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                       cRu|________\     |    |                  Issue #52
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 March, 2004                             ||    /  \ \__/   /   /   /___// |
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--=--=--
--=--=------=--=------=--=----
  Table Of Contents
--=--=------=--=------=--=----
     Opening:
        Message From the Editor
     Features:
        Party Report -- State Of The Art 2: st(ART)
        Review -- Assembly '02 DVDs
     Reviews:
        Music:
           In Tune -- "Music by Telephone Voices" by Bliss
           On The Sideline -- "00" by Richie Warburton
           The Lineup -- Monthly Music Listings
        Demo:
           Screen Lit Vertigo --
              "FR-36", "Coma" and "Interceptor"
     Opinion / Commentary:
        Coplan's Eyes -- Tradition
     Link List: Get Somewhere in the Scene
     Closing: Staff and Contact Information


--=--=--
--=--=------=--=------=--=----
  Message From the Editor
--=--=------=--=------=--=----

  Hello,

  Welcome to another issue of Static Line. :) Apologies for the delay in
  releasing this issue - my personal life got in the way of releasing Static
  Line, and I needed to take a break.

  On the plus side, though, it does mean that this issue is once again full
  of the good stuff. :D We have a party report on State Of The Art 2 by
  Seven (with accompanying reviews in Screen Lit Vertigo), a double-length
  Lineup, and Coplan returns this month with his column, In Tune.

  You may remember that last issue I reported that I had bought the Assembly
  '02 DVDs, with the promise that I'd be reviewing them in another issue.
  Well, this is that issue. :) If you're wondering why I chose the '02 DVDs
  instead of something more recent... well, read the review. It explains
  all.  :)

  Finally, Ben reviews "00" in the Sideline, and Coplan reflects on
  tradition in Coplan's Eyes.

  For those who aren't subscribed to the list, I sent out some news about a
  week ago to the list, which I'll repeat here:

     1) Firstly, Olivier Lapicque has released the source code for the ModPlug
        Tracker's under the GPL. You can get it from
        http://www.modplug.com/modplug/developer.php3 .
     2) Secondly, there's now a Windows version of CheeseTracker, a popular
        tracker that until now, only ran on Linux. It's in beta at the moment,
        and I haven't tried it, but you can get it from
        http://reduz.com.ar/~reduz/cheesetracker-0.9.6-win32-beta.zip .

  Apologies to the list subscribers; this is the second time you'lll have
  heard this information. :)

  Anyway, enjoy the issue, and we'll see you next month. No, really, we
  will. :)

                 --Ciaran


--=--=--
--=--=------=--=------=--=----
  Party Report
    State Of The Art 2: st(ART)
  By:  Seven
--=--=------=--=------=--=----

  -=- Friday 23 January -=-
  19:39:
  We've just arrived at the partyplace, after Djefke picked me up in Belgium
  around 18 o'clock. It's nice to have a party almost on our doorstep,
  relativily speaking :) We didn't have much trouble finding Le Fresnoy, the
  French national studio of modern art. It's the same building in which the
  party took place in December 2002, but this time it's not part of a bigger
  exhibition on digital art. This trouble with sponsors was the reason that
  the party was first cancelled, then un-cancelled and moved to a later
  date, albeit under a different name due to trademark problems. But after
  all the confusion and doubt, I'm still glad the spiritual successor of the
  LTP parties is alive and kicking!

  We're among the first visitors. At the moment the main hall looks almost
  desolated - only 20 people have so far, while there is easily room for
  400. There's still a boxing ring in the center like last year - very
  useful for prize ceremonies and drinking binges - but now there is only
  one bigscreen, and the scaffold with the comfy sofas on top has
  disappeared too :-/

  The bigscreen was showing Second Reality when we walked in, which is the
  perfect soundtrack to start a party with. Setting up the hardware was a
  snap, the thoughtful organizers have provided outlets, switches and UTP
  cables for each place at the table, plus bottles of water just in case you
  get thirsty when the bar is closed!

  Wonder/Sunflower is shown next, and Broadband/T-rex, so they must be
  playing the Mindcandy DVD. It's obviously a godsend for orgos trying to
  build a scenish athmosphere at their party, without sacrificing too much
  manpower from the multitude of other tasks.

  While carrying our machines, beer and other stuff inside, we speculated on
  why there aren't yet many visitors. After all, there were over 200 people
  on the reservation list. But that number includes those that had reserved
  before the party was cancelled, and maybe they couldn't come at the
  current date. In addition, the orgos didn't email everyone when st(ART)
  was cancelled, nor when the new date was known, so if you didn't read the
  Orange Juice website or check the st(ART) website, you could think it was
  still cancelled... The lack of a big sponsor also means the entrance price
  is slightly higher (20 euros now), and that there's no free food like last
  time, but of course any demoparty is a good one, so I'm not complaining
  (no, am not! :) )

  For all the hardware DJefke has brought (including a complete mixer panel
  just for his headphones), he still doesn't have a frontside USB port, so I
  get to use his handy USB light :) I should buy one myself, it's perfect
  for typing party reports when the lights in the hall are out.

  19:59:
  Le Fresnoy has its own movie theater, and this year the orgos are allowed
  to use it! The schedule for tonight includes the 3 Matrix movies, and
  tomorrow there are presentations about special effects, plus a collection
  of short animations from various festivals. I take a quick peek - at the
  moment a professor is explaining a theory about virtual reality and the
  deeper meaning of The Matrix, but as it is all in French I can hardly
  understand it (and the web is filled with Matrix crackpot theories, should
  I be interested in them).

  Very slowly more people are arriving; a quick count nets a grand total of
  30 computers. Not that everyone has brought a computer, but screens are
  easier to count than sceners scurrying around. DJefke has appointed
  himself as the spelling-checker of my notes for this report, I'm not sure
  he's very brave or just pedantic.

  20:58:
  The first Matrix movie is about to start, but as I have it on DVD I'll
  skip this one.  In a small room between the bar and the theater, someone
  from Le Fresnoy is giving a demonstration of some paint program on
  impressive hardware: a Silicon Graphics Tezro workstation with a huge
  (easily 25") widescreen CRT, a fiberchannel RAID box, a big tablet etc.
  The Tezro is a rectangular purple box with rounded edges and a square
  front with glowing SGI logo, it's about twice as wide as my PC so I wonder
  what kind of hardware is in it, given that its diskspace is in a separate
  box?

  21:45
  The bigscreen has been showing old amiga demos for some time (the usual
  classics), but now it displays party info, although the music is still
  soundtracks from demos. I preferred the system of last year, where the
  party info was shown overlayed on the demos. We've finally got neighbours
  at the table (we almost started to feel lonely), the guys & girl from
  Syn[rj]. They're working on a demo and an intro, both look quite nice. I'd
  estimate about 45 computer and 60 people are in the main hall now. It's
  obvious this won't be quite as big as State Of The Art 2002, I hope the
  orgos won't be discouraged to organize it again next year...

  22:32:
  It had to happen: another invasion from the Germans. Last year XXX/Haujobb
  was the only German here, but this time he has brought some friends with
  him, including Poty the Evoke organizer. They hand us at least 10 flyers
  for the Evoke 2004, and we chat about that, the next  Breakpoint, the
  Digitale Kultur Verein, educating gamers at LANs, the Aldi shops, and the
  quality of various brands of beer. Meanwhile the bigscreen shows old DOS
  demos: 73 Million Seconds/Pulse, Genocyd/GMF, Zylog/Sunflower and other
  goodness that bring back memories of our happy youth.

  23:01
  The second part of the Matrix should start in 20 minutes, I've seen it
  only once so I'll check if the fanboys' theory is correct ("It HAS a great
  story! You just need to watch it several times and meditate about it for a
  few months before you can understand it!"). You can also order pizza &
  beer at the entrance, if you're already hungry or thirsty.


  -=- Saturday 24 January -=-
  1:40:
  Reloaded does indeed make more sense once you've seen Revolutions, but
  it's not *that* much of an improvement. But what do  I see? The bigscreen
  shows adverts for PAiN and Buenzli! I figure Unlock and/or Fred from
  Calodox must be here, as they're both on the reservation list. Alas,
  they're nowhere to be found (turned out the adverts were send via email
  :-/ ), but I run into the Dutch delegation: Shifter, Mnemonic and Avoozl,
  who are working on an Xbox demo. Maybe Skrebbel wil arrive too tomorrow,
  but that's uncertain.

  4:06:
  Matrix Revolution was more or less as I remember it, too many religious
  undertones. I'm starting to get sleepy, so I follow Djefkes example,
  unroll my sleeping bag in the dark hallway next to the tables, and doze
  off.

  9:12:
  Awake, again. I actually woke because of the announcements that croissants
  and coffee are available in the bar, and that you can take a shower for a
  limited time.  A nice change from last year is that all announcements are
  now bilingual, although the heavy accent and noisy speakers make it non-
  trivial to understand the English parts.

  10:52:
  I'm back from a minor shopping spree, buying some food etc from a local
  supermarket. The Evoke partyvideo is playing, causing all Germans to
  enthousiastically sing along with the famous Monkey Meeting song. Another
  count around the room shows there are over 80 PCs now, or (random guess)
  easily 120 people. While it's not nearly near the capacity of the hall, it
  should be enough to warranty some decent competitions.

  11:21:
  It's French demo hour, with some good ones like Jumpy! or Just A Touch Of
  Funk from Digital Murder. The conferences will start in 10 minutes, but I
  think I'll learn more from NeHes OpenGL tutorials. Yes, I'm once again
  trying to learn some decent 3D, and the lack of free time in real life
  means my best chance to succeed is at demoparties...

  11:36:
  Now it's Doxygen tribute time: all demos from this famous French group are
  played in chronological order. I recognize Contrast, I remember I really
  didn't like Clawz music when I fist saw it, but now it has kinda grown on
  me :)

  13:17:
  It's starting to get cold in here. The FTP to submit your productions is
  finally open, and if you want you can test your production on the compo
  machine. Of course, real coders prefer the thrill of a crash right during
  the compo! (No, *I* am not releasing anything here :)) Another conference
  is about to start, but I'm still struggling with OpenGL.

  13:52:
  Since the NeHe tutorials are rather basic, I bribe Avoozl with beer to
  answer some OpenGL questions. He has lots of time to do so, as he cross-
  compiles his code on a 266 Mhz laptop, which requires a zen-like patience.
  He demonstrates his Xbox demo with and without blur, until an unhandled
  exception results in the Xboxs startup LED blinking serenily (the
  equivalent of a bluescreen). I guess I better leave him debugging :)

  14:32:
  Willbe and Chaosnet give another live concert this year, with Skal/Bomb as
  guest artist. I recognize the Purple/Orion soundtrack, including vocals,
  now played on a keyboard and 2 guitars.

  17:42:
  I'm back after getting more sleep, otherwise I wouldn't be able to stay
  awake during the compos. Now the oldskool side of the Mindcandy DVD is
  playing, it's nice to see the bigscreen in use for most of the time.
  There's a party website that's fairly often updated, so it's not necessary
  anymore to show the same info 75% of the time on the screen.

  18:08:
  The first compos are over: the fast GFX compo, in which you had to make a
  texture for a 3D fish model. My favourite was one that made the fish look
  like a cow. Next is the chiptune compo, it had only 4 short entries but
  most are enjoyable.  There's a problem with the voting system though, so
  the orgos announce they'll disable it until they've found the problem.

  19:46:
  Since not everyone can survive a party on beer alone (hi Toby!), DJefke
  and I went to a nearby pizza shop to order some healthy nourishment on the
  go. Back at Le Fresnoy we noticed the pizzas weren't sliced, and neither
  of us had a knife, but a pizza eaten messily tastes twice as good :)

  The voting "problem" that caused valid votekeys to be rejected, has been
  solved! Was it a bug? A hacker? Alien intervention? No, it turned out that
  the font used to print the votekeys does not discern between a I (capital
  i), l (small L) and 1(one). How simple can it be? :) So people with those
  characters in their key have to try a few times, luckily a voting code is
  only 8 chars long so that's doable.

  20:18:
  The theater is showing short animations made by students of various arts
  schools. Most are OK, but some have just a single idea that's spun out too
  long, or are too "artistic" for their own good. I'm surprized at the
  amount of people in there, but then I remember local people can buy cheap
  tickets for the movies without having to pay entrance for st(ART).

  21:14:
  The tracked music compo had only 4 entries, a bit disappointing but that's
  what you get if you do 3 separate music compos (chiptunes, tracked and
  freestyle). The quality was OK, I guess. Coming next: the wild demo compo.

  21:51:
  The wild demo compo consisted of 2 fake advertisements, made by the same
  group, one for Coca Cola and a parody on Fight Club. "First The
  Third"/Kaleido (the dutch Xbox demo) wasn't very good IMO (not my style of
  music), but it was the only coded entry, so that counts for something
  (Shifter is looking over my shoulder right now so I can't be TOO negative
  :) ).

  Skrebbel has arrived, against all expectations, so the risk of joke-
  entries has suddenly increased. We try to distract him with beer, which
  seems to work for now!

  22:11:
  The GFX compo had no less then 10 entries. I think the one from
  Nytrik/Cocoon (Blind Routine) will be the winner. The bigscreen shows
  random funny movies, now it's some amateur superhero fighting parody.

  23:21:
  There's a chillout room with bean bags, but as everyone there is asleep,
  the bags are moved to the boxing ring, with copious amounts of beer.
  Sitting/hanging there we listen to the freestyle music compo, wich has 9
  entries. Oops no, 10 entries, we forgot one. Oops, 11 entries, we forgot
  another! The orgos seem to have some trouble with this compo, but they
  apologise and play the missing songs, so that's the best you can hope for.
  In the meantime XXX is learning new useful Dutch phrases: besides "I am an
  elephant, do you want to see my trunk?" or "Bicycle thief! Do you have a
  fishing permit?", he can now also say "You have lewdly touched me!" He
  happily demonstrates his new ability to every puzzled Dutchmen around him.

  It must be someone's birthday, as the orgos sing "Happy Birthday" over the
  announcement system. We didn't quite hear who it was, but sing along
  anyway. Meanwhile Skrebbel and Djefke have started making a joke demo,
  with less then 40 minutes to go. Undeterred by the fact they've no
  sourcecode or compiler, they take the Groen! jokedemo from Evoke and start
  editing the data files with MS Paint or something similarly primitive.


  -=- Sunday 25 January -=-
  00:36:
  The last non-code compo is over: from the 4 raytraced pics, I liked "My
  own little world" and "Robot sale" best. The first picture was hardly
  visible, a white robot on a white background is not the best combination
  to be displayed on abeamer...

  The famous Greek scener Optimus is here as wel, he's quite drunk and his
  dance attemps are almost as hilarious as Tobys dutch insults, but he sure
  seems to enjoy the party.

  1:21:
  We're still waiting for the game compo, which brings back memories of last
  years multi-hour delay. But in the meantime you can already download all
  shown releases from the FTP, which will hopefully improve the quality of
  the voting.

  2:09:
  The 100K game compo was not spectacular: on the boring side we had a
  Tetris clone with zero new options, and a badly drawn joke game of
  armwrestling. More interesting was the "throw a cap on a bottle" game,
  very simple but the catch is that if you fail, you become drunk: double or
  blurred vision, everything waves... The most elaborate was an Attax AI
  game, it's a simple boardgame for two players but the author has included
  an SDK to program your own computer-adversary.

  The 4K compo had only 3 entries. The only remarkable one was from Calodox
  for the ZX80. It ran on an emulator, and features multiple parts, which
  had to be loaded in memory one by one because the ZX80 only has 1 KB of
  memory, as the orgos explained. The textmode effects were OK, but the
  starfield and the 3D cube were hard to see on the bigscreen (thin black
  lines on a white background, projected with a fuzzy beamer = white
  screen...)

  3:09:
  Everyone is waiting for the 64K intro compo. Skrebbel (who has managed to
  finish *something* to submit, although I doubt anyone would call it a
  demo) is passionately discussing with Pandur/Black Maiden and the polish
  E-tag/Exodus what makes a good demo :)

  Conspiracy blows away all competition in the 64K compo with a very
  detailed and beautiful voyage through the universe. Not that there's *so*
  much competition: SynRJ has a decent entry, Morph, but the other two are
  either too short (the realtime raytraced one) or a joke-entry.

  4:08:
  And the democompo is over as well, I was afraid there wouldn't be much to
  see as the other compos had a lack of entries, but this one goes to 11!
  Coma/Cocoon was probably the best, a very computer-based demo (think space
  invaders, print circuits and robot-voices) with more Danish design than
  we're used from them. Red by Ketchup Killers was nice to, it was a bit
  weird but we Belgians are like that :) Black Maiden had a grayscale 3D
  demo called "Interceptor" featuring very detailed models of insects, and
  robots looking like insects, a bit boring but the audience seemed to like
  it.

  10:28:
  Yawn! I'm back among the living, and after eating some croissants I head
  to the first floor were the showers are located.

  11:24:
  There was quite a queue for the showers, but during the long wait I was
  entertained by the language explorations of Toby ("Je m'appele Natalie!")
  and Etienne ("Il parle n'importe quoi!") Waiting for the prize ceremony, I
  start fleshing out this report from the short notes.

  13:08:
  The bigscreen is once again playing oldies, some of which I haven't seen
  in a long time: Heaven 7/Exceed, Squeezed and Moai by Nomad, and other DOS
  demos.

  People are being interviewed in the ring, with a professional camera and
  lighting etc. I wonder if this is for an art project from Le Fresnoy, or
  for a local TV station looking for footage for a hacker/gamer documentary
  film. There is at least one other big camera filming, from the balcony.

  I'm still peacefully typing when a dark form appears behind my shoulder,
  and I hear Skrebbel scream in my ear: "Whoa! Party report!":

  14:35:
       yo~ folks, they're playing some sort of demomix right now, badly
       mixed though (music is constantly ahead of the visuals, and well,
       watching some discloned remix with fr-08 music just doesn't quite
       pull it). great idea, however. the party is really atmospheric, but
       -guess what- rather dull. for some oddish reason french people just
       seem not to be able to manage to ever leave their computer once
       they've got it up and running. communication is for wussies, i guess.
       (kudos to jb and florent for being the exceptions that confirm the
       rule, though). anyways, this is like the best partyplace ever (ehr.
       after scene event, naturally), plus the organising is very very
       smooth. you should all come next year. yes, also the germans.

  End of the dutch delirium, back to me, Seven :)

  Hmm, that "end of the delirium" might have been a tad premature. The
  bigscreen finally plays Toypusher/Purple, which Shifter and Skrebbel have
  been loudly requesting at various times during the party. They bounce
  around the hall in an epileptic approximation of dancing, happy as
  children on their birthday. I for one welcome anything that keeps them of
  my back :)

  16:01:
  With a mere hour delay, the price ceremony will begin now! We all gather
  on one side of the ring. The highlights: Cocoon wins the democompo, and
  gets amongst other stuff, a week at Le Fresnoy to play with all kinds of
  very expensive and professional graphic toys (Good thing a French group
  won that prize, I guess :)). Since their main coder was on holiday, they
  couldn't put quite as much stuff in it as they wanted, so the final may be
  quite different. Unfortunately even the final will probably be ATI-only.

  Black Maiden gets the second place, and they demonstrate the close
  friendship between the french and the germans by reciting all the french
  words that are also used in German: croissant, trottoir, enfant terrible
  etc etc. Pipidemics invitation demo for the Synthesis 4 party reaches
  third place, and all three winner are played on the bigscreen, from last
  to first.

  Conspiracy wins the 64K intro compo, no question there. The Kaleido guys
  win the wild compo, much to their surprise, and Shifter takes the occasion
  to plug Scene Event once more. The graphics compos had so few entries that
  the winners were already obvious, and Med/Mandarine is the big music
  winner, with 2nd places at the chip and freestyle categories, and 1st in
  tracked.

  So, how did st(ART) 2004 compare to SOTA 2002?

  The good:
     -  No power outages anymore.
     -  Much better english announcements.
     -  The schedule was kept better.
     -  Our own movie theater.

  And the bad:
     -  A bit more expensive, although the orgos did try to keep the cost for
        food etc very low. This is rather caused by the fact that almost
        everything was for free at SOTA :)
     -  Less visitors, which resulted in few entries for some compos :( This
        is of course due to the cancellation inbetween the old and the new
        date, a problem that should now be permanantly fixed.

  Anyway, I definately enjoyed st(ART) and hope to be there again (and meet
  more of you!) next year.

                 --Seven


--=--=--
--=--=------=--=------=--=----
  Review
    Assembly '02 DVDs
  By: Ciaran
--=--=------=--=------=--=----

  Firstly, if you've been to a demoparty before, please bear with me. For
  reasons that will be explained below, this review might be a little more
  enthusiastic than your average review...

  Let me start this review by telling you why I got this DVD, instead of
  something a bit more recent. Late last year, I saw a news item on Orange
  Juice advertising the upcoming release of the Assembly '03 DVDs, and I was
  suddenly taken by the idea of finding out what the atmosphere at a
  demoparty was, as I've never been to a demoparty. I've seen quite a few
  demos that were originally released at parties, but - apart from some
  short clips on the "Demographics" featurette on the MindCandy DVD - I've
  never actually seen what it's like *at* a demoparty.

  At the time, the '03 DVDs weren't out, and I decided that I didn't really
  want to wait, so I ordered the '02 DVDs. At about the same time, I also
  heard about NAIDorabilia, a CD containing demos, clips, etc. from the NAID
  parties of 1995 and 1996. Since it looked pretty good, I went and ordered
  that as well. (I'll be reviewing NAIDorabilia in another issue.)

  For those unaware, Assembly is one of the most well-known demoparties.
  It's held each year, around August, in Finland. The Assembly DVDs are a
  set of two DVDs compiled after the event each year by Assembly Organizing
  (the volunteer group who has the unenviable - but satisfying - task of
  organising Assembly each year). Of course, it contains all the results of
  the competitions, including all the demos, music, drawings, etc. However,
  it also contains other cool stuff, such as photos from the party and clips
  from AssemblyTV (a live broadcast from the party made available on the
  Internet and the cable TV network in the Helsinki region). It was these
  two things that I was most interested in personally; I wanted a feeling of
  actually being at the party.

  The first thing I noticed when I put the first DVD in the drive was the
  interface; it's made up of HTML files, which was good because it meant
  that I could use the interface on Linux as well (or indeed, any operating
  system for which a Web browser is available).

  The first DVD contains - among other things - information about the event,
  a photo gallery, information on the sponsors, and of course the
  competition results, including all the entries (even the ones which were
  disqualified). Unlike most people - who would probably be more interested
  in the demos themselves - I was most interested in the photo gallery on
  this DVD.

  And wow, there are some great photos. Even taking into account the fact
  that I haven't seen many pictures of a demoparty (and am thus more likely
  to be wowed at what I see), the photos are still pretty awesome; they do a
  good job of conveying the size of the party. In my opinion, the best ones
  are when the whole place is dark except for the countless computer
  monitors and other assorted lights... (again, if you know the feeling from
  experience, I apologise for rehashing what you know already. ;-))

  After looking at the photos and reading more about the party, I decided I
  would leave the rest of this DVD for later and check out the second one,
  which mostly contains videos of all the seminars from Assembly '02, and
  various clips from AssemblyTV, including the welcome and the two (yes,
  two) prize ceremonies, as well as some interviews.

  I spent quite some time with this disc. Even though all the clips on this
  disc (and others) are available to download separately from the scene.org
  FTP site, it's still nice to have them all in one place, and the prize
  ceremonies in particular told me a lot about the atmosphere at these
  parties. It's a shame that there weren't any clips on the DVD where they
  just walked around and, say, interviewed random people about how it was,
  or just filmed some of the stuff going on. But then, that would probably
  be old hat to people other than me, and I guess that since this DVD is
  probably meant for people who know more about parties than me, it makes
  sense.  Note that I haven't seen the 2003 DVDs, so I don't know whether
  they've improved on that there.

  Also on disc two are the "Kill ALL audio and lights!" animations from the
  '01 and '02 parties. As far as I can gather, the animation is shown before
  the prize ceremonies; the message being that you don't want any audio or
  lights distracting you. The animations are rather cute (well, anything
  featuring Tux is cute, even if one of the penguins *does* get crushed by a
  stonking great block...), and pretty funny too.

  After watching most of the second disc (not the seminars, though - maybe
  I'll watch them later), I went back to the first disc and began to check
  out some of the stuff there. As I said above, this disc contains the compo
  entries.

  Before now, I don't think I've ever quite understood the sheer breadth of
  skills represented by these compos. There were all sorts of compos,
  including some specialist compos hosted by Nokia and ASUS. To my surprise,
  there were also some gaming compos - now, I don't know where I picked this
  up from, but before I got the DVDs, I thought that Assembly was a no-
  gaming party. I'm well aware of the tension between 'sceners' and
  'gamers', and I was glad to see that Assembly catered to both.  (In the
  opening ceremony, Abyss gave a bit of a talk about it and how he didn't
  want it to ruin the party. He even half-jokingly said that "I'm your
  mother!" :))

  Unfortunately, I couldn't watch a lot of the entries that were in video
  format, as I didn't have the right codec - and the latest DivX codec on
  the Internet looked a bit... I dunno. Iffy. It would have been nice if the
  videos could have all been converted to one particular codec version
  beforehand. However, I'm aware that there would have been problems with
  the quality, due to it being compressed twice. I could probably have coped
  with it, though.

  One other small gripe I have: on the DVD case I saw a reference to
  "Assembly '02 in One Minute". I had looked almost everywhere in the HTML
  interface for this, and was about to give up and find it from the DVD
  contents itself. However, I then I saw a link to it on the "Overview" page
  on disc one, about halfway down the page. It's not a particularly obvious
  place; I expected it to be on the left menu somewhere. However, gripes
  aside, this video is again pretty good. It's a time-lapse video of the
  entire event taken from a static camera, shortened down to just over one
  minute. It's pretty interesting, and allows you to put into perspective
  the time taken to prepare the party place against the duration of the
  party itself. It's also really cool to watch the monitors flicker on and
  off at that sort of speed. :D

  In closing, I'd say that these DVDs are pretty cool. However, they could
  probably do with a bit more to allow people like me to see what really
  goes on at the party itself; it could make all the difference towards
  encouraging more people to come. As for me, I now feel I need to go to
  Assembly at least once. :D

  One last word: As I've said above, I haven't seen the Assemby '03 DVDs.
  It's likely that some of the points I mentioned won't apply to them. Just
  to let you know.

  You can order the DVDs at
  http://asm03.assembly.org/Party_program/Merchandise/ASM02_DVD?cl=en .

                 --Ciaran


--=--=--
--=--=------=--=------=--=----
  In Tune
    "Music by Telephone Voices" by Bliss
  By:  Coplan
--=--=------=--=------=--=----

  If I were a famous musician that was popular today, I'd be expected to
  have some sort of playlist posted naming my current favorite tunes.  It
  seems to be the trend.  Anyhow, with the advent of iTunes and its dynamic
  playlists, I've been keeping such a "favorites playlist".  It will pull my
  top 25 songs based on two criteria:  the rating I have set in iTunes, and
  the frequency it has been played.  Well, for the first time in a long
  while, I actually looked at my playlist ranked by number of plays.
  Sitting there in third place was a 'scene song by a guy known as Bliss.
  And I havn't yet reviewed this song.

  The song is called "Music by Telephone Voices", by Bliss.

  It took me a while to figure out why I liked this song.  It's definitely
  not one of those songs you'll love the first time around.  You won't hate
  it, but it won't stand out in your mind.  What it comes down to is the
  dynamics of the song.  Bliss has this wonderful talent for mixing several
  different aspects of a medium together to make one large production.

  Lets start with the basics.  The percussion is nothing fancy.  It's a
  simple snare hit once per measure, a base drum altering between 1 hit and
  2 hits after every snare hit.  The high-hat is hitting on the quarter-
  measure on a constant basis.  Nothing exciting, but that's not the point.
  Nor is it the focus.  This isn't some wierd techno song or anything of the
  sort.  It's an alternative type song you might expect to come from the
  minds of Radiohead or Wilco.  So while the percussion is important, it
  isn't there to intrude into the real music at hand.

  The basis for the chord progression is a fairly standard guitar riff.  The
  lead instrument is obviously synthesized.  It sounds almost as if someone
  is playing a guitar with mallets; a stringed chime-like feel.  And it
  isn't a simple lead either.  You will notice first the primary note which
  is being played by this instrument.  But there is a lot more of this
  instrument going on in the background with a lesser volume.  And at two
  occasions, there is a break to a down-tempo, more dramatic string and
  brass dominated part with some very serious snare percussions.  But it
  almost sounds as if its being played backwards.  A very interesting
  addition to the song.  But the best part about these two parts are the
  transitions in and out of these segments.  It's a very solid cut on the
  way in.  And on the way out is a different story.  The first time, the
  guitar picks up right away as if nothing was happening...but it's such a
  clean break that it's almost as if the song has started over.  And the
  second time, you hear a sample of a man speaking on a radio (I assume),
  and then the trance-pads pull you gradually back to the main aspect of the
  song.  Brilliant.

  But the true brilliance behind the song is all the other sample work that
  has been carefully placed into this song and all the other subtle little
  details.  Some parts are very obvious, like the Steven Hawkings' voice at
  the beginning saying "This is Bliss' computer, counting down from 3, 2, 1
  and....".  Other things aren't very apparent at all.  You won't notice the
  very subtle muted triangle at all unless you listen very closely for it.
  And in those two breaks, I can't help but to think there is a very
  distorted sample of someone shouting.  And you constantly hear someone
  talking throughout the song.  Most notably is the part at the end with a
  man coming home from work:  "Honey, I'm Home..."  And then he notices
  something is wrong...lights are out, and so on.  And then the percussion
  stops just before you hear the man say "She's Gone" in disbelief.  And you
  can feel the emptiness the moment he says it.

  That's the stuff I'm talking about!  So many people add samples and clips
  of people speaking to a song, and they say it adds to the song.  That's
  true.  But does it help shape the song?  Sometimes it does.  But at the
  hand of a master such as Bliss...you notice that the song shapes the
  sample.  It's a game of give-and-take.  The spoken word gives a little
  bit, and the song gives a little bit.  What is being said?  How do you
  form your song around that?  This is the type of thing that makes artists
  such as Alan Wilder (Recoil, formerly of Depeche Mode) famous.  You have
  to notice these things and how they impact the song.  And if you end up
  with a song half as well mixed as Bliss' song, people will start to
  realize that you payed attention to every little detail.  Very subtle
  work, indeed, and the majority of people won't notice.  But someone will.
  And that's who Bliss was working for.

  So grab this tune, and study it well.  It's definitely a keeper for your
  collection and a reference for your own work.  I'm sorry it took me so
  long to bring it to you.

  Enjoy.

  Song Information:

  Title:          Music by Telephone Voices
  Author:         Bliss
  Release date:   Sept. 19, 2002
  File Size:      6.4 MB
  Source:         http://www.fairlight.scene.org

                 --Coplan

  "In Tune" is a regular column dedicated to the review of original and
  singular works by fellow trackers.  It is to be used as a tool to expand
  your listening and writing horizons, but should not be used as a general
  rating system.  Coplan's opinions are not the opinions of the Static Line
  Staff.

  If you have heard a song you would like to recommend (either your own, or
  another person's), We can be contacted through e-mail using the addresses
  found in the closing notes.  Please do not send files attached to e-mail
  without first contacting us.  Thank you!


--=--=--
--=--=------=--=------=--=----
  On The Sideline
    "00" by Richie Warburton
  By: Ben
--=--=------=--=------=--=----

  This month I am going to do something a little different: I am going to
  review a track from a commercial release.  The track is off a recent Em:t
  records release "0003".  The whole album is pleasant to listen to and very
  definitely ambient music.  It can be ordered from
  http://www.ambientmusic.co.uk. I chose to review the song "00" by Richie
  Warburton because its warmth and variety appealed to me.  I couldn't find
  an official web site for Riche Warburton, but there is some information at
  http://www.seethru.co.uk/music/richie/index.htm.

  The track list for "0003" follows:
     1)  "paralysis" by gregor samsa
     2)  "the loneliness of the long distance space traveller" by radium88
     3)  "red green blue" by high skies
     4)  "alabama" by beatsystem
     5)  "desert sunrise" by brannan lane
     6)  "fireworks" by international peoples gang
     7)  "the sutra" by chushen and cugin
     8)  "i can't hear you" by ande hughes
     9)  "00" by richie warburton
     10) "savannah" by mia

  The song "00" starts off with applause, then you hear the layered sounds
  of a tennis match, the roll of echoing synths, a little girl talking, and
  a jet passing overhead.  There are a good deal of ambient noises, and the
  effect is a relaxing summer-time mood.  All-in-all it is a captivating
  introduction, leaving me expecting that the rest of the song will be good.

  Richie introduces a warm, moog-eque heartbeat of a bassline, and then a
  light choir and hand-drums (djembe?) are added.  If I hadn't thought so
  already, now I find the resemblence to "The Orb's Adventures Beyond the
  Ultraworld" too strong to ignore.  All the while the tennis players keep
  hammering that ball.

  About 2.5 minutes into the song, there's a flanged snare and mid-pitched
  pulsing whoop, and the girl says "You know what I think?"  Here the song
  makes a major transition.  The drums get a little harder and acid style
  synths are bandied about, as if this song might turn into some slow house.
  But strong synths take the lead and dominate the song with a warm,
  metallic melody.  The loud beat, the synth's echo, and the leads
  synchronize to strict 4/4 time, and the song is very upbeat and energetic.
  I imagine that you might be able to dance to it.

  After sustaining the intensity for a while, the synth leads fade out
  leaving only the strong beat.  There is some talking in the background,
  and the echoed staccato synths roll around a bit more.  We're brought back
  to the tennis match, and the song ends with a downsampled gong cut off at
  mid-gong.

  This anthem is not so ground breaking as some other songs put out under
  the Em:t label, but "00" is a well done piece following form like a pro.
  This song and the whole album, as someone else put it, rewards the careful
  listener and a quality home stereo.  Life is good.

                 --Ben Collver


--=--=--
--=--=------=--=------=--=----
  The Lineup
  By:  Novus
--=--=------=--=------=--=----

  Welcome to The Lineup! Every month, I scour through the hundreds of new
  releases on the scene's major archive sites to find the best new music,
  saving you the trouble of having to download 20 instant-delete songs to
  find 1 that's worth keeping.

  Since Static Line took a month off, this edition of The Lineup will
  actually cover two months: January and February. I'll select a Best of the
  Best for each of those months, and then combine the lists from each month.

  This month marks a milestone in The Lineup, with the first-ever inclusion
  of MT2 files. I've taken this step because playing MT2 files is now easier
  than ever! I've put together a custom-pack ZIP file which includes XMPlay
  as well as plug-ins for playing MT2, SKM, MO3, and compressed tracks
  archived as ZIP, RAR and LHA files. You can download it right here:
  http://www.novusmusic.org/mic/xmplay.zip

  Argh checked in this month after his tune "Flashback" was picked as my
  Best Of The Best for November, writing, "Also, after a significant number
  of emails since the release of Static Line this month, I have released a
  16-bit hiss-free version of "Flashback." Thanks for making the tune so
  popular! :)" Actually, Argh, thank you for writing such a great tune, and
  keep up the great work!

  I've added Modulez (http://www.modulez.org) to my list of archives to
  screen every month, and of course I'm continuing to add personal and group
  websites to my monthly screening list. If you want to make sure that I
  check YOUR website for new releases every month, don't wait for me to find
  you: e-mail the URL to me at vince_young@hotmail.com and I'll start
  watching your site for new releases. It's that easy.

  In the meantime, you may consider the following 70 tunes to be the best
  tracks of January and February 2004:

  -=- THE BEST OF THE BEST: January -=-
  "Empty Again" - FleshDance - trance
  http://www.modarchive.com/cgi-bin/download.cgi/F/fd_ea.it

  -=- THE BEST OF THE BEST: February -=-
  "The Next" - SmarTech - dance
  http://pages.poly.edu/~smihay01/music/thenext.zip

  -=- THE REST OF THE BEST -=-
  "13th World" - Ceekayed - fantasy
  http://lysis.audio-stream.net/funkybrains/modules/ck13th.zip

  "2 Forget" - Project E - dance (MT2 file!)
  http://espens.madtracker.net/2%20forget.MT2

  "A Heartbroken Soul" - DreamSection - fantasy
  http://www.modarchive.com/cgi-bin/download.cgi/D/ds_ahbs.xm

  "Ambivalens" - Dr. Emok - pop
  http://www.modarchive.com/cgi-bin/download.cgi/A/amb.xm

  "Amiga Boy" - Funky Fish - demostyle
  ftp://ftp.scenesp.org/pub/modulez/Crizz/Ff_amboy.zip

  "Aquarius" - Funky Fish - fantasy
  ftp://ftp.scenesp.org/pub/modulez/Crizz/Ff_aqua.zip

  "Beastmaster's Tale: Better Quality Version" - Badliz - orchestral
  http://www.novusmusic.org/songs/beasthiq.rar

  "Blank" - Candybag - trance
  ftp://ftp.scene.org/pub/music/artists/candybag/xm/cb_blank.zip

  "Bow & Arrow" - Shinobi - pop
  ftp://ftp.scenesp.org/pub/modulez/Shinobi/Bow&arrow.it

  "Brand New White Coat" - Cadra - techno
  ftp://ftp.scene.org/pub/music/groups/sublogic/sc-bnwc.zip

  "Cognitive Dissonance" - Cadra - drum'n'bass
  http://www.modarchive.com/cgi-bin/download.cgi/S/sc-kiss3.it

  "Cosmic Evolution" - Ben-Jam - dance
  ftp://ftp.scene.org/pub/music/artists/benjam/benjam_cosmicevolution.s3m.zip

  "Cosmic Feelings" - Butch - light rock
  ftp://ftp.scene.org/pub/music/artists/butch/b_cosmic.zip

  "Cutey" - Cadra - techno
  http://www.modarchive.com/cgi-bin/download.cgi/S/sc-kiss2.it

  "Cynetic Pulse" - Neozound - dance
  http://es.geocities.com/nexogames/files/Cyneticpulse.zip

  "Deep Within" - Dr. Emok - dance
  http://w1.461.telia.com/~u46123576/deepwith.zip

  "Die To Know" - Cadra - trance
  ftp://ftp.scene.org/pub/music/groups/sublogic/sc-die.zip

  "Dodi" - Kim Grönholm - rock
  http://www.lut.fi/~kgronhol/dodi.xm

  "Dreameast" - Butch - trance
  http://www.modarchive.com/cgi-bin/download.cgi/B/b_egipt2.it

  "Drowning In Acid" - Hypnotic Melody - club
  http://s87139486.onlinehome.us/mods/ACID-HM3.S3M

  "Email 2 Elise" - Cyborg Jeff - pop
  ftp://ftp.scenesp.org/pub/modulez/cyborgjeff/sku248b.it

  "Enter Mandala" - Ivory - trance
  http://www.modarchive.com/cgi-bin/download.cgi/M/mandala.it

  "Eternal Desire" - Dr3amz - dance
  http://homepage.ntlworld.com/dr3amz/dz-desire.zip

  "Efter Regn" - Dr. Emok - pop
  http://www.modarchive.com/cgi-bin/download.cgi/S/solsken.xm

  "Escaping" - Candybag - dance
  ftp://ftp.scene.org/pub/music/artists/candybag/xm/cb_e.zip

  "Figure Out" - NullDogy - industrial
  http://www.nulldogy.narod.ru/it_zip/figure_out.zip

  "For A New Day" - DJ Kneh - trance
  http://www.modarchive.com/cgi-bin/download.cgi/D/dk-fand.it

  "Frozen Dreams" - Pro-Xex - fantasy
  http://pro-xex.kenamick.com/tracks/frozen_dreams.zip

  "Future Military Concuests" - Blue Ion - orchestral
  http://www.modarchive.com/cgi-bin/download.cgi/I/ion_fmc.it

  "Gitanjali" - Cadra - trance
  ftp://ftp.scene.org/pub/music/groups/te/te-gitan.zip

  "Halo" - Butch - fantasy
  http://www.modarchive.com/cgi-bin/download.cgi/B/b_halo.it

  "Hard Drive Battle" - Disturbed - pop
  http://www.modshrine.com/compo/compo112/hd.xm

  "Hey Stranger" - Argh & Ballistique - light rock
  http://www.fq-music.net/music/fq-str-lofi.rar

  "In Space No One Can Hear You Boogie" - Reed - funk
  ftp://ftp.scene.org/pub/music/artists/reed/inspace.zip

  "Irrespective of Age" - Dr. Emok - pop
  http://www.modarchive.com/cgi-bin/download.cgi/I/irespect.xm

  "Isn't It..." - SmarTech - pop
  http://pages.poly.edu/~smihay01/music/isnt.zip

  "Kissing The Devil 2" - Gravityfruit - pop
  http://www.gavle.to/~aum.shanti/Kissing_The_Devil_2.zip

  "Konfituere Extra" - Ben-Jam - dance
  ftp://ftp.scene.org/pub/music/artists/benjam/benjam_konfituere.xm.zip

  "Kundalini Dreams" - Wiseman - jungle
  ftp://ftp.scene.org/pub/music/artists/djsean/sw-kund.zip

  "Louder Than Signs" - Ben-Jam - light rock
  ftp://ftp.scene.org/pub/music/artists/benjam/benjam_louderthansigns.s3m.zip

  "Mars Canyon" - Candybag - trance
  ftp://ftp.scene.org/pub/music/artists/candybag/xm/cb_mc.zip

  "Moon: Apocalypse Machine" - Ben-Jam - fantasy
  ftp://ftp.scene.org/pub/music/artists/benjam/benjam_moon.it.zip

  "Neon Metropol" - Ilmarque - trance
  http://koti.mbnet.fi/~tympanic/mods/2_ppessi/il_neonm.zip

  "No Beast" - Marcuz - demostyle
  http://www.gavle.to/~aum.shanti/Marcuz_no_beast.zip

  "Once Upon A Time" - Nobody Here - fantasy
  http://www.geocities.com/nobodyhere_music/once.zip

  "Optical Gateway" - Ilmarque & Error 303 - electronica
  http://koti.mbnet.fi/~tympanic/mods/7_error303/optic.zip

  "Passengers Of Time" - Nobody Here - fantasy
  http://users.rol.ro/rveina/Mars3.zip

  "Return Of The King" - Stone - orchestral
  http://www.geocities.com/hompefrompe/STONE_return_of_the_real_king.ZIP

  "Seeking Meaning" - Cadra - trance
  ftp://ftp.scene.org/pub/music/groups/sublogic/sc-mean.zip

  "Shores Of The Infinity" - Ivory - trance
  http://www.modarchive.com/cgi-bin/download.cgi/S/shores.it

  "Sliders" - Jade - electronica
  http://www.celebrityskins.eu.org/misc/sliders-it.rar

  "Some Place Else" - Shytan - ambient
  http://shytan.alchemicgroup.com/it/shy_spel.zip

  "Spread The Virus" - The Deviant - techno
  http://www.novusmusic.org/songs/dev_spread.zip

  "Starkissed" - Aitrus - ambient
  http://www.modplug.com/mods/nr_download.php3?session=&downnum=11342

  "Stay" - Marcuz - pop
  http://www.gavle.to/~aum.shanti/Marcuz_Stay.rar

  "Strawberry Icecream: Musicpack" - Vibe & Technoiz
  ftp://ftp.scene.org/pub/music/groups/cornercut/crc_si.zip
  Includes 7 individual song files, all qualified for The Lineup:
  - "Another Autumn Day" - Vibe - pop
  - "Divine" - Technoiz - trance
  - "Human Essence: Galactique Trance Remix" - Technoiz & Vibe - dance
  - "Just Believe" - Vibe - pop
  - "Positive Energy" - Vibe & Technoiz - dance
  - "Sensual Bytes" - Technoiz - dance
  - "Strawberry Icecream" - Vibe - pop

  "Synchronised Movement" - Factor - trance (MT2 file!)
  http://www.freewebs.com/factor013/synchronised%20movement.rar

  "Take It On" - Cadra - dance
  http://www.modarchive.com/cgi-bin/download.cgi/S/sc-take.it

  "The Future Of God" - Grey Face - jungle
  http://nick.dsaj.com/futureofgod.mod

  "The Sky Trap" - Reduz - pop
  http://www.modshrine.com/compo/compo114/skytrap.it

  "The Ultimate Meeting" - Ben-Jam - techno
  ftp://ftp.scene.org/pub/music/artists/benjam/benjam_tum99.xm.zip

  "Trip To Home" - Vibe - pop
  ftp://ftp.scene.org/pub/music/groups/cornercut/058crc.zip

  Latez!

                 --Novus


--=--=--
--=--=------=--=------=--=----
  Screen Lit Vertigo
    "FR-36", "Coma" and "Interceptor"
  By:  Seven
--=--=------=--=------=--=----

  -=- "Fr-36:Zeitmaschine" by Farbrausch -=-

  (party-version)

  Found at www.scene.org
  1st place at the TUM 2003 demo compo

  System requirements: 11 MB HD, Windows. No reqs listed :(

  Test Machine: P4 3GHz 512MB DDR, C-Media AC97, Ati 9800 128MB, WinXP

  The credits:
      Code (for the tools): Chaos, Fiver2
      Graphics: Cp, Paniq
      Music: Paniq

  The demo:
  Farbrausch once again managed to grab a first place, this time with the
  abstract 3D demo Zeitmaschine. It features a red/black spiderlike
  spaceship (or maybe a time machine?) flying through a multitude of strange
  environments.  Most rooms have a cubical pattern on the floors and walls,
  but some contain mathematical objects that remind me of Tron, while others
  are more organical with pulsing trees or deformed human statues. Almost
  all 3D objects are pitch black with bright colored lines gliding over
  them, giving them an appearance between oil, glass and metal. Some trees
  have a kind of inverse cartoon rendering, with thin white edges, but the
  high contrast results in ugly aliasing. Luckily Farbrausch's trademark,
  the glow-effect that lays over all scenes, mitigates this a bit.

  The demo and it's music are very tightly coupled, which is no surprize as
  they were developed in a kind of feedback loop (read the .txt file for
  details). The music starts slow, crackling like an old LP, and after some
  echoing beats and a German voice urging something, it grows in a nice
  IDM/techno track with several layers of normal and irregular percussion,
  and weird croacking leads. It keeps evolving during the whole demo,
  changing the leads and the tempo, with perfectly synced visuals: objects
  move faster when the music speeds up, the camera "nods" a bit on the
  beats, etc etc. It's not my favourite style, I prefer more melody, but
  there's enough variation to avoid any boredom.

  Overall:
  Fr-36 was made without coders, only a musician and graphician using the
  Werkzeug (the latest incarnation of FR's demotool), and the good and weak
  points follow from that: it looks great, has a pleasing colorscheme,
  coherent design and a matching soundtrack. On the other hand I miss new
  effects, besides a lone particle fire all effects are moving 3D objects,
  sliding textures and 2D filters. But maybe I'm just worrying coders are
  becoming obsolete :) So if you like flashy 3D demos with a techno track,
  FR-36 is what you want!


  -=- "Coma" by Cocoon -=-

  (party-version)

  Found at the st(ART) FTP server, but www.scene.org has it too.
  1st place at the st(ART) 2004 demo compo

  System requirements: 16.6 MB HD, Windows, DX9, ATI 9500 or higher,
        (NVidia not supported! I heard it runs, but more like a slideshow)

  Test Machine: P4 3GHz 512MB DDR, C-Media AC97, Ati 9800 128MB, WinXP

  The credits:
    Code: Guille
    Graphics: Nytric, Tenshu, Sheena
    Music: Willbe

  The demo:
  Cocoon did it again: Coma won the democompo just as convincingly as Raw
  Confessions did at SOTA 2002. It's another 3D demo, but with a different
  mood: it's not nearly as dark, showing mostly mechanical or computer-
  inspired scenes: a spherical robot shining a light in a machine room, a
  ball of light constrained by five metal pilars, or tunnels filled with
  cables and lights. The only violent scene is a high-tech crucification on
  a mountain of machines, at the very end. The quality of the 3D models is
  very high, the chamber with the organical pods f.e. look really amazing,
  but most are completely static. Objects cast shadows, albeit rather
  coarse, and the glow-effect is used abundantly. One really good-looking
  effect is the surface build from hexagonal pillars that jump up and down,
  creating a ripple-effect, with light glowing from underneath.

  There's no 2D to speak of, only Danish-design overlays, lines, numbers,
  and text in mixed font sizes, often too small to read. Also, some orange
  space invaders march over the screen, fitting perfectly with the vocoder
  voice.

  The music is a rocking dance track, it's really infectious and will get
  your feet tapping in no time. The vocals are error messages like "Failure
  to set up device" or "Program is not responding", in a similar synthesized
  voice as Variform/Kewlers or World Domination/ODD. It's simple, but quite
  effective as they fit the visuals very well.

  Overall:
  Coma has a few bugs, there are visible banding issues with the glow, and
  the shadows look blocky (coincidently, both errors were masked by the
  bright beamer at st(ART).  But otherwise it's a demo I could keep looping
  for a few hours :) Especially the music is great, but the pretty scenes
  aren't to sneeze about either! Unfortunately, according to the latest
  scene.org poll, only 31% of the sceners own an Radeon 9500 or higher,
  which means the other 69% will have to wait for either a final version
  with Geforce support (which is very unlikely, from what Cocoon said on the
  prize ceremony), a driver update that adds whatever DX9 function it is
  that's not accelerated currently, or until they can afford a new 3D card
  :/ ...


  -=- "Interceptor" by Black Maiden -=-

  (party-version)

  Found at the st(ART) FTP server, but www.scene.org has it too.
  2nd place at the st(ART) 2004 demo compo

  System requirements: 7.4 MB HD, Windows, Geforce 3 or higher
        (GF4 Go doesn't count :(, and ATI not supported. But there are 2 Mpegs
        on scene.org (30 & 60 MB))

  Test Machine: P4 3GHz 512MB DDR, C-Media AC97, Ati 9800 128MB, WinXP

  The credits:
      Code: Shiva
      Graphics: Pandur
      Music: A-Move

  The demo:
  Interceptor is a bit of a one-trick pony: it has one 3D model that steals
  the show, everything else is circumstancial. The interceptor is a 4-legged
  bug-shaped robot, it's very smooth and detailed with spikes on the legs, a
  complex air intake at the snout, and a secret weapon hidden beneath the
  wings. It's already impressive to see it standing still, moving slowly
  when breathing, with the camera zooming in on the details. But it is when
  it's on the go that the arachnophobic sceners will look for the reset
  button on their machine :) Besides the robot, there's a similar but
  simpler model of an 6-legged bug at the start, with red design lines
  appearing around the legs. The other design elements are lots of rotating
  circles, like cogs, some of which form a fractal with more appearing when
  you zoom in. There's a few more things, like the diagonal stripes that
  clear the screen, but everything is low-key to not divert your precious
  attention from the interceptor.  The music is a cool electronic track that
  starts very slowly, almost ambient, with a relaxed sweeping lead and
  little croacking sounds like insect feets in the background.  Later beats
  complement the sweeps, but the tempo stays down. Little sound accents
  accompagny the design touches on the screen, but the demo itself doesn't
  have much effects to sync to the music.

  Overall:
  A must-see if you like complex 3D, but you'll find it boring if you expect
  anything more. Plus, since Black Maiden used Kolor's 3D engine from
  Relais, this one is for Geforces with shaders only. (I hate this 1-brand-
  supported-only stuff, but at least it was evenly divided at st(ART).
  Something to (dis)please everyone, I guess :) )

                 --Seven



--=--=--
--=--=------=--=------=--=----
  Coplan's Eyes
    Tradition
  By: Coplan
--=--=------=--=------=--=----

  As I take a sip of my beverage of choice, I can't help but to think of one
  particular thing:  tradition.  Tradition is something that is not easily
  lost.  It is a belief, for lack of a better term, in something that exists
  because it works.  Tradition is something that drives many people, if not
  most people.  Tradition, if you really want to be analytic, is necessary.

  So what of my beverage of choice?  Why did that churn my thoughts into
  this matter of...tradition?  Since as long as I can remember, my family
  has been set in their drink of choice:  The Manhatten.  A Manhatten is
  basically two shots Whiskey, one shot Vermouth and a drop of bitters.
  It's often stirred with ice and served in a martini glass.  It's
  considered and old drink...one that doesn't frequent the bars very often.
  But every bartender knows how to mix it.  It's relatively simple, and
  every Manhatten drinker has his twist.  I drink my with Canadian Club,
  light on the vermouth and add the bitters.  Some drink without the
  bitters, some drink "Perfect Manhattens" in which the vermouth is split
  evenly between dry and sweet.  My point is that while tradition holds
  true...there are always variations, and exceptions.

  Tradition is what holds us to many different aspects of life.  I use the
  example of a beverage because that is something people don't really think
  about.  So what if he drinks a Manhatten, and she drinks a Bay Breeze.  In
  reality, people generally accept what people drink.  But when it comes to
  art...there is always a debate.  I find that very interesting because art
  is purely aesthetic.  One would argue that a drink is aesthetic as
  well...but that only supports my point.

  My point is that art is a means to get people to debate.

  I don't care if you're a graphic artist.  I don't care if you specialize
  in water colors or clay.  I don't care if you communicate through canvas
  or audio.  You are creating your craft.  You are sharing your craft with
  the world.  You put your work, whatever it is, out there so that someone
  will comment.  Your friends will offer you advice so that you can improve.
  Your aquaintences will tell you that your work is wonderful.  Those who
  know you not will tell you your work is terrible.  So what do you get out
  of every situation here?  Discussion.  You do your "work" because you want
  to instigate discussion.  Deny it, if you wish, but the truth is:  You
  wouldn't share your work if it were just for you.

  So I started out with tradition.  That is a fact.  Another fact is that
  you started with your hobby because of tradition.  There are very few
  people that create a hobby.  Hobbies existed before you even thought it
  was interesting.  But nevermind the fact that said hobby's pre-existence
  interested you.  Something in that hobby pulled you in.  Somethign made
  you want to be a part of this hobby.  If you're reading this, my guess is
  that someone clued you into the demoscene.  Someone taught you what
  benefits you can get from this demoscene.  You were excited to
  participate.  You wanted to learn this art.  You wanted to be noticed, and
  you wanted to be recognized.  I'm sorry to be the one to tell you...but
  this "art" that you participate in?  It's been done before.  It is a
  tradition of the demoscene.  How many times have you heard someone talk
  about music being so "demoscene-esque" or oat least being "typical of the
  demoscene".  The demoscene has been aroung for a long while.  You're
  really just following in someone's footsteps.

  Right.  So I'm supposed to be inspirational.  This is the moment where I'm
  going to tell you the one truth that you may or may not have discovered:
  Tradition is only an example, meant to be broken.  I'm going to turn back
  to that Manhatten issue as I discussed earlier.  Truth be told, my family
  doesn't use bitters.  My father, my grandfather, my aunt and my uncle all
  use whiskey and vermouth.  Nothing else.  I am the first person in my
  family to use bitters in decades.  Am I following tradition?  Absolutely.
  Am I breaking traditions?  Absolutely?

  Tradition requires a certain amount of variation.  If it is regae
  before...it's regae now.  But if you bend enough rules, it's both regea
  AND rock.  My point is that you can never bend the rules too much.
  Tradition is a template.  But any template can be modified to fit your
  needs.  It only has to be considered.

  I'm not going to tell you that you need to follow tradition.  I'm not
  going to tell you that everything you want to do has already been done.
  That is the words of a person who has no future.  That is the words of a
  person who cannot grasp the future.  You have a vision...you have a dream.
  Grab it, hold it, and push it.  If you don't, no one will.  Rules are
  meant to be broken and bent.  Break and bend them enough...and you'll find
  something new.  And I hope to be alive to see that happen.

                 --Coplan


--=--=--
--=--=------=--=------=--=----
  Link List
--=--=------=--=------=--=----

    Portals:

        SceneSpot (Home of Static Line).......http://www.scenespot.org
        CFXweb.......................................http://cfxweb.net
        Czech Scene................................http://www.scene.cz
        Danish Scene..............................http://demo-scene.dk
        Demoscene.org.........................http://www.demoscene.org
        Demo.org...................................http://www.demo.org
        Diskmag.de...................................http://diskmag.de
        Greek Scene............................http://www.demoscene.gr
        Hungarian Scene........................http://www.demoscene.hu
        Italian Scene...........................http://run.to/la_scena
        Kahvi.....................................http://www.kahvi.org
        ModPlug Central Resources..........http://www.castlex.com/mods
        Noerror.................................http://www.noerror.org
        Norwegian Scene........................http://www.demoscene.no
        Orange Juice.............................http://www.ojuice.net
        Planet Zeus..........................http://www.planetzeus.net
        Polish Scene...............................http://www.scene.pl
        Pouet.net.................................http://www.pouet.net
        Russian Scene..........................http://www.demoscene.ru
        Scene.org.................................http://www.scene.org
        Scenergy on-line (8bit)............http://www.scenergy.natm.ru
        Scenet....................................http://www.scenet.de
        Spanish Scene............................http://www.escena.org
        Swiss Scene..............................http://www.chscene.ch
        United Trackers.................http://www.united-trackers.org

    Archives:

        Acid2.....................................ftp://acid2.stack.nl
        Amber.......................................ftp://amber.bti.pl
        Aminet.....................http://wuarchive.wustl.edu/~aminet/
        Cyberbox.....................................ftp://cyberbox.de
        Hornet (1992-1996)........................ftp://ftp.hornet.org
        MOD Archive..........................http://www.modarchive.com
        Music Massage......................http://www.scene.cz/massage
        Scene.org..................................ftp://ftp.scene.org
        Scene.org Austra........................ftp://ftp.au.scene.org
        Scene.org Netherlands...................ftp://ftp.nl.scene.org
        Swiss Scene FTP...........................ftp://ftp.chscene.ch

    Demo Groups:

        3g Design..............................http://3gdesign.cjb.net
        3State...................................http://threestate.com
        7 Gods.........................................http://7gods.sk
        Aardbei.....................................http://aardbei.com
        Acid Rain..............................http://surf.to/acidrain
        Addict..................................http://addict.scene.pl
        Agravedict........................http://www.agravedict.art.pl
        Alien Prophets.....................http://www.alienprophets.dk
        Anakata..............................http://www.anakata.art.pl
        ASD....................................http://asd.demoscene.gr
        Astral..............................http://astral.scene-hu.com
        Astroidea........................http://astroidea.scene-hu.com
        BlaBla..............................http://blabla.planet-d.net
        Blasphemy..............................http://www.blasphemy.dk
        Bomb..................................http://bomb.planet-d.net
        Broncs..................................http://broncs.scene.cz
        Byterapers.....................http://www.byterapers.scene.org
        Bypass.................................http://bypass.scene.org
        Calodox.................................http://www.calodox.org
        Cocoon..............................http://cocoon.planet-d.net
        Confine.................................http://www.confine.org
        Damage...................................http://come.to/damage
        Dc5.........................................http://www.dc5.org
        Delirium..............................http://delirium.scene.pl
        Eclipse............................http://www.eclipse-game.com
        Elitegroup..........................http://elitegroup.demo.org
        Exceed...........................http://www.inf.bme.hu/~exceed
        Fairlight.............................http://www.fairlight.com
        Fobia Design...........................http://www.fd.scene.org
        Freestyle............................http://www.freestylas.org
        Fresh! Mindworks...................http://kac.poliod.hu/~fresh
        Future Crew..........................http://www.futurecrew.org
        Fuzzion.................................http://www.fuzzion.org
        GODS...................................http://www.idf.net/gods
        Halcyon...........................http://www.halcyon.scene.org
        Haujobb..................................http://www.haujobb.de
        Hellcore............................http://www.hellcore.art.pl
        Infuse...................................http://www.infuse.org
        Inquisition....................http://inquisition.demoscene.hu
        Kilobite...............................http://kilobite.cjb.net
        Kolor................................http://www.kaoz.org/kolor
        Komplex.................................http://www.komplex.org
        Kooma.....................................http://www.kooma.com
        Mandula.........................http://www.inf.bme.hu/~mandula
        Maturefurk...........................http://www.maturefurk.com
        Monar................ftp://amber.bti.pl/pub/scene/distro/monar
        MOVSD....................................http://movsd.scene.cz
        Nextempire...........................http://www.nextempire.com
        Noice.....................................http://www.noice.org
        Orange.................................http://orange.scene.org
        Orion................................http://orion.planet-d.net
        Outbreak................................http://www.outbreak.nu
        Popsy Team............................http://popsyteam.rtel.fr
        Prone................................http://www.prone.ninja.dk
        Purple....................................http://www.purple.dk
        Rage........................................http://www.rage.nu
        Replay.......................http://www.shine.scene.org/replay
        Retro A.C...........................http://www.retroac.cjb.net
        Sista Vip..........................http://www.sistavip.exit.de
        Skytech team............................http://www.skytech.org
        Skrju.....................................http://www.skrju.org
        Spinning Kids......................http://www.spinningkids.org
        Sunflower.......................http://sunflower.opengl.org.pl
        Talent.............................http://talent.eurochart.org
        The Black Lotus.............................http://www.tbl.org
        The Digital Artists Wired Nation.http://digitalartists.cjb.net
        The Lost Souls...............................http://www.tls.no
        TPOLM.....................................http://www.tpolm.com
        Trauma.................................http://sauna.net/trauma
        T-Rex.....................................http://www.t-rex.org
        Unik........................................http://www.unik.de
        Universe..........................http://universe.planet-d.net
        Vantage..................................http://www.vantage.ch
        Wipe....................................http://www.wipe-fr.org

    Music Labels, Music Sites:

        Aisth.....................................http://www.aisth.com
        Aural Planet........................http://www.auralplanet.com
        Azure...................................http://azure-music.com
        Blacktron Music Production...........http://www.d-zign.com/bmp
        BrothomStates.............http://www.katastro.fi/brothomstates
        Chill..........................http://www.chillproductions.com
        Chippendales......................http://www.sunpoint.net/~cnd
        Chiptune...............................http://www.chiptune.com
        Da Jormas................................http://www.jormas.com
        Fabtrax......http://www.cyberverse.com/~boris/fabtrax/home.htm
        Fairlight Music.....................http://fairlight.scene.org
        Five Musicians.........................http://www.fm.scene.org
        Fusion Music Crew.................http://members.home.nl/cyrex
        Goodstuff..........................http://artloop.de/goodstuff
        Hellven.................................http://www.hellven.org
        Ignorance.............................http://www.ignorance.org
        Immortal Coil.............................http://www.ic.l7.net
        Intense...........................http://intense.ignorance.org
        Jecoute.................................http://jecoute.cjb.net
        Kosmic Free Music Foundation.............http://www.kosmic.org
        Lackluster.....................http://www.m3rck.net/lackluster
        Level-D.................................http://www.level-d.com
        Mah Music.............................http://come.to/mah.music
        Maniacs of noise...............http://home.worldonline.nl/~mon
        MAZ's sound homepage..................http://www.maz-sound.com
        Med.......................................http://www.med.fr.fm
        Miasmah.............................http://www.miasmah.cjb.net
        Milk.......................................http://milk.sgic.fi
        Mo'playaz..........................http://ssmedion.de/moplayaz
        Mono211.................................http://www.mono211.com
        Morbid Minds..............http://www.raveordie.com/morbidminds
        Moods..............................http://www.moodymusic.de.vu
        Mstation.....................http://mstation.org/software.html
        Nectarine Demoscene Radio................http://scenemusic.net
        Noise................................http://www.noisemusic.org
        One Touch Records......................http://otr.planet-d.net
        Park..................................http://park.planet-d.net
        pHluid..................................http://phluid.acid.org
        Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr
        RBi Music.............................http://www.rbi-music.com
        Ruff Engine................http://members.xoom.com/ruff_engine
        SHR8M......................................http://1st.to/shr8m
        Sound Devotion................http://sugarbomb.x2o.net/soundev
        Soundstate.........................http://listen.to/soundstate
        Sunlikamelo-D.....................http://www.sunlikamelo-d.com
        Suspect Records........................http://www.tande.com/sr
        Tequila........................http://www.defacto2.net/tequila
        Tempo................................http://tempomusic.cjb.net
        Tetris....................................http://msg.sk/tetris
        Theralite...........................http://theralite.avalon.hr
        Tokyo Dawn Records........................http://tokyodawn.org
        Triad's C64 music archive.............http://www.triad.c64.org
        UltraBeat.........................http://www.innerverse.com/ub
        Vibrants................................http://www.vibrants.dk
        Zen of Tracking.........................http://surf.to/the-imm

    Programming:

        3D engines..........http://cg.cs.tu-berlin.de/~ki/engines.html
        3D programming portal.................http://www.3dgamedev.com
        Documents...............http://www.neutralzone.org/home/faqsys
        File format collection...................http://www.wotsit.org
        Game programming portal...............http://www.gamasutra.com
        LCC (free C compiler).........http://www.remcomp.com/lcc-win32
        NASM (free Assembly compiler)......http://nasm.sourceforge.net
        Programming portal......................http://www.gamedev.net
        Programming portal.....................http://www.flipcode.com
        Programming portal......................http://www.exaflop.org
        Programming portal............http://www.programmersheaven.com
        Programming portal.....................http://www.freecode.com
        PTC video engine.........................http://www.gaffer.org

    Magazines:

        Amber (in pop-up window).............http://amber.planet-d.net
        Amnesia...............http://amnesia-dist.future.easyspace.com
        Demojournal....................http://demojournal.planet-d.net
        Eurochart.............................http://www.eurochart.org
        Hugi........................................http://www.hugi.de
        Jurassic Pack.......................http://www.jurassicpack.de
        PAiN.....................................http://pain.scene.org
        Shine (in pop-up window)................http://shine.scene.org
        Static Line....................http://staticline.scenespot.org
        Sunray..............................http://sunray.planet-d.net
        TUHB.......................................http://www.tuhb.org
        WildMag..................................http://www.wildmag.de

    Parties:

        Assembly (Finland).....................http://www.assembly.org
        Ambience (The Netherlands)..............http://www.ambience.nl
        Breakpoint (Germany)..........http://breakpoint.untergrund.net
        Buenzli (Switzerland)......................http://www.buenz.li
        Dreamhack (Sweden)....................http://www.dreamhack.org
        Gravity (Poland)............http://www.demoscena.cp.pl/gravity
        Mekka-Symposium (Germany)...................http://ms.demo.org
        Pilgrimage (Utah, US)..............http://pilgrimage.scene.org
        ReAct (Greece).............................http://www.react.gr
        Takeover (The Netherlands).............,http://www.takeover.nl
        The Party (Denmark).....................http://www.theparty.dk

    Others:

        CoolBPM.....................................http://coolbpm.com
        Demo secret parts....http://www.inf.bme.hu/~mandula/secret.txt
        Textmode Demo Archive.................http://tmda.planet-d.net
        Arf!Studios..........................http://www.arfstudios.org
        #coders..................................http://coderz.cjb.net
        Csound-tekno e-mail list......................................
           ............http://plot.bek.no/mailman/listinfo/csoundtekno
        Demonews Express.........http://www.teeselink.demon.nl/express
        Demo fanclub........................http://jerware.org/fanclub
        Digital Undergrounds.....................http://dug.iscool.net
        Everything tracking..http://zolaweb.com/Zola/trax/tracking.htm
        Freax.....................................http://www.freax.hu/
        GFXZone.................................http://www.gfxzone.org
        Mod-Radio.....................http://www.back2roots.org/Radio/
        PC-demos explained.....http://www.oldskool.org/demos/explained
        Pixel...................................http://pixel.scene.org
        #trax e-mail list.............................................
           .............http://www.scenespot.org/mailman/listinfo/trax
        Underground Mine.............http://www.spinningkids.org/umine

    IRC Channels:

        Graphics.........................................ircnet #pixel
        Graphics (French)..............................ircnet #pixelfr
        Music......................................irc.scene.org #trax
        Music.............................................ircnet #trax
        Programming.....................................ircnet #coders
        Programming....................................efnet #flipcode
        Programming (French)............................ircnet #codefr
        Programming (German)........................ircnet #coders.ger
        Programming (Hungarian)......................ircnet #coders.hu
        Scene.........................................ircnet #thescene
        Scene (French)..................................ircnet #demofr
        Scene (Hungarian)............................ircnet #demoscene
        Zx-spectrum scene..................................ircnet #z80

--=--=--
----=--=------=--=------=--=------=--=------=--=------=--=------=--=------


  -=- Staff -=-

    Editor:           Ciaran / Ciaran Hamilton / staticline@theblob.org
    Staff Writers:    Ben / Ben Collver / collver1@comcast.net
                      Coplan / D. Travis North / coplan@scenespot.org
                      Dilvie / Eric Hamilton / dilvie@dilvie.com
                      Novus / Vince Young / vince_young@hotmail.com
                      Psitron / Tim Soderstrom / tigerhawk@stic.net
                      Setec / Jesper Pederson / jesped@post.tele.dk
                      Seven / Stefaan VanNieuwenhuyze / seven7@pandora.be
                      Tryhuk / Tryhuk Vojtech / vojtech.tryhuk@worldonline.cz
                      Vill / Brian Frank / darkvill@yahoo.com
                      The Watcher / Paul-Jan Pauptit / sprout@zonnet.nl

  The current issue of Static Line can always be found on the Web at:
    http://staticline.scenespot.org/issues/current_issue

  Static Line Subscription Management:
    http://www.scenespot.org/mailman/listinfo/static_line

  If you would like to contribute an article to Static Line, be aware that
  we will format your article to 76 columns with two columns at the
  beginning of each line.  Please avoid foul language and high ASCII
  characters.  Contributions (Plain Text) should be e-mailed to
  (static_line-owner@scenespot.org) by the last Friday of each month.  New
  issues are released on a monthly basis.

  See you next month!
-eof---=------=--=------=--=--