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               <<<   P.R.I.S.M   >>>

             

                      by GoDS



              presented at the Party 1996



                 Xbarr - Odin - Liszt



 First, PRISM was supposed to be a full demo but, by

 lack of time, we decided to release an intro.

 Finally, this intro was made in 4 hours, the 24/12/96

 with a 1 hour music !

 Sorry for this poor quality.

 If you want to get touch with us : 

 

 Xbarr / GoDS

 JULIEN Emmanuel

 107 Boulevard Clemenceau

 Le Clemenceau B3

 83000 Toulon

 FRANCE



 Odin / GoDS

 KRAVTCHENKO Igor

 45 Avenue Jean-Moulin

 75014 Paris

 FRANCE



 Liszt / GoDS

 KRAVTCHENKO Cyril

 73 Rue du Chevaleret

 75013 Paris

 FRANCE



 Technical information:

 ----------------------



_The Texture Mapping Routine use 1 Instruction/Pixel. 

 9 muls / polygon, no divs



_The True Map is corriged every 8 pixels.

 2 divs are used to corrige U, V texture coords.



_Bump Routine use 2 add, 1 sub every pixel.



_Tore Object is constitued of 400 faces.



_All sources was merged into one, no loader are used.



 Greets:

 -------

 Kinan, Ghyas, Zappy, Patapom, Codac, Tenshu, Guille, Jamie,

 Raveman, Grabule Zikos, Hornet, Linus, Slaine, Mick, Ninja,

 Voice, Geist, Asimov, Nasty Boy, Gerion, Oriens, Jobo, Little, 

 Vodka, Ether, Baby, Memorys, Soundy, Viper, Skynet, Daspark,

 Gryzor, Createur, Sgt Slayer, Soni, Rahow, Ronan, Snes Games,