let you know, so
guys, heres his address..
EMPIRE/PWL, HENLLYS FARM , TOWYN
ABERGELE, CLYDE, N.WALES. LL22 9H
****************************
* !! ACME !! *
* WE ARE LOOKING FOR MORE *
* COOL CONTACTS AROUND *
* THE WORLD! FOR ELITE *
* TRADING WRITE TO *
* *
* BLISH / ACME *
* KLINTBACKEN 1 Ltr *
* 161 70 BROMMA *
* SWEDEN *
* *
* NO DISKS ! NO REPLY ! *
****************************
! AMIGA CONTACTS WANTED !
SWAPPERS, FREAKS, CODERS
MAXTOR
1 THE CRESCENT
SLOUGH
BERKSHIRE
SL1 2LH
****************************
! FOR THE LATEST WAREZ !
CINEFEX
TUNVEIEN 1b
2600 LILLE HAMMER
NORWAY
! CONTACT VISION !
P.O.BOX 358
5460 AJVEGHEL
THE NETHERLANDS
************
! FOR THE LATEST !
! VISION FACTORY WAREZ !
NO NAME
PLK 089165 - C
2300 KIEL 17
WEST GERMANY
************
! FOR HOT TRADING !
CONTACT BOBA FETT
OF MASTERCREW
P. O. BOX 8
03600 KARKKILA
FINLAND
************
! THE CRUSADERS !
ARE LOOKING FOR A REAL
WIZARD WITH GRAPHICS
IF YOU THINK YOU ARE QUALIFIED
CONTACT US AT
OURE RAELINGSU. 80B
2000 LILLESTROM
NORWAY
**********
SEND YOUR ADVERTS TO
STOLEN DATA - ADVERTS
49 KIRKSTALL ROAD
NEW LODGE ESTATE
BARNSLEY
SOUTH YORKSHIRE
S71 - 1RS
ENGLAND
**********
ADS ARE FREE IN
STOLEN DATA
** CALL THESE BBS's FOR THE LATEST **
** WAREZ FROM AROUND THE GLOBE **
THE PUB / IBB (+39) 473 220 918
PIRATES HEAVEN / QUARTEX
(+39) 229 510 751
CENTRAL EUROPE / THRUST HQ
(+49) 911 758 383
PLEASURE DOME - (+46) 161 272 63
THE DUNGEON - +46) 40 414 774
SEVENTH HEAVEN - (+46) 40 455 784
EAGLES NEST - (+46) 255 114 77
THE CRIME ZONE - +46) 871 26 040
GURU - (+46) 836 3425
WEST BBS - (+46) 313 118 79
INTERVIEW WITH FART/CLONES
~~~~~~~~~~~~~~~~~~~~~~~~~~
by JUDGE DROKK / ANARCHY
~~~~~~~~~~~~~~~~~~~~~~~~
jd- Hi! what is your handle and what
group are you with?
ph -I'm a mail - swapper in a
subdivision of CLONES called
F.A.R.T.
jd- How long has your group been
operating?
ph- Well, let me think, F.A.R.T.
started at end of summer '89 and
we joined CLONES at christmas 89
jd- Who are the members of F.A.R.T.&
clones and what are there
functions with the group(s)
ph- F.A.R.T. / CLONES members are
phobos ( that's me, swapper)
bozo(coder) and zammy (artist)
clones members are awcy(main
pervert & leader ) brainie,
ooze, particle,dunk/midnightsun,
clara / mns, oswald / mns,
brains/nikki corruptions,
microman / nc, and sir arthur / nc
the founder / nc, wolf/nc, geek
gizzy ( our main swapper! ), idle,
loafer, and mawerick, jukkis/nc
and foreign members sod (norway)
xa (w-germany) psycho (australia)
you see we have 24 members nowadays
jd- How did the subdivision "f.a.r.t"
come about?
ph- Well few days before christmas
jukkis/nc/clones was visiting a guy
called sage. jukkis saw our
utilitydisk#3.1, and he llloved our
name and he asked us to join clones
jd- In what ways are f.a.r.t seperated
from Clones? do you have different
ideas, styles etc..?
ph- We have our own style of making
demos, look for example our new
production called 'THE SPACECRAFTS'
it's style is much different from
clones' intro " the dragons ".
jd- What does F.A.R.T. stand for ?
ph- F.A.R.T. stands for Finnish Anemick
Ratfaced Thickheads
jd- Some guys think that the clones are
perverted due to such pervy
productions as " Twisted Dreams "
is this the image that you aim to
promote or have people got the
wrong idea about you?
ph- You have got just right image of us
we are (and want to be) perverted
and weird (more than a little). now
i must say that the seventh issue
of twisted dreams was released at
the horizon copyparty in goteburg
in sweden. it's called"the revenge"
and it includes dynamic hires pics
and so it will be first x-rated
dynashow!!!!
JD- In " Final Extasy ", there was an
investigation into prostitution
where you had sent a reporter to
find out the real facts, and he
ended up getting laid? do you
think that this is a good way to
start a young reporter a career
and can i do the next investigation
ph- That is the best way to start a
career as a reporter, coz it gives
the best feeling to the work.
And you ( and anyone else )
can write articles to our maggy to
address: CLONES HQ, poste restante
25250 marynummi,
finland!!!!!
jd- If there was no Amiga's in the
world, what would you be doing at
this very moment?
ph- I'm not sure.....maybe boozing with
some guys, or using other computer
(i'm not sure, what it would be.)
jd- Do any of your members plan to put
their talents to a "legal" use
in the future (writing games etc.)?
ph- I have not heard any kind of
rumours about that sort of plans,
and i dont suppose they are
planninng any legal projects.
jd -Do you have any plans or future
projects lined up?
ph- We will release our new demo soon,
and utility disks are coming as
soon as i get nice utilities.
jd- Thanks for your time
......stay cool!!!
**************************************
DO YOU KNOW ANYONE YOU CAN INTERVIEW
IF SO GET ASKING THOSE QUESTIONS
AND SEND IT TO STOLEN DATA TODAY
SEND IT TO.....
STOLEN DATA
49 KIRKSTALL ROAD
NEW LODGE ESTATE
BARNSLEY
SOUTH YORKSHIRE
S71 1RS
ENGLAND
**************************************
RESULTS OF THE STOLEN DATA MUSIC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPETITION
~~~~~~~~~~~
Here are the long awaited results
of the STOLEN DATA music competition
which appeard way back in issue #1.
The competition was held by SILVER
of ERRORS, here are his reviews of
the winning tunes.
1: CARESS by MR FANCY / GIANTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The jurys comment: This song
includes nice effects and clever use
of good samples. The tune is
thrilling, we would say close to a
masterpiece. We all congratulate
MR FANCY / GIANTS as he enters the
great throne of honour as the other
ones bite the dust !!
2: LIVE INSIDE PAULA
by GONZO of FLASH PRODUCTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This was the first song that reached
the magazine, but its still one of
our favourites. The tune wraps
nicely into the ear, and gonzo
scores some extra points on his
short creative fill-ins.
3: FANTASTIC by MR FANCY / GIANTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There wasn't too many good musicians
contributing to the competition, so
we decided to let people enter with
up to two songs. About this second
track from MR FANCY, there's not
much more to say than: WOW! An
original mixture of intro's and
endings and fill in's and its great.
4: FANTASY LAND by LARS FRANTZEN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5: ALASTOR by NOSFERATU of ALPHA-FL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks Silver for the reviews, we
hope to run more competitions in
future editions of STOLEN DATA
The top 3 tunes are on the disk and
can be accessed from the menu !
INTERESTING TELEPHONE NUMBERS PART # 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
by JESTER of QUARTEX
~~~~~~~~~~~~~~~~~~~~
With the onslaught of the MODEM menace
I take the chance to let some of the
less ' CRUCIAL ' guys on the scene
know the facts about some of the toll
free international calls.
AT&T - American Telephone & Telegraph
~~~~
0800 - 89 0011 - Operator Services
89 0211 - Operator Services
550 Madison Avenue.
New York, NY
10022
USA
MCI - MCI International
~~~
0800 - 89 0202 - Operator Services
- 89 1852 - Customer Services
205 North Michigan.
CHICAGO
Illinois
60601
USA
CCCS - Credit Card Calling System
~~~~
0800 - 89 1800 - Operator Services
Suite 2411
67 Wall St.
NEW YORK, NY
10005
USA
ITI - International Telecharge Inc.
~~~
0800 - 89 1816 - Operator Services
P O Box 50579
DALLAS
Texas
75250
USA
Here is the run down on the method of
payment for the afformentioned
companies.
AT&T - AT&T calling card ONLY!!!
MCI - MCI or AT&T calling cards
CCCS - Visa, Mastercard, Diners Club
or American Express.
ITI - Visa, Mastercard, Diners Club
or American Express.
To the best of my knowledge these are
the only Telecommunication Companys
that do toll free international calls.
The best lines are normally acheived
at off-peak times (USA) or by catching
a fibre-optic line into ITI, getting
this gives you a perfectly clear line
into the states.
Contrary to popular belief NOBODY has
ever been prosecuted in the UK for
using one of the above, but this does
not mean that they can't. A more
likely argument would be that they
make so much money that the small sum
they lose by fraudulent calls does
not match up to enough to bother
installing sophisticated equipment
to trace callers. The only way would
be for someone to GRASS!! on someone
then have AT&T and BRITISH TELECOM
monitor that line sufficiently to
gather evidence needed to prosicute.
Any rumours floating about AT&T are
just the imagination of sick pirates
who like to spoil the fun of others.
TELECONFERENCING AND RADIUS'S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the older pirate, this is more of
a nostalgic look at the fun times
back in the world of the long
forgotten Commodore 64, when you were
woken up at 3 AM by a crazy American
asking ' Wanna be on a conference?! '
Usually these gatherings would have
the usual mix of the best known
pirates of the day. I was introduced
to the ' Conference ' way back in
1985 when the conference kings were
ESI and RAD, in more recent times
conferences have been controlled by
the likes of EXCALIBUR / FAIRLIGHT
ZODACT / RAZOR 1911 and MYSELF!!
Not only can this pastime be fun but
can be a good source of gossip among
the pirate fraternity, conferences
last for 5 hours ( this is the
maximum amount of time you are allowed
to use the ALLIANCE TELECONFERENCING
SYSTEM ). Alliance is owned (suprise
suprise) by AT&T (thus making their
profits even higher). The way to run
a conference is a complicated one.
Firstly you need a calling card to
call the States. Then you need a PBX
which will give you an outside line
(USA). Lastly you dial (from the PBX)
1 - 700 - 456 - 1001
You will then be connected to the
Alliance and controlling the system is
real easy, dial the number required
then hit # when you have them if you
want to join the conference you hit #
to put yourself in to end hit *.
If you manage to get a PBX keep it to
yourself they are very rare and very
valuable.
RADIUS
~~~~~~
A Radius is simply a system run by MCI
that allows you to ring certain
countries, you can call most European
Countries except SWEDEN and W.GERMANY.
You dial via AT&T or MCI and give them
type direct line number of the Radius,
they contact you and you have to put
in a five digit code then the number
you want to call, very easy but again
hard to get.
JESTER / QUARTEX
Thanks JESTER for the article, I'm
sure our readers will find it very
interesting.
I hope to see you again at the
forthcoming 16 BIT SHOW and discuss
some more articles.
MR BIG
KREATORS CODING SECTION
-----------------------
Well I'm sorry to say but the work
load here at Uni finally got on top of
me (OOH ERR!!) and I've had to
relinquish my post as editor of the
disk-magazine. As you will by now
know, MR-BIG has taken over and I'm
confident he'll do a great job, good
luck mate and sorry for springing it on
you so suddenly ! Now for the good
news, I will be carrying on with the
coding section and the coding of the
magazine in general.
In response to a very useful
comment from TURBO SLUG of THR, I will
this month and in future issues have
small coding tips which aren't covered
by the main articles. This month I
will talk about some techniques used to
achieve fast bob routines, and I will
also outline the uses of the RS command
found in most assemblers (but not SEKA
I understand, stop using SEKA its a
crap assembler !!)
SPEEDY BOBS
-----------
1) The first area you should
concentrate on optimising is the screen
clear routine. How you may ask, I use
the blitter so isnt that fast enough?
Well the blitter when clearing areas
only uses one channel, thus most of the
processor time is left free. This is
often used to perform lengthy
calculations with the processor whilst
the blitter is busy, during which time
the processor runs at almost top speed.
We can also use this time to clear part
of the screen with the processor. The
fastest way is to use a MOVEM.L
instruction
eg. Suppose the blitter is clearing
the top part of the screen, and a0
points to its start
Lea Screensize(a0),a0
Movem.l d0-d7/a1-a6,-(a7)
Movem.l Blank(pc),d0-d7/a1-a6
Movem.l d0-d7/a1-a6,-(a0)
......................... n times
Movem.l d0-d7/a1-a6,-(a0)
Movem.l (a7)+,d0-d7/a1-a6
Blank Dcb.l 16,0
With experimentation you can find a
point at which both the blitter and the
processor require the same amount of
time to clear their respective areas of
the screen
2) Setting Blitter Nasty - When using
the blitter for plotting bobs, you
require the full 4 channels enabled.
This leaves almost no processor time
left over, and for reasonable sized
bobs it is unnecessary to wait for the
blitter to finish.
3) Format your sintables so that no
unnecessary calculation is performed,
for instance have a separate table for
the BLTCON0 and BLTCON1 register pair
which is already ORED with $fca0000
derived from the x coordinate. ( this
is for the case A-Mask B-Bob C-Screen )
4) Always use indirect addressing, as
it's considerably faster than absolute
addressing. Don't use Address Register
Indirect with Index for the X and Y
sine lookup tables, use Address
Register Indirect with Displacement and
precalculate the offsets.
THE RS OPCODE
-------------
Thanks must go to DEL for bringing
to my attention how useful this little
opcode can be. Its main use is in
defining data structures, but its also
very handy for creating variable lists
and allocating areas of memory.
The way in which the RS opcode
operates is quite simple. There is an
RS counter which is initially zero,
everytime an RS.x n opcode is
encountered the counter is incremented
by a certain amount determined by x and
n (x is either b,w, or l and n is any
positive integer) For instance RS.w 10
increments RS by 2*10, etc.. Also if
you place a label before the RS.x
command, the label is assigned the
value of RS before it is incremented.
The RS counter can be set to any value
you want using Rsreset (set to zero) or
Rsset xxx.
Now this all seems a little
cosmetic so far, and whats the
difference between using Rs to create
variable lists rather than Dc.
Remember these labels we have created
are just offsets, but if we reserve an
area of memory large enough to
accomodate the variables, and then
assign an address register to this
memory area, we can refer to the
variables VIA the address register. So
instead of Move Xcoord,d0 we might have
Move Xcoord(a5),d0 ,this is much faster
than absolute addressing (although the
same speed as PC relative but dont
forget you can't use PC relative
addressing mode in the second operand)
and more memory efficient.
Examples. A variable list definition
Rsreset
Coords Rs.w 3
Counter Rs.w 1
Intvec Rs.l 1
Varisize Rs.b 0
Variables Dcb.b Varisize
;------ Memory allocation
Rsset $70000
Screen1 Rs.b 44*256 ; Screen1=$70000
Screen2 Rs.b 44*256 ; Screen2=$72c00
Sintab Rs.b 1024 ; Sintab =$75800
etc.....
This way you don't need to keep
tabs on your memory situation, just let
the assembler do the work; Thus
creating code which is more expandable,
and easier to follow. If you need some
space for a table theres no need to
hunt through lists of addresses trying
to find a suitable space, just append
the block onto the end of the list,
it's as simple as that.
I hope you find this as useful as I
have, its yet another reason to give up
on SEKA which is after all a very
inferior Assembler. Now onto the main
article of this section.
SCROLLERS
-----------
The scroller is by far the most
common ( and most hated ) routine you
will find in a demo. It rears its ugly
head in many forms from the simple
horizontal scroller, to bob scrollers,
vector scrollers, vector bob scrollers,
the list is endless. Obviously I
haven't the time nor space to cover
every possible variant, so I'll stick
to just a couple of the more common
varieties, namely the ordinary
horizontal scroller and the
sine-scroller. There will be source on
this disk covering both.
Horizontal scrollers
--------------------
I'm sure you all know what I mean
by this, but there are a number of ways
of tackling this problem. If you are
looking for a very fast, scroller its
best to opt for the DOUBLE BUFFERED
type. This means that while one
"BUFFER" is displayed on screen the
other "BUFFER" is being updated in the
background. Then at some point after
the background buffer is ready, the two
are swapped and the process starts
again. This is possible with the use
of the BITPLANE MODULO values. To
those of you saying "WHAT !!!!" at this
moment, a modulo value allows you to
only display a small portion of the
buffer, eg. If your buffer is 80 bytes
wide, but the overscan screen in which
it is to be displayed is only 46 bytes
across you must tell the video chip to
skip 34 bytes after displaying every
line. This is accomplished through
setting the Modulo values to 34. For
more information see the relevant
manual ( Systems Guide or Hardware
reference.)
Taking the above example a little
further (the included source is based
on this) we will consider how to write
such a double buffered scroller. We
can only traverse 34 bytes (272 pixels)
before the buffer runs out, so we must
swap buffers before then. A counter is
incremented with the scrolling speed
every frame, and this is then converted
into bitplane pointers and hardware
scrolling registers. If the counter
exceeds a certain limit (In my case 256
pixels) which MUST be less than the 272
pixel range we calculated earlier, then
the limit is subtracted from the
counter. At the same time the two
buffers are swapped. I think an
example will explain this better
eg. (following the convention for
variables I mentioned earlier in the RS
opcode discussion)
Move Scrollpt(a5),d0
Add Speed(a5),d0
Cmp #256,d0
Blt.s Noreset
Sub #256,d0 ;reset counter
Move.l Display(a5),d7 ;swap buffers
Move.l Update(a5),Display(a5)
Move.l d7,Update(a5)
Noreset
Move d0,d1
Move d0,Scrollpt(a5)
Lsr #4,d0
Add d0,d0
Move.l Display(a5),a0
Lea (a0,d0),a0
Move.l a0,d0
Move d0,Planelow
Swap d0
Move d0,Planehigh
etc...
Not d1
And #$0f,d1
Move d1,Scrollreg
Now we need to actually start
updating the buffers themselves. There
are two separate stages to creating the
new buffer: first copy the latter area
of the display buffer into the front
end of the update buffer, then plot the
new characters into the remaining
section. The scroll counter runs up to
256 pixels (32 bytes) which means
copying the remaining 48 bytes. I copy
4 bytes per line every frame, so for a
16*16 scroller in one bitplane this
involves a copy of just 32 words (64
bytes) with the blitter, and it takes
12 frames to copy the lot. Then we get
to plotting the new characters, again
assuming a 16*16 font, I plot 2
characters a frame and we need 32/2=16
of these so it takes 8 frames to finish
the plotting procedure.
In order to plot the new characters
we have a pointer to the scrolltext
which is incremented each frame, and
set back to the start when a zero byte
is detected. Fonts can be stored in a
number of ways. Some people advocate
the method of storing each character
below the previous. To calculate the
position of a particular letter or
symbol you multiply the character code
by a constant factor, the size of every
character. The main difficulty here is
putting the font into the correct
format in the first place but there
exists a utility by TURBO SLUG of THR
which takes a normal screen and
converts it into this format for you.
I however prefer to use a standard
screen layout (320 pixels wide) IFF
converted to the modulo format, such
that every line of the font contains
one line from each bitplane of the
original font. In this way a whole
character can be blitted in a single
operation. To use this format of font
requires a reference table however,
pointing to the start of every
character in the font. To see this
method in action, I suggest you study
the source.
In either method we must first
convert ascii into a usable format.
Most fonts lack lower case letters, but
I prefer to type scrolltext into a text
editor naturally, so we want to convert
lower into upper case. To do this
compare the code with hex 5c, if
greater than this then subtract hex 20.
It is customary to have the space with
ascii code hex 20 (32) as the first
character in a font, the remainder
following in their natural ascii
sequence so subtract hex 20 from the
code. If using a reference table we
must now multiply the code by 2 (add to
itself) to convert it into a word
offset from the start of the table, but
if using the former method multiply by
the size of a character.
Thats a pretty basic explanation of
the ideas behind double buffered
scrollers, I hope I haven't been too
simplistic in my ramblings.
I mentioned early on that there are
several methods for doing such
scrollers. The other common type is
the blitter scroller, which relies on
the blitter to shift the data rather
than the hardware scroller. Clearly
this will be slower, but it has its
advantages. It is almost essential for
sine-scrollers, and for creating
scrollers over multicoloured backdrops.
I wont give a full discussion on this,
as they are essentially much simpler
than the above and the source provided
on this disk should be sufficient for
you to figure them out.
Sine-scrollers
--------------
I assume we all know what one of
these is. They are incredibly common
now, every group under the sun seems to
have produced a sine-scrolling intro in
their time, and the idea behind them is
quite simple. I wont go into all the
gory details, after all you'll never
learn to code if you don't put in some
effort, so you'll have to figure out
the technical details for yourselves.
The main idea behind these things
is to use BLTAFWM and BLTALWM to mask
out a portion of a normal blitter
scroller, be it a single pixel width
line or more, and then OR it onto a
blank screen, where the x position is
the same but the Y position varies
according to a sine-table. If you
follow DEL's source, you'll see that he
has basically started at one side of
the scroller and then moved a pixel at
a time across it until he reaches the
far side. There is a large table of
long word values for BLTAFWM which
start at hex 80008000 and end with hex
00010001 rotated to the right one each
time. Then the sinetable is
premultiplied by the width of the
screen to give a y coordinate offset.
This technique is certainly easier
to follow but not particularly fast, to
optimise the routine try the following
ideas.
1) The standard technique for speeding
up a routine is to remove all loops,
this is best achieved here by
generating your sine-scroll routines as
part of the setup routine.
2) Generally your sine-waves have
constant seperation, that is the amount
you add to your sine-pointer between
lines doesn't change during the course
of the scroller. Therefore it is
quicker to calculate these offsets
before you run the routine, in the
setup. If you combine this with the
previous idea, and use Indirect
addressing with displacement, with the
displacements as the offsets just
mentioned a saving is made in speed
terms.
3) This method only works if you use
techniques 1 and 2, it only makes a
small saving but if you rearrange the
order of plotting the sine-scroller so
that all the segments using the same
BLTAFWM value are plotted sequentially
then you only need to set BLTAFWM at
the start of each block.
4) Of course it goes without saying
always use Indirect addressing modes
for every operation. In my fastest
sine scroller, I used every address
register including the stack as a
pointer which means references only
take 4 cycles. Also use data registers
to hold commonly used data such as the
value placed in BLTSIZE, which is the
same for every operation, and remeber
there are in excess of 300 blitter
operations, so every bit of
optimisation helps.
5) Use the fast blitter-processor
clear routine I outlined earlier.
Now its down to you, if you want to
contact me for coding queries write to
my address below BUT please do not send
orders to my address. I already have
enough contacts but I'm always happy to
reply to letters from fellow artists
(coders, graphic artists, musicians
etc.. NOT CRACKERS). Any suggestions
for future articles, or contributions
will be gladly accepted,
my address :
Michael Troughton
42 Browfield Terrace,
Silsden,
KEIGHLEY,
West Yorkshire,
BD20 9PT.
ENGLAND.
FINAL SAMPLES FROM ANARCHY
^^^^^^^^^^^^^^^^^^^^^^^^^^
The Disk Magazine for Musicians.
During the summer of 1990, Anarchy
will be launching a new disk based
magazine. This will be a magazine
quite different from others around at
the moment. "Final Samples " is a
magazine aimed at the Amiga Musician!
Final Samples is the brainchild of
one of Britains most creative, and
talented musicians today.... 4-MAT!
Final samples will feature...
latest work from the worlds best with
reviews!, Interviews with top
musicians, reviews of the latest
sound utilities, with reults where
possible, samples & future composer
instruments. But to make the mag a
succsess we need your help. Why not
submit an article, or send in that
new replayer for review? Or why not
just write for more info to.....
FINAL SAMPLES, 62 St PETERS CRESENT,
SELSEY, WEST SUSSEX, PO2O ONP. ENGLAND
THE END
~~~~~~~
Well folks, thats the end of issue 3
of STOLEN DATA. Please send any
ARTICLES to the address on the
editors page.
TO ORDER THE PAPER MAG
~~~~~~~~~~~~~~~~~~~~~~
GERMANY
~~~~~~~
Send 3,50 DM and you will receive the
paper mag by post,this price includes
postage.
EUROPEANS
~~~~~~~~~
Send 1 Pound sterling or if possible
5,00 DM sorry this price is more than
the germans but it costs more in
postage.
Send all your orders to the address
on the EDITORS PAGE.
ISSUE #3 ---------------------------------------- Page No. ##
--------- Contents -----------
-------- The Editors Bit --------
--- Party Info By MOLE of Anarchy ---
---Interview With PHEONIX by J. DROKK---
- Computer Quiz by MR-BIG of ANARCHY -
-- Interview with CRUSADERS by MOLE --
------------- DEAR MR-DROKK ------------
----- Classified Ads / BBS Numbers -----
Interview With FART/CLONES by J.DROKK
Stolen Data Music Competetion Results
Interesting Telephone Numbers Part 2
Kreators Introduction To Coding Part 3