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 ----------------------      STOLEN DATA Issue #3      -----------------------

                   A TRISTAR - DCS - ANARCHY CO-PRODUCTION

     Page        Title                           Author
     ~~~~        ~~~~~                           ~~~~~~  
 F1 - 1      Contents                            --
      2      The Editors Bit                     Mr Big - Anarchy
      3      Partyscene                          Mole - Anarchy
 F2 - 4-7    Interview with Phoenix              Judge Drokk - Anarchy
 F3 - 8-9    Computer Quiz                       Mr Big - Anarchy
 F4 - 10-13  Interview with the Crusaders        Mole - Anarchy
 F5 - 14     Dear Mr Drokk                       Judge Drokk - Anarchy
 F6 - 15-16  Classified Ad's and BBS Numbers     --              
 F7 - 17-19  Interview with FART/ClONES          Judge Drokk - Anarchy
 F8 - 20     Stolen Data Music Comp Results      Silver - Errors
 F9 - 21-23  Interesting Telephone Numbers Pt2   Jester - Quartex
F10 - 24-31  Kreators Coding Page                Kreator - Anarchy

   Keep those articles and letters coming in, we need your help to make this
    Magazine successful.  Thanks also to everyone who  has written in with 
 articles for the previous issues. To submit articles etc write to the editor
     (Mr Big) and to Kreator for Matters Concerning Coding NOT for orders.
              You can find the addresses on the editors page!!

                Use DEL to toggle background colour on/off
 Use cursors up/down to toggle Text/Background colours when copper is OFF!
         Use cursors Left/Right or Right mouse button to turn pages
           Use Function keys F1 - F10 for shortcuts (see above)











                             THE EDITORS PAGE
                             ~~~~~~~~~~~~~~~~
     Welcome to issue #3 of STOLEN DATA, the magazine for all you budding
  Crackers, Coders, etc. As from this issue STOLEN DATA Disk has a new editor
 namely MR-BIG / ANARCHY. I hope to maintain the high standards set by KREATOR
   in the first two issues. If you feel there is any way the magazine can be
  improved,  or if you have any articles to submit, here are the addresses to 
                              send them to.......

        ARTICLES, AD'S      TO ORDER THE PAPER MAG    DEAR MR DROKK
        ~~~~~~~~~~~~~~      ~~~~~~~~~~~~~~~~~~~~~~    ~~~~~~~~~~~~~
        STOLEN DATA         MICHAEL EGGERS            9 BACK LANE WEST
        49 KIRKSTALL ROAD   IM MEERE 11               ROYSTON
        NEW LODGE ESTATE    3208 GROB FORSTE          BARNSLEY
        BARNSLEY            WEST-GERMANY              SOUTH YORKSHIRE
        SOUTH YORKSHIRE                               S71 4RZ
        S71 1RS             (SEE END PAGE)            ENGLAND
        ENGLAND

   To contact KREATOR concerning coding etc, you'll find his address at the
   end of his CODING SECTION. I must stress that this address is for coding
                 queries only NOT for ordering the magazine.
                              ~~~
            The awsome music you can hear is by our very own 4-MAT
                          All coding by KREATOR 




  PARTY-TIME BY MOLE / ANARCHY
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Copy partys are  happening all  over
europe all the time. in  fact there are
so many  some are arranged  at the same 
time (  pretty  pointless  really ! ! )
with summer  drawing closer and rumours
about copy partys growing i thought i'd
take a look  at  the forthcoming summer
party scene.  

RED SECTOR INC. / SILENTS  29-06-90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This  party  sounds very  interesting
it sounds  like its  going to be a real
big ' un!.   All  the  top  groups  are 
expected and  first prize   in the demo
competition is $1000 !!.
Contact RED SECTOR  or   SILENTS for an
invite.

SHARE AND ENJOY 28-07-90
~~~~~~~~~~~~~~~~~~~~~~~~
 I dont  know  much  about this  one, i 
expect  it will  be along the  lines of
previous 'SAE'  partys  with  as  usual




a demo competition.
  The  usual  UK groups  will  be there 
and  apparently  SLAYER  of  SCOOPEX is 
coming,  whether this is true or not is
anybodys guess !!

 SLIPSTREAM / ILLUSIONS UK
 ~~~~~~~~~~~~~~~~~~~~~~~~~
 My  god,  a  party  in  the  south  of 
England.  Date  not  yet  known !!!!!!!
There's nothing definate about this one  
but  DAN  of  SLIPSTREAM  has  told  me 
there  will definatly  be one.  He also
said  something  about holding it in  a
church hall ?!?  Oh well  never  mind!!

 RUMOURS
 ~~~~~~~
 I  heard  something about  a week long 
party  to be  held by  INTUITION  at  a
university.  If there is any ive missed
drop me a  line so  i may take  note of  
them.        WRITE TO: -
38 GLADELANDS WAY
BROADSTONE
DORSET
BH18 9JB, ENGLAND
 




 INTERVIEW WITH PHEONIX
 ~~~~~~~~~~~~~~~~~~~~~~
 BY JUDGE DROKK / ANARCHY
 ~~~~~~~~~~~~~~~~~~~~~~~~



jd- Hi!  what  is  your  handle  and
    what  group  are   you  with   ?
ph- I`m TEEZE of PHOENIX! 
    (swapper, artist,  organizer and 
    some coding!)  ...next...
  
jd- how  long  has  your  group been
    operating?
ph- too  `short`  a  time  to  tell.
    i dont know,  and i`m sure it is 
    not over yet!  we will be active 
    as long  as  we have inspiration
    to do this!

jd- who  are  the members of phoenix
    and  what  are  there  functions
    within the group?
ph- do  you  really  want  to  know?
    okay...you said it!....



   * SWEDEN:
     Teeze (leader,swap)
     Creep (leader,swap)
     Nitz (artist)
     Twister(music,artist)
     Marvin (artist,coder)
     Skywise (coder)
     Lexter (coder)
     Zims (coder)
     Extazia (artist)
     Dr.strange (coder)
     Sensor (swapper) 
     Sledge (artist) 
     Lux interior (music)
     Dino (coder)
     Mosh (coder)
     Js (coder)

   * NORWAY:
     Duke (swapper)
     Bladder(coder)
     Sphinx(music)
     Bad sector (artist)

   * FINLAND:
     Rubberboy(coder)
     Hit (coder)




    Mtp (artist)

  * ENGLAND:
    Marc p (swapper,music)
    Isis (coder), penguin (swapper)
    Turbo d (mega-fast-swapper)
     
  * HOLLAND:
    Stp sound system (music)

  * NEW ZEALAND:
    Pseudosoft,  Diffusion,  Mollysoft,
    Trojan  blue,  Arm  &  a  Leg
    Dr.pain,Access 2, Sillysoft, Rojhal
     

jd- Do  you  have  a leader, who is he? 
ph- I am! and creep!

jd- What  is  the  scene like  in  your 
    country,   and    who    are   your
    favourite   5   demo   and  cracker
    groups  in  europe?
  
ph- Sweden is  a very  strong  country!
    what else to say?
    demogroups:  public  enemies    and




    Scoopex   Finland,   Red  Sector
    Rebels,  and  also    Fairlight! 
    Cracker Groups:  Vision  Factory
    MAD,    Miracle,   Quartex   and 
    Defjam!

jd- Do  you  have  modem  traders  in
    Phoenix?
ph- Da!  in  new zealand and sweden!?
    this  is  only  a game  and we do
    this  only  for  fun !   we  cant
    modem-trade if we dont have money
    to  buy  a modem  for !  simple !

jd- Do  you think that  modem traders
    are  begining  to take  over  the
    scene, leaving  none  modemers
    behind?
ph- Yes.  but  who  cares?  the  none
    modemers  can buy a modem if they
    want!  they have only  their self
    to blame!

jd- If  there  was no  Amiga's in the
    world,  what would  you  be doing
    at this very moment?



      
ph- Shit!  i think i would be working
    with the atari or C64!  (dunk!) i
    would  work  harder  in   school,
    drink  more  booze,  fuck  a  lot
    and   kill   more   commies !?!?!
 
jd- Do  any  of your  members plan to
    put  their  talents  to a "legal"
    use,  in   the  future   (writing 
    games etc....)?
ph- Who  said  phoenix   had talented
    members?  yes!  mosh  and i  will
    make  a shoot `em up, skywise and
    marvin  a car-game, zims + myself
    a new rock `n roll, rubberboy and
    hit  and  mtp  a  fighting  game,
    lexter and marvin a giana- sister
    game  and  nitz  and  strange and
    sensor  an  action  game!  i dont 
    know  when  they  will  be ready?
    some  previews  will  be  on  our
    megademo 4!

jd- what is your view  on the current 
    surge of disk mags  on the  Amiga
    scene, is  there a real  interest
    in them?


   
ph- there  are too many  disk mags. I 
    have my favorites like Tech-Times
    D.I.S.C, Smooth Criminal, News On
    Tour,   Crackers   Journal    and
    STOLEN DATA! (JD forced me to say
    it!)
  
jd- do  you have any  plans or future
    projects lined up?
ph- we  are  working  on  megademo 4,
    musicdisk 1,2,3...,  digishow 1+2
    many  games  and  much  more  !!!
         
jd- anything  else you want to add???
ph- yeah!  we have  new   members  in
    phoenix!  soundwave  from  UK are
    now dead...they  joined  Phoenix!
    but  we  need  a  few  coders and
    artists  in U.K!!  If you want to
    join the   Phoenix members in the
    UK then  send  some samples   to:
    Marc Panther, 8  blacksail  close
    wrensfield, newtown,
    stockton-on-tees,
    cleveland, ts19 0bg,
    england!!!  if you  want to  swap
    with   me   TEEZE   OF   PHOENIX,



    WRITE TO
    SPOVG 7,
    94139 
    SWEDEN
    or call: +46-0911-10029.
    remember:  never wear  your best
    pants  when   you  go  to  fight
    for  freedom  !!!!
jd- thanks for your time...STAY COOL
    
************************************

 SINCE THIS INTERVIEW TEEZE HAS LEFT
 PHOENIX AND IS CURRENTLY GROUPLESS!

                         THE EDITOR

************************************

     SEND YOUR ARTICLES TO

          STOLEN DATA
       49 KIRKSTALL ROAD
       NEW LODGE  ESTATE
           BARNSLEY
         SOUTH  YORKS
            ENGLAND


           BANGERS JOKE PAGE
           ~~~~~~~~~~~~~~~~~
 Q: How do you say Fuck Off in Jewish?
 A: TRUST ME ! ! !

 Q: What is the definition of 
    embaressment ?
 A: When you walk into a wall with a
    hard on and you bang your nose !

 Q: What do you call a beautiful girl
    in poland ?
 A: A Tourist !

 Q: Why dont irish people eat pickled
    onions ?
 A: They can't get their heads into 
    the jar !

 Q: Why dont Italians eat fleas ?
 A: Because they cant get their little
    legs apart !

 Q: What's black, white, and red and
    crawls along the floor ?
 A : A wounded nun !

        MORE JOKES NEXT ISSUE




                               COMPUTER QUIZ

    1> Where would you find a AZERTY keyboard ?
    2> In the movie DEMON SEED what did the computer do to Julie christie
    3> What do the following have in common ? Rin Tin Tin,
       Lassie, and the Spectrum +3 ?
    4> The word computer comes from the latin 'COMPUTO'? What does it mean ?
    5> If it takes seven men two years to program the game 'STAR TREK',
       how long does it take to review it ?
    6> In 1972 a young man called Nolan Bushnell wrote PONG!, what did he
       call his company ?
    7> True or False ? Computer aided design robots were invented over 180
       years ago by Joseph Jacquard ?
    8> How much did 1k of internal memory cost in 1981 ?
    9> What restriction did Gerry Anderson place on Grandslam when granting
       the Thunderbirds licence ?
   10> Which computer game holds the record for the most versions released ?


                  All questions put together by Mr Big

              Another quiz for you in Stolen Data Issue #4

                      Answers on following page










                            COMPUTER QUIZ ANSWERS

       1> Pleurged ento a franch cermpeuter. (he he he)
       2> It mated with her.
       3> There all dogs.
       4> To Calculate, to work out.
       5> Just four letters ' S H I T '
       6> The company which he started was ' ATARI '
       7> TRUE, his robot weaving machines used the first ever punch cards
       8> In 1981 1k of internal memory would have set you back
          99 pounds inc vat.
       9> Under no circumstances must there be any violence in the game.
      10> The record for the versions most released is ' CHESS '


           Would you like to compile a quiz for Stolen data ?
   If so send your contributions to me for inclusion in a forthcoming issue
                    My address is on the editors page 

     











    INTERVIEW WITH LAZERBRAIN/CRUSADERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    BY MOLE OF ANARCHY
    ~~~~~~~~~~~~~~~~~~

 Q: How old are you  and how  long have
    you been in computers ?
 A: I am  20  years old, and i have yet
    to experience being in  a computer!
    Oh, except once, when  i was trying 
    to dig out the AGNUS and my codligs
    got stuck in  the serial  port!  no
    seriously, ive  been into computing
    for  about seven  winters  now.  It 
    really didn't take off though until
    i got my amiga about two years ago.

 Q: Can you give me a members list and 
    what they all do ?
    Whats your job in the group ?
 A: OK, ill give em to you in A-Z:
    BRAVESTARR - SWAPPER
    COPPER - CODER
    DR. AWSOME - MUSICIAN
    DR. CLAW - CODER
    DR. OUTTASIGHT - SYSOP
    DR. SHITFACE -CODER 



    ECS - SWAPPER
    EL CUBO - CODER
    EXCALIBUR - CODER
    FLESHBRAIN - MUSICIAN
    LAZERBRAIN - SWAPPER (THATS ME!)
    RUSC - GRAPHICS
    SAVATAGE - SWAPPER
    SWAPPERBOY - TAKE A WILD GUESS!
    SWITCHBLADE - CODER 
    YSTER - GRAPHICS
    ZEB - HARDWARE SUPPORT
    ZUGGLY - CODER
 
 Q: Who"s your favourite: 
    Group?, Musician?, Graphics artist?
    Coder?, Cracker?
 A: GROUP: SCOOPEX, PHENOMENA, RSI,
    KEFRENS
    MUSICIAN:  Well,  I actually  think 
    our own  FLESHBRAIN and  DR. AWSOME
    are the  best around, but there are
    some other  good ones as well, like
    UNCLE TOM,  ROMEO KNIGHT,  ALLISTER
    BRIMBLE, and JESPER KYD.
    GRAPHICS:  DR. C of  TCC/RSI,  RICO
    "BEANBAG" HOLMES,  THOMAS  RICHTER.
    and REWARD of SCOOPEX.



    CODER:  PROMAX,  METALLION, and the
    other  guys in   KEFRENS  obviously
    know what  they are doing. Also the
    fellas in  RSI  have  gotten  great 
    work done.
    CRACKER:  couldn't  give  a  flying
    fuckeroo.

 Q: What  are   the  CRUSADERS   future 
    plans?
 A: Right  now  were working  on a  new 
    music  disk  called   BACTERIA, and
    there  is  a  megademo  coming   up
    soon.  Apart  from  that we  intend
    to   continue  making   some  nifty 
    productions, and  generally  having  
    a good time!
    
 Q: Tell me  and the  readers about the
    official   CRUSADERS  EURO - CHART?
 A: It  is a new style of chart making.
    Whats different  about it  is  that
    EVERYONE  who  wants  to  can  vote 
    not  just  a  few  selected  groups
    like some other charts.  We collect
    the votes from   all over the world
    not just EUROPE as the name implies




    That  way  we get  LOADS  of  votes
    coming  in,  and i think that makes
    the results more reliable.  What we
    do is count  the votes, and present
    the  result  to  all  Amiga  freaks 
    around  the  globe.  This  is  done 
    every second month.

 Q: Who's yor best contact (member and
    group)?
 A: It is very  difficult to  pick one 
    in particular. But i'd like to say 
    hi to DR.C,  thanks  for  all  the
    great graphics. Amongst the others
    there are groups like VISION,AVOID
    ANARCHY (HI MOLE!!!!!),  CAVE  (HI
    STINGER!), ABYSS  and  many,  many
    more.

 Q: How  long  have  you  been in  the 
    group, and  how  did  you  join???
 A: I have been with it right from the
    beginning, and  that was way  back 
    in 1988.  How  did  i join? I just 
    walked  in with  a gun,  and  said
    "Take  me in  as  a member, or eat
    lead!!!" No just kidding " we were     




    just  a bunch of  guys who  decided
    to get  together  as THE CRUSADERS.

 Q: Who  in your  opinion are the top 3
    groups in Norway?
 A: In my opinion, IT, RAZOR, and 
    ourselves.

 Q: How  would  you  describe the scene 
    in Norway?
 A: Well, just  like any  other country
    there  are  loads  of  lamers,  but 
    there  are  a  few groups  who have 
    been  in the   game  for  a  while, 
    these  good  few groups  seem to be 
    able  to  stay  at  a  good  inter-
    national  level.  The  latest   few
    months  an  enormous amount of  new
    really  lame  groups  have  emerged.
    It  looks like  EVERY  bloody lamer
    buying  an Amiga to  copy and  play
    games  want  to  start  their   own 
    super - lame  group.  But  i  still 
    think some of the  best coders  and
    musicians  come from Norway, as far
    as  i can  remember -  IT  was  the 
    very  first group to present  solid




    3D  vectors  in a demo.  (they were
    wern't they?)  The  Norwegian soft-
    ware   business  is   rather  small 
    though,  so  we depend much on what 
    comes from abroad.

 Q: What  setup  have you got  (printer
    DF1 etc.?)
 A: A500,  Citizen  120D  printer, A501
    Ram,  a 1081  monitor,  and  a df1:
    Everything a swapper needs!

 Q: What  game  do  you  play the most,
    and   which utility do you  use the
    most?
 A: GAMES:  EMPIRE  ( the  old  classic 
    wargame),   ELITE,  STUNT CAR RACER
    and  IT CAME FROM THE DESERT.
    UTILS: I  dont use many  cos i'm  a
    swapper,  mostly  X-COPY and RATTLE
    COPY,  PSEUDO-OPS VK 2.0 and every-
    thing that  comes in  handy at  the 
    moment.  Of course  our  very   own 
    " SWAPPIT "  helps  me  keep  track
    of  the   disks,   address's   etc.
    We'll  be  releasing a new  version
    shortly, due  to  a fatal  bug  (OH  



    DEAR!!)  in  the   first   version.
    I  know  some  f the other guys use 
    MUSIC-X,  NOISETRACKER,  SEKA,  and 
    so on.

 Q: What advice  would  you give to all
    the freaks out there?
 A: Well that must be:  Keep  your  nob
    shiny  and your  Codlings  fruitful
    and  look out  for  the forthcoming
    CRUSADERS  productions comingm YOUR
    way  really  soon.  Meanwhile,  why 
    dont  you call up the CRUSADERS BBS
    Norways  biggest  Amiga  BBS   with 
    more  than  800  active user's  and
    more than  2000 on line files, open
    24 hours,  and  the  2  numbers  to 
    dial are:- (NORWAY) 6 81 08 81
    or (NORWAY) 6 81 08 64.
    
 Q: Thanks  for  doing  the  interview, 
    have you  got a message  to  finish
    off with?
 A: If your cool   (And cools the rule)
    contact me for swapping the latest.
    Thanks to  you as well  for  taking 
    the time. and  good luck with SD!!!
                 LAZERBRAIN / CRUSADERS 




     ------- GOSSIP CORNER ------
     -Have YOU heard the latest?-
     -------BY JUDGE DROKK-------

  Welcome  to  the first   disk  based 
appearence of the  Stolen Data  gossip
page.A page designed to keep you up to
date with whats happening on the Amiga
scene throughout  the world. This time
this  section  is a  little small, but
your help it will become much  bigger.
Send  any news  or important info that
you  want the world  to  know about to
the   usual  "DEAR MR DROKK"  address.
Lets    begin..    TEEZE    has   left 
PHEONIX(SWEDEN), and  is at  the  time
of writing GROUPLESS! But  rumour  has
it that he may be joining RSI,we shall
see!   JUDGE has left TORNADO,  now  a
member of DOOM. ANIMATE  are dead,full
details  are not  known but APACHE has 
joined  EXODUS, who  now   seem to  be 
becoming   more   active  again,  they
now have a  U.K  division.  Index  has 
left  THE  HACKING  RELATION,  and  is 
apparently   forming   a  new   group. 
More news in  your  next  Stolen Data!


       

      ------ DEAR MR DROKK -----
----The Soloution to your Confusion----          


Welcome to the first disk appearence of 
the   page   designed   to iron out the 
wrinkles  of a high  pressure  nineties 
lifestyle.   The page to turn to if you
think you  can  take   no more.
And the man with the wet hankerchief is
none  other  than  Drokk,   ..MR DROKK!

Dear Mr Drokk,
I need your help!!!  I"m desperate, you 
have to do something  about my problem!
I'm the leader of and coolest member of
the  best  Amiga  crew in Britain, NO!, 
make that the  world!!!
In  case  you  need    reminding,  I am 
talking  about   the  Powerlords   Corp
(Cooler than ice!!) You may wonder what
problem a guy like me could have, apart
from   all that fan mail!! Well  I will
tell you.    The whole Amiga  scene  is 
totaly   lame!!  "WHY?",  you      ask.  
Because everybody  refuses  to  believe



that I, Empire of the awsome Powerlords
Corp am the sexiest, hunkiest, bestest,
hottest,   fastest,  and   of   course, 
coolest  guy on the scene! People  call 
me an "Egoistical Wanker" and  say that 
"if  my head swells  any  larger   I'll 
topple over"  What the hell  are   they
talking  about? I admit I used to  have
the   problem of  being  concieted, but 
dont worry,  now I'm perfect!
Get the whole of the Amiga scene to see
reason.
Oh  yeah, one     more    problem  tell 
people  who dont  swap with  me already
to write because I've run out of  arses
to lick.
         Yours egotisticaly
                     Empire/Powerlords
DROKK SAYS...
Fuck me!,  You   big   headed  bastard!
What  you need is  to be brought down a
peg  or two! You've got to realise that 
you are'nt God's  gift  to Amiga users, 
and never will be.  It  apears that the
only way you'll realise this is for the 
guys on the scene to let you  know,  so 
guys, heres his address..
EMPIRE/PWL,    HENLLYS FARM ,     TOWYN
ABERGELE, CLYDE, N.WALES. LL22 9H


****************************
*        !! ACME !!        *
*  WE ARE LOOKING FOR MORE *
*   COOL CONTACTS  AROUND  *
*   THE  WORLD! FOR ELITE  *
*     TRADING WRITE TO     *
*                          *
*       BLISH / ACME       *
*     KLINTBACKEN 1 Ltr    *
*      161 70 BROMMA       *
*         SWEDEN           *
*                          *
*   NO DISKS ! NO REPLY !  *
****************************

  ! AMIGA CONTACTS WANTED !
  SWAPPERS, FREAKS, CODERS
          MAXTOR
      1 THE CRESCENT
          SLOUGH
         BERKSHIRE
          SL1 2LH
****************************

   ! FOR THE LATEST WAREZ !
           CINEFEX
         TUNVEIEN 1b
      2600 LILLE HAMMER
           NORWAY



    ! CONTACT VISION !
         
       P.O.BOX 358
      5460 AJVEGHEL
     THE NETHERLANDS

       ************

    ! FOR THE LATEST !
 ! VISION FACTORY WAREZ !

         NO NAME
      PLK 089165 - C
       2300 KIEL 17
       WEST GERMANY

       ************


    ! FOR HOT TRADING !
     CONTACT BOBA FETT
       OF MASTERCREW

        P. O. BOX 8
      03600  KARKKILA
          FINLAND

       ************




       ! THE CRUSADERS !
     ARE LOOKING FOR A REAL 
      WIZARD WITH GRAPHICS
 IF YOU THINK YOU ARE QUALIFIED
         CONTACT US AT

      OURE RAELINGSU. 80B
        2000 LILLESTROM
            NORWAY

          **********

     SEND YOUR ADVERTS TO

    STOLEN DATA - ADVERTS

      49 KIRKSTALL ROAD
      NEW LODGE ESTATE
          BARNSLEY
      SOUTH  YORKSHIRE
         S71 - 1RS
          ENGLAND

          **********

       ADS ARE FREE IN 
        STOLEN  DATA



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                   (+49) 911 758 383

   PLEASURE DOME -  (+46) 161 272 63

   THE DUNGEON -     +46) 40 414 774

   SEVENTH HEAVEN - (+46) 40 455 784

   EAGLES NEST -    (+46) 255 114 77

   THE CRIME ZONE -  +46) 871 26 040

   GURU -             (+46) 836 3425

   WEST BBS -       (+46) 313 118 79





 INTERVIEW WITH FART/CLONES
 ~~~~~~~~~~~~~~~~~~~~~~~~~~
 by JUDGE DROKK / ANARCHY
 ~~~~~~~~~~~~~~~~~~~~~~~~

jd- Hi! what is your handle and what
    group  are  you  with?
ph -I'm  a   mail -  swapper  in  a
    subdivision  of  CLONES  called
    F.A.R.T. 

jd- How  long  has  your  group been
    operating?
ph- Well,  let  me  think,  F.A.R.T.
    started at end of summer '89 and
    we joined CLONES at christmas 89
  
jd- Who are the members of F.A.R.T.&
    clones  and    what   are  there
    functions   with   the  group(s)
ph- F.A.R.T. / CLONES  members   are
    phobos   ( that's  me,  swapper)
    bozo(coder)  and  zammy (artist)
    clones  members  are   awcy(main
    pervert  &  leader )    brainie,         
    ooze, particle,dunk/midnightsun,
    clara  /  mns,   oswald  /  mns,



    brains/nikki corruptions,
    microman / nc, and  sir arthur / nc 
    the  founder / nc,   wolf/nc,  geek
    gizzy  ( our main swapper! ), idle,
    loafer,  and  mawerick,   jukkis/nc
    and  foreign  members  sod (norway)
    xa  (w-germany) psycho  (australia)
    you see we have 24 members nowadays

jd- How  did the  subdivision "f.a.r.t"
    come about?
ph- Well  few  days  before   christmas
    jukkis/nc/clones was visiting a guy
    called   sage.   jukkis   saw   our
    utilitydisk#3.1, and he llloved our
    name and he asked us to join clones
    
jd- In what ways are  f.a.r.t seperated
    from  Clones? do you have different
    ideas, styles etc..?
ph- We  have  our  own  style of making
    demos,  look  for  example  our new
    production called 'THE SPACECRAFTS'
    it's  style is  much different from
    clones'   intro  " the   dragons ". 
 


 
jd- What does   F.A.R.T.  stand  for  ?
ph- F.A.R.T. stands for Finnish Anemick
    Ratfaced Thickheads  
  
jd- Some guys think that the clones are
    perverted   due   to   such   pervy 
    productions  as " Twisted  Dreams "
    is  this  the image that you aim to 
    promote  or  have  people  got  the 
    wrong idea  about you? 
ph- You have got just right image of us
    we are (and want to be) perverted
    and weird (more than a little). now
    i must say that the seventh issue 
    of  twisted  dreams was released at
    the horizon  copyparty  in goteburg 
    in sweden. it's called"the revenge"
    and it includes  dynamic hires pics 
    and  so  it  will  be first x-rated
    dynashow!!!!
 
JD- In " Final Extasy ",  there was  an
    investigation  into   prostitution
    where  you had  sent a  reporter to
    find  out the  real facts,  and  he 
    ended  up  getting  laid?   do  you 
    think  that  this  is a good way to



 
    start  a young  reporter  a  career
    and can i do the next investigation 
ph- That is  the best way  to  start  a
    career as a  reporter, coz it gives
    the  best   feeling  to  the  work.
    And   you  (  and  anyone   else  )
    can  write articles to our maggy to
    address: CLONES HQ,  poste restante
    25250 marynummi,
    finland!!!!!

jd- If  there  was  no Amiga's  in  the
    world,  what would you  be doing at 
    this very moment?
ph- I'm not sure.....maybe boozing with
    some guys, or using  other computer
    (i'm not sure,  what it  would be.)
 
jd- Do any  of your members plan to put
    their  talents  to  a  "legal"  use
    in the future (writing games etc.)?
ph- I  have  not  heard   any  kind  of
    rumours  about  that sort of plans,
    and  i   dont   suppose  they   are 
    planninng any legal projects.
  
jd -Do  you  have  any  plans or future
    projects lined up?



ph- We will release our new demo soon,
    and  utility disks  are  coming as 
    soon  as  i  get  nice  utilities.
  
jd- Thanks for your time
    ......stay cool!!!

**************************************

 DO YOU KNOW ANYONE YOU CAN INTERVIEW

   IF SO GET ASKING THOSE QUESTIONS

   AND SEND IT TO STOLEN DATA TODAY


          SEND IT TO.....

            STOLEN DATA
         49 KIRKSTALL ROAD
         NEW LODGE  ESTATE
             BARNSLEY
         SOUTH   YORKSHIRE
             S71  1RS
              ENGLAND

**************************************




  RESULTS OF THE STOLEN DATA MUSIC
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  COMPETITION
  ~~~~~~~~~~~
  Here  are the  long  awaited  results
  of the STOLEN  DATA music competition
  which appeard way back  in issue  #1.
  The  competition  was held by  SILVER
  of ERRORS,  here are  his reviews  of
  the winning tunes.

  1: CARESS by MR FANCY / GIANTS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The jurys comment:  This  song 
  includes nice effects and clever use
  of   good   samples.  The  tune   is 
  thrilling,  we would say  close to a
  masterpiece.  We  all   congratulate
  MR  FANCY / GIANTS as he  enters the
  great throne of honour  as the other
  ones bite the dust !!

  2: LIVE INSIDE PAULA 
     by GONZO of FLASH PRODUCTIONS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  This was the first song that reached
  the magazine,  but its  still one of 
  




  our   favourites.   The  tune   wraps 
  nicely  into   the  ear,  and   gonzo 
  scores  some  extra   points  on  his
  short creative fill-ins.

  3: FANTASTIC by MR FANCY / GIANTS
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  There  wasn't too many good musicians
  contributing  to the competition,  so
  we decided  to let people  enter with
  up to two songs.  About  this  second
  track  from  MR FANCY,  there's   not 
  much  more   to  say  than: WOW!   An 
  original   mixture  of  intro's   and 
  endings  and fill  in's and its great.

  4: FANTASY LAND by LARS FRANTZEN
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  5: ALASTOR by NOSFERATU of ALPHA-FL
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Thanks Silver for the reviews,  we
   hope to run more competitions in 
    future editions of STOLEN DATA

  The top 3 tunes are on the disk and
    can be accessed from the menu !



 INTERESTING TELEPHONE NUMBERS PART # 2
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 by JESTER of QUARTEX
 ~~~~~~~~~~~~~~~~~~~~

 With the onslaught of the MODEM menace
 I take the  chance to let  some of the
 less ' CRUCIAL '  guys  on  the  scene
 know the facts about some  of the toll
 free international calls.
 
 AT&T -  American Telephone & Telegraph
 ~~~~
 0800 -  89  0011 -  Operator  Services
         89  0211 -  Operator  Services
 
 550 Madison Avenue.
 New York, NY
 10022 
 USA

 MCI - MCI International
 ~~~
 0800 -  89  0202 -  Operator  Services
      -  89  1852 -  Customer  Services





 205 North Michigan.
 CHICAGO
 Illinois
 60601
 USA

 CCCS -   Credit  Card  Calling  System
 ~~~~
 0800 -   89 1800 -  Operator  Services

 Suite 2411
 67 Wall St.
 NEW YORK, NY
 10005
 USA

 ITI -    International Telecharge Inc.
 ~~~
 0800 -  89 1816 -   Operator  Services

 P O Box 50579
 DALLAS
 Texas
 75250
 USA






 Here is  the run down on the method of
 payment   for    the    afformentioned 
 companies.

 AT&T -   AT&T calling card ONLY!!!

 MCI -    MCI or AT&T calling cards
 
 CCCS -   Visa, Mastercard, Diners Club
          or American Express.

 ITI -    Visa, Mastercard, Diners Club
          or American Express.

 To the best of my knowledge  these are
 the  only  Telecommunication  Companys
 that do toll free international calls.
 The best   lines are normally acheived
 at off-peak times (USA) or by catching
 a fibre-optic line into  ITI,  getting
 this gives you a  perfectly clear line
 into the states.
 Contrary to popular belief  NOBODY has
 ever been prosecuted  in  the  UK  for 
 using one of the above, but  this does
 not  mean  that  they can't.  A   more 
 likely  argument  would  be  that they



 make so much money that  the small sum
 they  lose  by  fraudulent calls  does 
 not  match  up  to  enough  to  bother
 installing   sophisticated   equipment
 to trace callers. The  only  way would
 be for someone to  GRASS!!  on someone
 then  have AT&T  and  BRITISH  TELECOM
 monitor  that  line  sufficiently   to 
 gather  evidence  needed to prosicute.
 Any  rumours  floating about  AT&T are
 just the  imagination  of sick pirates
 who like  to spoil  the fun of others.
 
 TELECONFERENCING AND RADIUS'S
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 For the older pirate,  this is more of
 a  nostalgic  look  at  the  fun times 
 back   in  the  world   of  the   long 
 forgotten  Commodore 64, when you were
 woken up at  3 AM  by a crazy American
 asking  ' Wanna be on a conference?! '
 Usually  these  gatherings  would have
 the  usual  mix  of  the  best   known 
 pirates of the day. I  was  introduced
 to  the  ' Conference '  way  back  in 
 1985  when  the conference  kings were
 ESI  and  RAD,  in  more  recent times 



 conferences  have  been  controlled by
 the  likes  of   EXCALIBUR / FAIRLIGHT
 ZODACT  /  RAZOR  1911  and   MYSELF!!
 Not  only  can this pastime be fun but 
 can be  a  good source of gossip among
 the  pirate  fraternity,   conferences 
 last  for  5  hours   (  this  is  the 
 maximum amount of time you are allowed
 to use the   ALLIANCE TELECONFERENCING
 SYSTEM ).  Alliance  is owned (suprise
 suprise) by AT&T  (thus  making  their
 profits  even  higher). The way to run
 a conference  is  a  complicated  one.
 Firstly you  need  a calling  card  to 
 call the  States.  Then you need a PBX
 which will  give   you an outside line
 (USA). Lastly you dial (from the  PBX)
         1 - 700 - 456 - 1001
 You will then be connected to the
 Alliance and controlling the system is
 real  easy, dial  the number  required
 then hit  #  when you have them if you
 want to join the conference you  hit #
 to put  yourself  in  to end   hit  *.
 If you manage to get  a PBX keep it to 
 yourself they are  very  rare and very
 valuable. 
 




 RADIUS
 ~~~~~~ 
 A Radius is simply a system run by MCI
 that  allows  you   to  ring   certain 
 countries, you can call  most European
 Countries except SWEDEN and W.GERMANY.
 You dial via AT&T or MCI and give them
 type direct line number of the Radius,
 they contact  you and  you have to put 
 in a five  digit code  then the number
 you want to call, very  easy but again 
 hard to get.
                       JESTER / QUARTEX


 Thanks  JESTER  for the  article,  I'm
 sure  our  readers  will find  it very
 interesting.
 I  hope   to  see  you  again  at  the 
 forthcoming   16 BIT SHOW  and discuss
 some more articles.
                                 MR BIG



                           KREATORS CODING SECTION                                
                           -----------------------
    Well  I'm sorry to say but the work
load  here at Uni finally got on top of
me   (OOH   ERR!!)   and  I've  had  to
relinquish  my  post  as  editor of the
disk-magazine.   As  you  will  by  now
know,  MR-BIG  has  taken  over and I'm
confident  he'll  do  a great job, good
luck mate and sorry for springing it on
you  so  suddenly  !   Now for the good
news,  I  will  be carrying on with the
coding  section  and  the coding of the
magazine in general.
    In   response   to  a  very  useful
comment  from TURBO SLUG of THR, I will
this  month  and  in future issues have
small  coding tips which aren't covered
by  the  main  articles.   This month I
will talk about some techniques used to
achieve  fast  bob routines, and I will
also outline the uses of the RS command
found  in most assemblers (but not SEKA
I  understand,  stop  using  SEKA its a
crap assembler !!)










              SPEEDY BOBS
              -----------
1)    The   first   area   you   should
concentrate on optimising is the screen
clear  routine.  How you may ask, I use
the  blitter  so isnt that fast enough?
Well  the  blitter  when clearing areas
only uses one channel, thus most of the
processor  time  is left free.  This is
often    used    to   perform   lengthy
calculations  with the processor whilst
the  blitter is busy, during which time
the processor runs at almost top speed.
We can also use this time to clear part
of  the screen with the processor.  The
fastest   way   is  to  use  a  MOVEM.L
instruction
  eg.   Suppose the blitter is clearing
the  top  part  of  the  screen, and a0
points to its start

 Lea     Screensize(a0),a0
 Movem.l d0-d7/a1-a6,-(a7)    
 Movem.l Blank(pc),d0-d7/a1-a6

 Movem.l d0-d7/a1-a6,-(a0)
 ......................... n times
 Movem.l d0-d7/a1-a6,-(a0)



 Movem.l (a7)+,d0-d7/a1-a6

Blank  Dcb.l  16,0

  With  experimentation  you can find a
point at which both the blitter and the
processor  require  the  same amount of
time to clear their respective areas of
the screen

2)  Setting  Blitter Nasty - When using
the  blitter  for  plotting  bobs,  you
require  the  full  4 channels enabled.
This  leaves  almost  no processor time
left  over,  and  for  reasonable sized
bobs  it is unnecessary to wait for the
blitter to finish.

3)  Format  your  sintables  so that no
unnecessary  calculation  is performed,
for  instance have a separate table for
the  BLTCON0  and BLTCON1 register pair
which  is  already  ORED  with $fca0000
derived  from the x coordinate.  ( this
is for the case A-Mask B-Bob C-Screen )

4)  Always  use indirect addressing, as
it's  considerably faster than absolute
addressing.  Don't use Address Register


Indirect  with  Index  for  the X and Y
sine   lookup   tables,   use   Address
Register Indirect with Displacement and
precalculate the offsets.

             THE RS OPCODE
             -------------
    Thanks  must go to DEL for bringing
to  my attention how useful this little
opcode  can  be.   Its  main  use is in
defining  data structures, but its also
very  handy for creating variable lists
and allocating areas of memory.
    The  way  in  which  the  RS opcode
operates  is quite simple.  There is an
RS  counter  which  is  initially zero,
everytime   an   RS.x   n   opcode   is
encountered  the counter is incremented
by a certain amount determined by x and
n  (x  is either b,w, or l and n is any
positive  integer) For instance RS.w 10
increments  RS  by 2*10, etc..  Also if
you  place  a  label  before  the  RS.x
command,  the  label  is  assigned  the
value  of  RS before it is incremented.
The  RS counter can be set to any value
you want using Rsreset (set to zero) or
Rsset xxx.
    Now   this   all   seems  a  little
cosmetic   so   far,   and   whats  the


difference  between  using Rs to create
variable    lists   rather   than   Dc.
Remember  these  labels we have created
are  just offsets, but if we reserve an
area   of   memory   large   enough  to
accomodate   the  variables,  and  then
assign  an  address  register  to  this
memory   area,  we  can  refer  to  the
variables VIA the address register.  So
instead of Move Xcoord,d0 we might have
Move Xcoord(a5),d0 ,this is much faster
than  absolute addressing (although the
same  speed  as  PC  relative  but dont
forget   you   can't  use  PC  relative
addressing  mode in the second operand)
and more memory efficient.

Examples.  A variable list definition

       Rsreset
Coords    Rs.w 3
Counter   Rs.w 1
Intvec    Rs.l 1
Varisize  Rs.b 0

Variables  Dcb.b Varisize

;------ Memory allocation

        Rsset $70000


Screen1   Rs.b 44*256 ; Screen1=$70000
Screen2   Rs.b 44*256 ; Screen2=$72c00
Sintab    Rs.b 1024   ; Sintab =$75800
  etc.....

    This  way  you  don't  need to keep
tabs on your memory situation, just let
the   assembler   do   the  work;  Thus
creating code which is more expandable,
and easier to follow.  If you need some
space  for  a  table  theres no need to
hunt  through lists of addresses trying
to  find  a suitable space, just append
the  block  onto  the  end of the list,
it's as simple as that.

    I hope you find this as useful as I
have, its yet another reason to give up
on  SEKA  which  is  after  all  a very
inferior  Assembler.  Now onto the main
article of this section.
 
               SCROLLERS
              -----------

    The  scroller  is  by  far the most
common  (  and most hated ) routine you
will find in a demo.  It rears its ugly
head  in  many  forms  from  the simple
horizontal  scroller, to bob scrollers,



vector scrollers, vector bob scrollers,
the   list  is  endless.   Obviously  I
haven't  the  time  nor  space to cover
every  possible  variant, so I'll stick
to  just  a  couple  of the more common
varieties,    namely    the    ordinary
horizontal     scroller     and     the
sine-scroller.  There will be source on
this disk covering both.

Horizontal scrollers
--------------------
    I'm  sure  you all know what I mean
by this, but there are a number of ways
of  tackling  this problem.  If you are
looking  for  a very fast, scroller its
best  to  opt  for  the DOUBLE BUFFERED
type.    This   means  that  while  one
"BUFFER"  is  displayed  on  screen the
other  "BUFFER" is being updated in the
background.   Then  at some point after
the background buffer is ready, the two
are  swapped  and  the  process  starts
again.   This  is possible with the use
of  the  BITPLANE  MODULO  values.   To
those of you saying "WHAT !!!!" at this
moment,  a  modulo  value allows you to
only  display  a  small  portion of the
buffer, eg.  If your buffer is 80 bytes
wide,  but the overscan screen in which


it  is to be displayed is only 46 bytes
across  you must tell the video chip to
skip  34  bytes  after displaying every
line.   This  is  accomplished  through
setting  the  Modulo values to 34.  For
more   information   see  the  relevant
manual  (  Systems  Guide  or  Hardware
reference.)
    Taking  the  above example a little
further  (the  included source is based
on  this) we will consider how to write
such  a  double  buffered scroller.  We
can only traverse 34 bytes (272 pixels)
before  the buffer runs out, so we must
swap buffers before then.  A counter is
incremented  with  the  scrolling speed
every frame, and this is then converted
into  bitplane  pointers  and  hardware
scrolling  registers.   If  the counter
exceeds a certain limit (In my case 256
pixels) which MUST be less than the 272
pixel range we calculated earlier, then
the   limit   is  subtracted  from  the
counter.   At  the  same  time  the two
buffers   are   swapped.   I  think  an
example will explain this better
  eg.   (following  the  convention for
variables I mentioned earlier in the RS
opcode discussion)




  Move   Scrollpt(a5),d0
  Add    Speed(a5),d0
  Cmp    #256,d0
  Blt.s  Noreset

  Sub    #256,d0        ;reset counter
  Move.l Display(a5),d7 ;swap buffers
  Move.l Update(a5),Display(a5)
  Move.l d7,Update(a5)

Noreset
  Move   d0,d1
  Move   d0,Scrollpt(a5)
  Lsr    #4,d0
  Add    d0,d0
  Move.l Display(a5),a0
  Lea    (a0,d0),a0
  Move.l a0,d0
  Move   d0,Planelow
  Swap   d0
  Move   d0,Planehigh
etc...
  Not    d1
  And    #$0f,d1
  Move   d1,Scrollreg

    Now   we  need  to  actually  start
updating the buffers themselves.  There
are two separate stages to creating the
new  buffer: first copy the latter area


of  the  display  buffer into the front
end of the update buffer, then plot the
new   characters   into  the  remaining
section.  The scroll counter runs up to
256   pixels  (32  bytes)  which  means
copying the remaining 48 bytes.  I copy
4  bytes per line every frame, so for a
16*16  scroller  in  one  bitplane this
involves  a  copy  of just 32 words (64
bytes)  with  the blitter, and it takes
12 frames to copy the lot.  Then we get
to  plotting  the new characters, again
assuming   a   16*16  font,  I  plot  2
characters  a frame and we need 32/2=16
of these so it takes 8 frames to finish
the plotting procedure.
    In order to plot the new characters
we  have  a  pointer  to the scrolltext
which  is  incremented  each frame, and
set  back to the start when a zero byte
is  detected.  Fonts can be stored in a
number  of  ways.  Some people advocate
the  method  of  storing each character
below  the  previous.  To calculate the
position  of  a  particular  letter  or
symbol  you multiply the character code
by a constant factor, the size of every
character.  The main difficulty here is
putting   the  font  into  the  correct
format  in  the  first  place but there


exists  a  utility by TURBO SLUG of THR
which   takes   a   normal  screen  and
converts  it  into this format for you.
I  however  prefer  to  use  a standard
screen  layout  (320  pixels  wide) IFF
converted  to  the  modulo format, such
that  every  line  of the font contains
one  line  from  each  bitplane  of the
original  font.   In  this  way a whole
character  can  be  blitted in a single
operation.   To use this format of font
requires  a  reference  table  however,
pointing   to   the   start   of  every
character  in  the  font.   To see this
method  in  action, I suggest you study
the source.
    In  either  method  we  must  first
convert  ascii  into  a  usable format.
Most fonts lack lower case letters, but
I prefer to type scrolltext into a text
editor naturally, so we want to convert
lower  into  upper  case.   To  do this
compare   the  code  with  hex  5c,  if
greater than this then subtract hex 20.
It  is customary to have the space with
ascii  code  hex  20  (32) as the first
character  in  a  font,  the  remainder
following   in   their   natural  ascii
sequence  so  subtract  hex 20 from the
code.   If  using  a reference table we


must now multiply the code by 2 (add to
itself)  to  convert  it  into  a  word
offset from the start of the table, but
if using the former method multiply by
the size of a character.
    Thats a pretty basic explanation of
the   ideas   behind   double  buffered
scrollers,  I  hope  I haven't been too
simplistic in my ramblings. 
    I mentioned early on that there are
several    methods   for   doing   such
scrollers.   The  other  common type is
the  blitter  scroller, which relies on
the  blitter  to  shift the data rather
than  the  hardware  scroller.  Clearly
this  will  be  slower,  but it has its
advantages.  It is almost essential for
sine-scrollers,    and   for   creating
scrollers over multicoloured backdrops.
I  wont give a full discussion on this,
as  they  are  essentially much simpler
than  the above and the source provided
on  this  disk should be sufficient for
you to figure them out.

Sine-scrollers
--------------
    I  assume  we  all know what one of
these  is.   They are incredibly common
now, every group under the sun seems to


have produced a sine-scrolling intro in
their time, and the idea behind them is
quite  simple.   I wont go into all the
gory  details,  after  all you'll never
learn  to code if you don't put in some
effort,  so  you'll  have to figure out
the technical details for yourselves.
    The  main  idea behind these things
is  to  use BLTAFWM and BLTALWM to mask
out  a  portion  of  a  normal  blitter
scroller,  be  it  a single pixel width
line  or  more,  and  then OR it onto a
blank  screen,  where the x position is
the  same  but  the  Y  position varies
according  to  a  sine-table.   If  you
follow DEL's source, you'll see that he
has  basically  started  at one side of
the  scroller and then moved a pixel at
a  time  across it until he reaches the
far  side.   There  is a large table of
long  word  values  for  BLTAFWM  which
start  at hex 80008000 and end with hex
00010001  rotated to the right one each
time.     Then    the    sinetable   is
premultiplied   by  the  width  of  the
screen to give a y coordinate offset.
    This  technique is certainly easier
to follow but not particularly fast, to
optimise  the routine try the following
ideas.



 1) The standard technique for speeding
up  a  routine  is to remove all loops,
this   is   best   achieved   here   by
generating your sine-scroll routines as
part of the setup routine.
 2)   Generally  your  sine-waves  have
constant seperation, that is the amount
you  add  to  your sine-pointer between
lines  doesn't change during the course
of   the  scroller.   Therefore  it  is
quicker   to  calculate  these  offsets
before  you  run  the  routine,  in the
setup.   If  you  combine this with the
previous   idea,   and   use   Indirect
addressing  with displacement, with the
displacements   as   the  offsets  just
mentioned  a  saving  is  made in speed
terms.
 3)  This  method only works if you use
techniques  1  and  2,  it only makes a
small  saving  but if you rearrange the
order  of plotting the sine-scroller so
that  all  the  segments using the same
BLTAFWM  value are plotted sequentially
then  you  only  need to set BLTAFWM at
the start of each block.
 4)  Of  course  it goes without saying
always  use  Indirect  addressing modes
for  every  operation.   In  my fastest
sine  scroller,  I  used  every address



register   including  the  stack  as  a
pointer  which  means  references  only
take 4 cycles.  Also use data registers
to  hold commonly used data such as the
value  placed  in BLTSIZE, which is the
same  for  every operation, and remeber
there  are  in  excess  of  300 blitter
operations,    so    every    bit    of
optimisation helps.
 5)   Use  the  fast  blitter-processor
clear routine I outlined earlier.

    Now its down to you, if you want to
contact  me for coding queries write to
my address below BUT please do not send
orders  to  my address.  I already have
enough contacts but I'm always happy to
reply  to  letters  from fellow artists
(coders,   graphic  artists,  musicians
etc..   NOT CRACKERS).  Any suggestions
for  future  articles, or contributions
will be gladly accepted,
 my address :
              Michael Troughton
              42 Browfield Terrace,
              Silsden,
              KEIGHLEY,
              West Yorkshire,
              BD20 9PT.
              ENGLAND.



      FINAL SAMPLES FROM ANARCHY
      ^^^^^^^^^^^^^^^^^^^^^^^^^^
   The Disk Magazine for Musicians.

 During  the summer  of 1990,  Anarchy 
will be  launching  a new  disk  based
magazine.  This   will  be  a magazine 
quite different from others  around at
the   moment.    "Final Samples " is a 
magazine aimed at the Amiga  Musician!
 Final Samples is  the  brainchild  of
one  of Britains  most  creative,  and
talented  musicians   today.... 4-MAT!
Final    samples    will    feature...
latest  work from the worlds best with
reviews!,   Interviews     with    top
musicians,   reviews of   the   latest
sound  utilities,  with  reults  where
possible,  samples  & future  composer
instruments. But   to  make  the mag a 
succsess we need  your  help. Why  not 
submit an article, or   send  in  that
new replayer  for  review? Or why  not
just  write   for  more   info to.....
FINAL SAMPLES,   62 St PETERS CRESENT,
SELSEY, WEST SUSSEX, PO2O ONP. ENGLAND






 THE END
 ~~~~~~~
 Well folks, thats the end  of issue 3
 of  STOLEN   DATA.  Please  send  any 
 ARTICLES   to  the  address  on   the 
 editors page.

 TO ORDER THE PAPER MAG
 ~~~~~~~~~~~~~~~~~~~~~~
 GERMANY
 ~~~~~~~
 Send 3,50 DM and you will receive the
 paper mag by post,this price includes
 postage.
 
 EUROPEANS
 ~~~~~~~~~
 Send 1 Pound sterling  or if possible
 5,00 DM sorry this price is more than
 the germans but  it  costs  more   in 
 postage.

 Send all your orders to the address
 on the EDITORS PAGE.




      ISSUE #3      ----------------------------------------     Page No. ##    

---------      Contents      -----------
--------    The Editors Bit     --------
---   Party Info By MOLE of Anarchy  ---
---Interview With PHEONIX by J. DROKK---
-  Computer Quiz by MR-BIG of ANARCHY  -
--  Interview with CRUSADERS by MOLE  --
------------- DEAR MR-DROKK ------------
----- Classified Ads / BBS Numbers -----
 Interview With FART/CLONES by J.DROKK  
 Stolen Data Music  Competetion Results 
 Interesting Telephone  Numbers Part 2  
 Kreators Introduction To Coding Part 3