Preview
<<< P.R.I.S.M >>>
by GoDS
presented at the Party 1996
Xbarr - Odin - Liszt
First, PRISM was supposed to be a full demo but, by
lack of time, we decided to release an intro.
Finally, this intro was made in 4 hours, the 24/12/96
with a 1 hour music !
Sorry for this poor quality.
If you want to get touch with us :
Xbarr / GoDS
JULIEN Emmanuel
107 Boulevard Clemenceau
Le Clemenceau B3
83000 Toulon
FRANCE
Odin / GoDS
KRAVTCHENKO Igor
45 Avenue Jean-Moulin
75014 Paris
FRANCE
Liszt / GoDS
KRAVTCHENKO Cyril
73 Rue du Chevaleret
75013 Paris
FRANCE
Technical information:
----------------------
_The Texture Mapping Routine use 1 Instruction/Pixel.
9 muls / polygon, no divs
_The True Map is corriged every 8 pixels.
2 divs are used to corrige U, V texture coords.
_Bump Routine use 2 add, 1 sub every pixel.
_Tore Object is constitued of 400 faces.
_All sources was merged into one, no loader are used.
Greets:
-------
Kinan, Ghyas, Zappy, Patapom, Codac, Tenshu, Guille, Jamie,
Raveman, Grabule Zikos, Hornet, Linus, Slaine, Mick, Ninja,
Voice, Geist, Asimov, Nasty Boy, Gerion, Oriens, Jobo, Little,
Vodka, Ether, Baby, Memorys, Soundy, Viper, Skynet, Daspark,
Gryzor, Createur, Sgt Slayer, Soni, Rahow, Ronan, Snes Games,