..
:::
::::
.::::
:::::
::::::
::: :::
::: ·:: .:.
.:: :: .:::·
.::· :: ..::::·
::· ::: ..::::::·
::: ::: ..::::··.::
::: :::..::::::· .::
.:: .:::::· :::: .::
.::· ..:::··:: :::: .::
..::::·· ::.:::· ::·
..::::·· :::::: :::
..::::·· .::::::: :::
...::::·· ..:::· :::· .::
..:::::·· .::::·· ::: ::·
.::::·· ....:::::·· ::: :::
::::........:::::::::··· ::::.:::
·:::::::::::····· .:::::::
::: ···
::: .:.
:: .::::·
.:: ..::::::·
::::::· .::·
.::::· ::·
..:::·::: ::·
..:::·· :: :::
..:::·· :: :::
.:::·· :::.:::
.:::·· ·::::·
.:::·
::::.
·::::::...
···:::::::::...
···::::::::...
···::::::..
··:::::.
..::::::::::·
.::·
:::
·:::
:::
::·
.::·
.::
.:·
.:·
·
.------------------- -- - _________
___________. _ _ ___|_____________ ____________ \_______/
\ |_____ __ / ______/___|__ |
\ _____/ |/ / \________ |----------.
\ |/ / / |/ | |
.\________________________\ \ _________________|dto/e^d |
| | \________________| |
| `----------------------[tristar red sector inc.]-'
| .
| |
+---------------------+-----------------------------------------------|
| TITLE OF THE GAME | RING AROUND THE WORLD V1.1 |
+---------------------+-----------------------------------------------|
| SOFTWARECOMPANY | (C) 2023 RETREAM |
+---------------------+-----------------------------------------------|
| SUPPLIED BY | ULTRASCHALL |
+---------------------+-----------------------------------------------|
|PROTECTION REMOVED BY| NO COPY-PROTECTION WAS FOUND |
+---------------------+-----------------------------------------------|
| TYPE OF GAME | POINT'N'CLICK ADVENTURE |
+---------------------+-----------------------------------------------|
| LANGUAGE | ENGLISH |
+---------------------+-----------------------------------------------|
| SYSTEM | AMIGA OCS/ECS |
+---------------------+-----------------------------------------------|
| SIZE | 2 x DMS |
+---------------------+-----------------------------------------------|
+---------------------+-----------------------------------------------+
| T H E S L E E P I N G G O D S A R E B A C K I N T O W N |
`---------------------------------------------------------------------'
.---------------------------------------------------------------------.
| |
| |
| |
| |
| -*- IF YOU LIKE THE GAME, BUY THE ORIGINAL! -*- |
| |
| |
| |
| |
| *** I N F O R M A T I O N A B O U T T H I S R E L E A S E *** |
| |
| |
| |
| RING AROUND THE WORLD V1.1 |
| |
| |
| A FANTASTIC ADVENTURE IN THE UNKNOWN "RING AROUND THE WORLD" |
| IS A SHORT, OPEN WORLD, TOP-DOWN, POINT'N'CLICK ADVENTURE |
| WHERE THE PROTAGONIST WAKES UP ON THE SHORES OF AN UNKNOWN |
| WORLD WITH JUST TWO MEMORIES - ONE BEING OF HIMSELF DROWNING |
| IN A STORMY SEA. |
| RING AROUND THE WORLD |
| |
| |
| |
| THIS IS A BUGFIX RELEASE. |
| |
| THERE IS NO UPDATE OPTION - UPDATING A PREVIOUSLY INSTALLED COPY |
| CONSISTS SIMPLY IN DELETING THE LATTER AND INSTALLING |
| THE NEW VERSION. |
| |
| DUE TO THE BUGS AND THE CHANGES, V1.0 SNAPSHOTS ARE NO LONGER |
| SUPPORTED - USING THEM WILL CAUSE UNPREDICTABLE RESULTS, |
| SO DO NOT USE THEM. |
| |
| DESPITE THE V1.0 HAD BEEN RELEASED AFTER HAVING BEEN PLAYED FROM |
| START TO FINISH MANY TIMES ON MULTIPLE MACHINES, SOME BUGS |
| MANAGED TO SLIP IN. |
| |
| THE FIRST ONE WAS FOUND WITHOUT LOOKING AT THE GAME OR AT THE CODE: |
| IT PRESENTED ITSELF OUT OF THE BLUE DURING THE SLEEPLESS NIGHT |
| FOLLOWING THE RELEASE OF THE GAME. |
| |
| THE SECOND ONE WAS SPOTTED WHILE WATCHING SOMEBODY ELSE PLAY |
| THE GAME AND THE THIRD ONE WAS REPORTED BY HIM AFTER I REVEALED |
| THE OTHER BUG. THEN, QUITE A FEW OTHER BUGS WERE FOUND AND FIXED |
| AFTER THE REVISION OF THE CODE STARTED. |
| |
| THE DETAILED LIST OF CHANGES GOES AS FOLLOWS... |
| |
| |
| |
| V1.1 (17/03/2023) |
| |
| * FIXED THE CAVE ENTRANCES (THEY COULD BE ENTERED FROM ABOVE; |
| ALSO, THEY BROUGHT THE PROTAGONIST TO THE PLACE FROM WHERE |
| HE LAST EXITED THE CAVE, WHICH MIGHT BE DIFFERENT).
| |
| * FIXED THE PROTAGONIST ESCAPE FROM THE CAVE WHEN HE NEEDS TO |
| SLEEP AND THE CLOSEST EXIT IS THE NORTH ONE, BUT THE ACCESS |
| TO IT IS BLOCKED BY THE CHASM (HE WOULD VIRTUALLY TAKE THAT |
| EXIT ANYWAY).
| |
| * FIXED THE HANDLING OF THE PROTAGONIST'S SLEEP WHEN REQUESTED |
| BY THE PLAYER (MULTIPLE TILES REPLACEMENTS WHERE GENERATED |
| WHEREAS NONE WERE NEEDED; WHEN SLEEPING JUST BECAUSE OF THE |
| PHYSICAL NEED, THE PROTAGONIST WOULD SLEEP WHILE STANDING ON |
| HIS FEET). |
| |
| * FIXED THE DRINKING BALANCE HANDLING (A CHECK WAS DONE TOO LATE, |
| WHICH COULD CAUSE THE THIRST TO SEEM QUENCED WHEN, INSTEAD, |
| IT WAS QUITE STRONG). |
| |
| * FIXED THE PALETTE OF THE GAME OVER SCREEN (WAS SLIGHTLY OFF). |
| |
| * FIXED THE INITIALIZATION (DID NOT HANDLE ERRORS RELATIVELY |
| TO A CERTAIN GROUP OF OPERATIONS). |
| |
| * FIXED THE TRIGGERING OF THE EARTHQUAKE (IT COULD HAPPEN BECAUSE |
| OF THE LOADING OF A SNAPSHOT IF SAVING HAD BEEN DONE IN THE |
| UPPER PART OF THE CAVE). |
| |
| * FIXED THE PROTAGONIST BOB IMAGE UPON LOADING OF A SNAPSHOT |
| (ITS INDEX WAS CALCULATED, BUT THAT DID NOT WORK WHEN HE WAS |
| STANDING ON THE RAFT). |
| |
| * FIXED A BOUNDARY CHECK IN A TILE REPLACEMENT PROCEDURE |
| (WAS USING A WRONG UPPER BOUNDARY). |
| |
| * FIXED THE REPLACEMENTS OF SEVERAL TILES (MULTIPLE INSTANCES OF |
| THE INTERNAL DATA WERE USED FOR EACH TILE; IN MOST CASES IT WAS |
| ACTUALLY JUST AN ILL-ADVISED CHOICE). |
| |
| * ADDED A WORKAROUND TO OS MEMORY FRAGMENTATION, WHICH COULD |
| CAUSE OUT-OF-MEMORY ERRORS WHEN SWITCHING LOCATION ON 1 MB RAM |
| MACHINES. |
| |
| * REFINED THE LOCATION LOADING SO THAT, UPON FAILURE, A SECOND |
| ATTEMPT IS MADE AFTER FREEING THE MEMORY OCCUPIED BY CACHED |
| CHAT DATA. |
| |
| * REMOVED THE CURRENT SNAPSHOT PRESERVATION UPON SNAPSHOT LOADING |
| (OBSOLETE SINCE QUITE A WHILE). |
| |
| * SAVED SOME MEMORY BY REDUCING THE VARIABLES BUFFER AND TWEAKING |
| THE AMOS PROFESSIONAL INTERPRETER CONFIGURATION. |
| |
| * MODIFIED THE DOUBLE BUFFERING SYSTEM TO ALLOW LIMITING THE |
| GRAPHICS REFRESH RATE ARBITRARILY. |
| |
| * LIMITED THE GRAPHICS REFRESH RATE TO 25 FPS WHEN THE PROTAGONIST |
| MOVES OR ANIMATES (EXPANDED MACHINES EXECUTED AT 50 FPS, WHICH |
| LOOKED WORSE). |
| |
| * REPLACED AMCAF'S RASTER WAIT AND Y RASTER() WITH MORE RELIABLE |
| ASSEMBLY ROUTINES (WHICH INCLUDE ALSO THE LOOPS THAT MADE USE |
| OF THEM). |
| |
| * CHANGED THE EFFECT THE NON-PLAYER CHARACTERS PHRASES ARE PRINTED |
| WITH (THIS ONE LOOKS BETTER AND AVOIDS THAT PARTIALLY UPDATED |
| GRAPHICS SHOW ON UNDERPOWERED MACHINES). |
| |
| * IMPROVED THE SYNCHRONIZATION OF SOME GRAPHICS/PALETTE UPDATES. |
| |
| * MADE PALETTE CHANGES FASTER. |
| |
| * MADE THE MOVEMENT OF THE POINTER SMOOTHER WHEN EXPLORING THE |
| WORLD AREA (IT WAS ASSIGNED THE IMAGE ON EVERY GRAPHICAL REFRESH |
| WITH CHANGE MOUSE AND THAT CAUSED IT TO STUTTER). |
| |
| * MADE THE PROTAGONIST TURN TOWARDS THE DESTINATION TILE ALSO WHEN |
| HIS MOVEMENT IS INITIATED BY THE PROGRAM CONTROL (I.E. NOT BY |
| THE PLAYER). |
| |
| * MADE THE PROTAGONIST TURN TOWARDS THE RIGHT DIRECTION IN A |
| SITUATION WHERE HE DID NOT. |
| |
| * SIMPLIFIED THE TIME-BASED EVENTS CODE. |
| |
| * ADDED A TIME-BASED EVENT THAT REMOVES THE IMPRINTS/PITS FROM |
| THE SAND AFTER SOME IN-GAME HOURS. |
| |
| * TOUCHED UP THE METAL PLATE GRAPHICS. |
| |
| * FIXED 'I' AND ']' OF THE NON-PLAYER CHARACTER TEXTS FONT. |
| |
| * ADDED A SOUND EFFECT. |
| |
| * MADE OTHER MINOR CHANGES/OPTIMIZATIONS. |
| |
| * REPROCESSED THE EXECUTABLE WITH AN IMPROVED OPTIMIZER TOOL WHICH |
| OPTIMIZES ALSO COLOUR, COLOUR(), EXIT IF ... AND WHILE ... WEND. |
| |
| * MADE A FEW MINOR CHANGES/ADDITIONS TO THE MANUAL. |
| |
| |
| |
| |
| *** S Y S T E M R E Q U I R E M E N T S *** |
| |
| |
| AMIGA OCS/ECS, 1MB CHIP |
| |
| |
| |
| -*-----------------------------------------------------------*- |
| |
| |
| |
`---------------------------------------------------------------------'
.---------------------------------------------------------------------.
| |
| - -- --- W E S E N D O U R R E S P E C T S T O --- -- - |
| |
| |
| QUARTEX, FAIRLIGHT, PRODIGY, LIGHTFORCE, CLASSIC, HOODLUM, LSD, |
| PARADOX, BAD KARMA, ROYAL, RAZOR 1911, SKID ROW, SUNFLEX INC. |
| ACCESSION - OLYMPUS - ORION - THE ORB |
| |
| |
| - --*- C A U S E T H E Y A R E T H E T R U E -*-- - |
| - -*- - H E R O E S O N A M I G A - -*- - |
| |
`---------------------------------------------------------------------'
.---------------------------------------------------------------------.
| |
| >!!!$$$### L A S T C O M M E N T S ###$$$!!!< |
| |
|* THIS RELEASE IS DEDICATED TO ALL TRUSTY TRSi! BELIEVERS WORLDWIDE *|
| * WE WILL NEVER SURRENDER !!! * |
| * SUPPORT AMIGA ! IF YOU LIKE THE GAME, BUY THE ORIGINAL! * |
| |
`---------------------------------------------------------------------'
@BEGIN_FILE_ID.DIZ _____ ___ _____ _____
\ /_ / \\ __\_ _/
/ __// /__/\_ \ / tRISTAR aND
/_ / /__/ / / /___/ rED sECTOR iNC.
< \__/ -- - \____/ - --2F---------------- ->
|
| RING AROUND THE WORLD V1.1
|
| (C) 2023 RETREAM
|
`-[OCS/ECS]--------------------[-NFO!]-- ->
@END_FILE_ID.DIZ
file_id.diz
_____ ___ _____ _____
\ /_ / \\ __\_ _/
/ __// /__/\_ \ / tRISTAR aND
/_ / /__/ / / /___/ rED sECTOR iNC.
< \__/ -- - \____/ - --2F---------------- ->
|
| RING AROUND THE WORLD V1.1
|
| (C) 2023 RETREAM
|
`-[OCS/ECS]--------------------[01/02]-- ->