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               SEPTEMBER 1993

                    Prologue
                    -------------------
                    On-Disk Programs
                    Alcatraz WHQ BBS
                    Entertainment (DIR)
                    Charts        (DIR)
                    Personals     (DIR)
                    Miscellaneous (DIR)
                    -------------------
                    Epilogue
                    -------------------
                    EXIT TO DOS



               REALLY WANNA EXIT?

                    No
                    Yes



               CHARTS!

                    Chart Policy
                    -------------------
                    Musicians
                    Music Modules
                    -------------------
                    MAIN MENU



               PERSONAL COLOUMNS

                    Advertising Policy
                    -------------------
                    MAIN MENU



               BLADE RUNNER

                    Introduction ++
                    Replicants Def.
                    What Is so-and-so
                    Voice-Overs/Ending
                    Different Versions
                    Memorable Quotes
                    Unicorn/Chess Game
                    Problems
                    Trivia/Popularity
                    More Q's and A's
                    Deckard=Replicant?
                    End Notes
                    ------------------
                    ENTERTAINMENT MENU



               MISCELLANEOUS

                    Coming ATZ releases
                    Copyright Notice
                    Addresses
                    Credits
                    -------------------
                    MAIN MENU



               ENTERTAINMENT

                    Blade Runner  (DIR)
                    -------------------
                    Jurassic Park 1
                    Jurassic Park 2
                    Jurassic Park Game
                    The Party III
                    The Party III 1893
                    -------------------
                    MAIN MENU



Movies to come in 1993
by IT / Cryptoburners

Credits



On-Disk Programs
by Micro-Pal/Alcatraz

Alcatraz WHQ BBS --- +4777695151 (77695151)

Movie Review: 'Unforgiven'
by Diceman

Gathering '93 info
Crusaders - Deadline - Exile

Scene News

Movie Review: 'Twin Peaks - Fire Walk With Me'
by Micro-Pal / Alcatraz

BUSTS: The History
by Micro-Pal / Alcatraz

BUSTS: Current Action
by Micro-Pal / Alcatraz

BUSTS: An Analysis
by Micro-Pal / Alcatraz

Movie Review: 'A Few Good Men'
by Diceman

Movie Review: 'Home Alone 2 - Alone in New York'
by Micro-Pal / Alcatraz

Epilogue
by Micro-Pal/Alcatraz

Prologue
by Micro-Pal/Alcatraz

ATZ Releases to come
by Micro-Pal/Alcatraz

Addresses

(C) ALCATRAZ 1993

BUSTS: Business Software Alliance's view
by Micro-Pal/Alcatraz

BUSTS: The Future
by Micro-Pal/Alcatraz

The Amiga 1200 is here !
by Micro-Pal/Alcatraz

Greetings !
by Micro-Pal/Alcatraz

Frequently Asked Questions About BLADE RUNNER
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - REPLICANTS
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - DEFINITIONS
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - VOICE-OVERS/ENDING
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - DIFFERENT VERSIONS
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - MEMORABLE QUOTES
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - UNICORN & CHESS GAME SIGNIFICANCE
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - PROBLEMS
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - TRIVIA & POPULARITY
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - MORE Q's AND A's
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - IS DECKARD A REPLICANT?
Compiled by: Murray Chapman

BLADE RUNNER (FAQ) - END NOTES
Written by: Murray Chapman

Chart Policy
by Micro-Pal/Alcatraz

Voted Best Musicians September 1993

Voted Best Music Modules September 1993

Advertising Policy

Jurassic Park Review (1)
by James Berardinelli

Jurassic Park Review (2)
by Mark R. Leeper

Jurassic Park Game Facts
by Micro-Pal/Alcatraz

The Party III Invitation

The Party III - Year 1893
by Wreko/Balance
                         ðJURASSIC PARK­
                         ð  THE GAME!  ­

         For  160 billion years, the dinosaurs ruled on planet earth.
         Then  mankind took over.  For the first time, they meet.  In
         ºJurassic Park­.

         On  October 1st, the famous software house ºOcan­ will release
         their  new game - based on and developed during the creation
         of  this  year's movie nuber one:  ºJurassic Park­.  ºOcean­ has
         already made several games based on movies, so one might say
         they  have some kind of experience.  However, this game will
         ºnot­  follow  the plot of the film.  In the game, you are the
         ºdinosaur  expert­  Grant  (played by Sam Neill in the movie),
         and  your  ºtask­  is to fix the sabotaged security network in
         the park.

         This  is  not  a  ºtypical­  shoot'em  up  game, and you will,
         amongst other things, have to bring John Hammonds grandchild
         into  security,  as well as help an ill stegosaurus which is
         blocking the escape route.

         You  ºwill­  recognize  the  movie in the game, but not in the
         same  way  as you have in other "based-on-movie" -games.  In
         some  parts  of  the  game  you view the player in the ºthird­
         person  perspective,  and in other parts in the ºfirst­ person
         perspective  -  in other words:  What you see is the same as
         what your player sees.

         Since  the game isn't released yet, I'm unable to give you a
         full  review,  but I wanted to pass these facts (or rumors?)
         on  to you.  The game will undoubtly become a box office hit
         - just like the movie.

         ºOcean­  plan to release the game on a wide range of computers
         and  formats, and  for  the ºAmiga­ users, I reckon the A1200,
         and  perhaps  the  CD32,  versions will be most interesting.
         So stay tuned!

         ©Micro-Pal / Alcatraz­


                         ðJURASSIC PARK­

                       A film review by Mark R. Leeper
                        Copyright 1993 Mark R. Leeper

         ºCapsule  review:  As few films in the past have ever managed­
         ºto  do,  Steven Spielberg has tapped into the mother lode of­
         ºhuman  dreams and sense of wonder.  Michael Crichton's story­
         ºmay   be  "Westworld"  with  dinosaurs,  but  for  once  the­
         ºbiotechnology   and  the  special  effects  are  phenomenal.­
         ºRating:  high +3.­


              When  Apollo  11  touched  down on the moon, I got this
         funny  feeling  in my back and in the back of my neck.  This
         was  where  a  dream  that  I'd  had  became a reality.  The
         feeling  was  one  of "Oh boy!  Here we go!" and one of real
         anticipation.   In Michael Crichton's novel JURASSIC PARK, a
         little  girl drew a very detailed picture of the animal that
         had  bitten  her.   And the expert looked at the picture and
         identified it as a known type of lizard.  But several of the
         details  were  wrong  in her picture and that type of lizard
         was not known to bite people.  But the case was closed.  And
         then  someone else looks at the picture and says, "Whose kid
         drew  the  dinosaur?" And even though it was just a story, I
         got  that  same  "Oh boy!  Here we go!" So I was hoping that
         sequence  would  make  it to the film.  It didn't.  Instead,
         paleontologist Alan Grant (played by Sam Neill), not knowing
         what  the  Jurassic Park concept is all about, suddenly sees
         an  incredibly  majestic sight that is undoubtedly something
         he had dreamed of his entire life and he is so overcome with
         joy and excitement and wonder that he has to look away.  And
         I  was  feeling just about the same thing the character was.
         "Oh  boy!  Here we go!" Who hasn't dreamed about getting the
         dinosaurs  back?   Now  you can indulge that fantasy for two
         hours and people are going to flock to do it.

              Michael  Crichton's story itself is really a variant on
         WESTWORLD.   A theme park is created with genuine dinosaurs,
         resurrected  thanks  to  the magic of DNA cloning from blood
         found  in  mosquitoes  who sucked on dinosaurs and then were
         preserved  in  amber.  Two paleontologists, a mathematician,
         and a lawyer come to certify that the park is real and safe.
         Of  course it turns out that the park is very, very real but
         just  a  bit  lacking  in  the safe category.  Neill's Grant
         epitomizes the stereotype of the soft scientist who does not
         get  along  with machines, even seatbelts.  Laura Dern plays
         Ellie  Sattler,  a second paleontologist who lives and works
         with Grant, every bit his equal.  Like Grant she is at first
         enchanted  by the island where live dinosaurs live, but soon
         discovers  that  live  dinosaurs  have  their downside also.
         Jeff Goldblum has many of the best lines as an obnoxious but
         witty chaos mathematician.  He uses her acerbic wit to point
         out  just  what  can  go  wrong  with  the implementation of
         billionaire    entrepreneur    John    Hammond's    (Richard
         Attenborough's)  plan  for  the  park.  Attenborough finds a
         human  side  to  Hammond  that  is not apparent in the book.
         Instead  of  a  vicious  maniac  for  success,  he  is  more
         enthusiastic  but likable.  Other familiar faces include Bob
         Peck  (who  has  done  some  excellent  work  in  the  past,
         including  the  BBC's EDGE OF DARKNESS), Martin Ferrero, and
         Wayne Knight.

              As enjoyable as Crichton's story is, there is much that
         cannot  be fully appreciated without actually seeing it.  No
         description  can  come  close  to  the visual impact of this
         film.   It  has been suggested that JURASSIC PARK ranks with
         STAR   WARS  and  KING  KONG  (1933)  as  a  giant  leap  in
         representing  images  on  the  screen.   However,  there  is
         actually  little  here  that  is  really  a  breakthrough in
         technology, though virtually every effect that has ever been
         used  to  show  dinosaurs  on the screen was resurrected and
         perhaps  refined.   There  are hand puppets, dinosaur suits,
         stop-motion,   and   computer   graphics,   seamlessly   and
         flawlessly  integrated.   It  took  about  four decades, but
         somebody  has  finally  surpassed Ray Harryhausen at showing
         dinosaurs  on the screen.  It no longer is easy to tell that
         this  effect  is  stop-motion  and  that  one was a computer
         image,  and  the dinosaurs look as if they were in the scene
         with  the  people,  not  rear projections.  Clearly inspired
         both  by  the  work  of  Ray  Harryhausen  and  by  a recent
         revolution  in  scientific  dinosaur  art  and paleontology,
         these  dinosaurs  show  a  lot  of  anatomy,  including  the
         wrinkles,  the  breathing,  the  bone  structure,  and often
         tremendous  scale.   They  do  not  drag  their tails on the
         ground and even the heaviest sauropods will rear up on their
         hind  legs to reach the tops of trees.  The one major aspect
         of  modern  dinosaur art technical speculation that was left
         behind is choice of color.  The fossil record, of course, is
         silent on the color of dinosaurs and some artists these days
         suggest  that  it  is  likely  that  dinosaurs were brightly
         colored,  but  JURASSIC  PARK's dinosaurs are dully colored.
         Still,  the film does give a real air of authenticity.  When
         the  credits  say  no  animals were hurt in the filming, one
         wonders,  "How did they film that scene without killing that
         velociraptor?"

              It  is a tribute to the special effects that in some of
         the horror scenes I was genuinely tense.  A really good film
         will  make  me  tense,  though  I  have  not  been  actually
         frightened  by a film since I was nine years old.  (And just
         as  an  aside, I treasure those moments when I was young and
         actually  frightened  by  film.  I did even then, especially
         being  terrified  by  WAR  OF  THE WORLDS before I was three
         years  old.   I  am very thankful that nobody "protected" ME
         from  them.)  But along with the horror are also the moments
         of  joy  and  wonder.   I  am pleased that the John Williams
         score  concentrates  on the wonder, not the horror of having
         the dinosaurs return.  It would be nice if that wonder might
         push  some  younger viewers into fields such as paleontology
         that   pay  off  in  sense  of  wonder  and  fulfillment  of
         curiosity,  even  if  they are not as financially rewarding.
         It  helps  that  JURASSIC  PARK is reasonably scientifically
         accurate.   Most  skepticism seems to center around a belief
         that  dinosaur  DNA would deteriorate in amber over the tens
         and  hundreds  of  millions  of years.  You could not really
         clone  DNA  that  old.  But even that is open to conjecture.
         What  does seem odd is that at one point early in the script
         one of the scientists surprisingly fins a supposedly extinct
         leaf  from  something  other  than  a  tree.  I do not think
         that's its presence is explained by the premise of cloning.

              The  script  does  include  reasonable  debates  as  to
         whether this particular scientific wonder is really what the
         world  needs.  Because it is a disaster story, of course the
         anti-science  side  has  the  upper hand, though not all the
         anti-science  articles  are convincing.  The theme voiced by
         the  mathematician  that  life WILL find a way to survive at
         first is a warning that the dinosaurs will not be contained,
         but eventually applies to the people as well.

              The script was co-authored by Crichton, and David Koepp
         with  more  than  a  little humor borrowed from such diverse
         sources  as  Buster Keaton and Gary Larson, as well as a few
         jokes  of  their  own.   In  total,  this is one of the most
         enjoyable  adventure films in years.  I rate it a high +3 on
         the  -4  to  +4  scale,  but then I am biased toward science
         fiction.

                                Mark R. Leeper
                              att!mtgzfs3!leeper
                            leeper@mtgzfs3.att.com


                         ðJURASSIC PARK­

                     ºA film review by James Berardinelli­
                      ºCopyright 1993 James Berardinelli­

         Rating..........: ©8.7 out of 10 (A-, 3 out of 4)­
         Date Released...: ©6/11/93­
         Running Length..: ©2:06­

         Rated......: ©PG-13 (Violence)­
         Starring...: ©Sam Neill, Jeff Goldblum, Richard Attenborough,­
                      ©Laura Dern, Joseph Mazzello, Ariana Richards­
         Director...: ©Stephen Spielberg­
         Producers..: ©Kathleen Kennedy and Gerald R. Molen­
         Screenplay.: ©Michael Crichton and David Koepp based on the­
                      ©book by Michael Crichton­
         Music......: ©John Williams­
         Released by: ©Universal Pictures­

         º     On  a small island off the coast of Costa Rica exists a­
         ºmost  unusual  animal preserve by the name of Jurassic Park.­
         ºOperated   by   dinosaur   lover   John   Hammond   (Richard­
         ºAttenborough),  Jurassic Park is the first of its kind.  Its­
         ºpopulation of creatures includes brachiosaurs, dilophosaurs,­
         ºtricerotops, velociraptors, and a Tyrannosaurus Rex, each of­
         ºwhich has been cloned using the latest technology that takes­
         ºDNA  from  dinosaur-biting  prehistoric insects preserved in­
         ºamber,  and  uses  that  DNA for the re- creation.  When the­
         ºconsortium  funding  Jurassic Park become concerned that all­
         ºis  not  as it should be, Hammond is forced to call in three­
         ºexperts:   paleontologist  Dr.   Alan Grant (Sam Neill), his­
         ºpartner, paleo-botanist Dr.  Ellie Sattler (Laura Dern), and­
         ºthe  brilliant-but-cynical  mathematician  Dr.   Ian Malcolm­
         º(Jeff  Goldblum).   When  the trio arrives at Jurassic Park,­
         ºthey  are astonished by what it represents.  It doesn't take­
         ºlong, however, for astonishment to turn to horror.­

              First  of  all,  for  anyone who's wondering, given the
         current  state  of  technology,  the situation postulated in
         JURASSIC  PARK  cannot  happen.   Not  only do the necessary
         cloning   techniques   not  exist,  but  the  likelihood  of
         retrieving  dinosaur  DNA  from an amber-encased prehistoric
         mosquito  is  extremely  small.  While insect specimens have
         been  unearthed, for there to be dinosaur DNA, circumstances
         demand  that  the  mosquito  had  bitten  a dinosaur shortly
         before  its  fatal  imprisonment,  and the chance of that is
         slim, at best.

              Nevertheless,  the  enjoyment  of  any  movie is hardly
         predicated  by  a  factual premise.  The apparent realism of
         some  of Crichton's pseudo-science imbues JURASSIC PARK with
         a  grounding  that  is  acceptable  in  our high-tech world.
         After  all,  to  weave a dinosaur fable in this day and age,
         science -- not fantasy -- must be the  driving  force.   The
         science  may  not  be real, but it must sound good enough to
         allow  a  suspension  of disbelief.  In that, this film (and
         the book that spawned it) succeeds.

              Of  course,  the  special effects help immensely.  They
         are so good, in fact, and the dinosaurs look so real, that I
         half  expected  to see "dinosaur trainer" during the closing
         credits.   Instead, however, honor should be heaped upon the
         creators  of  JURASSIC  PARK's primary screen presences (all
         apologies  to  the  actors).  Stan Winston, definitely not a
         stranger  to  this  sort of film (his recent credits include
         ALIENS  and  TERMINATOR 2), is credited with the live-action
         creatures.   Dennis  Muren  gets his due for the full motion
         monsters.   Phil  Tippett  is the "dinosaur supervisor", and
         Michael   Lantieri   presides  over  the  creature  effects.
         All-in-all, the wizards at ILM have done an outstanding job,
         giving  us by far the most impressive and believable monster
         movie of all time.  Nothing compares.

              Would that the story is the equal of its execution.  To
         begin  with,  Crichton's book, while filled with fascinating
         ideas  and  entertaining moments, hardly holds together as a
         top-of-the-line  adventure  story.  The ending is especially
         problematic, resulting in a forty-page denouement that drags
         slowly  to  an  anticlimactic  conclusion.   As  a result, a
         script  based  closely  on  the book is bound to suffer from
         some  of  the same problems.  Despite numerous small changes
         and omissions, the movie JURASSIC PARK is very much faithful
         to  its  printed  inspiration.   Perhaps  Michael Crichton's
         involvement in the screenplay has something to do with this.

              The  biggest weakness of the novel is characterization,
         and the same flaw is fully evident in the screen adaptation.
         There  are  a  few  exceptions.  The scenes between Alan and
         Ellie  at  the  beginning  are well-done, with the affection
         between them evident from the start (a change from the book,
         where  the  two  were  never  a  couple).  This is as much a
         tribute  to the acting of Sam Neill and Laura Dern as to the
         writing.   Also  noteworthy is a scene where Ellie confronts
         Hammond,  who's  eating  a dish of ice cream in the midst of
         the  crisis.  Here, we get a sense of what's going on inside
         the  old  man's head.  In the book, he's a mixed-up fanatic,
         but  in  the  film,  he's  made  into  a sympathetic, albeit
         eccentric, figure.

              Interestingly,  some  transposition has gone on between
         Hammond's two grandchildren.  Tim (Joseph Mazzello) is still
         the  dinosaur-lover,  but the screen's version of the boy is
         younger  than  his  sister  Alexis  (Ariana  Richards).  The
         flip-flop  in age creates a difference in their relationship
         and  they  come  across  as  closer  and less-adversarial on
         screen.  Also, here it's Alexis, not Tim, who's the computer
         whiz.

              The    plot    is   little   more   than   a   cleverly
         jumbled-together  batch of formulas.  As I mentioned before,
         JURASSIC PARK is, reduced to its most basic level, a monster
         movie.   Thrown  in  for  good measure is the human interest
         story -- the  growing  relationship  between  self-confessed
         child-hater Grant and his two youthful charges --  but  this
         part  of  the  film worked least successfully for me.  Also,
         there isn't an effective ending.  Too much is left dangling,
         demanding  that  the  lion's  share  of  the  resolution  be
         confined  to  the imagination, but at least the movie avoids
         the  book's plodding conclusion.  Nevertheless, I doubt that
         there  are  many  who  will  go  to  JURASSIC  PARK  for its
         characters  or  story.  Rightly so, crowds will flock to the
         theaters  screening this movie so they can ooh and aah, jump
         in  their seats, and root for the overmatched humans against
         the  big,  bad  dinosaurs.   When  it  comes  to  adventure,
         JURASSIC  PARK is a roller - coaster ride.  With thrills and
         action  in  the  tradition  of,  but not up to the level of,
         ALIENS  and  RAIDERS  OF  THE  LOST  ARK  (another Spielberg
         picture),  this  is  an  exciting  and energetic film with a
         number of shocks but few letdowns.  Even those familiar with
         the  written  work  can't  help being drawn in to the pulse-
         pounding  exhilaration  of  the  chase  as the Tyrannosaurus
         menaces  two  powerless electric cars and the trapped humans
         inside.

              In  the  end,  JURASSIC PARK succeeds because it's good
         entertainment -- a fun night at the movies. Unlike something
         of  the  ilk  of  CLIFFHANGER,  which  also  boasts a lot of
         action,  there's  some  intelligence  behind  this  picture.
         JURASSIC PARK isn't great art, nor is it classic cinema, but
         at  least  we don't feel like the producers and director are
         more  interested  in  getting  as  much  firepower and death
         on-screen as they can without giving a thought as to whether
         anyone in the audience has a brain.

              Not having seen all of the summer's offerings (THE LAST
         ACTION  HERO is still a week away), I can't say how JURASSIC
         PARK  will  rate  overall,  but  I  will  admit  that, in my
         opinion, this is the first big-budget film in a long time to
         live  up  to  its  pre-release  reputation.  Sure, the movie
         isn't   perfect,   but  it  delivers -- perhaps   more  than
         delivers -- what the average  viewer  will  expect  from it.
         Summer   has   long   been   known   as   the   season   for
         action/adventure  films, and JURASSIC PARK falls firmly into
         that category.

              Because  of the nature and scope of this movie, I would
         encourage  anyone with more than a passing interest to catch
         JURASSIC PARK in a movie theater.  It will lose a lot on the
         smaller  TV  screen.  Without the grandeur of a stereophonic
         sound  system  and  sizeable  picture,  much  of this film's
         impact  will  dwindle  away.   The dinosaurs will still look
         real,  but  there will undoubtedly be some who, upon viewing
         JURASSIC  PARK  on  video,  will wonder what all the fuss is
         about.

              To  this  praise,  let  me add a final word of caution.
         While the violence in this film is not particularly graphic,
         it is apparent.  People aren't shown getting gored or ripped
         apart,  but  the  movie  makes  it  perfectly  clear what is
         happening.  Parents considering taking young children (under
         around 10 years of age) to JURASSIC PARK might be advised to
         see  the  film first.  There are certainly a number of scary
         and  potentially-disturbing moments which, while they add to
         the  spice  for  older  viewers,  may  be  inappropriate for
         younger ones.

           - James Berardinelli (blake7@cc.bellcore.com)

                                S i l e n t s

                                 L e m o n .

                             S p a c e b a l l s

                         .-------------------------.
                         |                         |
                         |   T H E    P A R T Y    |
                         |                         |
                         |         1 9 9 3         |
                         |                         |
                         `-------------------------'
                         You Can't Beat The Feeling!





WHERE AND WHEN?

   The  Party 1993 will be held in Scandinavia's largest conference centre.
   The  centre  is called Messecenter Herning and it is of course placed in
   Herning in the middle of Denmark.  The Party will be held from Monday 27
   December at 10:00 CET to Wednesday 29 December at 15:00 CET.


FACILITIES:

 - Room for at least 3000 people, including tables, chairs and aircondition.

 - A quiet, separate hall for sleeping.  But you are free to sleep where you
   want to.

 - Enormous free parking area.  Bring your tent or caravan.

 - If  you  are  going by train or bus, you will arrive at Herning Station.
   Here  the  public bus no.  4c and a nonstop party bus will be driving to
   the  party  place.   The ride takes 12 min.  and costs app.  10 DKK.  At
   the  station there will be 2 organizers to help you getting to the party
   place.

 - Enough  electricity  for  everyone,  with  a professional electrician 24
   hours a day to avoid problems.

 - All  info  about what's going on (competitions, surprises, winners etc.)
   will be published on a large bulletin board in the entrance area, on the
   big screen and on The Party Channel.

 - 600 x 400 cm high quality screen for competitions and other events.

 - Extremely powerful HI-FI equipment to guarantee perfect sound quality.

 - Two  real  cafeterias  will  be open all day.  At night only one of them
   will be open.  A kiosk and a hot-dog stand will also be open most of the
   day.  The prices will be low.

 - This  year  everyone  who  bring a TV-set and an antenna will be able to
   watch  The  Party  Channel.   The  Party  Channel  is an information and
   entertainment  channel  with movies, live broadcast of the competitions,
   all the latest info, news, results etc.

 - A Laserdisc room  with chairs for 500 people, a big screen and dolby pro
   logic surround sound, showing new laserdiscs 24 hours a day!

 - The  toilet and shower facilities are good.  This year we have more than
   25 free showers.

 - Professional  cleaning  company  to ensure that you will be able to walk
   around in the hall.

 - The Party 1993 T-Shirts and disks will be sold at the Information.

 - Female organizers!


EVENTS:

 - 24 hours entertainment.

 - Many strange and crazy surprise competitions.

 - If  you  have  made  a  video,  a harddisk-based demo or another amazing
   thing,  bring  it with you and we will gladly show it at the big screen.
   Just hand in the production at the Information.


SURPRISE:

 - Brand new Kyd/Balle Video Production!


COMPETITIONS:

 - The main Amiga competitions and prizes:

   Demo Compo     Gfx Compo     Music Compo    Intro Compo   AGA-Demo Compo
   ----------     ---------     -----------    -----------   --------------
    1. $3000       1. $500        1. $500        1. $500        1. $500
    2. $1500       2. $300        2. $300        2. $250        2. $300
    3. $750        3. $200        3. $200        3. $100        3. $100
    4. $500        4. $100        4. $100
    5. $250        5. $50         5. $50


RULES:

 - Overall Demo/Gfx/Music/Intro/AGA rules:

	- All   contributions  must  be  delivered  at  the  Information
          before the dead-line.

	- If  you  want to take part in a competition you must be present
          at the party.

 - Demo Competition:

	- A  group  can contribute with as many demos as they want to but
          only 1 from each coder.

	- Max. demo lenght:  20 min.

	- The  demo  must  be able to run on a standard Amiga 500 (1.3)
          with 1MB memory.

 - Gfx Competition:

	- Each artist is allowed to contribute with 1 picture.

	- The  picture  must  be  loadable  from a standard Deluxe Paint IV
          (not AGA).

 - Music Competition:

	- Each musician is allowed to contribute with 1 tune.

	- We will play a maximum of 5 minutes per module.

	- Your  tune  must  be  delivered  as  an  executeable  file or with
          the music-program required.

 - Intro Competition:

	- Max. intro length:  40KB.

	- The intro must be able to run on a standard 1MB Amiga 500.

 - AGA Demo Competition:

	- Max. demo length: 20 min.

	- The demo must be able to run on a standard Amiga 1200.


ENTRANCE PRICE:

 - Due  to  the  extra  events,  facilities, competitions, prices etc.  the
   entrance fee will be 150 DKK.


PLEASE NOTE:

 - We  will  not  accept  anybody  selling  food,  disks etc.  without  our
   written permission.

 - Alcohol is not allowed at the party place.

 - People  who  cannot  behave  will be thrown outside until they can, real
   troublemakers  will  ofcourse be handed over to the police located close
   to the party place.

 - We will not accept any racist signs or acting, spraycans or firework.

 - People who cause any damages will ofcourse have to pay for it.

 - We take no responsibility for illegal swapping, software, video etc.

 - A  special  diskmag  will  be  released  primo  november  with  detailed
   information about the party and how to get there.


ADDRESSES:

   Party place:         Organizers/Registration:  The Party-phone:
   ------------         ------------------------  ----------------
   Messecenter Herning  The Party 1993            For info and registration
   Vardevej 1           Postbox 755               (+45) 98 15 17 31
   7400 Herning         9100 Aalborg
   Denmark              Denmark

   Modem-registration:  Net-registration:
   -------------------  -----------------
   Mainline BBS         Internet: sauber90@kom.auc.dk
   Silents DKHQ         Amixnet : Dux@DK0001
   (+45) 98 15 30 62
   (NOTE: This phonenumber will change by 1/9)

TO REGISTER:

 Fill in this slip and send it to one af the addresses above:

  -------------------------------------------------------------------

  Yes, we are coming to The Party 1993               
                                                     
  Name/handle:                                       
  Group:                                             
  Country:                                           
  Number of persons coming:                          

  Number of computers:   Amigas.:
                         C-64's.:
                         PC's...:

  Do you want to reserve tables?    Yes/No           

  -------------------------------------------------------------------

For   further  information  about  The  Party  1993  you  can  call  The
Party-Phone or read The Party Mag released in early November!

                        THE PARTY III - YEAR 1893 ..
                        ============================

         This  textfile  was written after I read the text-invitation
         to  The Party III, held by Silents, Lemon, and Spaceballs at
         the 27-29 Dec. 1993.

         The only thing I really think SUXX are the prizes, $3000 for
         the  old  boring A500 demos,  and only $500 for the AGA demo
         competition  ???   Hey wake up, we're living in 1993 and NOT
         in  1893.   I don't think the organisers of this party knows
         how many freaks at the Amigascene has got an A1200 or A4000,
         but  who  wants  to release anything with that low prizes at
         the competitions ??

         I  really  thought  that  The  Party III should be the party
         which broke the limits and took the step into the FUTURE, by
         giving  high  prizes  for  the  AGA demos,  but I got REALLY
         dissapointed  when  I read the invitation..  I really know a
         lot  of groups which had plans for releasing their first BIG
         AGA  demo  at  this  party,  and  so did we (Balance), but I
         HIGHLY  doubt  that  any  of these  demos  will be released,
         of course they will be released but NOT at this party..

         There has been some rumours going on since quite a time ago,
         that  there  would be  good  prizes at The Party III for AGA
         demos,   and  people really believed in these rumours, since
         the  'The  Party'  series has been the greatest parties ever
         held,  and why should the third in the series not be just as
         great!!?

         I  must say that you (the organisers) really let quite a lot
         of  people  down, by these lousy prizes...  My opinion would
         be  to  take  $1000 from the normal demo competition and use
         for  the  AGA  competition, so that there would be $2000 for
         the normal demos, and $1500 for the AGA competition..

         Otherwise  I'm  afraid that there only will be released very
         small and boring demos in the AGA competition ..

         Another  BAD  thing is the GFX competition, NO AGA pictures,
         WHAT ???  Do you know how many graphicians who has bought an
         A1200  or  A4000  because  of  their new limits with the AGA
         chipset  ??  If I was a graphician I would be really down by
         not  be  able to compete with my AGA pictures, and since the
         coders  don't want  to release their demos either, they will
         not  be able to get their graphics used for anything at this
         party ..

         I'd really like to get some response from this text, to hear
         what other people thinks of this ...

         Write  a  message  to  me  at  one of these boards, or write
         directly to me at this address ..

                               Wreko / Balance
                          Amagerbrogade 263a ST.TV
                              2300 Copenhagen S
                                   Denmark

                            Phone: +45 31-519525



ð           ADVERTISING POLICY­

          Advertisements  in  Peanuts  are  limited to one per person,
          unless  we  are  paid  to  include  more  than the one, free
          advert.   The  advert  must  not  exceed  the  80x13  format
          (width=80, height=13).  Of course - you may make your advert
          smaller.

          Furthermore, advertisements must not encourage piracy or any
          kind of illegal actions.

          Your ad must be mailed no later than the 20th if you want to
          include  it  in  the following issue.  If  you  live outside
          Europe, please send your ad (and votes!) a few days ahead of
          the above date.

          Mail your advertisement - and votes - to this address:

                                 TEO/Alcatraz
                                 Vassosvn. 14
                                 N-8481 BLEIK
                                 NORWAY


			         BLADE RUNNER
			   Frequently Asked Questions 
-------------------------------------------------------------------------------

Compiled by Murray Chapman (muzzle@cs.uq.oz.au), from sources too numerous to
mention. Thank-you one and all.

Please send your contributions/corrections/donations/suggestions to
muzzle@cs.uq.oz.au. Articles posted to the net are not 100% guaranteed to be
seen by me. Please read the notes at the end of this file before mailing me.


			       INTRODUCTION
			       ------------

The movie "Blade Runner" is one of the internet's most talked about movies. In
an attempt to stop the same questions being asked and answered every few months
or so, I present the Blade Runner FAQ.

This list will be posted monthly to: alt.cult-movies, rec.arts.movies,
alt.cyberpunk, and rec.arts.sf.movies.  The list will appear in news.answers
and rec.answers as soon as I can sort out a few problems.

The followup field is set to alt.cult-movies, because it is the most relevant
newsgroup for Blade Runner discussions.

The list is available for anonymous FTP as:

ftp.u.washington.edu:/public/alt.cyberpunk/FAQS/BladeRunner.FAQ
nic.funet.fi:pub/culture/tv+film/BladeRunner

Suggestions welcome for all areas, especially those marked with []s.

		          This FAQ contains spoilers.

-------------------------------------------------------------------------------

			         CONTENTS
			         --------

1.  What is Blade Runner?
2.  What book is it based on?
3.  Is the sound track available?
4.  What are replicants?
5.  Who/what is <so-and-so>?
6.  I don't like the voice-overs/ending.
7.  What different versions of Blade Runner are there?
8.  Memorable Quotes
9.  What is the significance of the unicorn?
10. What is the significance of the chess game?
11. Problems in Blade Runner
12. Trivia / What makes Blade Runner popular/special?
13. More questions/answers
14. Is Deckard a replicant?

-------------------------------------------------------------------------------

1. WHAT IS BLADE RUNNER?

Blade Runner (BR) is a science-fiction film starring Harrison Ford, Rutger
Hauer, Sean Young, and Daryl Hannah.  Although it was a box-office failure, it
has become perhaps the definitive cult movie, and is one of the few films which
remain faithful to the ideals of 20th century science fiction literature.

Blade Runner was directed by Ridley Scott, and features music by Vangelis.


Plot Synopsis
-------------

Preamble from movie:

          Early in the 21st Century, THE TYRELL
        CORPORATION advanced Robot evolution
        into the NEXUS phase -- a being virtually
        identical to a human -- known as replicants.
          The NEXUS 6 Replicants were superior
        in strength and agility, and at least equal
        in intelligence, to the genetic engineers
        who created them.
          Replicants were used Off-world as
        slave labor, in the hazardous exploration and
        colonization of other planets.
          After a bloody mutiny by a NEXUS 6
        combat team in an Off-world colony,
        Replicants were declared illegal
        on earth -- under penalty of death.
          Special police squads -- BLADE RUNNER
        UNITS -- had orders to shoot to kill, upon
        detection, any trespassing Replicants.

          This was not called execution.
          It was called retirement.



		LOS ANGELES
	       NOVEMBER, 2019


A number of replicants have made it to Earth, and ex-Blade Runner Deckard
(Harrison Ford) is convinced to track them down.

-------------------------------------------------------------------------------

2. WHAT BOOK IS IT BASED ON?

Blade Runner is LOOSELY based on a Philip K. Dick novella, "Do Androids
Dream of Electric Sheep" (DADoES). Dick also wrote the story that _Total
Recall_ was based on, "We Can Remember It For You, Wholesale".  A recurring
theme in Dick's work is the question of personal and human identity.   A
question explored more in DADoES and _Total Recall_ than in Blade Runner is
"what is reality?"

At the most, one can say that the movie borrowed a concept and some characters
from the book.

You are most likely to find DADoES in a second-hand bookstore.  It has been
re-released as: "Blade Runner (Do Androids Dream of Electric Sheep?)."

The title comes from Alan E. Nourse, who wrote a story called "The Bladerunner".
William S. Burroughs took the book and wrote "Bladerunner (A Movie)" in 1979.
Rights to the title only ("in perpetuity throughout the universe") were sold to
Ridley Scott.  Similarities between Nourse's "The Bladerunner" and Scott's BR
are in name only.  Nourse's title refers to people who deliver medical
instruments to outlaw doctors who can't obtain them legally.
[Source: Locus, September 1992 (p. 76)]

-------------------------------------------------------------------------------

3. IS THE SOUND TRACK AVAILABLE?

The original movie soundtrack has never been officially released, although the
credits claim it is available on Polydor records.

There is an album called the "Blade Runner Soundtrack" (WEA 1982), but it is
NOT the music from the movie, rather it is an orchestral arrangement.

Vangelis released an album called "Themes", which contains:
		"End Titles"
		"Love Theme"
		"Memories of Green" (originally from Vangelis' "See You Later")

There are recurring but unsubstatiated rumors that a few LPs of the real
soundtrack were sold in Europe.

Scott used the orchestrated version of "Memories of Green" in his film _Someone
to Watch Over Me_


The Japanese vocals associated with the Blimp are from:

	"Japan: Traditional Vocal and Instrumental Music, Shakuhachi,
	 Biwa, Koto, Shamisen" [compact disc]

	 - performed by Ensemble Nipponia 
	 - 1976, Electra Asylum Nonesuch Records/Warner Communications Inc.

	The lyrics are part of a Japanese epic about the tragic and utter
	destruction of one clan by another.

-------------------------------------------------------------------------------




                     ð  CHART POLICY!­

        All diskmags have some kind of chart. Although Peanuts isn't
        a pure diskmag, the idea about a few charts shouldn't be
        ruled out. Chart entrys often tend to stay at the same spot
        for ages, so we've decided to have only charts that will
        change a bit as the time passes, and this time it is
        narrowed down to two charts: ºMusicians­ and ºMusic Modules­.

        µThe rules are very easy:¡

        You can vote for up to 5 musicians and 5 modules. You write
        the one you think is "best" at the top, and then the rest...

        You can ºnot­ vote for yourself or any member of your group.

        You ºcan­ vote for Alcatraz members, but you don't have to :-)

        The first place will be assigned 35 floats, the second will
        get 30 floats and so on... if you'd like to assign a lot of
        floats to the same musician, just enter the same name on
        several lines...

        A vote-sheet could look something like this:

                MUSICIANS:

                1. UNCLE TOM               (35)
                2. AXEL                    (30)
                3. DR. AWESOME             (20)
                4. WALKMAN                 (10)
                5. BRUNO                   ( 5)

                            Total floats: (100)

                MODULES:

                1. Summer In Gambia (Lizardking)  (35)
                2. Klisje Paa Klisje (Walkman)    (30)
                3. Tranze 7 (Dr. Awesome)         (20)
                4. Vanja (Brainbug)               (10)
                5. In The Kitchen (4-Mat)         ( 5)

                                   Total floats: (100)


        There will be a new layout on the charts next time, with
        points, percentage etc. information.

        The charts have, this time, been compiled with the votes from
        very few people; only five people have contributed with
        their votes. Peanuts will be released on a regular basis
        from now on, and the votes for the next issue must be sent
        µno later¡ than the 20th each month for Europeans, 2-3 days
        earlier for non-Europeans. All votes receieved after the
        24th will ºnot­ be accounted for until the next issue!

        For those of you who decide to mail your votes:

        1. Write your votes on a piece of paper (or equivalent) and
        mail it to the address below. Remember to include your
        handle, name and address! (Do ºnot­ send votes on disk!)

        2. If you want a disk with the next issue of Peanuts in
        return, please enclose º3 disks­ in the letter; one for us
        to send back to you, and two for us to keep as payment for
        postage and work. Note that the disks has to be ºerror-free­,
        else you will not get any disks in return.

        You can also vote online on the ºAlcatraz WHQ BBS­, just enter
        the Peanuts area in the message base. There will be
        information in the Peanuts area entry text on how to vote.
        If you don't know it already, the number is +©4777695151­...

                                ----------

        Each month, we will make a draw among the voters, and the
        winner will get a ºpresent­ in the mail :-)) So just keep 'em
        votes coming!

        Mail your votes (either only the sheet, or the sheet and 3
        disks for the diskback service) to the following address:

                               TEO/Alcatraz
                               Vassosvn. 14
                               N-8481 BLEIK
                               NORWAY

        PS..... Please state º"Peanuts Votes"­ on the envelope!
        PS2.... Send your votes to TEO (this address) and ºNOT­ to 
                Micro-Pal :-) (I don't like to count... ed.)


                  ðVOTED BEST MUSICIANS­

                                 Audiomonster
                                     Nuke
                                   Brainbug
                                   Heatbeat
                                  Lizardking
                                     4-Mat
                                  Dr. Awesome
                                  Fleshbrain
                                    Walkman
                                     Bruno
                                     Axel
                                   Uncle Tom

                  ð VOTED BEST MODULES ­

                          Klisjé Paa Klisjé (Walkman)
                            In The Kitchen (4-Mat)
                               Vanja (Brainbug)
                        Lizardking's Theme (Lizardking)
                         Summer In Gambia (Lizardking)
                            Tranze 7 (Dr. Awesome)
                        Jammin' For Nothing (Heatbeat)
                         Bodweizer/McDisk4 (Brainbug)
                             Macabra (Dr. Awesome)
                              Technolife (Codex)
                              70's (Audiomonster)
                          Now What ??? (Dr. Awesome)

4. WHAT ARE REPLICANTS?

The following definitions appear in the BR script, the Marvel Comics adaptation
of the film, but not the movie itself:

_android_	(an'droid) adj.  Possessing human features -n.  
		A synthetic man created from biological materials.
		Also called humanoid.  (Late Greek androeides,
		manlike:  ANDR(O) - OID.)

					THE AMERICAN HERITAGE
					DICTIONARY OF THE ENGLISH
					LANGUAGE (1976)


_android_	(an'droid) n, Gk.  humanoid automation.  more at
		robot./  1.  early version utilized for work too
		boring, dangerous or unpleasant for humans.
		2.  second generation bio-engineered.  Electronic
		relay units and positronic brains.  Used in space
		to explore inhospitable environments.  3.  third
		generation synthogenetic.  REPLICANT, constructed
		of skin/flesh culture.  Selected enogenic transfer
		conversion.  Capable of self perpetuating thought.
		Paraphysical abilities.  Developed for emigration
		program.

					WEBSTER'S DICTIONARY
					New International (2012)


Replicants are manufactured organisms designed to carry out work too boring,
dangerous, or distasteful for humans.

The new "NEXUS 6" replicants are nearly indistinguishable from humans.  (An
early draft of the script contained an autopsy scene, in which the surgeons
were unaware that the body they were examining was a replicant, until two hours
into the procedure.)

Replicants differ from humans in one important factor: they are lacking in
empathy.  In BR, replicants' eyes glow, however Ridley Scott has stressed that
this is merely a cinematic technique, and the glow can't be seen by the
characters in the story, only by the audience.

A test, called the "Voight-Kampff Test" (VK) is administered to determine if
the subject is a human by trying to elicit an empathetic response.

NEXUS 6 (and possibly all other) replicants are manufactured by the Tyrell
Corporation, although there is evidence that third party manufacturers are
utilized.  (Chew's Eye World).  Replicants can endure greater pain than humans,
and are generally physically superior.  NEXUS 6 replicants have a in-built
fail-safe mechanism, namely a four year lifespan.

It was noticed that replicants had eccentricities because they were emotionally
immature.  Rachael was a NEXUS 6 replicant with experimental memory implants,
designed to provide a cushion for her emotions.  Consequently, she was unaware
that she was a replicant.



5. WHO/WHAT IS <SO-AND-SO>?


"BLADE RUNNER" GLOSSARY (from the 1982 Presskit)
------------------------------------------------

BLADE RUNNER -- The nickname given to those police detectives who are
specially trained in the use of the Voight-Kampff machine and whose
specific function is to track down and eliminate any replicants that
manage to escape into human society and attempt to pass as real human
beings.  The official name of the Blade Runner division is Rep-
Detect.

REPLICANT -- A genetically engineered creature composed entirely of
organic substance.  Animal replicants (animoids) were developed first
for use as pets and beasts of burden after most real animals became
extinct.  Later, humanoid replicants were created for military
purposes and for the exploration and colonization of space.  The
Tyrell Corp. recently introduced the Nexus 6, the supreme replicant -
- much stronger and faster than, and virtually indistinguishable
from, real human beings.  Earth law forbids replicants on the planet,
except in the huge industrial complex where they are created.  The
law does not consider replicants human and therefore accords them no
rights nor protection.

ESPER -- A high-density computer with a very powerful three-
dimensional resolution capacity and a cryogenic cooling system.  The
police cars and Deckard's apartment contain small models which can be
channeled into the large one at police headquarters.  This big
apparatus is a well-worn, retro-fitted part of the furniture.  Among
many functions, the Esper can analyze and enlarge photos, enabling
investigators to search a room without being there.

VOIGHT-KAMPFF MACHINE -- A very advanced form of lie detector that
measures contractions of the iris muscle and the presence of
invisible airborne particles emitted from the body.  The bellows were
designed for the latter function and give the machine the menacing
air of a sinister insect.  The V-K is used primarily by blade runners
to determine if a suspect is truly human by measuring the degree of
his empathic response through carefully worded questions and
statements.

SPINNER -- The generic term for all flying cars in use around the
year 2020.  Only specially authorized people and police are licensed
to operate these remarkable vehicles, which are capable of street
driving, vertical lift-off, hovering and high-speed cruising.  The
Spinner is powered by three engines -- conventional internal
combustion, jet and anti-gravity.


Behind the Scenes
-----------------

RIDLEY SCOTT: Director.  A veteran television commercial maker, Scott
consistently makes quality movies.  His feature-film credits include:
The Duellists, Alien, Blade Runner, Someone to Watch Over Me, Legend,
Black Rain, Thelma and Louise, 1492.  Ridley's brother Tony is also a
director, and his film credits include Top Gun, The Last Boy Scout, and
Days of Thunder.


MICHAEL DEELEY: Producer.  Acadamy Award winner for producing "The Deer Hunter"


SYD MEAD: Visual Futurist: Syd Mead suggested using the term "visual futurist"
for his credit in the Blade Runner movie.  (As he is not a union/guild member,
he could not use credits such as "creative designer".)

He has been co-sponsoring an International Student Design Competition 
with Sony since 1989.

Some of his works are:

California Pavilion, Seville Expo (1992)
Future Terminal, for Japan Railways East (1990)
Club Car, for Japan Railways East (1990)
Dr. Jeekans [This is futuristic cafe/video arcade in Tokyo.]  (1990)
Office for the Future, for Okamura Furniture Co, Japan (1989)
Club House (Tokyo Bayside Project) (1989)
Tron Computer (1988)
San Rio Theatre (1987)
Office of the Future, for GE (1985)


LAWRENCE G. PAULL: Production Designer.  Holds degrees in Architecture and
City Planning, his feature-film credits include: Blue Collar, Which Was Is Up?,
and The Star Spangled Girl".


DAVID SNYDER: Art director.


VANGELIS (Evangelos Papathanassiou): Greek Composer.  He has written numerous
movie scores, perhaps the most famous being for "Chariots of Fire".   Also
wrote some of the music for the TV series "Cosmos".  Prio to writing movie
scores, Vangelis was the keyboard player of the band "Aphrodite's Child".

Vangelis wrote the score for Scott's 1992 film: _1492_.

[I lost the discography that someone sent me... can you send it again, please?]


HAMPTON FANCHER, DAVID PEOPLES: Screenplay writers.  Peoples wrote Clint
Eastwood's _Unforgiven_


JORDAN CRONENWETH: Cinematographer. (Altered States, Stop Making Sense)


DOUGLAS TRUMBULL: Special Effects (2001: A Space Odyssey, Brainstory (also
directed))


On Screen
---------

DECKARD (Harrison Ford):  (Ex) Blade Runner.

DR ELDON TYRELL (Joe Turkel): Owner/Chairman of the Tyrell Corp,
manufacturers of replicants.  Extremely intelligent, designed the NEXUS 6 brain

RACHAEL (Sean Young): Prototype NEXUS 6 replicant.  Works for Tyrell.

ROY BATTY (Rutger Hauer):  Leader of the renegade replicants.
INCEPT DATE: 8 Jan, 2016
FUNCTION: Combat, Colonization Defense Prog
PHYS: A			MENT: A

PRIS (Daryl Hannah):  Replicant, (Bryant: "Yer standard pleasure model")
INCEPT DATE: 14 Feb, 2016
FUNCTION: Military/leisure
PHYS: A			MENT: B

ZHORA (Joanna Cassidy): Replicant.
INCEPT DATE: 12 June, 2016
FUNCTION: Retrained (9 Feb, 2018) Polit. Homicide
PHYS: A			MENT: B

LEON KOWALSKI (Brion James): Replicant.
INCEPT DATE: 10 April, 2017
FUNC: Combat/loader (Nuc. Fus.)
PHYS: A			MENT: C

J F SEBASTIAN (William Sanderson): Genetic designer for the Tyrell Corporation.
Still on Earth because of a premature geriactricism (Methuselah's Syndrome).
Has defeated Tyrell once in chess.

M BRYANT (M Emmett Walsh): Inspector of the Police force, Deckard's former boss

GAFF (Edward James Olmos):  A member of the Police Force.  Makes origami.

HOLDEN (Morgan Paull): Blade Runner, shot by Leon.



6. I DON'T LIKE THE VOICE-OVERS/ENDING.

Ridley Scott made BR in a style called "film noir".  Film noir is the
"hardboiled detective" style of story-telling, perhaps the most famous example
is the Humphrey Bogart movie "The Maltese Falcon" (directed by John Huston).  A
characteristic of film noir is the voice-overs by the detective, explaining
what he is thinking/doing at the time.

Having said that, it is interesting to note that Ridley Scott originally
made BR *without* the voice-overs, but due to it's poor reception when
sneak previewed, the studio insisted that the voice-overs be added.  Ridley
Scott has said in an interview on American television that in film noir,
voice-overs sometimes work, and sometimes don't, and they didn't work in BR.

"(A)n extensive voice-over was added to help people relate to Harrison Ford's
character and make following the plot easier.  (A)fter a draft by novelist-
screenwriter Darryl Ponicsan was discarded, a TV veteran named Roland Kibbee
got the job.  As finally written, the voice-over met with universal scorn from
the filmmakers, mostly for what Scott characterized as its 'Irving the
Explainer' quality....  It sounded so tinny and ersatz that, in a curious bit
of film folklore, many members of the team believe to this day that Harrison
Ford, consciously or not, did an uninspired reading of it in the hopes it
wouldn't be used.  And when co-writers Fancher and Peoples, now friends, saw it
together, they were so afraid the other had written it that they refrained from
any negative comments until months later."
[Source: Locus, September 1992]

The ending of the film was also changed by the studio.  Scott wanted to end
the film with Deckard and Rachael getting into the elevator, but the studio
decided that the film needed a happier, less ambiguous ending.  The aerial
landscape photography used in the theatrical release was outtakes from Stanley
Kubrik's _The Shining_.

In 1992, Ridley Scott released a "Director's Cut" of Blade Runner (BRDC), which
eliminates the voice-overs and the happy ending.  This version is discussed
in more detail below.


7. WHAT DIFFERENT VERSIONS OF BLADE RUNNER ARE THERE?


- US sneak preview, (1982, very limited release in 1991)
- US theatrical release (1982)
- European/LD cut (more violence)
- Director's Cut (BRDC) (1992)

Ridley Scott re-released the sneak preview at select movie festivals in
1991.  There were rumours that THIS version was the director's cut, but that
did not appear until 1992.

Hampton Fancher did eight drafts of the screenplay.  These drafts concluded
with Deckard taking Rachael out of the city, letting her see nature for the
first time, and then, because she has only a few days to live, shooting her in
the snow.  David Peoples was brought in to polish the script, and Ridley Scott
asked him to make the plot include more clues.  Peoples worked on the humanity
of Deckard's adversaries, and in fact his daughter mentioned the biological
term "replicate", which led to "replicant".
[Source: Los Angeles Times Magazine, September 13, 1992 (p. 20).]


Theatrical vs Sneak preview:
----------------------------
- voiceovers added
  - voiceover after Roy's death lengthened
  - removed eulogy and appreciation for replicants
  - added philosophical musings


LD vs Theatrical:
-----------------
- added footage
  - Batty sticks his thumbs in Tyrell's eyes, which bleed copiously.
  - Pris lifts Deckard up by his nostrils when she beats him up.
  - Deckard shoots Pris an extra time.
  - More of Pris kicking and screaming when she is shot by Deckard.
  - More of Roy putting the nail through his hand, in particular the hand
    with the nail popping through and then flexing.
  - Total added footage is about 15 seconds.


BRDC vs Theatrical:
-------------------
- Dubbed footage
  - Bryant tells Deckard that there are "five skin jobs walking the street",
    not six.

- Added footage
  - Added dialog from blimp to cover missing voice-over while Deckard waits
    for a seat at the noodle bar.
  - Unicorn scene when Deckard plays piano and falls asleep (about 12 seconds)

- Removed footage
  - No happy ending, movie ends with closing elevator door

- no extra violence.

Soundtrack completely redone digitally for BRDC and is more prominent.


LASERDISCS:
-----------

In the NTSC markets (M/NTSC 3.58 525/60:  US and Japan), there have been up
to four versions of Blade Runner continuously available on laserdisc for
the last several years.  They are all the 118 minute European or home-video
edition.

Ignoring the Japanese edition(s), we have:

* Criterion Collection CC1120L, $90, CAV, 2.2:1 letterboxed, 4 sides,
  digital stereo, CX/analog stereo, 3M pressing, extensive still-frame
  supplements.

* Criterion Collection CC1169L, $50, CLV, 2.2:1 letterboxed, 2 sides,
  digital stereo, CX/analog stereo, Pioneer pressing, (no supplements).

* Embassy (Nelson Ent.) 13806, $35, CLV, 1.3:1 panned&scanned, 2 sides,
  CX/analog stereo, Pioneer pressing, (no digital sound, no supplements)

The Embassy LD is also available as an identical VHS release, and both are
inferior to the Criterion discs.

All video tapes as of 1 January 1993 are the Not Rated version with the
extra violence that was removed from the 117 minute American theatrical
release.

The Criterion and Japanese laserdiscs correspond to this version of the film.
All other laserdiscs (Embassy & Nelson), regardless of what the jacket claims,
are identical to the American theatrical release.


PUBLICATIONS:
-------------

  SCRIPTS:

	Script City
	8033 Sunset Blvd.
	PO Box 1500
	Hollywood, CA 90046
	U.S.A.
	US Phone:	213-871-0707	(inquiries)
		      1-800-676-2522	(orders only)

	- Blade Runner script early draft--7/24/80.  $24.95 plus $4.50 for
	  First Class shipping.

	- Blade Runner script early draft--12/22/80.  $24.95 plus $4.50 for
	  First Class shipping.

	- Blade Runner final script--5/10/81.  $17.00 plus $4.50 for First
	  Class shipping.  Note that date on the cover is 23 February 1981 but
	  it contains numerous changes dated as late as 16 June 1981.  This
	  is considered the final shooting script.

	- Blade Runner Storyboards.  $16.95 plus $4.50 for First Class
	  shipping.  Note this is only the storyboards for the first half of
	  the film, the set is not complete.

If you order three or all four items, the total postage is $10.50.


	Cinema City
	P.O. Box 1012
	Muskegon, MI 49443
	US Phone:	616-722-7760
	Blade Runner script ($55.00 + postage)


  The Blade Runner Sketchbook
	- early monochrome production drawings, conceptual sketches of items
	  to be found in LA in 2019.
		- Parking meters
		- Stop light trees
		- Door keys
		- Magazine racks
		- Blade Runner pistol
		- VK machine

	- sketches of Tyrell's "coffin", a cryogenic unit holding his body in
	  suspended animation until future technology can revitalize him.  His
	  casket looked similar to cryo units onboard Discovery in Stanley
	  Kubrik's _2001: A Space Odyssey_

	- A Virtual Reality mask.  Worn over your face, a person used software
	  disks to enjoy various moods of pleasure.  Supposedly erotic stuff.

	- A stage where the dancers performed.  (Like a small amphitheater)

	- out of print, a collector's item.

  Retrofitting Blade Runner:
  Issues in Ridley Scott's _Blade Runner_ and Philip
  K. Dick's _Do Androids Dream of Electric Sheep?_
  Judith B. Kerman, editor, 1991, 291 pages
  Bowling Green State University Press, Bowling Green, Ohio 43403
	- detailed, scene-by-scene analysis.

  "The Blade Cuts", Starburst (UK) no. 51, November 1982. Phil Edwards.



8. MEMORABLE QUOTES.


RACHAEL:

	"Is this testing whether I'm a replicant, or a lesbian, Mr Deckard?"


DECKARD:
	"I've had people walk out on me before, but not when I was being
	 so charming."

CHEW:

	"I design your eyes"

ROY BATTY:

	"Chew, if only you could see what I've seen with your eyes!"

	"It's not an easy thing to meet your maker."

	"I want more life, father!"
		(some versions sound like: "I want more life, fucker!")

	"I've done . . . questionable things . . . but nothing that the 
	 God of biomechanics wouldn't let you into heaven for."

	"Six, seven!  Go to hell or go to heaven!"

	"I've seen things you people wouldn't believe.
	 Attacks ships on fire off the shoulder of Orion.
	 I watched C-beams glitter in the dark near the Tannhauser gate.
	 All those moments will be lost in time, like tears in rain.
	 Time to die."

TYRELL:
	"The light that burns twice as bright burns half as long...
	 ...and you have burned so very, very brightly, Roy."

LEON:
	"My mother... let me tell you about my mother!"

	"Nothing's worse than having an itch you can never scratch!"

	"Wake up!  Time to die!"

SEBASTIAN:

	"I MAKE friends."

GAFF:
	"It's too bad she won't live!  But then again, who does?"


9. WHAT IS THE SIGNIFICANCE OF THE UNICORN?

When Deckard leaves his apartment with Rachael at the end of the film, she
knocks over an origami unicorn, probably left there by Gaff.

The voiceover speculates that the unicorn was simply a message to Deckard to
say "I know you've got Rachael, but I'll let her live."

The unicorn is the last of a series of origami figures that Gaff uses to taunt
Deckard. In Bryant's office when Deckard insists he's retired, Gaff folds a
chicken: "You're afraid to do it". Later he makes a man with an erection:
"You've got the hots for her". And finally, the unicorn: "You're dreaming, you
can run away with her, but she won't live" (he says basically the same thing to
Deckard on the rooftop).

A unicorn has long been the symbol of virginity and purity (being white), which
ties in with Rachel's status. Legend states that only a VIRGIN could capture a
unicorn.  Unicorns are extinct, and Gaff may think the same of Rachael, as she
definitely has a limited lifespan.

A unicorn was used in Tennessee Williams' "The Glass Menagerie" to symbolize
that the girl was "different to other horses".  The horn on this unicorn
represented her physical handicap, which prevented her from meeting people.
When she finally did meet a man, they danced and knocked over the unicorn,
breaking its horn off.  "It's just like all the other horses now.", she said,
which symbolizes that she has overcome her shyness/lost her virginity.

The unicorn may symbolize one of the following:

	- Rachael is (and always will be) a replicant among humans, and will
	  be different, like a unicorn among horses, because of her termination
	  date.  (In the tacked-on ending, Deckard says that she doesn't have a
	  termination date)

	- Rachael leaving and knocking over the unicorn symbolizes her escape
	  from the Tyrell corporation, which only looked at her as a replicant.
	  Deckard fell in love with her as a human, and by doing so, she became
	  human.

BRDC includes a scene not in the original release.  It is a dream sequence,
showing Deckard's dream of a white unicorn.  Given this, one can argue that
Gaff left the unicorn outside Deckard's apartment because he knew that Deckard
dreamt of a unicorn.  If Gaff knew what Deckard was dreaming, then we can
assume that Deckard was a replicant himself, and Gaff knew he would be dreaming
of a unicorn.


Quoted without permission from Starburst:
-----------------------------------------

Scott:  ...did you see the version with the unicorn?

McKenzie:  No...

S:      I think the idea of the unicorn was a terrific idea...

M:      The obvious inference is that Deckard is a replicant himself.

S:      Sure. To me it's entirely logical, particularly when you are doing a
        film noire, you may as well go right through with that theme, and the
        central character could in fact be what he is chasing...

M:      Did you actually shoot the sequence in the glade with the unicorn?

S:      Absolutely.  It was cut into the picture, and I think it worked
        wonderfully.  Deckard was sitting, playing the piano rather badly
        because he was drunk, and there's a moment where he gets absorbed
        and goes off a little at a tangent and we went into the shot of the
        unicorn plunging out of the forest.  It's not subliminal, but it's a
        brief shot.  Cut back to Deckard and there's absolutely no reaction
        to that, and he just carries on with the scene.  That's where the
        whole idea of the character of Gaff with his origami figures -- the 
        chicken and the little stick-figure man, so the origami figure of the
        unicorn tells you that Gaff has been there.  One of the layers of the
        film has been talking about private thoughts and memories, so how
        would Gaff have known that a private thought of Deckard was of a 
        unicorn?  That's why Deckard shook his head like that [referring to
        Deckard nodding his head after picking up the paper unicorn]."
        
Scott goes on to talk about how he decided to make the photograph of the little
girl with her mother come alive for a second, then later in the interview we
have:

M:      Are you disappointed that the references to Deckard being a replicant
        are no longer there?

S:      The innuendo is still there.  Ther French get it immediately!  I
        think it's interesting that he could be.

-------------------------------------------------------------------------------

10. WHAT IS THE SIGNIFICANCE OF THE CHESS GAME?

Sebastian's chess pieces are birds (he makes animals), Tyrell's are people
(he makes "people").

The chess game between Tyrell and Sebastian uses the conclusion of a game
played between Anderssen and Kieseritzky, in London in 1851. This is one of the
most famous and brilliant games ever played, and is universally known as
"The Immortal Game".

The concept of immortality has obvious associations in the ensuing
confrontation between Tyrell and Batty.

The Immortal Game, in algebraic notation, is as follows:

Anderssen - Kieseritzky
London 1851
1 e4 e5 2 f4 exf4 3 Bc4 Qh4+ 4 Kf1 b5 5 Bxb5 Nf6 6 Nf3 Qh6 7 d3 Nh5 8 Nh4 Qg5
9 Nf5 c6 10 Rg1 cxb5 11 g4 Nf6 12 h4 Qg6 13 h5 Qg5 14 Qf3 Ng8 15 Bxf4 Qf6
16 Nc3 Bc5 17 Nd5 Qxb2 18 Bd6 Qxa1+ 19 Ke2 Bxg1 20 e5 Na6 21 Nxg7+ Kd8
22 Qf6+ Nxf6 23 Be7 Checkmate.

Note that the chess boards in the film are not arranged as they would be if
they were following the Immortal Game, and that Sebastian's board does not
match Tyrell's.



11. PROBLEMS IN BLADE RUNNER

Plot
----

Why would the Tyrell building have ceiling fans in it?

Why did Holden need to VK Leon, if the police already knew what he looked like?

How did Leon smuggle his gun into room where Holden VK'd him?  And how did
he escape from the building, given that the whole incident was on videotape,
and occurred high up in the Tyrell building?


Bryant first tells Deckard that there were six replicants, three male, three
female.  Obviously, Roy and Leon are two of the males, and Pris and Zhora are
two of the females.  Bryant also says that "one of them got fried trying to
get into the Tyrell building", but doesn't specify the sex.  That leaves one
replicant, either male or female.

It has been hypothesized that Deckard was the sixth replicant, but there is
ample evidence that this is not the case:

Some versions of the script include "Mary" as the sixth replicant, which means
that the one that got fried was male, and Deckard can't be the sixth replicant.

Why is it so difficult to tell a replicant from a human, when replicants can
put their hands in boiling/freezing liquids without damage?  Surely a tissue
sample would suffice?

How did Rachael get away with killing Leon in public, when she was wanted dead
by the police?  The police arrived pretty soon after Deckard killed Zhora, so
why didn't they swoop when Rachael killed Leon?

How did word of Rachael's escape get out so quickly, and how could Tyrell tell
that she had gone for good?  Remember that Deckard called Rachael at
home while he was still at the nightclub.  It could not have been more than a
couple hours before he gave chase to Zhora.  (How long could she "take the
pleasure from the serpent"?)  Was that enough time for Rachael to run away, be
gone long enough for Tyrell to call the police about a missing replicant, and
have them tell Bryant to put Deckard onto it?

How did Roy get into Tyrell's office so easily?  Did Tyrell trust Sebastian
enough to give him the option of bringing anyone/anything up in the lift?

Supposedly an earlier version of the script had the Tyrell we see as a
replicant, and Roy picking up on this because of the lift letting him in.
(Supposedly the lift was programmed to accept only people that it knew...
meaning that it couldn't detect Roy.  This, however leads to a problem in that
the lift would be a better replicant identifier than the VK test.)
In that version the real Tyrell was dead in a "cryocrypt", for sketches of
which see "The Blade Runner Sketchbook". Supposedly (after Roy kills Sebastian)
he finds the crypt and kills Tyrell; this would also allude to "UBIK".

Tyrell tells Roy that "We made you to the best of our abilities", even though
they deliberately gave him a four year lifespan.

Why are real animals so expensive if there are lots of birds living in
Sebastian's building?


Technical
---------

Norwegian subtites translate "Sushi... my ex-wife used to call me that... cold
fish" into "Sushi, my wife, used to call me a cold fish."

In the very first shot of Batty, we see his hand clenching up. If you look
carefully as he turns his hand just before the shot changes, you can see
the nail sticking through the back of his hand. He doesn't actually insert
that nail until later in the film (The nail is easily spotted on the Criterion
CAV laserdisc).  [Lots of people having problems spotting this... ]

Also, in the same scene, though Roy is supposedly alone (in a phone booth)
you see someone's hand on his shoulder.  This is actually a later scene with
Tyrell, shown in mirror image.

During the VK test, Leon says "My mother... let me tell you about my mother",
but when Deckard runs over this on his way to his apartments, Leon's voice
says "I'll tell you about my mother!".

The snake tattoo on Zhora only appears after the Esper machine has stopped
zooming, and when it produces a hard copy, Zhora's face is at a different angle
to that on the screen.

The serial number that the Cambodian woman gives Deckard is not the same as
the one in the electron microscope image.

When Deckard goes to Ben Hassan's (the snake dealer), their lip movements do
not match the dialog.  This scene remains the same in BRDC, which means that
Ridley Scott intended it to be there.  [Opinions, anonye?]

When Zhora goes crashing through those plate-glass windows, the stunt double
looks nothinike the actress, and her wounds disappear and appear several
times.  The sounds of the bullets hitting her doesn't correspond to when she is
visibly hit.

When Leon throws Deckard into the car window, the window was already broken.
Not necessarily a goof, but could be.

In all versions of the film, events occur in this sequence:  Deckard kills
Zhora, and then buys a bottle of Tsing Tao.  Gaff grabs him, and takes him
to Bryant.  Deckard then chases Rachael, but gets beaten up by Leon.

When the film included Mary, the story ran as follows:  Deckard killed Zhora,
and then saw Rachael.  He chased Rachael, only to be beaten up by Leon.  After
Rachael killed Leon, Bryant THEN bought his bottle of Tsing Tao, and met with
Bryant, who told him that there were "four to go" (Roy, Pris, Mary, and
Rachael).

When they cut Mary from the film, they had a problem:  Bryant should say that
there were "three to go" (Roy, Pris, and Rachael).  Instead of reshooting this
scene, they moved it (and the scene of Deckard buying Tsing Tao, because Gaff
walks up to him and says "Bryant") to before Leon's death, so that the "four to
go" would be Roy, Pris, LEON (not Mary), and Rachael.  They nearly got away
with this, but are now a few problems:

	1) When Deckard is talking to Bryant, he shows wounds from his fight
	   with Leon, although he hasn't had the fight yet.
	2) Since he now buys his bottle before he fights Leon, it should be
	   there while he's chasing Rachael and fighting Leon (it's not).  The
	   bottle mysteriously reappears when he gets back to his flat.
	3) Bryant's dialog as he steps out of the spinner is dubbed.

This error is also evident when Bryant tells Deckard at the beginning:
"I've got four skin jobs walking the streets", and then proceeds to tell him
that SIX replicants came to earth, and ONE had been fried (leaving five, not
four).

The song Rachael plays on the piano does not match the music she is looking at.

When Pris steps out of Sebastian's elevator, her hair is dry, but when she
is in the apartment proper, it's wet again.

The cuckoo clock in Sebastian's apartment strikes six twice.

Support cables are visible whenever you see a closeup of a spinner floating
above a city street.  The cable is really visible when Gaff takes-off with
Deckard in the beginning of the movie.  There is a close-up left profile shot
(front of spinner on left side of the screen) of a spinner rising through the
rain, and the line is very visible.  Later when a cop floats down to Deckard
sitting in his car and asks his business, you can see the cable if you look
closely.

Sebastian's and Tyrell's chess boards don't match.

"Ethyl methyl sulphate as an alkylating agent" is chemical nonsense.

In the Deckard/Batty confrontation, after Deckard has been given his gun back
and stalks off, you can see (in letterboxed/widescreen versions) the shadow of
the cameraman and camera on the wall.

When Deckard has attempted to jump the chasm between the buildings, he begins
to fall, and Roy grabs his wrist. There is no nail through Roy's hand.  A split
second later, as Roy hauls him up, the nail has returned.

Batty's incept date of January 2016 means that he should have lived to January
2020, however he dies in November 2019.



12. TRIVIA / WHAT MAKES BLADE RUNNER POPULAR/SPECIAL?


Trivia
------

The following characters smoke cigarettes:
Holden, Bryant, Rachael, Pris, lady on video screen.

Deckard kills only women.

Pris' incept date is St Valentine's Day.

Some people claim that Holden's eyes glow after explaining to Leon that the
questions were written down for him.

Gaff's origami taunts Deckard:  when Deckard tries to leave Bryant's office
without taking the job, Gaff makes a chicken.  Gaff makes a man with a huge
erection to tease Deckard about either being attracted to Rachael, or getting
so involved/excited by the job (when he didn't want it in the first place).
Gaff might have felt that Deckard searching Leon's room was just "jacking off".

The origami evolves:  Chicken --> Man --> Unicorn (replicant?)

Eye symbolism is rampant:
    - The eye in the opening shots
    - Replicants' eyes glow
    - Tyrell has huge glasses to make his eyes bigger
	- glasses like Tyrell's were used in DADoES for fallout protection
    - Eyes are used in the VK test
    - Chew's Eye World
    - "Chew, if only you could see what I've seen with your eyes!"
    - Batty plays with the glass-encased eyes in Sebastian's apartment
    - Batty sticks his thumbs in Tyrell's eyes
    - "I've SEEN things you people wouldn't believe"
	[more?]

The Japanese woman taking pills on the giant screen might be a homage to
Philip K Dick's book "UBIK".

Rachael's picture comes to life momentarily.

Rachael's hairstyle:  as a replicant, it is perfect, rigid, machine like, and
cold.  As a human, it's soft, curly, and messed up.

The term "Blade Runner" suggests running along a thin edge (blade) one side
being human, the other replicant; it's a fine line between being human and a
replicant.

Blade Runner won the Hugo Award for Best Dramatic Presentation in 1983
(beating out E.T.).  In a poll of members of the 1992 World Science Fiction
Convention, Blade Runner was named as the third most favorite SF film of all
time (behind Star Wars and 2001: A Space Odyssey).


From: BLADE RUNNER Production Notes (from the 1982 Presskit)
-----------------------------------------------------------------------
Actors Rutger Hauer, Brion James and James Hong worked for two days
amid icicles at U.S. Growers Cold Storage, Inc.

The "Blade Runner" company also filmed at two of L.A.'s most
beautiful architectural landmarks.  The front of the Ennis Brown
house in the Los Feliz area was designed in 1924 by Frank Lloyd
Wright in a Mayan block motif.  The building, the most monumental of
Wright's western experimental work, is seen in the film as the
entrance to Harrison Ford's apartment building, a huge condominium
complex, hundreds of stories high.

The Bradbury Building, built in 1893 and recently threatened with
architectural corruption by municipal safety modifications, was
preserved on film by "Blade Runner." In one scene, Ford traces Hauer
to the ornate edifice for the final showdown.  In another, industrial
designer J. F. Sebastian (William J. Sanderson) discovers street waif
Pris (Daryl Hannah) and takes her into his apartment.

[...]

Other locations included the downtown Pan Am Building, where Deckard
and Gaff search Leon's hotel room for clues.

-----------------------------------------------------------------------

Sebastian's apartment is full of bastardised creatures, part man, part machine,
and part animal.

There is a stuffed unicorn on Sebastian's work table (screen right, as the mice
scurry over scattered paraphernalia while Sebastian sleeps).

Each character is associated with an animal:

		Leon = Turtle
		Roy = Dove
		Zhora = Snake
		Rachael = Spider
		Tyrell = Owl
		Sebastian = Bear
		Pris = Raccoon
		Deckard = Sushi (raw fish)

When Gaff picks up Deckard, the launch sequence on the computer is exactly
the same as in Scott's _Alien_, when the Nostromo seperates from the Mother
ship.  When Deckard enters his apartment at the end, the background hum is the
same distinctive hum as in parts of _Alien_.

Notice that both _Alien_ and BR have "artificial persons", and there
is ambiguity as to who is/was a real human.  _Alien_ and BR are perfectly
compatible, the only problem being that Ash should have been a replicant, as
opposed to a robot.


RELIGIOUS/PHILOSOPHICAL PARALLELS:
----------------------------------

The replicants are fallen angels (fell from the heavens/outer space), with Roy
as Lucifer.

Tyrell lives in a gian pyramid (like a Pharaoh), which looks like a cathedral
inside, whereas Sebastian lives in an abandoned apartment with a "toilet bowl
plunger" on his head.

Tyrell creates. He builds his creations imperfect. Once of his creations
resents the inbuilt imperfection (since the creator had no reason apart from
fear to inhibit his creations), and returns to the creator to undo him.

Tyrell's huge bed, pedestaled and canopied, is modeled after the bed of Pope
John Paul II.

Roy:
	
	"Fiery the angels fell,
	 Deep thunder roll'd around their shores,
	 Burning with the fires of Orc."

This is a paraphrase of William Blake's _America: A Prophesy_, predicting the
rise of America:

	"Fiery the angels rose, and as they rose deep thunder roll'd
	 Around their shores: indignant burning with the fires of Orc."

Roy deliberately misquotes, indicating he thinks America is in the decline.

When Roy finally confronts Tyrell, he calls him his "maker," and "the god of
biomechanics."  In the light of the parallels this film draws between the
plight of the replicants and that of all human being -- four years against
fourscore -- this scene has strange reverberations.  If Roy can condemn his
creator for determining his life span at four years, why can we not condemn
our Creator (if we choose to believe in one) for placing us under a death
sentence at birth.  Can we sit in judgment of God?

In so far as he creates artificial life and is killed by it, Tyrell is another
Dr. Frankenstein; but there the similarity ends.  He is punished not for
breaking God's law, but for wronging his creations.  And Roy -- robot, child,
monster, demigod -- is not an obscenity to be returned to oblivion as soon as

Roy puts a nail through his palm.

When Batty dies, he is released from torment as he releases the dove.  Only
shot of blue sky.  (The laserdisc notes say that they couldn't get the dove to
fly off into the rain.)



13. MORE QUESTIONS/ANSWERS


Q: Whose eye is it at the start of the movie?
A: The storyboard says that it is Holden's


Q: What does the voice from the blimp say?
A: "A new life awaits you in the Off-World colonies.  The chance to begin again
   in a golden land of opportunity and adventure. New climate, recreational 
   facilities.....absolutely free.  Use your new fried as a personal body
   servant or a tireless field hand--the custom tailored genetically engineered
   humanoid replicant designed especially for your needs.  So come on America,
   let's put our team up there...." 


Q: Why can't Tyrell afford a real owl?
A: The screenplay was written as:

   Deckard:  "It's artificial?"

   Rachael:  "Of course not."

   I believe this is how it was shot.  If you watch Rachael's lips when she is
   saying this, it looks like an overdub.  Hard to see except in a theater.

   Tyrell may want to keep a replicant owl in his penthouse, the same as
   most companies have showpiece models in their offices.

   Note further that in DADoES, the "Tyrell corporation" lied to Deckard 
   (that is, told him it was real) as an attempted bribe.


Q: Who is the guy lying down in the photo Deckard uses in his image processor?  A: Roy?


Q: Why are both of the people sleeping in the picture?
   [and is this significant?]


Q: How did Gaff get Deckard's gun?  Was he following them?
A: Deckard sits on the roof for a long time.  Gaff probably followed Deckard's
   groundcar, or checked out the radio reports of Sebastian's death, walked
   around to piece together what happened, then found Deckard's gun.


Q: Which companies have their logos appearing in BR?
A: Coca-Cola, Atari, Bell, TDK  [others?]


Q: What is this "Blade Runner Curse"?
A: Someone once noticed that a large proportion of the companies whose logos
   appeared in BR had financial difficulties after the film was released.  The
   most notable of these was Bell, which was split into AT&T and others.
   [more info, anyone?]


14. IS DECKARD A REPLICANT?


This question causes the most debate among BR fans.  The different versions
of BR support this notion to differing degrees.  One might argue that in the
theatrical release (1982), Deckard is not a replicant, but in BRDC, he is not.

There is no definitive answer: Ridley Scott himself has stated that, although
he deliberately made the ending ambiguous, he also intentionally introduced
enough evidence to support the notion, and (as far as he is concerned), Deckard
is a replicant.
[Starburst]


The "for" case
--------------

- Ridley Scott and Harrison Ford have stated that Deckard was meant to be a
  replicant:

    Noise-free post from October 1992 Details (Discussions on Blade Runner);
    reprinted without permission:

	FORD: "Blade Runner was not one of my favorite films. I tangled
	with Ridley. The biggest problem was that at the end, he wanted the
	audience to find out that Deckard was a replicant. I fought that
	because I felt the audience needed somebody to cheer for."


- Gaff knew that Deckard dreamt of a unicorn, therefore Gaff knew what dreams
  that Deckard had been implanted with. (BRDC only)

- Replicants have a penchant for photographs, because it gives them a tie to
  their non-existent past.  Deckard's flat is packed with photos, and none of
  them are recent or in color.

- Only a replicant could survive the beatings that Deckard takes, and then
  pull itself up onto the roof with two fingers.

- Deckard's eyes glow (blue-gray) when he tells Rachael that he wouldn't go
  after her, "but someone would".  This is hard to spot: Deckard is standing
  behind Rachael, and he's out of focus.

- Deckard's character is much like Holden's.

- If you listen closely in the audio dissolve during Rachael's VK test, you can
  hear Deckard say "orange body, green legs".  How did he know that this was
  significant to Rachael?

- Gaff tells him "You've done a man's job!"

- Gaff seems to follow Deckard everywhere - he is at the scene of all the
  Replicant retirings almost immediately.  Gaff is always with Deckard when
  the chief is around.  This suggests that Gaff is the real BR, and that
  Deckard is only a tool Gaff uses to do the dirty work.



The "against" case
------------------

- A major point of the film was to show Deckard (The Common Man) the
  value of life. "What's it like to live in fear?"  If all the main characters
  become replicants, the contrast between humans and replicants is lost.

- Rachael was the one with an implanted unicorn dream, Deckard dreamt of the
  unicorn (BRDC) as both he and Gaff viewed Rachael's implants.

- Rachael had memories to give her emotions a cushion.  Leon had photos.
  If Deckard was a replicant with memory implants, then he doesn't need
  the photos.

- Why send a replicant to kill other replicants?  What was Deckard doing on
  Earth, if replicants are outlawed there?  Why did the police trust him?

- Replicants don't feel pain unless they are dying, but Deckard shows signs
  of being in pain.


				NOTES

This file has been primarily compiled from my own viewings of Blade Runner,
debates on the net, and private email messages.  The contributors are too
numerous to mention, and likewise this task would never have been completed
had I replied to everyone that sent me mail.

Special thanks to:
		Peter Merel (pete@extro.ucc.su.OZ.AU)
		Geoff Wright (gmw4432@bcstec.ca.boeing.com)
		William M. Kolb
		Michael Kaufman (kaufman@delta.eecs.nwu.edu)
		Steve Griffiths (etlsngs@etlxd20.ericsson.se)
		Juhana Kouhia (kouhia@nic.funet.fi)
	

Please don't be offended if you don't get a reply, or if I don't include your
views in the FAQ.  If your opinions don't make it into the FAQ, it's for
one of the following reasons:

	1) I didn't get your mail.

	2) The explanation/rebuttal is already in the file.
		If particular questions keep being brought up, I'll
		try to clarify the relevant areas of the FAQ.

	3) The point is irrelevant or insignificant.
		A lot of the feedback I've received is of the type:
		"This wasn't denied in the film, so it must be true."
		Sorry, this file is too big already for speculations.

	4) It is generally accepted that (you are wrong | it is unclear).
		Remember, other people have different views.  I'm specifically
		referring to the "Deckard is a replicant" question.  Half of
		you tell me that he is a replicant, and half tell me that
		he isn't.  *I* am in the best position to decide what is
		the consensus of opinion.  I have tried to provide a balanced
		and objective viewpoint.

At present, I have no plans to form a mailing list, however this may change,
depending on how many people are interested.  My policy stands like this at the
moment:  If you don't have access to net news, I'll mail it to you.  If you
still don't get it, that means the mail has bounced, and you should try again,
possibly with a different return address.

This FAQ has generated enormous interest.  I get approximately 10 to 15 mail
messages a day about it.



                  ðTHE AMIGA 1200 IS HERE­

         Short  after  the  introduction  of  the Amiga 4000, Commodore
         introduces  the  A1200.   This computer takes CBM a great step
         closer  to  the mainstream of desktop computing.  With its low
         price  and  the surprisingly gaudy array of standard features,
         there  is no doubt that the A1200 will make a good replacement
         for the older Amiga 500.

         At the very beginning of the Amiha era, Commodore released the
         A1000  back  in 1985 with a Motorola 68000 CPU.  Then came the
         A2000,  A500 and A600 - all with the same processor.  With the
         release of the A1200, CBM indicates that the days of the 68000
         CPU are over.

         The  A1200's  14Mhz  68020 system incorporates Commodore's nGA
         (Advanced  Graphic  Architecture)  chip set.  The base machine
         comes  with  2MB  of  Chip  RAM, one 880Kb floppy drive, and a
         PCMCIA  slot.   This  is the same interface as on the A600 and
         CDTV,  and  it  appears  it  is  becoming  standard on all but
         high-end Amiga computers.  The operating system is the same as
         the one introduced with the A4000, namely AmigaDOS.

         In  the A1200 there is an expansion slot similar to the one in
         the   A500,  which  supports  a  150-pin  local  bus-expansion
         adaptor that can be used to add more RAM, a coprocessor, a CPU
         accelerator,  or  even a SCSI interface.  An additional 8MB of
         RAM can be added, bringing the total to 10MB.

         Hard  disk  is  a  must with any computer, and the A1200 comes
         with  an  internal IDE hard-disk interface.  There is room for
         an  optional  2.5-inch IDE hard drive in the machine.  I would
         have  preferred  a SCSI interface, because this is superior to
         the  IDE  interface - and would have given the users access to
         the numerous SCSI devices.

         Unlike  the  A600,  the  A1200  comes  complete with a numeric
         keypad  on  the  keyboard.   The  new  Amiga is of course also
         equipped   with  all  the  standard  Amiga  ports  for  mouse,
         joystick,  external  floppies,  serial,  parallell,  and video
         (RGBA, VGA, SVGA, composite).

         But  the  main  attraction  in  the  A1200  is  the use of the
         second-generation Amiga chip set.  The AGA chips are the heart
         and  soul  of  the new line of Amiga computers.  The new chips
         support  a  palette with true 24-bit color capability, meaning
         it  can  make use of more than 16 million colors!  In terms of
         actual  display, the number of colors that can be displayed at
         one  time  now ranges from 2 to a mere 256.000.  Using up to 8
         bitplanes, screens of up to 256 colors are available in normal
         display  modes;  in  the new HAM8 mode, these same 8 bitplanes
         can  create  256.000-color displays that rival the true 24-bit
         displays!

         The  range of screen sizes that are possible with AGA also far
         exceeds  that  of earlier Amiga chips.  In addition to the old
         sizes  (320*200  to  640*400),  you  can now create screens of
         800*600,  640*960, 1280*400, or 1312*512, all of which can use
         up to the full 8 bitplanes of color!




ð             A FEW GOOD MEN­

         Director: Rob Reiner.
         Running time: 138 mins.
         Actors: Tom Cruise, Demi Moore, Jack Nicholson, Kevin Bacon
                 Kiefer Sutherland

         For  some  reason  I  can't figure out, this film has become a
         huge  success.   To  me,  the  only  entertaining and positive
         aspects  of  this film are Kevin Bacon and Jack Nicholson, and
         even he isn't up to his regular standards.  And why does every
         bleedin' Hollywood director have to make a courtroom drama??

         The  plot  is  simple  (of  course).  Lieutenant and part-time
         lawyer  Daniel  Kaffee  (Cruise)  and  JoAnne Galloway (Moore)
         investigate the murder of a young marine at a U.S.  naval base
         in  Cuba.   Gradually,  it becomes clear that this matter goes
         all  the way to the top, involving Colonel Jessep (Nicholson).
         The  two  legal  eagles  then attempt to wrap it up in a grand
         Court House finale.

         The  major  problem  with  A  Few Good Men, as with nearly all
         American  films, is that it is just too...  yes, American!!  I
         won't  go  into  detail,  just  sum it up by stating that many
         passages  simply  are pathetic.  There is an overflow cliches,
         and  the  "my-daddy-was-much-better-than-me-at-this-and-it-is-
         about-time-I-step-out-of-his-shadow"   syndrom  is  definately
         used up in American cinema.  The story just isn't good enough,
         and  the average performances by the two leads doesn't make it
         any  better.   Demi Moore isn't that bad, but Tom Cruise isn't
         convincing  at  all.   I  have also seen Jack Nicholson better
         than  this,  although  he is once again making the best out of
         his  role.   Kevin  Bacon  is  the  surprise  in  the line-up,
         outplaying  his  more  famous  co-stars.  He deserves an Oscar
         nomination, but probably won't get any.

         In  conclusion,  I  must  say  that  if you are thinking about
         watching A Few Good Men, think it over, and spend your money a
         little  wiser.   Thise of you who are fans of Rob Reiner; rent
         The Princess Bride on video instead!

         Story      : 4 out of 10
         Acting     : 5
         Music      : 5
         Directing  : 3

         Overall    : 4



 ð             ALONE AGAIN!­

         Director: Chris Columbus
         Running Time: approx. 122 mins.
         Actors: Macaulay Culkin, Joe Pesci, Daniel Stern.

         It happens again!  The chicago family once again forget one of
         the  kids  back home when they go on holiday.  Only this time,
         the  kid is lost in New York.  After checking in on a plane to
         Florida,  the kid (whose name I don't remember) got on a plane
         to  NEW  YORK!   Of  course  the  rest  of  the family doesn't
         discover this until they see the hot beaches of Miami.

         The  boy (still in N.Y.) manages to rent a hotel suite - using
         his father's VISA card.  Truly amazing.  And then he meets the
         same  bad  guys as in "Home Alone" - who are planning to rob a
         toy  store.   Our kid is of course superior this time as well,
         and by keeping track on the bad guys throughout the movie,  he
         manages to get them into the huge house of his aunt and uncle.
         Luckily, the owners of the house are on holiday  (in  Barbados
         or somewhere else),  and  the  kid  can  play  around with the
         crooks like he did in "Home Alone".

         In addition to this, he meets with a poor, old lady.  During a
         15 minute long session, the lady and the kid sit down and talk
         about  all the problems of life.  This is the most boring part
         of the movie, and the sentimental bullshit never seems to end.

         But  it  does.   And  in  the end, the kid not only scares the
         thieves  off  the  crime scene, he also catches them and hands
         them  over  to  the  police.   By  now,  the  whole family has
         cancelled the Florida holiday, and they are all in N.Y., where
         they meet with their little hero in a tear-jerked scene.

         This is one of those total brain dead movies which many people
         go  to see simply because they have nothing else to do.  But -
         if  you  feel  a  sudden need to spend US$ 5 on a movie then I
         urge  you  not  to spend them on this movie!  Why not send the
         money  to  me  and  sit  home  and watch episode #792 of Santa
         Barbara in stead?  It'll give you far more pleasure than  Home
         Alone 2, I promise!

         Story      : 1 out of 10
         Acting     : 2 
         Music      : 5 
         Directing  : 2 

         Overall    : 2 



ð         THE HIDDEN (!) ARTICLE­

         ©Yep  -  you found it!  BOO!  Seriously, I just wanted to in-­
         ©clude  some  greets  here....  Hello  dudes  - here are some­
         ©greetings from Micro-Pal to­

                                      911
                                   Airforce
                                     Alis
                                  Big Brother
                                      Bob
                                   Brainbug
                                     Bros
                                    Bustman
                                   Cevin Key
                                Christoph Glang
                                    Control
                                   Delusion
                                    Disney
                                     Ducky
                                     Gizmo
                                    G0blin
                                     Greg
                                  Green Beret
                                     Hacky
                                     Head
                                    Hornet
                                     Ice!
                                    Inzane
                                   Ironcode
                                      IT
                                  Jabbawocky
                                     Jason
                                      JBM
                                  Kaoz&Raven
                                  Lazerbrain
                                    Lector
                                   Liberator
                                  Lizardking
                                  Lord Voice
                                 Mr. Thompson
                                   Necronom
                                    Neptun
                                    Notch11
                                     Orbit
                                     Ozone
                                     Ozzy
                                     PGCS
                                    Playboy
                                    Raj-Ban
                                    Rastan
                                     Rebel
                                   Rincewind
                                   Shockbyte
                                    Stanley
                                    Stryper
                                    Tactel
                                      Teo
                                  The Animal
                                   The Biker
                                 The Professor
                                     Tony
                                    Valium
                                    Vishnu
                                    Warrior
                                 Will Scarlett
                                    Zig Zag


                 ð   THE GATHERING '93   ­



                 ð   THE GATHERING '93   ­



                  ð      SCENE NEWS      ­

         Here follows the latest gossip in the scene. I got a brand
         new idea this time: To sort the news by the group name - in
         alphabetical order! So here we go:


         ºALCATRAZ­
         Will also release at least 2 music compilations in the
         spring of 1993 containing music by Lizardking, Brainbug
         and Greg.

         Surprise, surprise: McDisk #6 is delayed.

         Control will not quit the scene as stated in the Eurochart.
         The news in the EC was pure bullshit.

         Style/Legend joined and became the mail WHQ. He then left,
         then rejoined and then he finally left because he wanted
         to make a demo together with Blacky. PGCS is still the WHQ
         - and will always be.


         ºANARCHY­
         Will use the same articles as in McDisk #6 for their Stolen
         Data #12-13 issue. This has been made possible through a
         cooperation between some of the article writers in the
         scene.


         ºCRYPTOBURNERS­
         Will make a comeback during the winter/spring of 1993. Has
         already released the ProTracker v3.0, and a lot of new
         releases are due soon.

         Releases to come at The Gathering '93:

         ProTracker v3.1
         ??????

         Has got a new WHQ BBS:
                  
                     "Home Alone" N1 +47-(0)70-40297
                                  N2 +47-(0)70-40305


         ºCRYSTAL (MELON DEZIGN)­
         Seen and Paleface will try to make even cooler productions in
         the future. PMC should watch out and not write bullshit about
         Melon Dezign in R.A.W. - because if not, the entire editor
         crew at R.A.W. will be bombed.


         ºDEADLINE SF­
         Is in war with the German ATZ leader-duo Head and Control.
         They think that both Head and Control are some assholes and
         they will see to that some really bad rumours shock the scene
         soon. In the end, they promised to go down to Germany and rape
         Control's girlfriend.


         ºINDEPENDENT­
         Is a new group with a lot of members from all over Europe.
         There will be a lot of independent productions this year.

         Diceman is a new member in Norway.


         ºPURE METAL CODERS­
         Will probably release R.A.W. 5 2/3 at The Gathering 1993.
         There will at least be a preview of this issue available at
         The Gathering.

         Alpha and Omega 3 will be on 7 disks.


         ºSPACEBALLS­
         Has entered a cooperation with Skid Row. Their next demo will
         perhaps be ready for The Gathering '93 - and this time the
         demo has a brand new trackloader system. It will also be
         runable on the following configurations:

         A500 OS1.3 and OS2.0
         A1000 OS1.3 (Phoenix only.)
         A1500 OS1.3
         A2000 OS1.3 and OS2.0 and with any 030 accelerator.
         A2500/020 OS1.3 only
         A3000 - the plain machine w/o HD

         A600-1200-4000 will not be supported this time either, but
         according to Skid Row members there will be released a patch
         later on.


         ºSTATIC BYTES­
         Will soon release a demo called "Nu ska' vi se om vi finner
         nogle karameller i skuffen."


         ºTHE SILENTS­
         Kyd-Balle will hold a concert at Wembley Stadium on October
         1993. There will be great laser shows, and maybe a guest
         performance by Jean Michel Jarre.



                   ðBUSTS - THE FUTURE­

                         Give me back my broken night
                        my secret room, my secret life
                              it's lonely here,
                        There's no one left to torture
                           Give me absolute control
                            over every living soul
                           And lie beside me, baby,
                               that's an order!

                          Give me crack and anal sex
                        Take the only tree that's left
                           and stuff it up the hole
                               in your culture
                         Give me back the Berlin wall
                         give me Stalin and St. Paul
                        I've seen the future, brother:
                                it is murder.

                       You don't know me from the wind
                        you never will, you never did
                             I'm the little jew
                             who wrote the bible
                       I've seen nations rise and fall
                  I've heard their stories, heard them all
                   but love's the only engine of survival
                     Your servant here, he has been told
                      to say it clear, to say it cold:
                          It's over, it ain't going
                                 any further
                      And now the wheels of heaven stop
                      you feel the devil's riding crop
                          Get ready for the future:
                                it is murder.

                                                   Leonard Cohen, 1992

                          -------------------------

        This  text  by  Leonard Cohen can be interpreted in many ways.
        But  in  general,  he  is  not looking at the future in a very
        positive  way.  And I regret to say that I agree with the guy.
        The  situation  for  Amiga phreaks will be the same as for the
        rest  of  the  people in our society.  Crisis after crisis are
        passing  by, and when it comes to BBSes there will be more and
        more  busts,  I  think.   WHY?   Because the BBS-scene is more
        turning  into  illegal  operations such as Calling- and Credit
        Card fraud, and in the end, the net will close around them.

        The  worst  thing  about  this is that there are many innocent
        people  who pay their phone bills and calls lots of PD Systems
        around  the  globe, and these PD systems may also be suspected
        for illegal operations!  Because the present situation is that
        the  police  have  no  or  very  little knowledge of the Amiga
        scene,  and they tend to think that it is an illegal scene all
        over.   Somebody  should  tell them about all the demos, music
        disks, slideshows, friendship, legal partys etc...

        Today,  more  and  more  Amiga  phreaks  are  considered to be
        criminals  because  they once played Kick Off 2 (pirate copy)!
        The  software  companies are almost hysteric, and they are not
        sure  about  how  they  shall  react towards - or attack - the
        pirate "industry". Let's hope that they  attack  only the real
        pirates and leaves us phreaks alone!



ð     µCOMING RELEASES FROM ALCATRAZ¡­

          Alcatraz hasn't released much lately.  This is due to the
          fact that many members are working for different software
          companies, and therefore busy doing work for the commercial
          market.

          Peanuts (or McDisk) has not been released on a regular
          basis, like we promised last year, and we are sorry for
          this.  There was simply no time left...  we have receieved
          letters from people who want us to come back, all I can say
          is:  Don't worry, we will.  But it may take some time, so
          please be patient!

          However, we are trying to create a huge product in 1994
          called TEAMWORK.  You might say that this will be the
          "follow-up" to ODYSSEY, but it will not have direct
          parallells to the Odyssey story.  It will feature work from
          a number of Alcatraz members, and also AGA parts.  TEAMWORK
          will be the greatest scene production ever made on Amiga -
          just wait and see. A TEAMWORK INTRO will be released later
          this year.

          Alcatraz - Together for Teamwork'94!


        Disney is now the Alcatraz WHQ        PO Box 49
        Write for "almost anything"           A-8650 KINDBERG
                                              AUSTRIA

        For Peanuts votes, diskback           TEO/Alcatraz
        service, and articles (!),            Vassosvn. 14
        please write to TEO.                  N-8481 BLEIK
                                              NORWAY

        Note that I (Micro-Pal) do not have any spare time to answer
        letters, so please send your fan letters to Disney or TEO.
        For anything concerning Peanuts, you should call the Alcatraz
        WHQ if you have a modem, if you don't - write to TEO! NOW!
        ...and remember: Send only "legal" stuff to the ATZ members!


ð           µ-COPYRIGHT NOTICE-¡­

                Peanuts - or any other Alcatraz production - may
                ºnot­  be  sold  by  ºanyone­,  no matter how low or
                practically  non-existing  the  profit is.  This
                release   is   entirely   produced  by  Alcatraz
                members,  and can be copied freely as long as no
                money is involved.

                If  you  have paid money in order to get this or
                any  other  Alcatraz  release,  then somebody is
                ºcheating­  on  you!  Please send the addresses of
                people  or companies who sell Peanuts, McDisk or
                any other Alcatraz production to:

                                    PO Box 49
                                 A-8650 KINDBERG
                                     AUSTRIA

ð      µTHE CREDITS FOR THIS RELEASE¡­

           Concept, Editing ............. ©MICRO-PAL/Alcatraz ­(Norway)
           Coding, Design, Fonts .......... ©DISNEY/Alcatraz ­(Austria)
           Acoustics: "Vanja" ............ ©BRAINBUG/Alcatraz ­(Norway)
           Dancer-Pic, Logo ............. ©ILUVATAR/Alcatraz ­(Austria)
           Moral Support ................. ©BOB/Banana Dezign ­(Norway)
                                            ©DISNEY/Alcatraz ­(Austria)
                                                ©TEO/Alcatraz ­(Norway)

           Articles written by:           ©MICRO-PAL/Alcatraz ­(Norway)
                                              ©WREKO/Balance ­(Denmark)
                                      ©MURRAY CHAPMAN/Ind. ­(Australia)
                                      ©JAMES BERARDINELLI/Ind. ­(Italy)

                  ð- NEW MOVIES TO COME -­
123456789012345678901234567890123456789--987654321098765432109876543210987654321


                 ð BUSTS - The History­

         It  all  started  several  years back, when the first Bulletin
         Board Systems popped up.  Most of them had Public Domain stuff
         only  on  them,  but some boards got new, commercial, software
         very,  very  fast.   And  throughout  the years, the number of
         boards increased rapidly.  Worldwide, we are now talking about
         a 5-digit number of BBSes!!! BUT: A vast majority of these are
         Public Domain boards - let's not forget that!

         Earlier,  people  were mostly swapping programs via mail.  And
         this mailswapping is still going on.  This friendship-swapping
         has  been  concidered  legal  for  a  long  time,  but now the
         software  companies  - and a partnership of these - try to put
         pressure on different governments in order to have them change
         the laws.  In the end it just might result in that all copying
         to  friends  will  be forbidden.  (Perhaps even backup copying
         will be forbidden one day - who knows ?!?)

         Piracy  was  -  and is, according to the software companies, a
         huge industry.  Companies such as Ocean, System 3, Sierra etc.
         claim  to  have  lost billions of US dollars due to the pirate
         "industry".   That  just  might be the case - if the companies
         assume  they would have earned money on every pirate copy ever
         made if piracy had never existed.

         Some  years  ago, the first pirate BBSes were busted.  But the
         increasing  number of new boards has been so great compared to
         the  number  of  closed  BBSes,  that one couldn't really talk
         about  "many  busts".   Now, however, the matter has changed a
         bit.  The investigators are getting quite active in the scene,
         and by infiltrating the it  -   as independent traders or even
         members  of  wellknown groups  - they have an utopia:  To stop
         piracy once and for all!


               ð BUSTS - Current Action­

         It's six o'clock in the morning.  The dorbell rings.  "Who the
         fuck  are  at  the door at this time of the day?" you ask, and
         want  to  continue  sleeping.   But  there  it  is again - the
         doorbell.   It  isn't a dream after all.  You get up, put on a
         pair  of jeans and a white t-shirt.  Shit - it has a couple of
         Heinz  spots on it...  damnit - is there never a clean t-shirt
         when you need it the most !!!

         "RiiiiiiiiiNG !!!!" ....  gee hold on for a God darned minute!
         You rush out into the hall and towards the front door.  As you
         open  it,  you  discover  that  there  are  two  guys standing
         outside.   One  of  them shows you a little ID card and starts
         talking:   "We  are  from  the  police,  and  we have a search
         warrant  for  this  house."  Thoughts are tumbling inside your
         head....   "Police"...   "Search warrant"...  What the heck is
         this ?!?

                                 - - - - - - -

         Now, this has been reality for quite a number of Amiga phreaks
         the latest months.  Especially sysops, but also some so called
         "modem traders" have been tracked down and interrogated by the
         police.

         The  raids  done  by  the police in Belgium, Finland, Germany,
         Holland, Norway and Sweden include more than 50 Bulletin Board
         Systems.  The organization Business Software Alliance - or BSA
         -   is   the  software  companies'  main  investigator.   This
         organization  has modem traders and people in the Amiga scene,
         who  are  trying  to  infiltrate  the  modem  scene as well as
         cracking  groups.  And they must be doing pretty well since so
         many boards are closed down.

         Or  are  they?  There has been few convictions in these cases.
         The  phreaks often get their equipment back - togheter with an
         excuse from the police because they have no case at all.  Lack
         of  computer knowledge as well as lack of evidence causes them
         to  close  the cases, without "solving" them in a proper way -
         from BSA's point of view.

         BSA is now awaiting a trial in Sweden.  The trial is currently
         running, and everybody are excited about what the outcome will
         be.   The authorities are trying to get a sysop convicted, and
         if  he is found guilty, BSA promises to attack about 100 BBSes
         in Sweden.


                 ð BUSTS - An Analysis­

The software companies finally had to take action. They
couldn't accept the steady increase of piracy any longer. 


                              ðEPILOGUE­


         Next issue of Peanuts will be released on October 1st, 1993.

         We'll have more info on The Party III - and the 'ol 500 demo
         vs. the AGA demo fight,  as  well as information about other
         exciting events.  We'll also start a 'mini-series' about all
         the busts and illegal activities in the scene. This is going
         to be quite revealing, so stay tuned!

         Last words..... make sure to send your votes in time, better
         put them in the mailbox today :-)

                              ðPROLOGUE­

         ºI know you maybe thought ­Peanutsº was dead,  but this release­
         ºproves the opposit.  After a long,  dull  and  lazy  period,­
         ºwe decided to get back to you.  The  past  months  have been­
         ºquite  relaxing,  and  due  to the "I-am-tired-of-the-scene"­
         ºsyndrome, Alcatraz hasn't released anything for a long time.­

         However, we are back now,  and ºPeanuts­ will be released on a
         regular basis; released every month on the 1st. There are no
         changes in the controls; use the arrow keys to scroll!

                                  µCREDITS:¡

               Editor .................... Micro-Pal / Alcatraz
               Code ......................... Disney / Alcatraz
               Acoustics: "Vanja" ......... Brainbug / Alcatraz
               Graphics ................... Iluvatar / Alcatraz
               Additional Graphics .......... Disney / Alcatraz
               Moral Support .............. Bob / Banana Dezign
                                              Disney / Alcatraz
                                                 Teo / Alcatraz

                  Articles by ......: Micro-Pal / Alcatraz
                                      Wreko / Balance
                                      Murray Chapman / Ind.
                                      James Berardinelli / Ind.

         We started off back in early 1992 as a  ©"Pack-Mag"­,  concen-
         trating on the on-disk files (demos/intros) and not the con-
         tents of the Magazine itself. Well, we intend to change that
         priority a bit and make ºPeanuts­ more like a ©"Mag-Pack"­.. (?)
         Thus meaning we'll have more articles and kind of turn a bit
         more into a Mini-diskmag.

         We'll try to have a few  ºinteresting­ articles,  and  not be-
         come a "two-disks-full-of-crap" diskmag. We hope to get some
         support from you - ºthe readers!­ - because it's for you we're
         making this little magazine. 

         In the µJoyride¡ directory you can read the >funny< stuff  and
         some hot gossip on the scene.  Please  send all the news you
         might have, because this directory is here to stay! (Huh....
         who on earth knows what's next in Peanuts :-))

         (eh... . the Joyride directory will open next month, when we
         have received some news...)

         A new area in ºPeanuts­ is the charts section.  We felt charts
         is something that a lot of people like,  and if you have any
         suggestions on how to improve the charts, please don't hesi-
         tate to give us some feedback!

         A  lot  of  you  people  out there are also waiting for more
         ºAlcatraz­ releases,  I know. Don't despair! An all-new huge
         production is on the sketchboard!!! Read all about it in the
         miscellaneous directory.

         Enjoy the September 1993 issue of Peanuts -- we're back here
         to stay now.

         ©Micro-Pal / Alcatraz­

         PS!  If you like Peanuts, buy it :-)  ...no, but if you like
         it,  please  concider  giving  a  donation - an article!  We
         can't survuve without ºyour­ help, so if you'd like us to grow
         and get better, ºplease support us­!


        On-Disk this time are some utilities that might come in
        handy, as well as some scene-related stuff.

        There is no selector present, just boot up your favourite
        Amiga WorkBench and access the files from there. I favour
        this way of giving you the files, so that you can put them
        onto your HD, favourite utility disk/directory etc. by your-
        self. If you do decide to use the files included, please
        concider giving the creators a little donation (read the doc
        files that are accompanied with the utils for more info).

        I took the liberty of packing the source files into lha
        archieves, as I reckon most coders do have access to the
        archiever in question.

        Here follows a brief description of the files included:

        Dir:        Description:
        ------------------------------------------------------------

        PSM         Public Screen Manager, Get control of your
                    screens. Read the readme file in the directory
                    for more information.

        StickIt     Utility that helps you to get rid of all those
                    Post-It notes lying around... This will keep
                    track on everything your Post-It notes did be-
                    fore, only in a much more structured way.

        SysInfo     Version 3.22 of the classic SysInfo utility.
                    It's a bit old, I know, but I included it after
                    all since I think that all Amiga users out
                    there ought to have it; try it.

        TitleClock  Small utility to put a clock in your public
                    screen's upper right corner. Very small, takes
                    almost no CPU time at all, so I thought: "What
                    the heck" :-)

        TM          TrashMaster v1.6 - the ultimate WB file trasher.
                    You know, there has been times you were working
                    in your WB, and you wanted a file deleted, and
                    not just moved into the "Trashcan" directory.
                    Well, this is the solution. Lots of features -
                    check it out!

        Intros      Some intros - amongst them the first official
                    partyinvitation intro from Silents, Lemon. and
                    Spaceballs. Lean back and enjoy!

        ---------------------------------------------------[EOF]----




                    ð  ALCATRAZ WHQ BBS  ­

          Running  on CNET 3.X, more than 50 file areas (and many free
          downloads!),  more  than 50 msg areas, Internatioal NetMail,
          McDisk,  Peanuts  and  Teamwork'94  areas,  online games and
          other  entertainment  doors,  online  vote support, chatable
          sysop, both Amiga and PC areas, large picture area, CALL!!!

                    ð    +47-7769-5151    ­

 ð              UNFORGIVEN ­

         Director: Clint Eastwood.
         Running time: approx. 125 mins.
         Actors: Clint Eastwood, Gene Hackman, Richard Harris,
                 Morgan Freeman.

         This western might be one of the very last films for the actor
         Clint  Eastwood.   He  desires to, and probably will, dedicate
         himself fully to his other self - the director Clint Eastwood.
         This  would  obviously  be  a  tragic loss to all his faithful
         fans.

         In  Unforgiven,  he  both  directs and stars as an old gunman,
         William  Munny.   He  has  been retired for years, having been
         reformed  by  his  now deceased wife.  One day he gets a visit
         from  a  punk  who  wants Munny´s help in catching a couple of
         cowboys who have mutilated a whore.  Munny hesitantly accepts,
         because  he  needs the money offered.  He is joined by his pal
         Ned  (Freeman) as they go hunting the cowboys.  I won´t reveal
         any  more  of  the plot, just mention that there is an immense
         bloodbath  towards  the end of the film, emphasizing the quite
         violent   tone  throughout.   Clint  portrays  himself  as  an
         anti-hero,  and  huge  Clint  fans  might  be  disappointed by
         watching  their  idol  not being able to hit a can from a five
         meter  range (!), and repeatedly falling off a horse trying to
         get on it.

         The theme of the film is that violence solves no problems, and
         Clint  has  decided  to  explicitly show this by maintaining a
         high level of violence throughout the movie.  However, I don´t
         think  he  fully  succeeds  in  bringing about this theme, and
         therefore Unforgiven can´t be regarded (at least not by me) as
         a  brilliant  film.   It is very good, however.  It has a good
         and  realistic  story,  and  first  and  foremost:   brilliant
         actors.  Clint Eastwood has never been better, Gene Hackman is
         outstanding  as  sheriff  Little  Bill, and Morgan Freeman and
         Richard  Harris  are solid as always.  My personal prediction:
         Hackman gets an Oscar for Best Supporting Role.

         Story      : 7 out of 10
         Acting     : 9
         Music      : 5
         Directing  : 6

         Overall    : 7



                             ðTWIN PEAKS­
                       ðFIRE WALK WITH ME­
                             - a David Lynch film -

Director: David Lynch
Running time: approx. 135 mins.
Actors: Kyle McLaclan, David Bowie, David Lynch.

Everything is blue. The background is somewhat getting
clearer. It is blue and white. Zooming out. It's a TV set
which has not yet been turned off - even if the transmission
has ended. All of a sudden a man throws an axe straight into
the set.

That's exactly how the movie takes off.  This film tells us
the story prior to what happened in the TV series of Twin
Peaks.  We get to see Laura Palmer - and taste a bit of her
wild life. She is a drug addict who has hallusinations all
the time.  Why?  Twin Peaks is assumingly more weird than
ever. Or is it?

The David Lynch films have their own category: "David Lynch
films". This one is of course no exception. You have to be a
true fan in order to enjoy this film fully. 

The little community of Twin Peaks is a very mysterious place.
Every person, every family 

PeAnUtS ---