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--=--=--
--=--=------=--=------=--=----
  Table Of Contents
----=--=------=--=------=--=--
     Opening:
           Message From the Editor
     Columns:
           In Tune -- Andreas Viklund's "Exquisite"
           A Little Column For Obscurity -- Old Skool Techno
           The Zen of Tracking -- Introduction
           Screen Lit Vertigo -- "Dis" by Mandula
     Features:
           Dreams -- Demoscene Archive Volume 2
           Windows 98 Source Code (Humor)
     Closing Credits:

--=--=--
--=--=------=--=------=--=----
  Message From the Editor
----=--=------=--=------=--=--
     Hello, and welcome to our late December issue of Static Line.  Once
  again, I appologize to all our readers for this short break from our
  regular schedule.  The point is, its here!  =)

     This is a very interesting issue.  Unfortunately, Louis and Setec  have
  been bogged down by school work and the holiday season, so they  are
  both taking the month off from their regular columns.  Don't  worry,
  they'll both be back when things cool down.

     I would like to introduce two new columns and a new columnist to our
  team.  First of all, many of you remember Dilvish...well he's running  a
  new column titled "The Zen of Tracking."  A little warning before  you
  jump down there -- its not the typical publication you would find  in a
  scene journel.  Better yet, its something that can possibly help  you
  become detached from yourself as a form of inspiration.  I for  one am
  going to find great use in this column.  Second, welcome  Psychic
  Symphony, the newest member of our team.  He is now writing a  column
  which I titled "Screen Lit Vertigo."  It is the demo review  column all
  you non-trackers have been waiting for.  He starts us off  this month
  with a review of the demo "Dis" by Mandula.  I hope you  find his
  reviewing style helpful and informative.  Oh, and please  don't bug him
  about the title of the column, that was my call -- pick  on me.  =)

     As for our other columns: I am reviewing the work of Andreas
  Viklund.  There's a lot of Old Skool influence in his music.  While
  we're on the topic of Old Skool, Calvin is back with some leads to some
  good "Old Skool  Techno."  Joined the scene late?  Haven't been around
  very long?   Here's a good way to catch up on what you got yourself
  involved in.    Setec is busy, but he can't be that busy.  He somehow
  managed to provide  us with a humorous article about the Windows 98
  source code.  Finally,  lets not forget "Dreams 2, Demoscene Archive
  Volume 2."  Jeff / Imphobia  provides us with this brief  article will
  tell you how to get your own copy today.

     On a final note (long message, I know), let me just mention a place
  that you should all check out.  There is a new archive out there that
  is keeping track of our magazine, as well as hundreds of others.   They
  also have lots of other things such as samples, etc.  The link  is
  listed in our closeing, and is as follows:

     ftp://demo.dyn.ml.org/scene/DiskMag/StaticLine

     Until next month...

                --Coplan

--=--=--
--=--=------=--=------=--=----
  In Tune
    Andreas Viklund's "Exquisite"
  By:  Coplan and SiN
----=--=------=--=------=--=--
     It's finals time, so I am flying solo again.  SiN has better
  discipline than I, and while he's studying, I'm trying to find other
  things to do.  If it seems productive, then I don't mind doing it.  This
  magazine is productive in my eyes...so here I am.  This month, I am
  going to review a tune called "Exquisite" by Andreas Viklund.  It's a
  fairly current tune, but if you get down to it, you can definately see
  the influence that Old Skool scene tunes had on this.  Now...on to the
  review.  But, before I begin, let me tell you this is the first review
  I've done on good quality headphones.  Try and slip a bad sample by new
  now.  =)

  -=- Coplan -=-
     First of all, I must say, the beginning threw me at first.  A simple
  fade in doesn't usally pull me into a song.  For whatever reason, I
  continued listening.  I believe that it was the instrument he chose as
  the solo instrument during the fade in.  It reminded me of an old song
  called "Dancing Flames" by Mads Orbesen Troest.  The beginning was very
  similar...though "Dancing Flames" had no fade in.  Meanwhile, I guess I
  was curious to see if this song would be similar.  It isn't.  Not
  anywhere close.

     In order 3, we get some percussion and our first sign of a lead
  instrument.  Both are simple, but powerful.  Listen to the percussion,
  it really isn't that simple, is it?  No.  The hihat turns into this
  dynamically handsom instrument.  The base drum and sythesized claps are
  both common instruments, but the way they are all used together gives a
  somewhat funky edge to the song.  You will hear much more of this fine
  percussion throughout the song.  Don't let it fade to the background,
  its good...trust me.

     Lets take a close look at order 11.  This is some of the best
  transition work I've seen to date.  Let's try and learn from it.  He
  fades out almost every instrument at the end of order 10, with exception
  of the percussion and the sine (which he uses as a base guitar type
  instrument).  He starts with a crash cymbol, does this short and quick
  drum riff, then ends with another crash.  Yet, here we are, in the next
  movement of the song.  Why does this work?  Listen to the sine sample.
  Notice where the third hit of it sits: right on line 12.  This is not
  expected, but it is a key to the method.  Two lines later -- about an eight
  note away -- comes a kick of the base drum and immediately afterward, a
  higher sounding hit.  This little intermission is ended with a full
  introduction into the next order.  And it only works if the sine sample
  is present during order 11.  Go ahead, remove channels 16, 17 and 18
  from order 11.  Notice how the transition now sounds empty and
  incomplete?  Good, you're learning.  =)

     In order 12, a guitar lead is introduced.  By itself it works very
  nicely.  It's a good lead.  However, in order 16, a piano is
  introduced.  Unfortunately, this does terrible things to the guitar
  instrument.  For one, it totally drowns out the guitar, to the point
  that the guitar may as well not exist.  The first thing I would do with
  the piano is to drop its volume.  Once this is done, the piano now
  interacts well with the guitar, and unity is once again achieved.  Now,
  lets ignore the oversight of the piano volume and see what it has to
  offer.  In my opinion, it has a lot to offer the song, as long as it
  remains in the background.  Maybe its a matter of preference, but the
  piano isn't used as a lead here, so it should reside in the background.
  Give it a more complex role, and maybe it can jump upfront.  Meanwhile,
  if you have a copy of this song, I recommend you drop its volume and
  then listen to the song.  By the way, did I tell you to drop its volume?
  (just kidding).  Meanwhile, the piano only has a short stay with us,
  only about 4 patterns.  Then the song takes us back to its matrix
  patterns.  I hope I don't confuse anyone here, but this is what I call
  the part of the tune that is carried throughout the tune in repetition.
  Sometimes it has other instruments involved, other times it is like
  this, no difference from the first time it was played.  I call it a
  matrix pattern (its not a technical term) because it isn't really a
  chorus, just something that gets repeated.  This is in no way a negative
  comment, this completely adds to the dynamics of the song.  In my
  opinion though, Andreas should have kept that piano playing here.  Maybe
  playing a different tune, but playing non-the-less.

     Order 24, we have what seems to be a drum solo of sorts.  But guess
  again, its another transition.  Andreas likes to use percussion as the
  root of all his transitions apparently.  Though this one isn't nearly as
  effective as the first that I spoke of, it is effective regardless.  In
  order 26 (what I consider the end of this transition) we have that synth
  comeing back again that we heard at the very beginning.  It's different
  this time.  Its playing a different riff and its progression changes.
  This is how he chose to handle this transition: get rid of the original
  transition  for a few patterns and introduce this new one.  It works, no
  complaints there.  For a while, the song tends to take a saddened tone.

     Then, in order 30, everything is cut out with exception of the strings
  and the sine and that piano is brought back.  Where's the percussion?  I
  would like to see some percussion here.  Not the full force, of course.
  Just a little riff on a ride cymbol or a hihat.  Nothing more, and that
  would not only tie this part into the previous part, but it would give
  the listener something to reference the piano off of.  If you don't
  believe me, go to order 32 where the hihat exists.  Much more effective
  piece now.  You can probably turn the song off now.  You have heard the
  rest of the song already.  The ending is a simple fadeout.  Its the
  matrix pattern that I metioned, and it is simply faded out.  With
  fadeout endings, I prefer to hear some sort of key change, a change in
  the percussion...something.  That is a personal preference, but one that
  I stand by.

     All in all, I liked the song.  Its not what I would consider a
  favorite of mine, but it is one I'm going to keep on my hard drive.
  Just like everyone else, I delete the songs I dislike to save hard drive
  space.  In my opinion, this is worth the space and the download time.
  Give it a listen.  You'll like it too.  Keep in mind, I am in the middle
  of finals, and I rarely give anything a good review when I'm in this
  state of stress.

    --Coplan / D. Travis North

  Listening Info:
     Coplan: IT 2.14 useing default Interwave drivers; Koss TD-61 Mixing
       Headphones and his home stereo.  (Notice: new headphones)

  Song Information:
     Title:  "Exquisite"
     Author:  Andreas Viklund
     Filename (zipped/unzipped):  av_exqui.zip / av_exqui.xm
     File Size:  805k
     Source:  http://www.energymusic.com/songs/av_exqui.zip

     "In Tune" is a regular column dedicated to the review of original and
  singular works by fellow trackers.  It is to be used as a tool to expand
  your listening and writing horizons, but should not be used as a general
  rating system.  SiN and Coplan's opinions are not the opinions of the
  Static Line Staff.

     If you have heard a song you would like to recommend (either your
  own, or another person's), we can be contacted through e-mail useing the
  addresses found in the closing notes.  Please do not send files attached
  to e-mail without first contacting us.  Thank you!


--=--=--
--=--=------=--=------=--=----
  A Little Column For Obscurity
    Old Skool Techno
  By:  Calvin French
----=--=------=--=------=--=--
  Hello again folks, welcome to the second installment!

     I decided sometime between last editions Axel_F fiasco and now that if
  I'm going to do obscure tracks (or tracks that *I* feel are somehow
  obscure) I'd do well to try and make things at least a little bit
  coherent or it's going to get really random really really fast. So
  starting this week, I'm going to be picking "themes". The tracks will be
  obscure (oh yes) but there will be some common thread. This week it's
  fairly basic: Old Skool Techno (though I don't pretend to be Old Skool,
  except in my own way of course ;-)

     Old Skool Techno in this case means 92-93 (ideally) breakbeat / house /
  hardcore dance tunes. Now, everybody already knows that techno is not
  everybody's cup o' tea (though I know a lot of you love it) but there
  are also a few of you who probably hold misconceptions. I'm not going to
  waste your time here, but IMHO excellent techno is about colour. Those
  little orchestral sweeps and other miscellanea can get quite boring, as
  can the sawsinths, the repetetive breaks, the housey beats; but when
  it's right, it's SOO right. Like a symphony, it's got to sound like it
  could never have sounded another way. That's what it's all about. Or, at
  least, that's the criteria I've used to pick tunes this week.

     First up, Heatbeat. AFAIK (and that isn't far) Heatbeat is an old Amiga
  scener who probably quit sometime around 93-95 or so, I don't really
  know. Anyways he has the rare (?) distinction of being in the legendary
  Amiga group CNCD, who had a brief (but cool) stint on the PC scene for a
  short while. Check thier demo <<??? forget the name ???>> Other CNCD
  members include Groo, Dizzy (who might just get a whole column someday)
  to name a couple. His stint in CNCD is why I went and got some of his
  music. Sorry I wasn't quite as adventurous as I might have been ;-) But
  who on the PC scene really knows about CNCD? I don't... First up:
  "Primitive 42 Pulse" (check the BIBLIOGRAPHY at the bottom for URLS to
  all the songs).

     This is pretty typical Heatbeat, maybe a little less Jazzy (or
  "Finnish", if you prefer ;-). Very well crafted, but broken up into a
  really odd blocking scheme structurally which makes it sound more
  repetitive than it probably is. Very, VERY nice use of that miscellanea
  I was talking about before. Here's a recipe for you:

  ---8<---

  4 noisy beats.

  3 big sweeps.

  1 whole spanish (?finnish) female-sounding male vocal "vielakin vaan".

  2 bits of gibberish.

  6 parts of 1 scientist talking: "400 hertz <beep>, 800 hertz <beep>".

  Bit of odd synth bits to taste.

  Fair spekeling of synthy percussion.

     Secretly plant this on the HDD (or 3 1/4 inch floppy more likely) of a
  (former) CNCD member and leave for a few days to see what kind of dope
  he comes up with.

  ---8<---

     Next up, U4IA. I found an excellent House / Breakbeat (or Metalbeat) MOD
  called "can u take the pace". By Metalbeat, I'm referring to that
  excellent tuneful colour that you get on some snare drum samples.
  "Hangin' Out" by Mellow-D (which you probably all know) has an excellent
  Metalbeat snare. Anyways, this is almost the best breakbeat MOD I've
  heard, probably is. I wish I could break like this. This is NOT jungle.
  It's far too repetitive and dancy to be jungle. And jungle would hardly
  be classifyable as old skool techno since (unfortanately if you ask me)
  it's still considered "new" or "innovative". Hah, right.

     U4IA is another Amiga scener. You can get all his MODs on his homepage,
  and you better do it quick too. Because it looks like he is very shortly
  going to fall off the face of the earth as far as the scene is concerned
  (he stopped composing MODs years ago) and since he is very explicit
  about the redistribution of his MODs (i.e., you CAN'T get them unless
  you get them from HIM) you aren't going to be able to find any easily
  (or at least not legally) for very much longer. "Oh but there's always
  Aminet" you say. Right, just do a search. "U4IA" turns up 0.

     The "house" aspect of this tune comes in with piano. In this case U4IA
  has used a very honky-tonk sounding piano set to build his house
  progressions out of. This might sound odd, but it's extremely effective
  because it has exactly the same twangy flavour as the metalbeat snare.
  If he used your typical Korg piano set (or whatever, I don't really know
  what piano sample sets normally come from I'm just guessing) it would
  have been a completely different story. The metalbeat aspect doesn't
  stop there though. The bass drum is also very bright. Not a dull thud,
  it sounds a bit more like it's been distorted. Or something. You'll see.
  "Don't hold the beats back" is the main vocal sample in this track, and
  frankly he don't.

     So far I've looked at MODs by Heatbeat of CNCD and U4IA. Both very well
  known composers, or at least that's my impresion. So I'm going to pull
  something out that I think is great but which you probably don't know:
  CrimeDay. And kids, AFAIK he is totally nowhere to be found. I did visit
  his page once, and downloaded a song "Freefall" by him which was very
  cool, but his page has dissapeared since then (maybe 2 years ago) and so
  has he. Anyways Crimeday did some very excellent tunes IMHO even if he
  had horrible rippers syndrome. Once I flamed a poor fellow for ripping a
  chord progression off Crimeday only to come to the realization later
  that whoops, the rip went oppositely. Boy did I feel like a moron (boy
  was I a moron).

     Anyways, there is a tune "Hide" which I think is quite original.
  Crimeday does very sparse and repetitive tunes, and this is no
  exception. But the way the parts are put together is really what I like
  about him. Hide has a very slow break covering the whole thing, and it
  hardly changes throughout. But that's kind of the point, i.e., what
  makes it beautiful. It's very trancey, but not in the conventional
  sense. It's trancey in the sense that it just sort of sways. Ideas are
  only brought in and out very gradually. A more progressive song would be
  "Blue Waters" which has a nice dark house feel to it. All his music
  would go well at a dance party, without sounding too crazy or too
  cheezy. I think it's definitely worth a look, just to appreciate his
  unique flavour. Also his hardcore ROCKS, if you are into that -- check
  out "Warping coma" (JJ.S3M), although that's the ripped tune I was
  talking about.

     Now we move to another obscurist (I hope), Fish17. I'm not sure you
  could call his tune "veil" Techno. Really it's a Bump-Bump Demo Tune,
  but with a techno feel. I would love to hear the musicdisk "sunscent"
  which the sampletext says this tune is from. Very good use of 303
  samples, and my only real criticism is that it sort of dies right
  towards the last third of the song for me, right after the slow part. I
  wish he had not brought in new ideas, but developed the old ones, or
  even just repeated the first section. But forget about that, because the
  rest of it is really quite wicked. Fish17 also does great Jazzy style
  (is he Finnish?) "One Rainy Morning" is an excellnt melodic house tune,
  I maybe should have reviewed it instead.

     Well that's a wrap, I think we've had a look at a good variety of stuff.
  Next time should be "Bossa Nova / Lounge" week, unless I change my mind.
  Maybe I should have a Christmas edition? Hmm.... Well until then,
  remember to download at least one song at random per day or you are
  guaranteed to get in a hopeless rut. ;-)


  BIBLIOGRAPHY for this weeks tunes:
     "Primitive 42 Pulse" by Heatbeat/CNCD
      primitiv.mod
      (got it off Aminet)

     "Can u take the pace" by U4IA
      the-pace.mod
      (off u4ia's home page)
      ** Visit U4IAs homepage and get all his stuff NOW before it's gone for
         good:  http://edward.ilrt.bris.ac.uk/essuu/u4iamods.html

     "Hangin' Out" by Mellow-D
      hangin.mod
      (Scenenet or Hornet)

     "Hide" by CrimeDay
      hide.s3m
      (try Mod Archive)

     "Blue Waters" by CrimeDay
      bwaters.s3m
      (try Mod Archive)

     "Warping Coma" by CrimeDay
      jj.s3m
      (try Mod Archive)

     "veil" by Fish17
      veil.s3m
      (Scenenet)

     "one rainy morning" by Fish17
      morning.s3m
      (Scenenet)

  *** Note: my internet expired, so I can't get exact URLs for you guys.
      Sorry ;-)


--=--=--
--=--=------=--=------=--=----
  The Zen of Tracking
    Introduction
  By:  Dilvish
----=--=------=--=------=--=--
     This month marks the beginning of my new column.  First, I think I
  should say that some of what I will talk about in this article might
  sound a little strange.  This isn't your typical music lesson.  More
  like an odd cross between an acid trip, a bad twighlight zone episode,
  and religious text.  If you're interested in flaming me for sharing my
  un-scientific views with you, don't bother.  You don't have to believe
  anything I write about.  You don't even have to read it.  Skip to the
  next column.  Go study your music theory.  At any rate, all flames will
  be directed to dev/nul/.

     I've often wondered about the source of inspiration.  In my wondering,
  I did some serious inner searching.  One day I found myself staring at my
  reflection, and seeing a medicine man, playing a very deep rhythm on the
  drums of the universe.  You may not be able to relate to that experience
  unless you've done one of the following:

     Lots of acid, one too many all night raves in a row, several days
  without food, or participated in an indian sweat lodge ritual or some
  other ancient religious ritual.

     All of these have one thing in common:  You become detached from your
  physical self, and your physical surroundings, and enter a world
  somewhere between this one, and the unknown.

     This column is about getting to that other plane for the purpose of
  making music.  Many musicians will describe a "trance" of sorts, that
  they go into when they really get into a performance.  A lot of
  musicians prefer to be high while creating or performing, specifically
  to help them find that sort of trance.

     A true zennist will tell you that the this state of mind is really part
  of the process of realization.  A step towards a totally awakening of
  the Buddha mind.  I'm not promoting Zen Buddhism, or saying that you are
  already one with your Buddha self.. ;)  But I will say that if you
  continually return to this state of mind, you feel a kind of awakening,
  and your creativity is dramatically impacted.

     Zennists call this awakening "Satori", and describe it as "an
  indescribable mystical awakening that transcends both human thought and
  sensory experience."  I don't know about all that, but I do know that
  the music I create in this state transcends anything I could possibly do
  outside of it.

     I know many of you are thinking, "okay, so how do I get there?", and
  many more are thinking, "what is all this silly crap?  Are you on
  something dilvie!?".

     Let's answer them in order.  You can reach this state of "awakening"
  (some prefer to call it detachment) through a number of ways.  There are
  a number of legal, and illicit drugs that can help you achieve it, but I
  don't recommend that rout, as they usually have a lot of risk, and
  unwanted side effects.  Some other methods are fasting, sweating,
  staying awake for many days in a row, and (my personal favorite)
  meditation.

     I'll go into more detail later.  This article will serve more as an
  introduction than a how-to.  I'll get into that in future installments.
  Now, to answer the next question.  I'm not on anything.  I have used
  many drugs in the past, but I've been sober for about 3 years now, and I
  intend to stay that way.

     There are a few reasons that I would like to discourage the use of drugs
  to achieve boosted creativity.  The first, is that more than one friend
  of mine met a very untimely demise because of drug use.  I don't want to
  see any promising musicians going the same way.

     The next, is that you begin to depend on the drug, and find your
  creativity very limited without it.  In effect, you're developing a
  dependency, and your brain has a hard time thinking for itself without
  the aid of certain chemicals.  This is because the drugs replace
  chemicals that are naturally produced inside your brain, and eventually,
  your brain just gets lazy and quits producing them on it's own.  A lot
  of this damage may take years to recover from.

     Another reason is that when you achieve this state via mental exercises,
  you're giving your brain, (and your creative juices) a great workout.
  The more often you do this, the better you'll get.  With enough
  practice, coming up with your next lead will be a very simple matter.
  You'll be overflowing with creativity before you know it.

     That's all I have time for this month.  Please let me know what you
  think of this new column.  dilvie@kosmic.org

     --Dilvish / Eric Hamilton

  P.S.  If you want to know more about the ancient religions that teach
  about this "awakening", check out Barnes & Noble.  Look for books on
  Zen, and anything about Native American and ancient indian religion.  I
  might go into a little more detail in later issues, but I'll try to
  concentrate on how to apply it to music more than anything else.

  -*- Editor Note -*-
     You may want to look up information about the Native American Sun
  Dance.  I appologize for the fact that I can't remember the tribe.  But
  a Sun Dance, is basically one way of naturally opiating yourself.
  Though, I wouldn't recommend it, 'cause it seems to me that it would be
  a painful way to do so.
     --Coplan
  -=---------------=-


--=--=--
--=--=------=--=------=--=----
  Screen Lit Vertigo
    "Dis" by Mandula
  By:  Psychic Symphony
----=--=------=--=------=--=--
  -*- Editor Note -*-
     This is a title that _I_ assigned to the column after Psychic
  Symphony requested me to do so.  My roomate is always describing demos
  to other non-sceners as a "Screen-Lit Vertigo" (which essentially means
  monitor induced dizzyness).  He intends to poke fun at the demoscene
  with this term, but I feel it can be taken as a compliment.  After all,
  when was the last time you got off of a good roller-coaster without
  experiencing any vertigo?
     --Coplan
  -=---------------=-

     "Dis" by Mandula was First at Scenest vs Rage '98

     Code by Rod and Hyp-x. A combination of new and infamous effects put
  together during the demoparty at the party place. The demo is all in
  32-bit hicolor, which allows for a few good tricks as well! Main effects
  consist of  voxels, fractals, metal/oil lighting, distortions, tweaked
  3D-blobs and water effect.

     Music by Carlos of the group Breeze. He joined Mandula after having
  success with this demo. This is one of the few (if not only) jazz
  musicians using a tracker. Most of his music has this funky/jazzy feel
  which I, for  instance, like a lot. The demo was syncronized to the
  music very well. If you think about it, it's the only transition between
  the effects!!! There are two tunes in there: The main demo tune, and the
  end scrolly arrangement. Both are pretty good for what I know of music.
  (I know what sounds good!)

     Graphics are from Frame of C-lous. He is not hungarian like the other
  3 participants in this project. He is from sweden. He has drawn 2 or 3
  pictures for this demo which the coders spread nicely across the demo.
  The images seemed of good  quality, and I liked them. Some might not
  agree with me! You will just have to decide for yourself.

     There was hardly any design done on this demo. There was indeed a
  very cool feeling sorrounding the demo; a very colorfull and funky/jazzy
  feel indeed. Some would say that some of these effects are not very new,
  others have never seen ANY of the effects before. One thing is for
  certain. The greets scrolly rules! They scroll up the greets like normal
  only when the names reach half way through, then they switch to an idiot
  anagram...very good for a laugh! The music also helps to add to the
  feeling.

     The name of the file is 'mndl-dis.zip'. Maybe it's on hornet! Maybe
  you can catch it in time. You can still find it on ftp.scene.org and
  on ftp://demo.cat.hu/scene/Demos.'98/ (i don't know Scenest vs Rage
  nick! But look around and you'll find it quick enough!)

     Psychic Symphony


--=--=--
--=--=------=--=------=--=----
  Dreams 2
    Demoscene Archive Volume 2
  By:  Jeff
----=--=------=--=------=--=--
  hi there Static Line readers,

     Coplan gave me the opportunity to write some lines about the lately
  released Dreams 2 scene CD is this newsletter, so here i am.

     "DREAMS 2 - the Demoscene archive Volume 2" is the sequel of the
  "Dreams" CD released back in 96. This dual (2 Cds) produced by  Imphobia
  includes all the best productions released on the PC  Demoscene from
  June 96 to July 98, including the hugest collection  of new scene
  graphics ever (more than 4800 new pictures classified by  author/thema,
  including many unreleased material, gathered from all  the best artists
  on PC and Amiga) aswell as a huge collection of  tunes from top
  musicians and musicdisk for you tracker lovers out  there.

     The 2 CDs pack sells for about (only!) 14 US$ and, from the review that
  have been made, is considered as a really top compilation.

     For more information about that double CD compilation (including
  complete directory listing and ordering informations), check out the
  Dreams2 www site at: http://nl.scene.org/dreams2 or send me an  email if
  you want me to send you the information package.

     You can also check the complete review of Dreams2 in GfxZone at:
  http://inf.ml.org/scenegfx/articles/dreams2cd-review.html

     Best Regards,

     J e f f / darkness@ping.be Darkness
     [Imphobia]


--=--=--
--=--=------=--=------=--=----
  Windows 98 Source Code (Humor)
  By:  Setec
----=--=------=--=------=--=--
     Well, what do you know? Browsing the net one day, I suddently came
  across the complete source code to Windows 98...

  #include "win31.h"
  #include "win95.h"
  #include "evenmore.h"
  #include "oldstuff.h"
  #include "billrulz.h"
  #define INSTALL =3D HARD

  char make_prog_look_big[1600000];
  void main()
  {
    while(!CRASHED)
    {
        display_copyright_message();
        display_bill_rules_message();
        do_nothing_loop();
        if (first_time_installation)
        {
            make_50_megabyte_swapfile();
            do_nothing_loop();
            totally_screw_up_HPFS_file_system();
            search_and_destroy_the_rest_of_OS/2();
            hang_system();
        }

        write_something(anything);
        display_copyright_message();
        do_nothing_loop();
        do_some_stuff();

        if (still_not_crashed)
        {
            display_copyright_message();
            do_nothing_loop();
            basically_run_windows_3.1();
            do_nothing_loop();
            do_nothing_loop();
        }
    }

    if (detect_cache())
        disable_cache();

    if (fast_cpu())
    {
         set_wait_states(lots);
         set_mouse(speed, very_slow);
         set_mouse(action, jumpy);
         set_mouse(reaction, sometimes);
    }

    /* printf("Welcome to Windows 3.11"); */
    /* printf("Welcome to Windows 95"); */
    printf("Welcome to Windows 98");
    if (system_ok())
        crash(to_dos_prompt)
    else
        system_memory =3D open("a:\swp0001.swp", O_CREATE);

    while(something)
    {
        sleep(5);
        get_user_input();
        sleep(5);
        act_on_user_input();
        sleep(5);
    }
    create_general_protection_fault();
  }


     Hehe. Made me laugh, anyway...:)

     Setec / Jesper Pederson


--=--=--
----=--=------=--=------=--=------=--=------=--=------=--=------=--=------
  Editor:             Coplan / D. Travis North / coplan@thunder.temple.edu
  Assistant Editors:  Ranger Rick / Ben Reed / ranger@ironweb.com
                       Subliminal / Matt Friedly / sub@plazma.net
  Web Manager:        Dilvish / Eric Hamilton / dilvie@kosmic.org
  Columnists:         Coplan / D. Travis North / coplan@thunder.temple.edu
                       Calvin French / frenchc@cadvision.com
                       Dilvish / Eric Hamilton / dilvie@kosmic.org
                       Louis Gorenfeld / gorenfeld@vrone.net
                       Psychic Symphony / psychic@esoterica.pt
                       Setec / Jesper Pederson / setecjp@hotmail.com
                       SiN / Ian Haskin / sin_@netcom.ca
  Staff Writers:      Acell / Jamie LeSouef / jlesouef@melbpc.org.au
                       Darkheart / Zach Heitling / darkhart@san.rr.com
                       Setec / Jesper Pederson / setecjp@hotmail.com
  Technical Support:  Draggy / Nicolas St. Pierre / draggy@kosmic.org

  Static Line on the Web:  http://www.ic.i7.net/statline
                           ftp://demo.dyn.ml.org/scene/DiskMag/StaticLine

     To subscribe to the Static Line mailing list, send an e-mail message to
  "majordomo@kosmic.org" with "subscribe static_line" in the message text.
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  (coplan@thunder.temple.edu).

     See you next month!

-eof---=------=--=------=--=--