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                  _____  _____________  ____   ____________
                 /)    \/)            \/)   \ /)           \
                //\     \\_______      \\    \/\    _______/_sr/prc
        _______ /  \     \  _____)     / \    \ \            \ _______
       /\       \   \     \/\         /__ \    \ \________    \       \
      /  \_______\   \     \ \           \ \    \/ /           \ ______\
      \  /\       \   \     \ \    \\     \ \    \/\            \       \
       \/  \_______\   \_____\ \___/ \____/  \____\ \___________/________\
        \  /        \  /     / /  /  /   /\  /    / /          /         /
         \/__________\/_____/\/__/ \/___/  \/____/\/__________/_________/


                               P r e s e n t s


                          /-------------------\
                                 Abecedarian
                               \-------------------/

This is our contribution to the Amiga democompetition at TRSAC fall 2000.


                                CODING:
Effects by Ransom
Support code by TrickTrax

                                MUSIC:

TrickTrax
                                GFX:

Pictures by Yon

                          \-------------------/

Personal greetings from Ransom.

TrickTrax: Thank you for taking you time to introduce me to the world
           of asm. And for helping me pulling this thing together, I could
           not have done it without you :)

Cupid & Talpa: Thanks for all your tips, and for taking your time to listen
               to and answer some of my stupid questions.

Tenalady: For helping me out with some of the math, and being a lovely
          girlfriend :)

Vanvid: For misc. help.

And sorry about the speed on 030 machines, I hope to learn more optimising
tricks in the future :)


A little word from TrickTrax:

The music have some clicks in it on A1200, I fear. Nothing to do about it this
late before deadline, so yo'll have to live with it. Sorry for that. By the
way, I think Ransom did a pretty good job with the coding after only 3 months.
Expect to see more from him (I hope :))

Thanks to Tylon & Luc for letting us test the demo at TRSAC before deadline.

A personal greeting from TrickTrax to Adonis for keeping the spirit and
driving halfway across Denmark to drive us all to TRSAC :) And one to
Unreal/Faculty for being the best graphician on the scene these days.

TRSAC IS A GREAT PARTY!!!

                          /-------------------\

Contact Ransom: If you dare! :)
                barkholt@worldonline.dk

CONTACT IRIS:   darkhawk@gmx.net        (Darkhawk)

               If you consider joining please contact Darkhawk
                          via email or via snailmail

                               Christian Hviid
                               Læssøegade 78 I
                                5230 Odense M
                                   Denmark

                  You should also try to visit our homepage

                     http://www.irishq.dk

                            \-------------------/


                            released november 2000

file_id.diz

___/\_____________/\_____________
\_/  \______  ¬\_/  \_/~  ______/
||:   |~ \__   _|:   |_____   ¬||
||!   |:   |   ¬|.   |~  ¬|   :||
|l____;____|   !|____|!   _____;|
|          `----'    `----'     |
|           Presents            |
|      -> Abecedarian <-        |
|  Released at TRSAC fall 2000  |
°-------------------------------°