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|                                                              |
| 28-Jun-94     18:08:57               Apply at  +358-77-51252 |
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_ ________  /\_________/\________________    · iNSANE dIST ·   |
______   ¬\/    ______/   ____________   \_.o IMPERIUM WHQ! o. |
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:    |/    /    |    \    |    \|   _____/  ·THE SHARKS EURHQ· |
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   _    ___  |  \\//   ______   |   |/  ________  |  ___    _
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`--|____|----|______/--[ßmR!]---\___|-------\_____|----|____|--'
Staff:  ALBERT/IMPERIUM.ZaC+Hude.JMF/SCANDAL&IMPERIUM.[StN]/AFL
          KRISTEN.HOFFI.Manuel.Tormentor/Imperium.DBT/SHARkS
¹¹²
------------------------------------------------------------------
 	           AGA Monthly - June Edition #3 - 
------------------------------------------------------------------

 From the man who brought you "The Release Charts" for a year, comes
an all-purpose AGA/CD-32 Disk Mag that not only reviews games, hardware
and informs you of what is coming out. But also tells you if it is
cracked, any problems with the crack, and other information pertaining
to the scene.
 
 If you do not feel you are ready or able to read a magazine that
includes piracy as just another piece of the scene, then hit the
abort key now...
 
						- The Editor

------------------------------------------------------------------
			Dartexpert, on CD-32 Ports
------------------------------------------------------------------
 
                        Using Cd32 games on the A1200
                               By Dartexpert
  
 Seen CD32 files on BBSs, but don't know what's needed to get them running?
 Well, read this!
 CD32 games use several library files that are not found on a stock AGA
 machine. The 3 most common libraries used, and their latest versions
 to date (May 31, 1994) are:
  
 freeanim.library    (Version 40.29 1.4.94)   188 bytes
 lowlevel.library    (Version 40.35 30.7.93) 6920 bytes
 nonvolatile.library (Version 40.36 14.9.93) 3588 bytes
  
 Once these are installed in the Sys:Libs directory, you next need to make
 sure CD0: is assigned to where you place the game to play.
  
 Example if you use the directory "Games" on DH1: then use:
  
 Assign CD0: DH1:Games/
  
 This is usually all that's needed for most of these games.
  
 Some interesting notes:
  
 Games from the software company Millennium use some or all of the following
 tool types in the main file's icon:
  
 Default_Controller (GAME-PAD MOUSE) <-Use mouse
 Display (NTSC PAL ECS-PAL)          <-Use NTSC normally
 AGA_Sprites (YES NO)                <-Use YES
 Horizontal_Adjust                   <-I don't know what to use here.
 Vertical_Adjust                     <-I don't know what to use here.
 Audio_Filter (YES NO)               <-Your preference
  
 Fury OF The Furries uses the following tool types:
  
 Mode:
 0: PAL Workbench
 1: NTSC Workbench
 2: DblPAL Workbench
  
 The foloowing CD32 games uses saves:
  
 Diggers                 (Save name: ?)
 Fury Of The Furries     (Save name: ?)
 Global Effect           (Save name: GlobalEffect.HighScores)
 Nick Faldo's Golf       (Save name: ?)
 Pirates! Gold           (Save name: ?)
 Fire & Ice              (Save name: ?)
 Pinball Fantasies       (Save name: ?)
  
 To use the save option from any CD32 game, do the following:
  
 1. From your Startup script, use the following line:
  
 Echo NV:NonVolatile >Gamename:Prefs/Env-Archive/Sys/NV_Location
  
 (Replace "Gamename" in that line with the name of your game directory.)
  
 2. Make sure you have the following directories created:
  
 Prefs/Env-Archive/Sys/      <-Place the file "NV_Location" here.
 NonVolatiles/               <-Place in the game's main directory
  
 3. Create the text file "NV_Location", which reads:
  
 NV:NonVolatile
 
------------------------------------------------------------------
		        Comments From The Editor
------------------------------------------------------------------

			From CD-32 Review
			-----------------
 
 This is an exerpt taken from CD-32 Review: June Edition.

---> Begin CD-32 Review exerpt

  Wow, what a month last month was, just so much stuff going on with work
and play it's hard to keep up. I have been noticing quite a few other text
based AGA and CD32 magazines out there, and I'm glad to see there is alot
of people into their CD32 machines.  I tired to compare my mag with theirs
and I wanted to point out a few things that are diffrent here then there.
First, any game reviews I do, I purchased the game and own it, I didn't
just play a hacked up AGA version or try it out at the store for five
minutes.  The Demo versions are new, seems theres been alot of these out
lately, and I thought it would be fun to comment on them as they are
un-released packages.  Outside of that, this mag is written in the USA,
where nothing is ever available, but I can keep a good track on what is.
So with all that in mind, lets get on with the show. Shall we?

---End CD-32 Review exerpt

 I would like to start off by adressing, that I have no wish to be in
competition with CD-32 Review magazine. They are them, and we are us.
My goal is to supply people on the PIRACY scene with information having
to do with AGA/CD-32 ports. No other diskmag does this, so that is my
niche. I feel that because I deal with Piracy, I have access to every 
game released(cracked) and then I have access to games that are not
yet released by simply going to a friends house and testing it out.
That is my comments in regard to CD-32 Review.

			
			AGA Port-Makers
		        ---------------
 
 I think we have strayed from the original and what I think best
purpose. In games like Gunship 2000, Chaos Engine, and ZOOL II, 
we have a problem. Some of us don't want those huge intros. I 
remember what was done with Pirates Gold in December, and I
think that's the best way...
 
 Break the game and intro disks apart. Zool II is huge with the
intro, but if you remove it, it is much smaller. Gunship 2000
had over 3 megs of intro and 6 megs of game.
 
 Please take this into consideration...


		       AGA Trainer-Makers
		       ------------------
 
 Where are all the AGA trainermakers. C'mon guys even the earlier
+2 and +3 AGA trains are better than none at all. AGA gamers want
to finish games too. It's often more rewarding to see this 256
color pictures... Help us out.

			Rumors, Rumors, Rumors
			----------------------
 
 With all the rumors floating around, nobody knows what to believe
and what not to believe. I can let everyone know, that there have
been NO news conferences, no public announcements of anything. We
are right where we were the day CBM announced their liquidation.
That does not mean that nothing has taken place, but nothing has
been announced.
 
 The rumors mostly are taking place around SAMSUNG and SONY. But
nothing is certain...

------------------------------------------------------------------
		     Top AGA/CD-32 Games(By Ratings)
------------------------------------------------------------------
 
 If you are confused. What this does is take the average of the
reviews of various AGA/CD-32 game mags, and it will list the top
ten highest rated AGA/CD-32 games on the market.
 
 Top Ten AGA/CD-32 Games
 -----------------------
1. Brian The Lion		-	97 pts
2. Ultimate Body Blows 		-	94 pts
3. Microcosm			-	92 pts
   Ryder Cup Golf		-	92 pts
5. Jurassic Park		- 	90 pts
   Pinball Fantasies		- 	90 pts
7. Chaos Engine			-	89 pts
8. Brutal Sports Football Delux	-	88 pts
9. Fury Of The Furries		-	86 pts
10.Castles II			-	85 pts
   Body Blows Galactic		- 	85 pts
   Oscar			-	85 pts
   Wing Commander CD-32		-	85 pts
   Out To Lunch			-	85 pts

 We seem to have a log-jam at the tenth position. As more reviews
come in, and more quality games are released, these games should
take a bounce out of the top ten.  

------------------------------------------------------------------
			Top CD-32 Porters
------------------------------------------------------------------

 I have decided to add this section, as sort of a motivater. This
is the area to rate the men who port CD-32 games to amiga. I think
we all appreciate those who fix the games more than those who use
direct ports. Also the groups who are known for fixing bad games
also deserve recognition. And anthrox appears to be the only
group who is interested in training these games, so they also
deserve some credit. 
 
1. Concept - These guys just started about 3 days ago. But they 
 are already #1 for CD-32. They've released 4 quality games that
 need no fixing. And they've touched the large ones that make
 other guys fringe, because of lack of u/d space or whatnot.
 I look forward to more great stuff from Concept
  
2. Shining 8 - I had long forgotten about Shining 8. It is nice
 to see this old group going in a new direction. I look forward
 to seeing many CD-32 games from Shining 8 in the future

3. Global Overdose - Though they have only released two games. 
 I expect much more from GOD. Purple Haze has been a great
 trainer/cracker. And I expect that he will be a great porter as
 well.

4. Legend - Though they haven't released any ports. Legend deserves
 recognition for fixing many. They are famous for the joystick
 fixes for these games for us 1 button fans. Here's a couple of
 projects for you guys(or others). How about fixing the mouse
 problem on Defender of The Crown II, and fix that swordfighting
 scene bug as well. And also, someone needs to make Brutal Deluxe
 AGA HD-Installable, or tell everyone else how, cuz it uses DOS
 loaders as well as trackdisk!?!
 
5. Anthrox - Though the group has lost all it's famouse trainers
 (Skol, Groo, and Toxic), and most of it's flair. They deserve
 credit because they are the only group who is doing trainers
 for CD-32. I wish I could see more from them. And level skips
 would be nice, but they deserve credit for what they've shown.

6. Access - Well, the may have only begun, but they released
 possibly the best game available for the CD-32 yet. That is
 of course, Ultimate Body Blows... A GREAT game, and congrats
 to Access for getting it out.

7. LSD - Though they have been ragged by many other groups, I 
 feel that LSD's CD-32 work is pretty good. Though I still have
 not seen the fix for their Defender Of The Crown II, they have
 released better quality games than PHUN for example. So I rate
 them above PHUN. When they get some more releases under their
 belt they can be further reviewed.

			   The Lamest
			   ----------

1. PHUN - This is the lamest group on the market now. First off
 they take CD-32 games, and copy them to disk. That's it. No fixes
 no nothing. Almost none of their stuff works. The only thing that
 did was their lame project x/f17 packs that were 100% ECS. Then
 they re-released Ryder Cup, re-released Super Putty(which still
 didn't work), put out a chaos engine that was 100% non-working,
 put out a 100% non-working Premiere AGA, then they put out a 100%
 non-working Super Methane Bros... These guys deserve to be shot,
 deleted, -8x credits awarded for any PHUN game uploaded....
 
 If you guys are reading this, hang yourselves. You are the lamest 
 of the lame!!!
 
------------------------------------------------------------------
		CD-Based Game Machine Specifications
------------------------------------------------------------------
 
 I thought that it would be nice to do a listing of the available
CD based systems(Jaguar is included, though the CD-Drive is not
yet available), and how the systems compare to one another. This
is an idea I took from CD-View magazine, but I have corrected
the bugs in his statistics for the Jag.
 
Listed Systems: Sega CD, Amiga CD-32, Atari Jaguar, Phillips CD-I,
 		and 3D0.
 
			    Processor	
			    ---------
Sega CD: 16 Bit Motorola 68000
CD-32/A1200: 32 Bit 68020
Phillips CD-I: Motorola 68040
3D0: 32 Bit (Processor Unknown)
Atari Jaguar: 2 - 32 bit RISC-based chips on 64 bit data bus.

			      Speed
			      -----
Sega CD: 12.5 MHZ
CD-32/A1200: 14 MHZ
Phillips CD-I: 15 MHZ
3D0: 12.5 MHZ
Atari Jaguar: Unknown(CDView has listed as 55 MIPS)

			    Graphics
			    --------
Sega CD: 320 x 200	
CD-32/A1200: 320/640/1280 x 256/512
Phillips CD-I: 384/768 x 280/540
3D0: 640 x 480
Atari Jaguar: 720 x 576

			      Sound
			      -----
Sega CD: 8 Channel PCM
CD-32/A1200: 4 Channel, Stero 8-Bit CD
Phillips CD-I: Unknown(CD Sound)
3D0: 8 Channel, Stereo 16-bit CD
Atari Jaguar: DSP with 13.3 mhz 68000

			      Price!
			      ------
Sega CD: $299(Requires Sega Genesis)
CD-32: $399
Phillips CD-I: $499
3D0: $699 but lowering
Atari Jaguar: $250 without CD. CD not yet available.


------------------------------------------------------------------
     The Complete Lists Of AGA Games Out or in Production
------------------------------------------------------------------

GAME			Publisher	   Type		AGA  CD-32
------------------------------------------------------------------
1869                 Microvalue/Flair     Arcade        *YES  YES
1884		     	Millennium	  ???		????  YES
4D Sports Compendium    Mindscape	  Sports	*NON  YES
7th Guest		 Virgin		  Adventure	????  YES
Adrenaline Factor	 Mirage		  Adventure	????  YES
Adventures in Time       Flair 		  ???		????  YES
AfterShock	     Elite Systems	  Simulation	????  YES
Agresssion	      Bloodhouse	  Action	 YES  YES
Air Bucks v1.2	      Impressions	  Simulation	*YES  NO
Akira			  ICE		  Action	 YES  YES 
Aladdin			 Virgin		  Adventure	 YES  YES
Alfred Chicken         Mindscape	  Platform	*YES *YES
Alien Breed 3D		Team 17		  Action	????  YES
AB2: Tower Assault	Team 17		  Action	 YES  YES
Alien Breed 2		Team 17		  Action	*YES *YES
Alien Breed SE & Qwak	Team 17		  Action	*SEP *YES
Aladdin			Virgin		  Action	????  YES 
Ambermoon	       Thallion		  Adventure	*YES  YES
American Football CD   Plattsoft	  Sports	 NO  *YES
Another World II	Virgin		  Action	????  YES
Anstoss			  ???		  Adventure	*YES  NO
Arabian Nights	       Krisalis		  Platform	*NON *YES
Arcade Pool & Superfrog	Team 17		  Sports/Platf	*SEP  YES
Assasin SE		Team 17		  Action	 YES  YES
B-17 Flying Fortress  Microprose	  Simulation	????  YES
Balance of Power      Millennium	  Strategy	????  YES
Baldy		     Creative Edge	  ???		 YES  YES
Banshee		      Core Design	  Action	 YES  YES
Battlechess	       Interplay	  Strategy	 YES *YES
Battle Island II       Blue Byte	  Strategy	 YES  YES
Battlestorm		 Titus 		  ??? 		???? *YES
Beavers		       Grandslam	  Action	*YES *YES
Beneath a Steel Sky	Virgin		  Adventure	*NON *YES
Benjamin & The Alien  Bloodhouse	  Adventure 	 YES ????
Biosphere	       Bullfrog		  Simulation	 YES  YES
Black Gold	       Krisalis		  Simulation	 YES  YES
Blues Bros		 Titus		  Adventure	 YES ????
Body Blows		Team 17		  Action	*NON  YES
Body Blows 2		Team 17		  Action	 YES  YES
Body Blows Galactic	Team 17		  Action	*YES  YES
Bogart		       Grandslam	  ???		????  YES
Breach III	      Impressions	  Action	 YES ???? 
Brion The Lion	       Psygnosis	  Platform	*YES *YES
Brutal Sports Football Millennium	  Sports	*YES *YES
Brutal Sports Deluxe   Millenium          Sports        *YES  NO
Bubba 'n Stix	      Core Design	  Platform	*NON *YES
Bubble and Squeak      Audiogenic	  Action	 YES  YES
Bubble Trouble	       Audiogenic	  Action	????  YES
Bump & Burn	        Grandslam	  Action	 YES  YES
Burning Rubber		 Ocean		  Sports	*YES *YES  
Burntime		  ???		  Action	*YES  NO
Caeser Deluxe & Cohort 2  ???		  Strategy	*SEP *YES
Campaign II		 Empire		  Strategy	*YES ????
Cannon Fodder	     Sensible/Virgin	  Action	*NON *YES
Cannon Fodder II     Sensible/Virgin	  Action	 NON  YES
Captain Dynamo	       Codemasters	  Action 	????  YES
Case-o-Cautious Condor Tiger Media	  Adventure	 NO   YES 
Castles II	       Interplay	  Strategy	 NO  *YES
Chaos Engine 	   Mindscape/Renegade	  Action	*YES *YES
Chambers of Shaolin    Grandslam	  Action	*NON *YES
Championship Manager	Domark		  Sports	*NON  YES
Chuck Rock	      Core Design	  Action	*NON *YES
Chuck Rock II	      Core Design	  Action	????  YES
Christopher Kolumbus   Soft 2000          Adventure     *YES ????
Cinderella		Discus		  ??? 		 NO   YES 
Civilization	      Microprose	  Strategy	*YES  YES
CJ's Elephant Antics  Codemasters	  Action	????  YES
CJ in the USA	      Codemasters	  Action	????  YES	
Claws			Gremlin		  ???		????  YES
Clockwiser	       Rasputin		  Puzzle	 YES  YES
Club Football		Imagine		  Sports	 NON  YES
Creation	       Bullfrog		  Strategy	????  YES
Cyberwars		S.C.I.		  Adventure	????  YES
Cycle Ride	      Millennium	  Sports	????  YES
Dangerous Streets  Microvalue/Flair	  Action	*YES *YES
Darkmere              Core Design	  Adventure      YES *YES
Darkseed	      Cyberdreams	  Adventure	*NON  YES
Darkstone	      Core Design	  Adventure	 YES  YES
Daughter of Serpents  Millennium	  Adventure	????  YES
Day of the Tentacle    LucasArts	  Adventure	 YES  YES
D-Day Beginning Of End Impressions	  Strategy	????  YES
Deadly Racers		 Flair		  Action	 YES  YES  
Deep Core		  ICE		  Action	*NON *YES
Defender of Crown II Sachs Entert.	  Simulation	???? *YES
D/Generation	       Mindscape	  Action	*YES *YES
Dennis			 Ocean		  Platform	*YES *YES
Dennis & Gnasher   Alternative Soft	  Platform	????  YES
Der Clou(German)	 ???		  Adventure	*YES *YES
Desert Strike	    Electronic Arts	  Action	*NON *YES
Detroit		      Impressions	  ???		 YES ????
Diggers		       Millennium	  Strategy	*YES *YES 
Diggers II	       Millennium	  Strategy	 YES  YES
Dino Wars	       Millennium	  ???		????  YES
Dirt Racing	     Elite Systems	  Sports	????  YES
Discworld	   Teeny Weeny Games	  ???		 YES ????
Disposable Hero		Gremlin		  Action	*NON *YES
Dizzy Prince Yolkfolk Codemasters	  Platform	 YES *YES
Dogfight	       Microprose	  Simulation	*YES  YES
Donk special edition  Supervision         Action	 NO  *YES 
Dracula			Psygnosis	  ???		 YES  YES
Dream Web		 Empire		  Adventure	 YES  YES
Dragonstone	       Core Design	  Adventure	 YES  YES
Drive Fractalus		Mindscape	  ???		????  YES
Dune 2			 Virgin		  Strategy	*NON  YES
Dungeon Master II	Interplay	  Adventure	 YES  YES
Elf Mania	  Renegade/Terramarque	  Action	 YES  YES 
Empire Soccer '94	 Empire		  Sports	 NON  YES
England World Cup '94  Grandslam	  Sports	????  YES
Epic			 Ocean		  Action	 YES  YES
Esairs XII		 Arcane		  ???		 YES  YES
Euro Champ. Football      ???		  Sports	????  YES
Evasive Action	       Mindscape	  Simulation 	 YES  YES
Evil In Chayborne      Psygnosis	  Adventure	 YES  YES
Exile		      Audiogenic	  Adventure	???? *YES
F117A Stealth Fighter Microprose	  Simulation	*NON  YES
Fantastic Voyage        Centaur		  Action	 YES *YES 
Fantasy Flier		  ???		  Platform	*YES ????
Fantastic Dizzy	      Codemasters	  Platform	 YES  YES
Fatman:Caped Consumer	  ???		  Action	*YES  NO
Ferrarri	       System 3		  Sports	 YES  YES
Fire And Ice	       GraftGold	  Platform	*YES *YES
Fire Fighter	   Teeny Weeny Games	  Action	 YES  YES
Fire Force		  ICE		  Action	 NO  *YES
First Contact		 Ocean		  ???		????  YES
The First Encounters	Gametek		  Adventure	????  YES
FIST		      Supervision	  Adventure	????  YES
Flashback		US Gold		  Action	 YES  YES
Flight of Amazon Queen Renegade		  Adventure	 YES  YES
Flimbo's Quest	       System 3		  Adventure	*NON  YES
Fly Harder	       Krisalis	 	  Action	*NON *YES
Flying Circus		Empire		  Action	 YES  YES
Formula 1	       Krisalis		  Sports	 YES  YES
Formula 1 GP II       Microprose	  Simulation	 YES  YES
Frontier - Elite II Gametek/Konami	  Simulation    *NON *YES
Fury of the Furries    Mindscape	  Action	*NON *YES
Genesia		       Mindscape	  Strategy	 YES  YES
Genesis            Microvalue/Flair	  Adventure	????  YES
Global Chaos		  Hex		  ???		????  YES 
Global Domination     Impressions	  Simulation	*YES  NO
Global Effect          Millennium	  Strategy	*YES *YES
Gods		    Bitmap Brothers	  Action	 YES  YES
Graham Goochs Cricket    Acid		  Sports	 YES  YES
Guardian             Acid Software	  Adventure	 YES  YES
Gulp			  ICE		  Action	 YES *YES
Gunship 2000           Microprose	  Simulation	*YES *YES
Guy Spy			  ???		  ???		????  YES
Harry the Hairy Hermit Rasputin		  ???		 YES  YES
Here with the Clues	Domark		  Adventure	 NO  *YES
Heimdall II	      Core Design	  Adventure	*YES  YES
Hired Guns	       Psygnosis	  Adventure	*NON *YES
Hired Guns II          Psygnosis	  Adventure	 YES  YES
Humans 1 & 2		Gametek		  Strategy	*SEP *YES
Hunt for Red October   Grandslam	  Strategy      ????  YES
Impossible Miss 2025   Microprose	  Action	*YES *YES
Incoming	       Millennium	  Adventure	????  YES
Fate Of Atlantis  LucasArts/Microprse	  Adventure	 YES  YES
Inferno                Ocean/DID	  Simulation	 YES  YES
Innocent Until Caught  Psygnosis	  Adventure	*NON *YES 
International Golf	 Ocean		  Sports	*NON *YES
International Karate+   System 3	  Action	*NON *YES
Inter. Karate Deluxe    System 3	  Action	????  YES
Ishar			  Daze		  Adventure	*YES  NO
Ishar II		  Daze		  Adventure     *YES  NO
Ishar III		  Daze		  Adventure	 YES  YES
James Pond: 	       Millennium	  Platform	*NON  YES 
James Pond 2: Robocod  Millennium	  Platform	*YES *YES
James Pond 3: Starfish Millennium	  Platform	*YES *YES
James Pond 4           Millennium	  Platform	 YES  YES
Jet Strike	      Rasputin Soft	  Action	 NO   YES
John Harkes WC Soccer  Grandslam	  Sports	????  YES
John Barnes' Football   Krisalis	  Sports	*YES *YES
John Doe		 Ocean		  ???		 YES  YES
Jungle Book		 Virgin		  ???		 YES  YES
Jungle Strike        Electronic Arts	  Action	????  YES
Jurassic Park            Ocean		  Action	*YES *YES
K240 - Utopia II	Gremlin   	  Strategy	 YES  YES 
Kick Off 3		  Anco		  Sports	*YES  YES
King Of Karate		  ???		  Action	*YES  NO
King Of Thieves		Team 17		  ???		 YES  YES
Kingpin			Team 17		  ???		 YES  YES
Kings Quest 6            Sierra	 	  Adventure	 YES  YES
Klondike		 Reiko		  Cards		*YES  NO
Klondike II		 Reiko		  Cards		*YES  NO
Knights Of The Sky     Microprose	  Simulation    *YES  NO
Krusty's Fun House      Zeppelin	  Action	*NON *YES
KTM Motocross		Renegade	  Sports	 YES  YES
Kult Of Speed	     Electronic Arts	  Sports	????  YES
Labyrinth of Time    Electronic Arts	  Adventure     ???? *YES
Lamborghini Challenge    Titus		  Sports/Action  YES  YES
Last Ninja 3	        System 3	  Action	 YES  YES
Lawnmower Man 		 Storm		  Action	????  YES 
Lawnmower Man II         Storm		  Action	????  YES
Legend		       Krisalis		  Adventure	 YES  YES
Legend of Sorasil       Gremlin		  Adventure	 NON *YES 
Lemmings Trilogy       Psygnosis	  Strategy	*SEP  YES
Liberation             Mindscape	  Adventure	*NON *YES
Lionheart		Thallion	  Action	*NON *YES 
Liverpool Football     Grandslam	  Sports	???? *YES
Lord of the Rings 2       ???		  Adventure	????  YES
Lost Eden	      Virgin/Cryo	  ???		????  YES
The Lost Vikings       Interplay          Adventure	*NON *YES
Lotus Turbo Trilogy     Gremlin           Sports        *NON *YES
Magic Carpet           Bullfrog           Action        ????  YES
Magicland Dizzy	      Codemasters	  Platform	????  YES
Manchester United 2    Krisalis           Sports        *NON *YES
Marvins Adventure     21st Century	  ???		????  YES
Mean Arenas               ICE             Action         NO  *YES 
Megaball 3.0		PDSOFT		  Action	*YES  NO
MegaRace               Mindscape	  Sports	????  YES
Micro Machines       Code Masters	  Sports         YES  YES
Micro Machines II    Code Masters	  Sports	 YES  YES 
Microcosm              Psygnosis          Action        ???? *YES 
Microprose Golf	       Microprose	  Sports	*YES ????
Mighty Max		 Ocean		  Action	 YES  YES
Monkey Island    LucasArts/Microprose	  Adventure      YES  YES
Monkey Island 2  LucasArts/Microprose	  Adventure      YES  YES
Morph                 Millennium 	  Strategy	*YES *YES 
Mortal Kombat        Acclaim/Probe	  Action        *NON  YES
Mortal Kombat II     Acclaim/Probe	  Action	 YES  YES
Motor Mania           Millennium	  Action	 YES  YES
Mr. Magoo             Millennium	  Platform       YES  YES
Mr. Nutz                 Ocean	          Platform	 YES  YES
Mud Puddle              Discus            ???		????  YES 
Myth                    System 3	  Action	 YES  YES
Naughty Ones          Melon Dezign	  Action	*YES *YES
Network Q RAC Rally      Ocean		  Sports	????  YES
Neural World          Millennium	  Action	 YES  YES
Nick Faldo's Golf      Grandslam	  Sports	*NON *YES
Nigel Mansell Racing    Gremlin	  	  Sports	*YES *YES 
The Ninja Trilogy       System 3	  Action	*SEP  YES
No Second Prize         Thallion	  Action	 NO  *YES
North Polar Expedition   Virgin		  Adventure	 YES *YES
One Step Beyond           Ocean		  Action	*NON  YES 
On The Ball	       Daze/Ascon	  ???		 YES  YES
Oscar		    Microvalue/Flair	  Platform	*YES *YES
Out to Lunch	       Mindscape	  Platform 	*YES *YES
Overdrive               Team 17		  Sports	 YES  YES
Overkill & Lunar-C     Mindscape	  Action	*SEP *YES
Paranoia           AGE Entertainment	  Action	????  YES
Penthouse Hot Deluxe	  ???		  Puzzle	*YES  NO
Perihelion             Psygnosis	  Action	*NON *YES
P.I.D.		      Terramarque	  Action	 YES  YES
Pinball Dreams        21st Century	  Simulation	*NON  YES
Pinball Fantasies     21st Century	  Simulation    *YES *YES
Pinball Illusions     21st Century	  Simulation     YES  YES
Pinball World	      21st Century	  Simulation	 YES  YES
Pinky                  Millenium	  Action	????  YES
Powerslide           Elite Systems	  Action	????  YES
Pirates! Gold         Microprose	  Strategy	 YES *YES 
Prehistoric              Titus		  Action	????  YES 
Premier Manager          Ocean		  Sports	*NON  YES
Premiere              Core Design	  Action	*YES *YES
Prey                   Almathera	  Action	 NO  *YES
Prince Of Thieves	Team 17		  ???		 YES  YES
Project X & F17         Team 17		  Action/Sports	*SEP *YES 
Project X II		Team 17		  Action	 YES  YES
Psycho Killer            OnLine		  Action	????  YES
Psycho Pinball	      Codemasters	  Action	????  YES
Pugsy		       Psygnosis	  Action	 YES  YES
Putty 2                 System 3	  Strategy	????  YES
Putty Squad             System 3	  Strategy	 YES  YES
Raiden			US GOLD		  Action	 YES  YES
Reach for the Gold  Microvalue/Flair	  Sports  	????  YES
Rebel Assault          LucasArts	  Simulator	 YES  YES
Return to the Lost World Mirage		  ???		????  YES
Reunion                 Grandslam	  Action	 YES  YES
Rings Of Medusa		Krisalis	  Adventure	 YES  YES
Rise of the Robots       Mirage		  Action	 YES  YES
Robinson's Requiem      Silmarils	  Adventure	 YES  YES
Ruff'n'Tumble           Renegade	  Action	 YES  YES
Ryder Cup Golf           Ocean		  Sports	*YES *YES 
Sabre Team		Krisalis	  Strategy	*YES *YES
Saurus			 Virgin		  Adventure	 YES  YES
Scavenger 4             Psygnosis	  Action	 NO   YES
Second Samurai          Psygnosis	  Action	*YES *YES
Seek and Destroy	Mindscape	  Action	*NON *YES
Sensible Golf	      Sensible Soft	  Sports	 NON  YES
Sensible Soccer       Sensible Soft	  Sports	*NON *YES
Sensible World O Soc. Sensible Soft	  Sports	 NON  YES 
Seven Gates of Jambala  Grandslam	  Action	*NON *YES
Seventh Sword Of Mendor Grandslam	  Adventure	 YES ????
Shadows of the Wind      Images		  ???		????  YES
Shenandoah	      Black Legend	  Strategy	????  YES
Silly Putty             System 3	  Strategy	????  YES
Sim City             Mindscape/Maxis	  Simulation	*NON *YES 
Sim City 2000        Mindscape/Maxis	  Simulation	 YES  YES 
Sim Farm             Mindscape/Maxis	  Simulation	 YES  YES 
Sim Life             Mindscape/Maxis	  Simulation	*YES  YES 
Simon the Sorcerer    Adventuresoft	  Adventure	*YES *YES
Simon the Sorcerer II Adventuresoft	  Adventure	 YES  YES
Skeleton Krew          Core Design	  Adventure	 YES  YES
Skidmarks             Acid Software	  Sports	*YES  YES
Sleepwalker               Ocean		  Action	*YES *YES
Soup Trek		 Krisalis	  Action	 YES  YES
Space Academy		Mindscape	  Adventure	 YES  YES
Space Junk		  Mirage	  ???		????  YES
Space Simulation         Gremlin	  Simulation	????  YES
Spectacular Journey	  ????		  Adventure	????  YES
Speedball 2          Bitmap Brothers	  Sports	*YES *YES
Spud Boy		  Apache	  Action	 YES  YES
Stardust		  ????		  Action	*YES  ???
Star Trek 25th Anniv    Interplay	  Simulation	*YES *YES
STrek - Judgement Rites Interplay	  Action	 YES  YES
Starlord               Microprose	  ???		 YES  YES  
Stone Keep              Interplay	  ???		????  YES
Striker			 Gremlin	  Action	???? *YES
Subwar                 Microprose	  Simulation	 YES  YES  
Summer Olympix       Microvalue/Flair	  Sports	 NO  *YES
Super Frog 2             Team 17	  Platform	 YES  YES
Super Loopz		Audiogenic	  Action	????  YES
Super Methane Brothers Apache Soft.	  Action	???? *YES
Super Putty              System 3	  Action	 NO  *YES
Super Soccer Kid	 Krisalis	  Platform	*YES *YES
Super Stardust        Bloodhouse/Daze     Action	 YES  YES
Supreme Warriors	  Arcane	  Action	 YES  YES
Surf Ninjas          Microvalue/Flair	  Action	 YES *YES 
Swinging Simon           System 3	  Strategy	????  YES
Syndicate                Bullfrog	  Strategy	 YES  YES
Teeny Weeny Western Teeny Weeny Games	  ???		 YES  YES
T. Rex                  Millennium	  ???		????  YES 
Terminator 2              Virgin	  Action	*NON *YES
TFX			 Ocean/DID	  Simulation     YES  YES
The Cure		    ICE		  ???		????  YES
Theatre of Death         Psygnosis	  Action	 YES  YES 
Theme Park               Bullfrog 	  Simulation	 YES  YES
Thunderhawk             Core Design	  Simulation	 YES  YES
Tickled Pink            Millennium	  ???		????  YES
Tie Break		 Krisalis	  Sports	????  YES
Tinhead			Microprose	  ???		 YES  YES
Tong Dynasty		 System 3	  Action	????  YES
Toggles			 System 3	  ???		????  YES
Top Gear II		  Gremlin	  Sports	 YES  YES
Tornado			   ???		  Simulation	*YES  NO 
Total Carnage		   ICE		  Action	*YES *YES
Tracksuit Manager      Alternative	  Sports	????  YES
Traps and Treasures      Krisalis	  Action	*NON *YES
TrashCan Satellite	  Mirage	  ???		????  YES	 
Treasure Silver Lake    Microvalue	  Action	 NO  *YES
Trivial Pursuit		  Domark	  Trivial	*YES *YES 
Trolls		      Microvalue/Flair	  Platform	*NON *YES
Troll Island		Millenium	  Action	 YES  YES
Tube Warriors		   ???		  Action	*YES  NO
Tubular Worlds	        Dongelware	  Action	*YES *YES
Turbo Trax		  Arcane	  Sports	 YES  YES
Turrican III           Rainbow Arts	  Action	*NON *YES
TV Sports Duo		 Mindscape	  Sports	 YES  YES
Twilight 2000		  Empire  	  ???		 YES ????
UFO: Unknown Enemy	Microprose	  Simulation	 YES  YES  
Ultimate Body Blows       Team 17	  Action	 YES *YES
Ultimate Dizzy		Codemasters	  Platform	????  YES
Ultima Underworld	 Mindscape	  Adventure	 YES  YES
Universe                Core Design	  Simulation	 YES  YES
Uridium 2		 Renegade	  Action	*YES *YES
Utopus			Bloodhouse	  Strategy	 YES  YES
Valhalla		Vulcan Soft	  ???		 NON  YES
Vital Light		 Millenium	  Adventure	*YES *YES
Wembley Soccer		 Audiogenic	  Sports	*YES  YES
Whale's Voyage        Microvalue/Flair	  Adventure	*YES *YES 
When 2 Worlds War	Impressions	  Simulation	*YES  NO
Wild Cup Soccer		 Millenium	  Sports	 YES  YES
Wing Commander 	      Mindscape/Origin	  Simulation	*NON *YES
Wing Commander II     Mindscape/Origin	  Simulation	 YES  YES
Winter Super Sports   Microvalue/Flair	  Sports	????  YES 
Woody's World             Kompart	  Platform	*NON *YES
World Circuit Grand Prix Microprose	  Sports	 YES  YES
World Class Cricket	   ????		  Sports	*NON  YES
World Cup '94            Grandslam	  Sports	*NON  YES
World Cup Striker	   Rage		  Sports	????  YES
World Soccer '94	   Flair	  Sports	 YES  YES
WWF Wrestling		  Acclaim	  Sports	 YES  YES
Z 			Bitmap Bros	  Action	 YES  YES
Zool			  Gremlin	  Platform	*YES *YES
Zool II			  Gremlin	  Platform	*YES *YES

KEY: 
* = Already Released
NON = Available in Non-AGA/ECS Only
SEP = Available Seperately Only
??? = Unknown
------------------------------------------------------------------
       Complete List(to my knowledge) of Cracked AGA Games
------------------------------------------------------------------
Group			Game
------------------------------------------------------------------
Paradox			Ishar AGA
Decade			Whales Voyage AGA German
			King Of Karate AGA
Fairlight		1869 AGA
Fairlight		Whales Voyage AGA English
Fairlight		Sim-Life AGA
Faith			Air Bucks v1.2 AGA German
Anthrox			Air Bucks v1.2 AGA English
Delirium		Overkill AGA
			Robocod: James Pond II AGA
			Diggers CD-32
Crystal			Civilization AGA
Elevation		Global Domination AGA
Heresey & Zenith	Ishar II AGA
Classic			D/Generation AGA
Prodigy			Dynatech AGA
Classic 		Dennis AGA
Paradox			When Two Worlds War
Paradox			Diggers AGA
Fairlight		Alien Breed II AGA
Fairlight 		Uridium II AGA
Fairlight		Morph AGA
Prodigy			Pinball Fantasies AGA
Fairlight		Body Blows Galactic AGA
2000 A.D.		Anstoss AGA German
Prodigy			Burntime AGA German
			Arabian Nights CD-32
DCS			Knights Of The Sky AGA Enhanced
Fairlight		Chaos Engine AGA
Fairlight		Dangerous Streets AGA
			Deep Core CD-32
Defekt & Radiance	Lunar CD-32
			Megaball AGA 3.0(PD, but good)
Paradox			Jurassic Park AGA
			Nigel Mansells Racing AGA
Classic			Super Soccer Kid AGA
Crystal 		Burning Rubber AGA
Loons			Fatman: The Caped Consumer AGA
Fairlight		Skid Marks AGA
Hoodlum			Mean Arenas CD-32
Hoodlum			Star Trek 25th Anniversary AGA
Crystal 		Simon The Sorceror AGA
Radiance		Alfred Chicken CD-32
Logic			Wing Commander/Dangerous Streets CD-32
Fairlight		Ryder Cup AGA
Progress		Pirates Gold CD-32
Progress		Piratse Gold CD-32 Intro(20 disks)
Paradox			Tube Warriors AGA
Hoodlum			Alfred Chicken AGA
Progress		Liberation CD-32
Classic			Penthouse Hot Numbers Deluxe AGA
Radiance		Chambers Of Shaolin CD-32
Radiance		Seven Gates Of Jambala CD-32
Radiance		Fire Force CD-32
Paradox			Naughty Ones AGA
Paradox			Fantasy Flyer AGA
Legend			Fly Harder CD-32	
			Seek & Destroy CD-32
Company 		John Barnes Football AGA
			Sensible Soccer CD-32
Hoodlum			Second Samarai AGA
Interpol		Summer Olympics CD-32
			King Of Kickboxing CD-32
			International Karate + CD-32
Dynamix			Silly Putty CD-32
Heavy Cool Crackers	Bubba 'n Stix CD-32
Paradox			Trolls AGA
PHUN			Qwak/Alien Breed SE CD-32
PHUN			Project X/F17 Challenge CD-32
Dual Crew/Shining	Speedball II AGA
Global Overdose		Skid Marks v1.06 AGA
Hoodlum			Zool II AGA
Dynamix			Global Effect CD-32
Paradox			Total Carnage AGA
TRSI + Zenith		Der Clou AGA German
Axis			Nick Faldos Golf CD-32
Outlaws			Brutal Sports Football AGA/Pre-CD
Quartex			Campaign II AGA
PHUN			Chaos Engine CD-32
PHUN			Premiere AGA
Sentinel		Lotus Trilogy CD-32
Prodigy			Christopher Kolumbus AGA(German)
Comax			Brion The Lion AGA
Sentinel		Disposable Hero CD-32
Interpol		Frontier CD-32
LSD			Defender Of The Crown II CD-32
GOD			Fury Of The Furries CD-32
GOD			Humans CD-32
Paradox			Brutal Sports Football Deluxe AGA
Quartex			Tornado AGA
Concept			Beavers CD-32
Concept			Donk: Special Edition CD-32
Concept			Lemmings CD-32
Concept			Zool II CD-32
Shining 8		Gunship 2000 CD-32
LSD			Fire & Ice CD-32
Shining 8 		Striker CD-32
PHUN			Super Putty CD-32
Apollo			Surf Ninjas CD-32
Paradox			Arcade Pool AGA
Radiance		Trolls CD-32
Prodigy			Sabre Team AGA
Hoodlum			Impossible Mission 2015 AGA
Access			Ultimate Body Blows CD-32
Paradox			Heimdall II AGA
Paradox			Wembely International Soccer AGA
Delirium		James Pond III AGA
			Klondike II AGA
Delirium 		Kick Off III AGA
Prodigy			Gunship 2000 AGA
Shining 8		Der Clou CD-32
Delirium		Pierre Le Chef: Out To Lunch AGA
Classic/Prodigy		Tubular Worlds AGA
Prodigy			Anstoss: World Cup Edition AGA
PHUN			James Pond III CD-32

------------------------------------------------------------------
  		       CD-32/AGA Game Reviews
------------------------------------------------------------------
 
 One of the great things about video games is they are very diverse.
One of the great things about people is also our diversity. But this
arouses a problem in that many people have different tastes than
others. So one person might give a game GREAT reviews, while another
may not think very highly of the same game. As a result in all
editions of AGA Monthly I will include reviews from other people
and other disk-mags(currently Amiga Report and CD-View) if they have
already reviewed a game that I am going to review.
 
 They use a different grading system than mine. But that will liven
up the diversity even further. And since Amiga Report uses two 
seperate opinions, you will get a total of four opinions on certain
games. You can take the average of these reviews and deduce for
yourself which games you feel are worth purchasing.
 
------------------------------------------------------------------
			     Game Reviews
------------------------------------------------------------------

			D/Generation CD-32/AGA 
------------------------------------------------------------------
			   * Amiga Report * 

D/Generation RRP: 29.99
Mindscape
 
Jukka
-----
You probably know what this is about. Guy running around
a building where strange things happen. D/Generation has
got loose! Overall the game is very much like the floppy
(AGA or not) version. In fact, it's identical. Only the
intro is a bit longer, and controls have been remapped
for CD32's joypad. Joypad isn't the best possible
thing for this game, as controlling the guy is sometimes
too inaccurate and you try to walk on walls etc.
Anyway the game is great adventuring and puzzle solving,
if you can get over the funny gfx that almost don't
have colours at all.
 
Alan
----
When I first slipped this disc in i thought "what the..."
the graphics really are minimalistic - harking back to
the old isometric days (though not as monochromed as "head
over heels" on the speccy). But after spending a few hours
playing i realized how indepth the game really was. Its
certainly a puzzler to contend with. Control with the
standard joypad is a real pain - but its mapped for it
so no joystick option. BTW, I remember the floppy version
wasn't a success. A matter of taste, try before you buy.
 

Saving: saves games at CD32's flash ram.
 
RATINGS
                Jukka           Alan
 
GFX:            ***             ***(very bare)

Sound:          ***             ***

Playability:    ***             ***
Lastability:    ****            ***
Overall:        ****            *** - an average game.

			* CD-View Magazine *

D/GENERATION - A novel puzzle/maze/shoot-em-up.  Unfortunately, the
graphics are on a par with the old 8-bit NES console and not a 32-bit
CD-ROM based system.  The gameplay is good, but the graphics are a real
letdown.  (**)

			   * AGA Monthly *

 Considering the price of CD-32 games. I would not buy this one. Hell,
considering the price of Vic-20 games I wouldn't buy this one. The
graphics are ECS, and the gameplay is not very good. If you went out 
and bought this game, I feel for you. And they say the meek shall
inherit the earth. Well, one day it will be yours... haha
			   
[50/100]
			
		       Oscar/Diggers CD-32/AGA
------------------------------------------------------------------

* Amiga-Report *
 
Diggers/Oscar  RRP: 29.99

Commodore CD32 disk (Millenium/Flair)
 

Jukka
-----
These games come with CD32. Diggers is interesting and
good looking/sounding game of gem digging and strategy
while Oscar is basic platformer. 

Oscar looks great. It uses lots of copper-colours at
background, and has very beautiful fore/background
graphics. But gameplay sucks. There's nothing that
keeps you playing and coming back time after time.
Diggers is quite good, while Oscar fails.
 
Alan
----
 
Diggers was hyped up by the press to be THE puzzle game 
1993, but for me is simply does not cut the mustard (as
the expresion goes). The graphics are nice (AGA) and
the mellow sounds from the CD make for an interesting
atmosphere but the shallow (and VERY slow) gameplay
just trash the game.

Oscar is far too colourful for its own good the baddies
are hard to see but the sound IS good and a generous
amount of continues are given for a platformer. The first
of its genre for the CD32. The game had a nice idea, but
the execution of this idea failed miserably.
All I can say is thank god this Disc came with the CD32
I wouldn't like to have bought it - there again, it gives
bad impressions of CD32 capabilities..
 
RATINGS (Diggers/Oscar)
-----------------------
 
                Jukka           Alan                            
 
GFX:            ****/****       ****/***(too many)
Sound:          ****/***        ****/****
Playability:    ***/***         ***/**
Lastability:    ***/*           **/*
Overall:        ****/**         ***/**
 
* CD-32 View *

OSCAR - nice platform game, with really good parallel scrolling.  Some of
the screens are too "busy", and it's hard to see what you're doing with all
the stuff in the background.  Well done, though, and just as good as Sonic
and the Mario games.  (****)

DIGGERS - is a game I just didn't quite get.  It's a LEMMINGS clone, minus
the easy control method, the personality, and that "sit down and play
without a manual" charm.

The object is to dig into the ground and mine various objects while
avoiding other miners (seen as competitors) and various underground
dwellers.

I was never able to quite understand what was going on.  The control
method used to move the diggers around was clumsy and felt very awkward.
The diggers would sometimes do what I wanted and other times acted as if
they had minds of their own.  Others would accept one command and then act
as if they were deaf, never listening to another thing I asked them to do.
After several attempts to get things to work, I decided that I really
didn't care and didn't want to play the game.  To me that's not the sign
of a game worth playing.

Reading the instructions was little help.  The packaging is nice and well
put together, but didn't provide me with many clues on how to play the
game to get any fun out of it.

The graphics were OK.  The sounds were OK.  I just couldn't get much out
of the game.  I know some people really enjoy the game.  I asked one of
them if he could give me a clue so I could at least feel that I knew what
I was doing.  His clue was "Visualize the whole play area as a grid."
That didn't help me much, but I pass it along to you.  Maybe you can get
some enjoyment out of this game.  I just couldn't seem to.

Ratings:
        Graphics: 70%                  Manufacturer:
        Sound:    50%                  Millennium Interactive, Ltd.
        Gameplay: 50%                  Quern House, Mill Court
        Control:  30%                  Great Shelford, Cambridge CB2 SLD UK

 OVERALL RATING:  45%                  Video Mode: NTSC

* AGA MONTHLY * 

OSCAR - I can't believe that Allan and Jukka thought so poorly of this
game. I think it is a great platform game. It is not quite as fast
as Zool or Sonic, it is more along the lines of the Super Mario series.
But I thought the originality was certainly there. You can select
to journey through several different worlds from westerns, to dinos,
to war flics. 
 
The graphics on the game are very nice. And Flair took great advantage
of Dual-Playfield mode in this one. In my opinion this is the best
platform game available for CD-32 at this time.(though I am really
waiting for Brion the Lion AGA/CD-32 versions).

[85/100]

DIGGERS - This is a game that I feel it is hard to review. A lot of
people have grown addicted to this game, and say it is very fun.
Personally, I could not get very far on the game, as the gameplay
leaves something to be desired without a CD-32 Joypad. It is a puzzle
solving game like Lemmings. But of those games on the CD-32 I really
prefer Fury of the Furries over the others. 
 
The graphics on this game are excellent though(except for the fact 
that the sprites are a little jumpy moving). They make good use of
256 colors. So what we are left with is a good looking, probably
very addicting game, that I never quite got addicted to.
 
[75/100]

		John Barnes European Football
------------------------------------------------------------------
* Amiga-Report *

John Barnes European Football RRP: 14.99
Krisalis Software/Buzz cheapo label
 
Jukka
-----

Puke flows when you play this game. Just terrible. It's
ages since I've seen football game so full of bullshit
as this. Looks bad, sounds a bit good and plays awfully.
No way I would touch this again.
 
Alan

----
Is this a joke? Come on, April the 1st 's not for another few
weeks yet! - seriously, I had the same vomiting problems as Jukka
when I played this title. It really is CRAP. The graphics take
me back to the old soccer days (the days we'd rather forget!!)

The graphics dont even seem to take up 1 colours, let alone 32!
The sound is the only saving grace here - some nice chants and
fx, but the control is awful! If you WANT a soccer game - but
already have Sensi or dont like Sensi, then wait for Krisalis
to release "Man. Utd. Euro. Leag. Champ." as it will be much
better - even Easy AMOS experts can beat this!
 
RATINGS
                Jukka           Alan
 
GFX:            **              *
Sound:          ***             ***
Playability:    **              **

Lastability:    *               *
Overall:        **              **

* CD-32 View *

John Barnes European Football Review

Sports games are important to a videogame system.  If you look at the Sega
Genesis or Super Nintendo, you'll see a load of sports games.  Some are
good and some are not so good.  There are a lot of them, though.

Right now, sports games are few-and-far-between on the CD32.  That's what
makes this game so glaringly bad.  It's got no competition, but yet it does.
If that makes no sense to you, let me explain:  The CD32's first sports
game is the one that people will initially point fingers at.  Since there
are few sports games on the CD32 right now, the consumer will compare
it to what is available on other systems.  "The CD32 stinks at sports games"
is the comment one will expect to hear after playing this game.

I don't profess to know anything about soccer.  I know the basic rules and
that's about it.  One thing I do know is that soccer games have always
been a lot of fun to play.  I've played soccer on videogame systems since
I owned an Atari 2600 in the early 1980's.  From that, I graduated to
INTERNATIONAL SOCCER on the Commodore 64 and then moved on to SENSIBLE
SOCCER for the Amiga.   However, I don't watch soccer on television and I'm
not particularly excited about the World Cup coming to the United States
this year.

This game is an exercise in frustration from the time you boot up to the
time you turn it off.  (And for me, there was not a lot of time in between.)
Passing to your teammates is nearly impossible.  Scoring is even harder. 
The computer didn't seem to have any trouble doing both.

The graphics and sound are adequate.  They're not bad, but I was shocked
when I saw the Amiga version of the game.  There is no difference between
the two versions.  The CD32 version should have something extra.  The
game doesn't cost as much as other CD32 titles, so it's not like they're
trying to sell this as a top-of-the-line release.  That's honest enough.

I hate to trash the game, but it asked for it.  I'm not familiar enough
with the soccer scene to know who John Barnes is, but I don't think he'd
want to play this game.

Ratings:
	Graphics: 65%			Manufacturer:
	Sound:    70%			Krisalis Software Ltd.
        Gameplay: 25%			Teque House, Masons Yard, Downs Row
	Control:  25%			Moorgate, Rotherdam

 OVERALL RATING:  46%			Video Mode: NTSC


* AGA Monthly * 

 I don't think I even need to review this game. Let's just say that I
am in * FULL * compliance with everything that everyone else has said
about this game. I don't even think it's worth a $.49 disk to copy it
onto.

[35/100]

		Pinball Fantasies CD-32/AGA
------------------------------------------------------------------
* Amiga-Report *

Pinball Fantasies RRP: 29.99
21st Century Entertainment
 
Jukka
-----
THE pinball game, of all times. THE glory of 256-colour
AGA-graphics with CD-sound? Not quite. GFX look great,
though their AGA enhancement hasn't been so complete
as one could wish. Anyway the fields look very good.
Game sounds are the old ones, no CD quality here.
As far as gameplay and outlook goes, CD32 version
is 99% identical to the old one. Though compared to

OCS-version this HAS some new things, the 32-bit
maths routines are bit more efficient and gameplay
is remarkable faster - even so much that one guy who

has previously played PF on A500 couldn't get practically
any points as he was used to the "slowness" of A500-version.

Cool. BUT, this is anyway cool. CD-soundtrack at beginning
is nice, but the great thing is that it's all so easy now!

Throw disk in, go and play. No disk swapping, or

password completion. Yes - there is no pw-protection on
CD! This makes be believe to CD-platform!

It's not worlds greatest achievment on CD-technology, but
as game it's supercool. A must to own.
 
Alan
----

You like pinball? Good! Well then, you should get a copy of
this game then - it'll save you a fortune on that addiction of
yours! Seriously, though its not as good as actually playing
fields such as "indiana jones" and "dr who" - not to mention
"twilight zone" ;) it gives them a run for their money.
Graphically this version is the AGA floppy version on a disc.
Loading is extremely quick! and their is no manual protection.
The music is also better. But for CD, they could have at least
added proper pinball sounds - AND put the pinball dreams fields
on the same disc (though they had problems due to P.Dreams

not being OS friendly). This is still one helluva game to own
at any rate. But I wish the flipper controls were on the top

2 "action" buttons rather than on the joypad and red button
 
Saving highscores: are saved to flash ram.

 
RATINGS
                Jukka           Alan
 
GFX:            ****            ****

Sound:          ****            ****
Playability:    *****           *****
Lastability:    *****           ****
Overall:        *****           ****

* CD-32 View *

PINBALL FANTASIES - not exactly the most eye-catching game, but it is
undeniably the most addictive game I've ever played.  You know it's
addictive when you're hitting the start button for that "just one more
time" for about an hour.  Great CD sound on this one.  (*****)

* AGA Monthly *

 I loved this game on the A500, and I love it even more on CD/AGA.
The only difference in the CD version and the AGA version appears
to be the CD Menu when it first loads. But the difference between
AGA/CD and ECS versions is evident. 
 
 The graphics are only slightly modified. A pattern here or there.
A better looking gremlin. Etc. But the colors are remarkable. A
much more colorful version than the original ECS game. Actually
the game is almost stunningly colorful. 
 
 If you've ever seen the IBM version of this game, you will be
surprised to see that the graphics are identical. It appears
they ported these graphics from the IBM. But the game moves
much faster on the Amiga, and that makes this a top-notch game
in my book.
 
 Not to mention the addictiveness that pinball dreams/fantasies
has always had, and pinball illusions will hopefully continue.

[90/100]

			Sensible Soccer CD-32
------------------------------------------------------------------
* Amiga - Report *
 
Sensible Soccer RRP: 14.99

Sensible Software
 
Jukka

-----
Woah, the cool soccer game on CD? What's new? Well,
not much really. CD sound and European datadisk, but
not much more. But if you don't have this (on Amiga)
already, then SS is The soccer game to have.*
 
Alan
----

Well, heres Sensi on the CD, so what do we get for the 
cash? Not a lot more than version 1.1 of the floppy
actually. There are LESS crowd chants and the total 
atmosphere of the game is lost. This version has less
features than the latest Megadrive version - its only
saving grace is the low price. Oh yes, I almost forgot,
control on the Standard C= controller is also diabolical
- I can't wait 'til Cheater bring out their joypad range!

 

RATINGS

                Jukka           Alan
 
GFX:            ***             ***(no AGA)
Sound:          ****            ***
Playability:    ****            **  (**** with joystick)

Lastability:    ****            ****
Overall:        ****            *** - could have been better, oh yes.


* AGA Monthly *
 
 Well. If you have ever seen the ECS version, then that's basically
what your gonna get in the CD version. The game is extremely fun.
But I've always thought the funnest part of the game was the well
developed league. 
 
 For the time being this is the #1 CD soccer game, but I hopefully
it won't be for too much longer...
  
[75/100]

		 	Legend Of Sorasil
------------------------------------------------------------------
* CD-32 View *

Electronic Arts has thrown it's hat into the CD³² arena with it's first
Amiga CD-ROM game.  Although the game will work with the CD³², it is not
a CD³² specific release.  It will also work on the Commodore CDTV as well
as any Amiga with a CD-ROM drive and at least 1 megabyte of chip memory.

As a result of this cross platform compatibility, the game does not use
the CD³²'s AGA chipset.  However, this does not stop it from being the 
best looking CD³² game on the market right now.

How is that possible?  LABYRINTH OF TIME uses interlaced HAM mode to 
display fully rendered 3D objects.  HAM is capable of displaying pictures
in 4,096 colors at the same time.  HAM is available on ALL Amiga models.
(It's also known as HAM6 now that the AGA machines such as the Amiga 1200
and Amiga 4000 have what is known as HAM8, which can display 262,000 
simultaneous colors.)

The object of the game is to manuever your way through the Labyrinth to
break the evil grip of a wizard over the Earth and the world of the 
mortals...or something like that.  Along the way, you will have to 
piece together puzzles and navigate through a dreamlike world full of
all sorts of interesting things: like an old movie theatre, a mirror maze,
and an old hotel.  Everything looks fantastic.

Your movements are controlled via a panel at the bottom of the screen.
It features arrows to control your direction, a hand icon to pick things
up and use them, a look icon to examine objects more closely and an
inventory list (with an automatic mapper so you can't get lost too
easily.)

All that aside, the gameplay is slow.  Moving from one scene to the next 
is time consuming as each screen needs to be read from the CD and then
displayed.  There is also no way to turn completely around in one move,
one must turn twice to the right or left to reverse direction.  Also, 
the CD³²'s controller moves the pointer very slowly.  Plugging an Amiga
mouse into the second port provides much speedier control.

Some of the objects are out of perspective from one scene to the next,
which can possibly cause confusion.  It's possible to think something was
hidden behind another object and is suddenly visible because you moved.
When in fact, it's the same object drawn out of perspective.  This leads
to unnecessary confusion for the player who is given enough to explore 
without looking at the same item and wondering if it's new or not.

The music that accompanies the game is wonderfully atmospheric, but 
don't expect it to give you clues or encouragement that you're going
in the right direction.  It's the best sounding music on any Amiga game
ever.  It just doesn't seem appropriate sometimes.  

Overall, the game is wonderful to look at and listen to, but not as fun
to play.  I desperately wanted to say that this is THE CD³² game to get
right now, but it's not.  It's too slow and clunky on the user interface
side of things to be fun.  It's interesting to explore, but not something
that will keep you coming back again and again.  It does allow you to save
games in the CD³²'s memory and the auto-mapping feature is a definite plus.
But, it just doesn't have the UMPH in the gameplay department.

	Graphics: 95%			Manufacturer:
	Sound:    90%			Electronic Arts
	Gameplay: 60%			1450 Fashion Island Road
	Control:  70%			San Mateo, CA  94404

 OVERALL RATING:  79%			Video Mode: NTSC
  
* AGA Monthly *

 Well. It's a great game to have to show off to your friends. But
if they ask if they can play, you better fake a GURU!

[70/100]

			Pirates Gold CD-32
------------------------------------------------------------------
* CD-32 View *

PIRATES! GOLD is a game about a historical era.  It also has a history
of it's own.

Going as far back as the Commodore 64 computer, gamers have been putting
themselves in the place of a swashbuckler on the Caribbean.  Fighting, 
sailing and dueling in the name of gold and riches.  Back then, the
game was known as PIRATES!

Now, PIRATES! has returned in a new version, PIRATES! GOLD.  This new
version seems to be the same game with some slight graphics enhancements
and some other superficial tweaking.  Essentially, however, it's the same
game as the one played on the Commodore 64.

That's not necessarily a bad thing, though.  A good game is a good game
no matter what platform its played on...unless something is ruined in the
translation, that is.  Fortunately, PIRATES! GOLD has survived intact.

Unfortunately, this is not a game that tests the CD³²'s limits.
Now, you're probably going to hear that about a lot of games until one
comes down the pike that DOES push the envelope.  In this case, we're 
not going to count it against PIRATES! GOLD.  It's a good solid, fun game.
It's worth the price of admission, so to speak.

The game casts you as either a young swashbuckler just acquiring his
first ship or as a famous explorer set on completing one of several
expeditions.

The main point of the game is to sail around. (Sounds like fun, huh?)
You can encounter ships on the open ocean and fight or get information
from them.  The information is useful in planning treasure hunts as 
well as attacks on port cities.  You can also dock at some port cities
as long as the flag you're flying agrees with the particular administration
running the city.  While you're there, you can get a stronger crew, buy
a bigger ship or bank your stash.

The game is involving because you never quite know how things are going
to turn out.  Not that the game's unpredictable, but there is a sense of
adventure in the game.  You aren't quite sure who's going to come 
bounding onto your ship with sword-in-hand asking for a fight, for example.

The graphics aren't great.  They're standard Amiga game-type graphics
which are, of course, just as good as something like the Genesis or
SNES machines.  They don't push the envelope of performance and if
not for a rather nice 3D animation introduction, you'd never know it was
a game for a 32-bit game machine.  But, like we said, we're not going to
hold that against it.  The sound, however, is marvelous.  The music is 
wonderful.  Listen for the "remix" version of the PIRATES! GOLD theme!  
It's doubtful this kind of sound could be accomplished on anything less
than the CD³². 

Not every game can be responsible for pushing the CD³² to its limits and
this game more than makes up for what it lacks in graphics with gameplay.

	Graphics: 75%			Manufacturer:
	Sound:    90%			MicroProse, Ltd.
        Gameplay: 95%			The Ridge, Chipping Sodbury
	Control:  90%			Avon, BS17 6AY  UK

 OVERALL RATING:  87.5%			Video Mode: NTSC

*AGA Monthly*

 Pirates is one of the funnest games ever written in my opinion.
This game is addicting and very fun. I would truly recommend it
to anyone who has played the original. 
 
 But after seeing the IBM VGA version of the game, I cannot help
but wonder. Is the AGA version of this game going to be like
the CD-32 version(a more action version of the original) or will
it be like the VGA version. I honestly hope the latter(which
had much better graphics than the CD-32 version).
 
 I guess we will have to wait and see...
 
[78/100]

			Mean Arenas CD-32
------------------------------------------------------------------
* CD-32 View *

"Yuck!" 

That was my first reaction to the graphics of MEAN ARENAS.  I thought to
myself, "When was this released?"  Scanning the box for a copyright date, I
found that, indeed, this was a new game.  So, I popped the disc into the
CD³² and prepared myself to be disappointed. 

I wasn't totally disappointed.  In fact, I found myself rather entertained. 
That's the sign of a good game.  Unfortunately, it's not all good.  

The major problem with the game is that it's in PAL video mode.  I played
the game on an NTSC CD³² connected to a Commodore 1084s monitor through its
composite jacks.  The CD³² defaulted to an NTSC screen when it booted up.
That caused the bottom of the screen to be cut off.  I had to get the
machine to boot in PAL to see the whole screen.  That wasn't a problem
for me because I had a mouse that I could plug into the second game port.
Using the "hold the two mouse buttons down when the CD³² boots up" trick,
the machine boots in PAL mode.  However, someone who's bought the game and
doesn't have a monitor that can display PAL or the knowledge on how to get
the machine into PAL mode in the first place is, basically, screwed.
Important information concerning gameplay appears in the area that isn't
visible to NTSC users.  That's a BIG minus.

Once that was straightened out, I discovered that the game has a certain
charm.  Combining the "TV show of the future" approach of SMASH-TV and the
maze chase aspect of PAC MAN, MEAN ARENAS is not going to win any
originality awards.  However, it does introduce a pair of comedic
announcers who cover the action and make comments that give the game a
real atmosphere.  That's a BIG plus.

So, what's the game like?  Well, basically, one moves around mazes picking
stuff up while avoiding the "bad guys".  MEAN ARENAS' "bad guys" come in
all shapes and sizes.  Part of the fun is finding out what things in
the maze do.  There are booby traps, power-ups and teleporters.  There are
even switches that move the walls, revealing even more stuff.

Controlling your on-screen character is relatively easy.  It's nice to be
able to get from Point A to Point B without worrying about an awkward
control system.  With the high number of enemies that are after you in
MEAN ARENAS, that's a real comfort.

I don't want to ruin the game by giving away too much of it.  Just be
aware that the game is not groundbreaking in concept or appearance.  It IS
fun to play.  

I hesitate to recommend MEAN ARENAS to everyone due to the PAL display
problem.  To get the full enjoyment out of the game, one has to see the
whole screen.  A regular TV set cannot display a PAL signal.  Doing so
would render the game completely unplayable as well as unwatchable.

If you can display a PAL signal on your monitor then go ahead and grab
MEAN ARENAS.  If you can't view PAL on your monitor or if you are using a
TV set as your display device, wait for an NTSC version of the game.  If
you do get the PAL version, make sure you have an Amiga-compatible mouse
handy to put the machine in PAL mode by holding the two mouse buttons down
when the CD³² boots up and then selecting "PAL" from the Display Options
menu.

MEAN ARENAS is a game that you'll come back to again and again...as long
as you can see what you're doing.    

	Graphics: 55%			Manufacturer:
	Sound:	  75%			I.C.E.
	Gameplay: 85%			Bridgehouse, Merrywalks
	Control:  85%			Stoud, Glos GL5 1QA UK
 
 OVERALL RATING:  75%			Video Mode: PAL
	
* AGA Monthly *
 
 I think a 75% rating is generous. The game is fun if you get
used to it. But then so is Pacman, Defender, and many older games.
But I wouldn't buy then for CD...

[69/100]

			Microcosm CD-32!
------------------------------------------------------------------
* CD-32 View *

Microcosm Review

MICROCOSM is one of the most anticipated games for the CD32 system.  Now,
it's finally available.  We've finally managed to get our hands on it.

(Editor's note:  We reviewed the PAL version of the game.  At press time,
Psygnosis was indicating that an NTSC version for general release was not
planned.  Commodore has indicated that MICROCOSM will be available with
the US release of the machine.)

This is a game that has been in development for a long time.  It's roots
go back to the CDTV.  Don't let that mislead you.  Unlike LABYRINTH OF
TIME, this game will NOT run on the CDTV.  It's a CD32 game.

Psygnosis have always had wonderful introduction animations in their
games.  As if to flex the muscles that the new CD32 console provides,
the intro animation on MICROCOSM is the finest computer generated
animation I've seen short of the dinosaurs in the movie JURASSIC PARK. 
It's stunning.  The accompanying sound effects add a lot to the
atmosphere provided by the visuals.

One doesn't buy a game to watch the introduction.  Does the game live up
to the expectations and claims we've heard people make about it?

Let me say that this game has "slick" written all over it.  The
packaging is nice and of high quality.  Although the screen shots on the
box are from the PC version of the game, they do not mislead you on what
you will see when the game boots up on your CD32.

The game, if you don't know already, revolves around a plot similar to
the that of the movie FANTASTIC VOYAGE.  The player is in charge of
manning various miniature vehicles through the inner workings of the
human body to cure an ailing man.  You have to kill the viruses inside
the body and remove a computer controller device that is implanted in the
patient.

After choosing the part of the body you'd like to travel through first,
the game displays an animation of your vehicle (different vehicles for
different parts of the body) entering the bloodstream.

The game boils down to a simple shoot-'em-up.  You basically try to blast
everything that comes toward you, while simultaneously avoiding collisions
with objects and the walls of the veins or arteries you're passing
through.  

The graphics are stunning as you pass down the "pipes" of your patient. 
The walls glisten as if reflecting the spotlights from your craft.  The
action is fast, sometimes too fast, and really exhilarating.  After a
while, the graphics do fade into the background and you begin to
concentrate on the game.

FANTASTIC VOYAGE was also turned into a game.  It looked nice, but was
hard to control.  The same problem haunts MICROCOSM, but not nearly to
the degree that it did FANTASTIC VOYAGE.  The CD32's keypad type
controller is at fault here.  It simply doesn't provide enough control
over the direction of your vehicle.  It does get easier after repeated
plays, but it is frustrating at first.

For all it's slick packaging though, there seems to be one slight
oversight.  The snazzy looking instruction book is wonderful to look at
but it is not full of details on how to play the game.  More than one
person has contacted me via E-Mail to tell me that the information needed
to get from one level to another is not included in the manual.  And
frankly, without their help, I wouldn't have gotten to the second level. 
That's a real shame.  (See our new hints column for a tip.)

Nonetheless, I couldn't stop playing MICROCOSM for very long.  I'd stop
for awhile and grumble that the game was too hard, but I kept coming back
to it.  The hooks were in.  It's kept my attention longer than any
shoot-'em-up for the CD32 so far.

Waiting for this game has been hard for the CD32 owners who really wanted
to see what their machine can do.  Well, the wait is over.  MICROCOSM shows
that the CD32 CAN handle more than platform games and 16-bit type 
shoot-'em-ups.  It's just a shame that it didn't come with decent
instructions. 


Ratings:
	Graphics: 95%			Manufacturer:
	Sound:    95%			Psygnosis Ltd.
	Gameplay: 95%			675 Massachusetts Avenue
	Control:  80%			Cambridge, MA  02139

 OVERALL RATING:  91%	PICK HIT!	Video Mode: PAL

* AGA Monthly *
 
 This is the best game out for CD-32 in my opinion. The intro is
awesome. And the graphic effects during the game are incredible.
When I look at this game a few questions pop into my head.
 
1) How is any other game going to outdo this?
 
2) Is Psygnosis going to release this for AGA?

3) I can't wait to see the sequel to this great game!

4) Is anyone ever going to crack this!?!?!

 As for #4, I hope someone does it very soon. There are a lot
of people who are eager to have this game for their 1200/4000's and
I am one of those people. So let's get to it guys!
(Akira can't be that hard to get by!!??!!)

[93/100]
 
			Amiga CD Football(American)
------------------------------------------------------------------
* CD-32 View *

Amiga CD Football Review

I'm a huge football fan.  As a result, I love playing football on
videogame systems.  Not being much of an athlete, I can't say that I know
what actually playing the game is like.  I have played a lot of football
on videogame machines and computers, so I do know what I like about those.

AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew
that it was in the works.  I saw a report of the original CDTV version in
a magazine and I waited for it to be released.  That was a long time ago.
Now that it's here, it doesn't look like much was changed since it was
announced for the CDTV.

Upon starting the game, the player is present with a CDXL animated
"assistant coach."  He points out the three different types of play
available: Arcade, Coach and Commissioner and provides some humorous
comments about the game.

The arcade option is similar to most videogame football offerings on
other consoles.  The user calls the plays and then controls the players.
The coach option allows the user to call the play, but the computer
controls the players.  This gives the game a more strategy oriented feel.
The commissioner option isn't really a game.  It's more like a glorified
demo mode.  Simply pick the teams and then watch the game.  The user
doesn't call plays and cannot control the players.

After selecting the type of game and selecting your team and opponent, a
pseudo-sportscast begins.  Various commentators give their opinion about
the teams, the weather conditions and possible strategies the players
might try to use.

Then, finally, the game begins.  After the kickoff, the player is
presented with the appropriate play selections.  There are a wide variety
of plays available to both the offense and the defense.  The plays are
color coded as to what type of play they are.  Orange indicates a running
play/defense and green indicates a passing play/defense.  Grey plays are
special-teams plays like punting and field goal attempts.  To make the
play-calling during a two-player game, playbooks for both the offense and
defense are included.  In the playbooks, each play has a number that can
be entered via the controller to keep the other player from knowing
exactly what play is being selected.

So, how does AMIGA CD FOOTBALL stack up to the competition?  It's a solid
football game that does show it's age a bit.  Graphically, it's on a par
with the 16-bit football games.  After playing my fair share of football
on the Super Nintendo and the Genesis, there's nothing that AMIGA CD
FOOTBALL offers that beats those systems.  It cannot hope to compete with
something like JOHN MADDEN on the 3DO.  It's roots are firmly planted in
the 16-bit CDTV and that's not something that will sit well with those
CD32 owners looking for a game to brag about.  I loved the passing game
and the large selection of plays.  Unlike JOE MONTANA '94 on the Sega
Genesis, the whole play selection and execution process is something that
can be mastered in just a few downs.  You can concentrate on the game
rather than fumbling with the controls.

The CDXL animation is used well and looks fairly good.  It's rather
grainy in some instances though and there's some fringing on some of the
graphics.  (The crowd scenes following a touchdown and the "assistant
coach" are the worst cases of this.)  The voices during the game can get
annoying after a few games, but they can be switched off.

If this game had been released on the CDTV, it might have actually sold
some CDTV's.  Three years ago, I'd have purchased a CDTV to play this game.
I wouldn't say this is a game I'd buy a CD32 to play, but I'd surely buy
the game if I owned a CD32.

(Editor's Note:  Putting this disc into a CDTV unit revealed some
interesting things.  The game will not run on a CDTV, but it can be
browsed if you use a program like DirWork or Directory Opus.  It reveals
how little the game has changed since the game was developed for the
CDTV.  The icon for the game still reads CDTV SPORTS FOOTBALL.)

Ratings:
	Graphics: 70%			Manufacturer:
	Sound:	  80%			Commodore Electronics, Ltd.
	Gameplay: 80%			1200 Wilson Drive
	Control:  85%			West Chester, PA 19380  USA
 
 OVERALL RATING:  79%			Video Mode: NTSC
	

* AGA Monthly * 
 
 This is a very fun game. But it leaves room for improvement. Mainly
in the speed factor. I have always been a big fan of TV sports
football on the A500. And always waited for it to be redone. Well,
this is not as good as it could have been, but for die hard TVS
fans, this game will suffice.
 
 I, as the above review, only wish this game was released two years
ago... And I dearly hope that they release this game for AGA/ECS
machines, because it is a classic.

[75/100]

		  International Karate +(ECS/AGA/CD-32)
------------------------------------------------------------------
* CD-32 View *

International Karate + Review

This is the type of CD32 game I'm ashamed to admit exists.  INTERNATIONAL
KARATE + (aka IK+) was available on the Commodore 64.  It hasn't changed at
all since then.

Now, I'll stand by a game that remains unchanged from platform to platform. 
That's usually the sign of a classic game.  Only a few games actually
deserve that status.  This game is not one of them.  

It's bad enough that the game, a simple karate beat-'em-up, has been ported
from the ECS Amiga unchanged, but the game's attract mode still tells
you to press keys like F1 and F2 to select players.  The last time I looked,
a keyboard is not standard equipment for the CD32.  They could have at
least cleaned up the code to show the proper buttons to push on the CD32's
controller.  If you need an example of shovelware, this game is it.

All gripes aside, the actual game may have stood it's ground in 1988 (the
copyright date of the game, still proudly displayed in the attract mode),
but IK+ just doesn't cut it anymore.  This is the age of STREET FIGHTER II
and MORTAL KOMBAT type beat-'em-ups.  IK+ looks very much like the port of
an 8-bit Commodore 64 game that it is.

It wouldn't be that bad if you could use the CD32's control pad to at least
salvage some nostalgia from the game.  As it stands, the CD32 control pad is
almost impossible to use for this game.  We plugged a normal Amiga/Atari-type
joystick in and it worked much better.  Unfortunately, that's not saying
much.

Save your money, avoid this game.

Ratings:
	Graphics: 50%			Manufacturer:
	Sound:    50%			System 3 Arcade Software Ltd.
	Gameplay: 50%			18 Petersborough Road
	Control:  30%			Harrow, Middlesex HA1 2BQ UK

 OVERALL RATING:  45%

* AGA Monthly *

 I remember years ago, being a C=64 owner. And when I first
got my 1541 disk drive, I came back from a friends house with
a game called International Karate Champ. What a great game this
was. I wondered how technology could ever get any better than
this great game. Later the same company released International
Karate +... Wow, moving background, 3 guys fighting at once.
This was the peak.
 
 When I first bought my amiga, IK+ was one of the first games
I got for it. The game was the same(still good). Successors soon 
took its position. The street fighter/Mortal Kombat games began
spurting up all over the place. And IK+ just wasn't as fun
any more.
 
 Well, the reason I included all versions in this review(ECS,
AGA, and CD-32) is because they are all the exact same. 
The same sound, the same graphics, the same everything. This
is the kind of game that gets a system a bad rap. C=64 owners
can look at this, and say, WOW, 64 is just as good as CD-32!
 
 I sincerely hope for System 3 than IK Deluxe is better than
this. It's hard to imagine it would be worse...

[10/100]

		     Sleepwalkers AGA/CD-32
------------------------------------------------------------------
* CD-32 View *

SLEEPWALKER - I didn't like it on the Amiga, and I still don't like it on
the CD³².  It's not my type of game at all.  It's really "different", but
contrary to what some think...different isn't always good.  The graphics
are not much, and the gameplay is lousy.  Good thing it's free with the
console, because it's not worth buying.  (*)

* AGA Monthly *

 I am not going to say that this is a top notch game. But it atleast
deserves more than one star. The game is fun if nothing else. And
as he said, it comes free with the CD-32. You can't expect miracles
for nothing.

[65/100]

			Castles II CD-32
------------------------------------------------------------------
* CD-32 View *

CASTLES II - A strategy game for those that like medieval stuff.  The 
graphics are good and the CD sound in the intro is spectacular.  
It seems like a game one could get wrapped up in, but it's hampered by the
CD³²'s controller.  This was a game meant for a computer with a mouse, not
a game console with a keypad controller.  I didn't try plugging in a mouse
on the 2nd port.  It may help...but still... (** 1/2)

* AGA Monthly *

 Apparently strategy games aren't your type of games. I loved the
original ECS castles, and I love this version even more. The sound
and graphics are nice, and the gameplay is fun and easy. 
 
 In this man's opinion, this is one of the best games out for CD-32
for the sheer fun of playing. 
 
 For those of you who have never played Castles, I will give a 
brief description. You design your own castle, your men build it.
And during the meantime enemy lords will attempt to overrun your
castle. You will likewise be allowed to conquer them also. The
game is very detailed and very fun.

[85/100]

			Liberation(CD/AGA/ECS)
------------------------------------------------------------------
* CD-32 View *

LIBERATION - A definite cool game!  3D texture mapped graphics and a large
world to roam about in make this a game worthy of the CD³² and vice versa.
It has a lot of options and is very open-ended.  A lot of fun to explore
and get lost in.  Not a game that one can start playing in two seconds, 
but one that you grow into and don't grow out of.  Really good!  (*****)

* AGA Monthly *
 
 I liked the detail of this game. But I do not think it can compete
with Hired Guns by Psygnosis(let alone the up and coming Hired Guns II).
The game is very detailed and is aimed at players who love lots of
detail. Personally, I think it is a little hard to get used to the
gameplay. And the graphics aren't really stunning.(In a few areas the
walls look very good, but for the most parts the graphics are not 
anything special).

 I thought this game would be addicting, but I never could force
myself to get into it. And I finally deleted it from my Hard Drive.

[80/100]

		     Nigel Mansells Racing(CD/AGA)
------------------------------------------------------------------

* CD-32 View *

NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING - A solid race game.  Much
improved over the A1200 version of the game in an intangible way.  I
didn't enjoy the Amiga version of this game at all for some reason.  The
CD³² version is good, solid fun.  The game is fast, easy to control and a
lot of fun.  The graphics are quite good, and the sound is fair (what do
you what from a racing game?)  Solid entertainment. (*** 1/2)

* AGA Monthly *
 
 I agree with you on this one. The AGA version of the game was jumpy
and not something you can really get into. The CD-32 version is much
better. I still couldn't get into the game very much. But it was
a very fun game(I would rather spend my time playing Oscar,
Microcosm or Pirates! Gold).
 
 Speaking of the CD-32 version. Why hasn't anybody cracked the CD
version of this game yet!?!

[75/100]

		    Star Trek 25th Anniversary(AGA)
------------------------------------------------------------------
* AGA Monthly *

 This game is really the first AGA game to use bitmapping ala
Wing Commander(besides wing commander cd-32). The game is very
well designed. The graphics are excellent, and the gameplay is
easy and well written.
 
 Unfortunately on a stock A1200 this game is rather slow. The
speed is adequate with some 32 bit fastram. And is excellent
with an 040. I have not tried this game with an 030, but I 
would say it would probably run pretty good.
 
 Comparably the a1200 version of this is similar to the A500
version of wing commander(unaccelerated). It is jumpy on a 
stock system, but the faster your system the better your game.
 
 And on fast machines this is one of the best games available.

[83/100]

		Dangerous Streets(AGA/CD-32/ECS)
------------------------------------------------------------------
* CD-32 View *

Dangerous Streets Review
When a game has the loading instructions on the bootup screen, one tends
to question the amount of thought put into it.   

I'm not going to go into a lot of detail on this game other than to say
that it is, by far, the worst game EVER released for the CD32 and is in
the running for worst game in videogaming history.

To say this game is a disappointment would be a tremendous understatement.
The advance screenshots looked wonderful.  Granted, the graphics aren't
bad at all...when they're not moving.  What the screenshots couldn't
convey, however, was the quality of the gameplay, which is horrible...
absolutely horrible.  

This is supposed to be a beat-em-up game like Street Fighter 2 or Mortal
Kombat.  Take out the personality, gameplay and fun and you have Dangerous
Streets.

What makes this game so bad?  The control is horrible.  The graphics are
very poor in showing what is actually happening.  (They look quite
interesting when nothing is happening, but the animation is so bad you
cannot tell if you're hitting your opponent or not.)  This is a beat-em-up
where you can't get your fighter to move and then can't tell if you've hit
anything when it does move.  Not the stuff a good game is made of.

Please, unless you like unpleasantness, avoid this game.  If you NEED a
beat-em-up for your CD32, you can get International Karate +.  I realize
that we tore that game apart last issue but, compared to Dangerous
Streets, it's light years ahead of this game in the fun department.  


Ratings:
	Graphics: 10%			Manufacturer:
	Sound:    60%			Flair Software
	Gameplay:  0%			Meadowfield House
	Control:   0%			Ponteland, Newcastle, England NE20 9SD

 OVERALL RATING:  17.5%			Video Mode: NTSC



* AGA Monthly *
 
 All three of these versions belong grouped together, as all
three of these versions really suck. This is one of the worse
attempts of a street fighter clone I have ever seen(see Tube
Warriors for another). 
 
 The graphics are ALRIGHT. They are not good by any margin.
And the gameplay is really bad. I have seen better games than
this on the VIC-20. Luckily for Danerous Streets, it is 
currently shipping with Wing Commander CD-32, so it might get
some sales. But only to play WC...

[25/100]

		     Wing Commander CD-32
------------------------------------------------------------------
* AGA Monthly *
 
 This is a truly great game. One of the all-time classics in 
videotechnology. This game is basically what you seen on the 
a500. But instead of 64 colors like you seen before(32 with EHB)
you now get 256 colors. And it truly makes a difference.
 
 Unfortunately as on the A500, the game is not the fastest in the
world. That is why I think this game was made to be pirated.
The game woul run much better with 32 bit fastmem, and/or and 030/040.
 
 With an 030/040 the game would be excellent, and much better than 
it's PC counterpart. On a stock system, it is a little snow, but
still a game worth playing. Hopefully we can find a way to beat
this Akira chip problem.
 
[85/100]

			Megaball 3.0(AGA/ECS)
------------------------------------------------------------------
* AGA Monthly *

 This is a PD game. But it is a very fun PD game. It is similar
to Arkanoid, but better. The AGA version is especially nice to
look at(compared to the ECS version). This is probably the best
PD game out for the amiga(other than U-Chess).

[75/100]

			Tube Warriors(AGA)
------------------------------------------------------------------
* AGA Monthly *

 This is *THE* worst AGA street fighter clone out. This game is
even worse than Dangerous streets(and that is hard to do). The
best part about the game is the 3d scaling in the intro. Other 
than that, this game is absoleutely horrible!

[20/100]

		     Jurrassic Park(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 This is a game you probably have to check out for yourself. I 
sincerely hope somebody cracks the CD-32 version, because the
disk version is rather slow(AGA version) loading.
 
 I had heard from somebody that this game really sucked. So I 
took a long time before getting it. But when I finally did
DL the game and run it on my a1200, I found that this was not
a budget game. It was actually pretty fun.
 
 The graphics are good. And the sound effects are likewise. 
It is a totally differnt game than the Sega version(platform).
This game is similar to Alien Syndrome. It is a semi overhead
view. You must wonder around Jurassic Park. 
 
 I finally got the passwords, and let me tell you. They make a huge
difference. It has 5 3d raptor areas. And they are HOT. It is
what we have been looking for and it was right under our noses
, Yes Wolfenstien 3d/Doom simulation! Here is the codes for those
who do not already have them.

level	code
--------------------
2	b5a48352
3	d5f4ab62
4	95b48b42
5	85a4834a
6	85b48b42
7	f54c6faa
8	c57c77b2
9	d56c7fba
10	a5149f5a

 I give it two thumbs up!!!

[90/100]

			Stardust(AGA)
------------------------------------------------------------------
* AGA Monthly *
 
 I downloaded this game without the slightest idea of what kind
of game it was. When it loaded I found that it is basically an
advanced version of asteriods/blasteroids. The graphics are 
nice on the AGA version, though really no different from the ECS.
 
 If you don't like asteroids, then you won't like this. But if you
are an asteroids friek, you will LOVE this game. 

[73/100]

		     Total Carnage(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 This game SUX! Plain and simple. This is one of the worst games
available for CD-32. It is an Ikari Warriors/Chaos Engine type
game, but it is very poorly done. The characters move slowly, and
the graphics flicker at certain points(in both PAL and NTSC). 
 
 3 Words: DONT GET IT!

[12/100]

			 Dennis(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *

 Ah Dennis the Menace. In this platform game you get to terrorize
Mr. Wilson among other things. This game has no ground-breaking
routines. It is just another platform. But the graphics and sound
are pretty good. And if you don't have any other platforms this
can be a fun game(or if you have any little kids who've seen the
movie).

[65/100]

			Air-Bucks v1.2(AGA)
------------------------------------------------------------------
* AGA Monthly *

 Well. The game is the exact same as the Non-AGA version, except
with enhanced graphics here and there. Nothing special. But if
you like the game(strategy money management) you may as well get
the better looking(AGA) version of it.

[60/100]

			 Civilization(AGA)
------------------------------------------------------------------
* AGA Monthly *
 
 Well, this is basically the same game with different graphics.
But unlike Air-Bucks this is a much funner game. You control your
land from the time of barbarians until the time of space stations.
And if your not careful you will find yourself taken over!
 
 The graphics are direct ports from the IBM VGA version of the
game. And basically the game is an exact replica of the VGA
version.

[75/100]
			
			Zool II(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 The CD-32 version of this game is the exact same as the AGA
version, so it can be reviewed in the same article. haha. By now
everyone knows that Zool is the platform game that was designed
to beat up on that ridiculous little hedgehog on those sega
commercials(SONIC!). 
 
 The game is VERY colorful. And likewise is very fun. But no
funner than the ECS version of the game. It is basically the 
same game with more colors. But as with others, if you have the
choice between two versions, you want to run the best looking
one as possible(AGA).

[75/100]

		      Global Domination(AGA)
------------------------------------------------------------------
* AGA Monthly *

 This game is somewhat like Nuclear War. Your aim is to conquer
the world. This is however much more advanced than nuclear war, but
it doesn't have the humorous cartoons of nuclear war. 
 
 The game is in 256 color mode. But don't expect dazzling graphics
as it is basically a strategy board game with a twist. It is
evident that the game uses many colors, but not spectacular.
 
 The gameplay is easy, and the game is somewhat addicting. If you
like action games, this won't appeal to you, but if you like
strategy games, this might be right up your alley.

[70/100]
			
			Global Effect(CD-32)
------------------------------------------------------------------
* AGA Monthly *

 Sim-City meets Ancient Art of War with a twist is the best way
to describe this game. It features nice graphics, little sound,
and pretty good gameplay. This is not the type game that you will
become addicted to quickly, but if you give it time, you could
very well get addicted.
 
[70/100]

		      Ryder Cup Golf(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *

AFTER FURTHER REVIEW:
 
 My original review of this game was a bit unfair. I only played the
game for about 5 minutes, and did so while multitasking. I have had
a chance now to re-review the game. And I like it much better.
 
 The graphics really do take advantage of AGA as I have said before.
I previously stated that the game was a little slow. That is not
correct. I had other things in memory when I ran it. The last time
I ran the program was without multi-tasking and I must say. It is
about 3 times better than Nick Faldos golf. 
 
 The graphics, of course are very good. They are very just
detailed and colorful as LINKS PRO on the IBM, which was the best
golf game I had seen before this. I still like LINKS, but I think
this has a lot to offer as well. It has all the quarks of LINKS PRO:
replays, camera angles, hole previews, a variety of courses(though
links has course data disks, where this as yet does not). And then
it added some additional quarks. 
 
 For example, you can turn on or off the grid in favor of shading.
You can use an optional way of hitting the ball, that is more 
arcadish if you like also. 
 
 But all in all, I think it's biggest benefit over Links is it's
speed. Links IMO has a slight advantage in the graphics department,
but Ryders Cup has a big advantage in speed. It is pretty amazing
how fast this program writes graphics on the fly. Instead of having
to sit and wait for it to draw each tree, shrub, object one at a 
time as with Links, it draws the entire picture quickly and at once.
AND THAT IS ON A STOCK A1200/CD-32! I can only imagine the speed
on an accelerated machine. 
 
 In my opinion, this and Links are pretty close, but if I had to
choose which one is greater, I think Amiga's Ryders Cup is a notch
ahead.
 
[92/100]

		      Nick Faldos Golf(AGA/CD-32)
------------------------------------------------------------------
* CD-32 Review *

  I dunno why I bought this game.  I hate Golf, guess it was for my room
mate.  He likes it.  Anyhow, this is a better then average golf game with
some stylish effects.  The menu's are put together well and the graphics
are really good.  (Although I am pretty sure this is only around 64 colors
at most, maybe even 32...  )  This is a fast and good golf game to play
with friends.  Your not gonna be sitting there for ten hours while someone
aligns their trajectory up with countless conditions.  It's just accurate,
swing your club and hit the ball fun.  Only thing I didnt like was the
nuisance of this guy telling me things, (He speaks in a digi voice), like
saying I'm having a rough time over and over.  Sure I couldnt hit the ball
so well, but did he half to keep reminding me?  But a good game overall.

* AGA Monthly *

 Well, the graphics aren't anything different from the ECS version.
Basically it is the same game. But it is much faster and is a very
fun game to play. If you like fast golf games, this could be the
game for you. The options are all easy to access, and the graphics
are ECS but you probably wouldn't know it by looking at them.

[80/100]

		     Alfred Chicken(AGA/CD-32/ECS)
------------------------------------------------------------------
* CD32 View *

Can someone please tell somebody who can do something about it that we
don't need any more platform games on the CD32?  Even if some of them are
good, we don't need so many.  Half of the first wave of games released for
the machine were platform games.  I think we've had our fill now...thank you.

That said, ALFRED CHICKEN is not a bad game.  It's not particularly
noteworthy or charming, but it's a pleasant enough game.  It's graphics
would look stunning on a Nintendo Entertainment System, the 8-bit one.
That should give you a clue as to what's going on here.  Another mindless
SUPER MARIO type game with the cuteness-intensity level turned to 11.

The mechanics are the same as with any other platform game released after
SUPER MARIO BROS.  You jump around collecting things while avoiding
enemies and finding "secret" levels and entering bonus rounds.  Definitely
not ground-breaking stuff here.

The CD32's control pad is serviceable with A.C.  It provides adequate
control with the occasional non-responding tendency that is unfortunately
becoming familiar to CD32 owners.  You won't find yourself wanting to
throw it through the wall with ALFRED CHICKEN though.

If you don't own OSCAR, ARABIAN NIGHTS, TROLLS, ZOOL, SUPER METHANE
BROTHERS, FURY OF THE FURRIES or any of the other CD32 platform games,
then you might want to take a look at this.  Otherwise, let it sit on the
shelf.  You wouldn't be getting anything you don't already have.

Ratings:
        Graphics: 50%                   Manufacturer:
        Sound:    70%                   Mindscape International, Ltd.
        Gameplay: 70%                   Priority House, Charles Avenue
        Control:  70%                   Maltings Park, Burgess Hill
                                        West Sussex RH15 9PQ   UK

 OVERALL RATING:  65%                   Video Mode: PAL


* AGA Monthly * 

 Well, well, well. I have finally been able to get my hands
on Alfred Chicken CD-32. And to my surprise, it looks and plays
exactly the same as Alfred Chicken ECS. It appears that the only
difference between the AGA/CD-32 version and the ECS version
is that the AGA/CD-32 version loads more into memory at one time.
This is an okay platformer. But the graphics and sound are not
top of the line(as you can imagine). I truly wouldn't recommend
it to anyone who already has a good platform game(Oscar will do 
just fine for me).

[58/100]

		       Body Blows Galactic(AGA)
------------------------------------------------------------------
* AGA Monthly * 

 This game in my opinion, is bar none, the best one on one combat
simulation available for AGA(or ECS). The original body blows(ECS)
looked great when the preview came out. Unfortunately, all of the
character that weren't on the preview were poorly done, and the
background graphics were not top of the line in many areas. Body
blows Galactic ECS is a 200% improvement. I wish I could say the
same between the ECS and AGA versions, but I cannot. The graphics
of the two are almost identical. But the game is still a must
get. I really am looking forward to the CD-32 version of this game.
Though they say the only difference will be the sound(graphics 
will be same as AGA disk version). The main reason I look forward
to it is because the I can put the cracked version on my hard
drive. Because, alas, I cannot stand slow loading disks. When will
software publishers learn to make EVERY game the write hard
drive installable?

[85/100]

		 	Assassin SE(ECS/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 Unfortunately, all three versions are identical. This game appears
to be another one of Team-17's cash in on stupid CD-32 owners plots!
Along with Alien Breed SE, and the Qwak-F17/Project X-ABSE these
are identical to the ECS version, only on CD. Team 17 is one of my
very favorite companies, and if people want to buy these games, well
that's their problem. I only wish Team 17 would have spent a little
more time to make new graphics for these games.

[65/100]

		      Bubba 'n Stix(ECS/CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 This was another quick money scheme. The CD-32 version of this
game runs on an ECS computer. However, it is a very fun game. The
graphics are good for an ECS system(though not what you would
expect from a 32 bit game system) and the character are very 
large. All in all, if you have an ECS only system, this is one
of the best platform games you will find. But if you are a CD-32
owner who is looking for a good platform game, don't buy this 
one.

[70/100]

			  Overkill(AGA)
------------------------------------------------------------------
* AGA Monthly * 

 This was one of the first AGA shoot'em up action games. It is
basically a defender clone with AGA graphics. The graphics on
the game are pretty decent, and the gameplay is okay. It is not
a flashy great game to show off to all your friends, but it is
a decent game that you can play in your spare time.

[50/100]

			Sim-Life(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 This is a top of the line game. I really enjoyed it. You once
again get a chance to control the aspects of life. This time you
are in control of evolution. The game is extremely fun, and
even though it is very complex, it is easy to adapt to. The only
mark on the game, is that it is slower than the IBM 486 version
of the game on a standard 2 Meg Chip-Only 1200/CD-32. I have not
tried this game yet on a 4000, but I would think it would run
much faster on that system. 

[80/100]

		      Burning Rubber(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 I have had strong opinions most of the time when it comes to
Ocean games. They are either really good or really bad. This game
is really bad. The graphics are not very good, and the gameplay
is even worse. This is definately a game that I wouldn't pay
$.50 for. I would rather save that money and beg for a quarter 
so i'd have enough money to buy a pepsi. I think that is enough
said about this horrible excuse for a racing game.

[35/100]

			 Campaign II(AGA)
------------------------------------------------------------------
* AGA Monthly * 
 
 I forgot about seeing the ECS version of this game. If I had
remembered it, I would have never grabbed the AGA version. This is
one of those very dull strategy games, with too many icons and
options, and not enough hook. It is all in all, a rather boring
game. 
 
 The graphics? Well, I will give it this much. Yes, the background
pics have changed to 256 colors. But it seems like they converted
them with Imagefx or ADPro. They definately did not rescan the
things, because they are extremely ugly and colorless. 
 
 My recommendation. Stay away from this ugly game...

[5/100]

		Brutal Sports Football(AGA/CD-32)
------------------------------------------------------------------

* CD-32 View *

Brutal Football Review
As a football fan, I really wasn't too keen on the idea of a football game
that wasn't really a football game.  That is, I felt that way until I
played BRUTAL FOOTBALL.

BRUTAL FOOTBALL is a knock down, beat-em-up, rip-their-heads-off
combination of soccer, rugby and American football.  One or two players
can face each other or play the computer in leagues or a tournament mode.  

The basic premise is simple:  Put the ball into the goal at one end of
the field while preventing your opponent from doing so to the goal at the
opposite end.  Unlike most other sports, their are no rules on the field. 
An opponent can tackle you, stab you, stomp on you, or rip your head off
and, likewise, you can do the same to him.  Various powerups can help or
hinder you as you try to rack up the score (and the head count.)

The graphics are adequate.  Sometimes, the field is so cluttered with
heads, players, powerups and the actual field markings, that it is hard to
see where the ball actually is.  The soundtrack is provided by a CD audio
track of an Eddie Van Halen-type guitar riff that gets annoying after a
few games.  Unfortunately, the "music off" option that is provided didn't
seem to work for very long.  Sometimes it didn't work at all.

This is a game that cries out to be played by two players.  It tends to
get a little boring playing against the computer.  The computer is either
hot or cold.  It will play like it's brain dead one game and then play
like it's on speed the next.  Close games with the computer as an opponent
are likely to be few and far between.  Against a human opponent, however,
this game is classic videogaming.  It's a blast to watch your friend's
face as your rip one of his team member's heads off.

Highly recommended for those that can stomach it.  As the heavy metal band
Exodus used to sing, "Good violent friendly fun in store for all."

Ratings:
	Graphics: 85%			Manufacturer:
	Sound:    80%			Millenium Interactive, Ltd.
	Gameplay: 95%			Queen House, Mill Court
	Control:  90%			Great Shelford, Cambridge CB2 5LD, UK

 OVERALL RATING:  87.5%			Video Mode: NTSC

Previous CD32View Reviews



* AGA Monthly * 

 Now to me, this is what a CD-32 sports game should be like. I feel
that a great job was done on this game here. They should have redone
the intro and made it more AGA(rather than 32 colors) but the game
is very nice. 
 
 This is a futuristic game that mixes American and Australian football
with Basketball and Hockey. Not only do you compete in a great fast
action paced game, but you also must worry about your opponent 
lopping off your head with a sword, or getting struck by lightning
as is sometimes that case... 
 
 The graphics in this game are pretty nice once you get past the
intro, and the gameplay leaves nothing to be desired, except maybe
for 1 button joystick users. Great idea, and a well written game
to go along with it...

 P.S.: Legend has released a great joystick fix for 1 button joystick
users. Since this game uses three buttons, they allow you to use
the ALT and Amiga keys for the second and third buttons(for players
one and two both). Just make sure you unplug the mouse out of port
0, or else the game mistakes it for a joystick and keeps trying to
allow it to change options...
 
 P.S.S.: Paradox's release of Brutal Sports Football AGA Deluxe is
much nicer than the original Pre-CD release by Outlaws. The graphics
are a lot better, and the locker room now works. If you have an
opportunity grab PDX's release.

[85/100]	:Pre-CD32 release
[88/100]        :Deluxe AGA release


		    Chaos Engine(CD-32/AGA)
------------------------------------------------------------------

* CD-32View *

The Chaos Engine Review
Ahhh!  A game that can take on the big guys: Sega and Nintendo.  Sega and
SNES owners can already play this game under the name SOLDIERS OF FORTUNE.
It was even picked by Sega as their third-party game of the year for the
Genesis machine.

This is a shoot-'em-up, plain and simple.  It's a great one too, with
tons of power-ups, hidden levels and lots of enemies to blast.  

The game revolves around the idea of a machine called The Chaos Engine
that has unleashed a "cloud of Chaos" upon the world.  Animals and men 
have been mutated into horrible beasts as a result.  Six soldiers of
fortune (Thug, Mercenary, Preacher, Gentleman, Navvie and Brigand) are
called in to disable the Chaos Engine and make things as they once were.

The player (or players, as this can be played by two at one time) picks
the soldier of fortune to control.  Each has his own special weapons and
abilities.  Basically, the object is to blast through each of the 16 levels
collecting power-ups and activating nodes which allow passage to the next
level.

The game is pretty much a straight port of the Amiga AGA version, but in
this case that's not too much of a liability.  The original was good and
this is a console type game.  The graphics, while sparse, are quite
effective.  Anything else really would have been overkill.

This is a great game to sit down and just blast away with.  The manual has
the following line:  "Sure, I'd waste anything I saw and I wouldn't think
twice about it either."  How appropriate!

Ratings:
	Graphics: 80%			Manufacturer:
	Sound:    95%			Renegade
	Gameplay: 95%			C1 Metropolitan Wharf
	Control:  90%			Wapping Wall, London, England E1 9SS

 OVERALL RATING:  90%	PICK HIT!	Video Mode: NTSC


* AGA Monthly * 
 
 In my humble opinino, I feel that this is the best arcade action
2 players shoot 'em up(ikari warrior clone) game out for CD-32.
This is a GREAT game, and I would recommend it for anyone who
has a CD-32 and a love for combat/action. Graphics and sound are
wonderful and gameplay is good.

[88/100]

		 Lotus Turbo Trilogy(CD-32/ECS)
------------------------------------------------------------------

* CD-32 Review *

  Well what can I really say about this one.  Except that it's a good buy
if you like out run type race games.  Here we have three good games all
crammed on one CD.  Actually the second one is the best, it has smooth
scrolling, nice graphix, and quite a number of features.  But this is
really a smooth playing fun game.  Ran quite while.  Although this aint
gonna WOW anyone down the block.  

Overall rating 80% a good deal

* AGA Monthly * 
 
 Well, you should know what you are getting into when you buy/copy
this game. It is no different from the a500 version of these three
games, but you get all three in one. This is probably STILL the
best racing game available for amiga(arcade style racing) and I 
would still recommend it to game-players.
 
 Just be forewarned the graphics and gameplay are no different
really. It will run a little faster because of the 020(graphics
are smoother) especially in 2-player mode, and it of course will
load much faster(the biggest plus) from CD/HD. It is a great
game for those who love racing games, but don't expect the
graphics to be better than ECS.

[73/100]

			Brion The Lion(AGA)
------------------------------------------------------------------
* AGA Monthly * 

 Oscar has now been replaced by Brion The Lion as THE best
platformer available for AGA so far. When I first heard
Psygnosis was doing a platform game, I thought to myself
"this could turn out to be something big". When I seen the
ECS version I didn't give it much of a look. I thought that
Brion was a little too fat, and couldn't stand the coconuts.
 
 Needless to say, I have given the AGA version a thorough look.
This game is very good. The DUAL-PLAYFIELD graphics are very 
fun to look at, and the music is fun to hear. The water scenes
have a very nice realism to them that you don't find in many
games.
 
 One of the most impressive aspect of this game is the
bonus stages. The crystal level has EXCELLENT bitmapping/morph
effects. 
 
 You will also find yourself crossing the Ocean on the wings
of a bird, and the game turns into a side scrolling shoot 'em
up for a second. And a very good shoot 'em up at that. The
playfield levels on this screen are SUPERB. 
 
 But I think the funnest and most well done is the ice stages
of this game. After you cross the ocean, and journey through
hell, something peculiar happens, it takes you to this stage
where it appears that hell has frozen over! 
 
 Right off the bat if you don't move you'll notice that Brion
begins to shiver. To make things harder, you can't just stop
you will SKID all over the place. The background has many
layers of falling snow that looks excellent, and is by far the
best snow I have ever seen in any game on any system. To make
things even funner, you wind up skidding on your butt down a
ski jump and go flying into the air and bouncing over would
be snowballers. 

 This game is a must get for any CD-32/AGA'ers looking to
impress their SEGA weilding, SONIC playing neighbors/friends!
 
 Two thumbs up for BRION and PSYGNOSIS/REFLECTIONS.
 
[97/100]

		  Christopher Kolumbus(AGA)
------------------------------------------------------------------
* AGA Monthly * 

 Unfortunately the only version I found available for this
game was in German. It is hard to get into a game when you can't
understand what the text is saying. So I cannot rate this
game 100% accurately. 
 
 What I will rate is the graphics and sound, which I think
are superb. It appears that this game is in 640 x 256, 256 color
mode. The graphics are enjoyable to look at(and pretty well
detailed) and the music is catchy in a 15th century sort of
way.
 
 From what I seen, I would love to play this game in English, and
I eagerly await and hope an English fix will come out for this
excellent product.
 
[80/100] :This could be updated at a later date.


		Frontier(ELITE II) (ECS/CD-32)
------------------------------------------------------------------
* CD-32 View *

Frontier: Elite II Review
FRONTIER:ELITE II was one of the most anticipated games on both the Amiga
and PC platforms.  When it finally arrived last year, many marveled at how
large the game was compared to how small the actual program was.  The
entire FRONTIER universe was contained on a single disk.

The game itself is hard to describe.  It's a combination
strategy/action/simulation game.  You are given a ship and a small amount
of cash and it's up to you to choose what you do with it.  You can join
the military, become a smuggler, run a small trade route, become a pirate,
or whatever other niche you'd like to inhabit.

When it was announced that a CD32 version was in the works, gamers drooled
at the thought that the game would be enhanced to take advantage of the
massive storage capacity of the CD-ROM format.  The game could receive the
texture mapping present in the PC version.  The sound could be improved. 
The game was already great, any changes made would be the icing on the
cake.  

Forget it.

The CD32 version of FRONTIER: ELITE II is a straight port of the Amiga
version with the only modifications being to the control system to allow
the use of the CD32 controller.

The game itself remains great.  Unfortunately, this IS a computer game.  I
strongly recommend that, if you choose to purchase this game, you get a
keyboard and a mouse for the CD32.  The CD32's controller pads are not
made to control a game like this.  Moving the ship around requires a large
dose of finesse control.  The odd button combinations required to get
something done prohibit you from being anything but clumsy.  (Example:  To
fire your laser, you must press the top left button and the red button.
Not too bad, but try doing it while tracking an enemy ship.  You have to
press the top left button, move the directional pad and press the red
button all at the same time.)  At the least, get a mouse and a joystick to
control the game if you plan to buy it.

This is a game that cannot be recommended to just any CD32 owner.  To get
any enjoyment out of the game, you must be able to save your progress and
control your movements a lot better than the standard setup will allow.

If you're planning on expanding your CD32 with the coming SX-1 module or
something similar, you might want to even consider buying the hard drive
installable Amiga version of the game.  You wouldn't be missing anything 
and it's currently cheaper than the CD32 version.  The SX-1 would allow
you to connect a floppy drive to the CD32, allowing you to save more than
one game at a time.  Currently, the CD32 is only capable of saving one
FRONTIER game at a time in it's memory.  No matter how you slice it, the
CD32 alone isn't the ideal platform to play this game on.  Some type of
accessory or another is required to really enjoy the game.

It's a shame that more enhancements weren't added.  This is a game that
could have really shined on the CD32.  It's a shame that you have to
expand your CD32 into a computer to get the full enjoyment out it.  Once
you do expand your CD32 into a computer, why not just get the computer
version anyway?  It's cheaper.

Ratings:
	Graphics: 70%			Manufacturer:
	Sound:    50%			GameTek
	Gameplay: 50%			5 Bath Road
	Control:  30%			Slough, Berks SL1 3UA UK

 OVERALL RATING:  45%			Video Mode: NTSC



* AGA Monthly * 

 Well, as you might have guessed by this being ECS and CD-32 but
no AGA release, the CD-32 version is a direct port from the old
ECS version. I really did not expect them to update the graphics
as this is a space SIMULATOR, which as usual simulators use 320x200
(as most games do) and it seemed to have enough colors before. 
 
 But I did however expect for them to upgrade the sound, which 
was okay on Frontier(very 64ish on ELITE). All in all, this is
still one of the funnest games available for any computer, in my
mind. Something about the idea of smuggling goods, assassinating
mayors, and gaining rank for the Galactic Empire/Military, being
a wanted man if you do the wrong things, mining asteroids, etc,
has always appealed to me. But be forewarned if you have this
on a disk from the old ECS version, use that, as this is no
different(and the ECS version is loaded into ram just like this
one, so no load speed differences either).
 
[80/100]


		      Disposable Hero(ECS/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 This, is the exact same as the ECS version that was previously
released. Personally, I am a fan of Gremlin Soft, but I have
never been a big fan of this game. The graphics and sound aren't
premium AGA graphics and sound, though the gameplay is
somewhat fun. All in all it's not a game I would recommend to
anyone who is looking to buy a cool CD game.
 
[68/100]


		      Bubble 'n Squek(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 This is another CD-32/AGA platform game. After Brion the Lion
I just don't look at these games the same. The game is a little
like Bubble Bobble, but not near as fun. The graphics are colorful
and AGA, but the DUAL PLAYFIELD background pics leave room for
improvement. The music is nice, that is probably the best part of
the game. But all in all, this is more or less a platform game
that moves on it's y axis instead of it's x. Nothing to write
home about.
 
[70/100]


		Knights Of The Sky AGA Enhanced
------------------------------------------------------------------
* AGA Monthly * 
 
 Well, KOTS was not a great game on the a500, and it is still
not a GREAT game on AGA. They seemed to have ported the VGA
graphics over top of the old graphics as they did with Civilization
(same company) and released it. 
 
 I enjoy the game, don't get me wrong, it's not bad, but it
is not good either. Microprose's Gunship 2000 was an excellent
flight simulator, but they haven't seemed to master the plane
simulators as of yet. But I have faith in the guys at Microprose
(Sid Meir is great) and have since the 64. This just isn't their
best product.
 
 The one thing I do like about this game is you can hook up and
fight someone else head to head either over modem, or by networking
two computers together. This is an added element which I like, 
but I only wish the gameplay was a little better.
 
[70/100]


		Defender Of The Crown II(CD-32)
------------------------------------------------------------------
* CD32 View *

Jim Sachs.  The name brings back memories of the Commodore 64.  When the
graphics on that machine seemed like the ultimate...until I saw the
Amiga's graphic power.  The man responsible for my appreciation of the
graphics on both machines was Jim Sachs.  His SAUCER ATTACK game for the
64 really had some impressive graphics, with a keen attention to detail.
His artwork on the Amiga was stunning to someone used seeing the 16 color
graphics of the Commodore 64 on a daily basis.

In these times of digitized cinematic intro animations and full motion
video, hand drawn graphics have grown to be less appreciated.  That's a
shame because some of them are really indicative of the time and work
that's gone into them.  The graphics of DEFENDER OF THE CROWN II may not
be state of the art, but they've got quality written all over them.

Unfortunately, they don't save the game.  As a whole, DEFENDER OF THE
CROWN II is a dressed-up version of some of the EMPIRE-type games that
have been around almost as long as computer gaming.  It's a good version
of those games, but it breaks no new ground.

The basic scenario requires you to capture as much land as possible in the
British Isles.  You can raid nearby castles or attack the forces of your
enemies to do so.  Other minor subplots are thrown in occasionally to keep
things from becoming too monotonous.  You can also enlist the help of
Robin Hood if you're a little low in experience or manpower.

After a few plays, DEFENDER OF THE CROWN II becomes quite dull.  It's
never boring to look at, but it just gets too repetitive.  There are
various ways to try and make it more interesting through different option
screens but, inevitably, it still gets boring to play.

This title is another of those caught in the pipeline when the CDTV was
discontinued.  Although unlike CD FOOTBALL, which was altered so as not to
run on the CDTV now, this one does run on that machine.  It's exactly the
same on that machine, which goes to show you how little of the CD32's
power it uses.

A nostalgic game, but one with with little longevity.  Might be fun for
younger kids.  Die-hard gamers may want to pass this one over.

Ratings:
        Graphics: 85%                   Manufacturer:
        Sound:    80%                   Commodore Electronics, Ltd.
        Gameplay: 45%                   1200 Wilson Drive
        Control:  75%                   West Chester, PA 19380  USA

 OVERALL RATING:  71%                   Video Mode: NTSC

* AGA Monthly * 
 
 I remember when this game first came out, I had it on my C=64.
Graphics could never get better than this I thought. Then when I 
got my amiga, I seen better graphics, but the game seemed funner on
the 64. The amiga version was never HDInstallable, and the music
slowed down while it was loading. It became one of the dusty disks
in my old disk stack.
 
 I remember when I heard Defender of The Crown was out on CD-32,
I couldn't wait for someone to crack it. Well, it has taken a 
long time, better finally LSD has cracked the game. And other than
a small problem in the raid system, it was a good port.
 
 We already know what the game is about, so the question is I 
guess, what's new, and is it better. Well, the graphics are still
great, though they appear to be 64 colors instead of 256. This
is probably due to the game originally being designed for the 
CDTV rather than CD-32. But they still cannot be done on a CDTV
without a scale fix of somesort as many are in HIRES 64 color
mode, which is unavailable on a standard ECS machine.

 The game has some interesting new options and twists. For example
if you do not save the imprisoned(wasn't he dead in the orignal)
King Richard within two years, he will die, and you will be banned
from England!
 
 The thing I really like about this game is the digitized speech.
Not only is it of high quality, but the narrator is really good.
It keeps with the spirit of our beloved but deceised Cinemaware,
in that it really feels like a movie. 
 
 I really enjoy the game, and it runs so much faster and better
on a CD or hard drive than it did on disks(not to mention the 
new enhancements). If you loved the old one, you'll love this
one more, and it is a great game to have in your collection.
 
 Now, with Commodore having Defender II and CD Sports Football
from Cinemaware exclusive, I wonder... Wouldn't it be great
to have a remake of Wings, or It Came From The Desert. With
enhanced AGA graphics and new better sounds... Perhaps i'm
dreaming, but it would be great...
 
[84/100]

		     Summer Olympics(CD-32)
------------------------------------------------------------------

* CD-View *

Summer Olympix Review
Billed as a humorous sports simulation, SUMMER OLYMPIX allows gamers to
compete in eight events: Boxing, Long Jump, Swimming, Javelin, Kayaking,
Skeet Shooting, Archery, and the 100 Meter Sprint.

Each player (up to four can play) begins the game by entering their name
and picking a country to represent.  The events can be played in a
constant order (the same every game) or can be shuffled so as to keep the
players on their toes.

The archery event is one of the best parts of the game.  The player must
press the red button on the CD32's controller to stop the archer's arm
when the bow is drawn to the desired power setting.  The shot must then be
aimed to compensate for wind direction.  By "one of the best parts," I'm
saying it's one of the events that's actually fun to play.  Some are not.

One of those is the swimming event.  The 200 meter dash requires
the player to tap the top left and right buttons as fast as possible while
trying to keep the onscreen swimmer oxygenated by pressing the red button
when required.  Sound confusing?  It's not that hard to do, it's just very
hard to do it well enough to qualify.  The game has very high difficulty
levels and no way to set them lower for new players to get the hang of
each event.

The javelin event is another that requires the tapping of the top left and
right buttons.  While doing that, you must also hold the red button until
the onscreen graph shows the desired angle of your throw.  Releasing the
button is supposed to make you throw the javelin.  Sometimes you do,
sometimes you don't.  It's actually possible to qualify in this event,
just not consistently.  

The long jump is quite similar to the javelin event.  This time you pick
the angle of your jump.  It's even less consistent and much more
frustrating.

The kayaking event requires you to manuever your kayak through 10 marker
buoys while trying to beat the clock.  You view this from an overhead
perspective.  There's not a whole lot to do in this event except to steer
the kayak in the right direction.  Pressing up on the directional pad
makes you speed up, pressing down makes you go slower.  This one takes
some practice and isn't aggrivating.

The 100 meter sprint is another left/right button smacking contest.  Just
hit the buttons as fast as possible and you've got the hang of it.  It's
possible to qualify at this event too.

Boxing is the absolute worst event in the whole bunch.  The instructions
tell you to watch for your opponent's reach or your chances of victory
could be slim.  This, roughly translated, means the computer can beat the
hell out of you, but you can't hit him.  You'll get knocked out in less
than thirty seconds.

Skeet shooting is the second most frustrating event.  The clay targets fly
toward the horizon while the player must aim the cursor to blast them. 
Since only one shot is allocated for each target and the control is
hampered by really shoddy programming, this event is likely to be
hazardous to any gamers with high blood pressure.

If some effort had been put into this game, it could have been a lot of
fun.  Some of the best times I ever had while playing videogames was
playing the Epyx SUMMER GAMES series on the old Commodore 64.  This game
has some (but not much) of the chemistry from that series of games.  The
archery event is a joy to play.  It's fun and funny.  (Miss the target
once, if you get a chance to play it.)

Unfortunately, much of the game is too hard to control.  That's partly the
fault of bad programming and partly because of the CD32's controller not
being built to be held in a position to be slammed on.

An example of the bad programming is the slowdown that occurs when a
second clay target appears during the skeet shooting.  It's only one
additional object on the screen!  It can't possibly slow the cursor
movement down like that for any other reason but poor programming.  Also,
at several times during different events, the screen would slowly start to
break up.  It never caused the game to fail, but it was annoying and
shouldn't happen in the first place.

SUMMER OLYMPIX is a game that had the potential to be a great game, but
fell on it's face.
  
Ratings:
	Graphics: 70%			Manufacturer:
	Sound:    70%			Flair Software
        Gameplay: 45%			Meadowfield House
	Control:  30%			Ponteland, Newcastle, England NE20 95D

 OVERALL RATING:  54%			Video Mode: NTSC


* AGA Monthly * 
 
 Well, the graphics on these game are ECS looking, and the gameplay
isn't good either. The only event's that are fun is archery, skeet
shooting, and kayaking. All of the others are very poorly done, and
impossible to use on a normal 2 button joystick, for those who
run it off an a1200/4000. Not a game you want to waste money or
credits on.
 
[40/100]

			 Humans(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 I still have not quite figured this game out and docs would be
appreciated. But all in all, it is a fun game. It is similar to
lemmings. You are a tribe of humans, trying to advance your race.
You must figure out problems(easy at first, harder after a while)
to get by each stage. The graphics are decent, and the CD sound
is good(Cracked versions have sound effects only). There are 
supposedly 160 new levels from the disk version, and I have no
idea how many levels it had. So expect a long fun game in this
one. 
 
[78/100]

		  Fury Of The Furries(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 Lemmings meets mario brothers. That's the best I can describe
this one. Excellent 256 color pictures at the beginning of each
level, and an original idea, makes Furries one of my favorite
game animals. Catchy sound and music(no CD music though) team up
with okay graphics(lemmings quality) and fun gameplay to keep
you hooked on this one. 
 
 You have 4 different types of Furries. Each has it's own 
special abilities. You must change between these to make use of
all their different skills to figure out how to get back each
world. The puzzle solving, along with fun joystick action play
teams up for a great mix, and a fun game.
 
[86/100]

			 Tornado(AGA)
------------------------------------------------------------------
* AGA Monthly * 
 
 On an accelerated machine, this is the best flight simulator 
available for the amiga. On a stock a1200 though, even with all
options set to low, the game is pretty unplayable. This game is
recommended to anyone who loves flight simulators and has a fast
computer. On an 030, this game is awesome. On an a1200 with a
couple megs of fast memory it runs good with visibility set to
low. 
 
[80/100]

		  Donk Special Edition(CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 Wow, the cracked copy takes up 22 megs. I bet you would have never
guessed that if you owned the CD! This game is pretty good,
especially the two player simulataneous mode. In that mode both
players play off a split screen, and the game scales the picks to
fit into the dual scren mode.
 
 What type of game is this? A standard platform game with DUAL
PLAYFIELD mode and pretty colorful graphics. This is not the best
or funnest platform available on CD, but it is a worthwhile game
if you have the money to spend, or the HD space to waste...
 
[77/100]

			 Beavers(CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 While the graphics are not superb, the sound effects and music
of this game are very catchy, and the gameplay will keep you 
playing. This is still not the platformer to beat Brion The
Lion or Oscar, but it is a fun, albeit very hard version of your
standard platform. It is VERY hard, and if you like a challenge,
you will probably enjoy this game very much.

[76/100]

		      Ultimate Body Blows(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 You know what would be nice. If Team 17 made a game that had
spectacular AGA backgrounds, and let us use all the characters from
both Body Blows original, and Galactic. Maybe even speed it up
a little. Did you ever think that?
 
 Well if you did, then you will love this game. It does just what
I stated above, and the backdrops are the best i've seen yet. Even
as another twist, you and a friend can play head to head or against
the computer in a tag team match-up! 
 
 Dangerous streets fell on it's face, Mortal Kombat is still in
production, but Ultimate body blows get's rave reviews from this
editor!
 
[94/100]

			Lemmings(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 Well, Lemmings CD... You where probably expecting something that 
is good graphically and fun to play. Well, you got lemmings with
new levels. Same ole, same ole... Great game when it came out,
but now outdated, and I was hoping for an update...
 
[70/100]
 

		      Gunship 2000(CD-32/AGA)
------------------------------------------------------------------
* CD32 View *

I don't want to sound like a broken record, but these straight ports from
the Amiga versions of games to the CD32 really have got to stop.  Here,
with GUNSHIP 2000, we have an excellent Amiga game ported to the CD32 with
some nice packaging and a fancy 3D rendered intro.  This has been pretty
much the extent of software development for the CD32.

Yes, GUNSHIP 2000 is a good, solid playable game.  The CD32 is up to its
ears in platform games and a flight simulator with a lot of shooting and
destruction is more than overdue.  Is this all that the CD32 is capable
of?  No.  Until TFX arrives, this looks like all we're gonna get though.

For those unfamiliar with the game, GUNSHIP 2000 allows you to strap into
one of several helicopters to carry out missions against an unnamed enemy.
You can choose missions in the Persian Gulf or in Europe.  As you move up
in ranks by completing missions, you are able to fly stronger and more
agile helicopters.

GUNSHIP 2000 was fairly speedy on an unaccelerated Amiga 500.  On the
CD32, it moves a long at a good, comfortable pace.  It never seems too
slow.  The graphics, the intro animation not included, are nothing
fantastic and don't seem to use the AGA chipset at all.  They serve their
purpose and everything's laid out well on the cockpit screen.

I was really expecting more from the CD32 version of the game, but I guess
that's going to have to stop.  The companies making CD32 games just don't
seem to want to put anything else into the games after they make the intro
animations.  It's a real let down to see these brilliant animations and
then be offered the same game I played on my Amiga 500 last summer.  I
want more than that.

I can't count anything against the actual game.  It's good.  The controls
are slightly confusing, but never awkward.  The graphics aren't pretty but
they're acceptable.  GUNSHIP 2000 is a game that fills a niche in the CD32
line-up, but will be overshadowed if something more glamorous and fun arrives.

Ratings:
        Graphics: 75%                   Manufacturer:
        Sound:    85%                   Microprose Ltd.
        Gameplay: 85%                   The Ridge, Chipping Sodbury
        Control:  85%                   Avon BS17 6AY UK

 OVERALL RATING:  82.5%                 Video Mode: NTSC


* AGA Monthly * 
 
 This has been edited in response to Sean Czsatts review of the
game. Only this Paragraph has been added. I just wanted to make
sure that everyone knew this is not a direct port from the a500
version, that it does use 256 color graphics. The may not look 
a whole lot different from the older graphics, but believe me
they are there, I have tested them. Other than that, I think
that Sean gave a fair review of the game.
 
 This is gunship 2000 with AGA graphics, and a great animation
at the beginning. Don't expect all kinds of dazzling gameplay
updates, there isn't. What there is is better graphics, a better
intro, faster gameplay, and better digitized speech. What this
makes for is a great helicopter flight simulator. If you liked
Gunship 2000 ECS, you can only like this one more. It would have
been nice if they would have added some more campaigns though. 
 
[88/100]


			Fire & Ice(CD-32/AGA)
------------------------------------------------------------------
* AGA Monthly * 

 Does anyone remember Fire & Ice back on ECS machines. I had never
seen the game before I thought. Then when I loaded it, I remembered.
Oh, yeah this game. But they have enhanced it to AGA with DUAL
PLAYFIELD mode, and some graphic enhancements. All in all, it is
the same game but it looks a lot better, and it let's you play with
Joypad, Mouse, Joystick, or Keyboard.
 
 So what type of game is this. It's another platform game. Again,
it falls short of Brion The Lion, but that's not saying anything
bad about it! This game is actually pretty good. I would rate it
just below Oscar quality. Fun gameplay, though a little hard to get
far. But isn't that what we want in a platform game!?! 
 
 I would recommend it to anyone who has conquered Brion The Lion,
and Oscar, and is looking for something different.
 
[80/100]

			Striker(CD-32)
------------------------------------------------------------------
* AGA Monthly * 

 This is a arcade style soccer game. It lacks the league and depth
of Sensible Soccer, but it is much nicer to look at, and is somewhat
fun to play. 
 
 The game has a lot of rough edges, but it is an enjoyable soccer
game to play. Though I might not recommend anyone to buy this game,
if you love soccer, maybe you might enjoy it.
 
[73/100]

			Arcade Pool(AGA)
------------------------------------------------------------------
* AGA Monthly * 
 
 Team 17 doing a Pool simulation? I bet it's gonna have 3d rotation
views, texture mapped graphics, and excellent sound...
 
 Well, it's an overhead view. But it is still the funnest pool game
I have played to date. It's not exactly what I expected, but it 
is still a good game.
 
[75/100]

	
		     Super Methane Bros(CD-32)	
------------------------------------------------------------------
* AGA Monthly * 
 
 This is a mean Mario Bros(original not platform) rip. But it does
feature pretty nice graphics, and different monsters... If you were
a Mario Bros devotee this is a great game to get. If not it is still
interesting. I have only played the cracked version, and
unfortunately it has no music(CD music), but I am sure if you had
the CD it would be very fun. Without music however it is a little
bland.
 
[75/100]

			Surf Ninjas(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 What do you expect from a company who's subsidiary is MICROVALUE.
So Oscar, was good, what do you expect out of this?
 
 Well it is a Double Dragon/Golden Axe type game. But i'd rather
play the ECS versions of those games anyday. The graphics do not
look very good, and the gameplay is worse... You can compare this
to a poor SEGA double dragon type game, as it is of about that 
quality, but not good by what we should expect out of CD-32 
releases. 
 
 Microvalue is a good name for this company...
 
[63/100]
 
			Trolls(CD-32/AGA)
------------------------------------------------------------------
* AGA Monthly * 
 
 Well, this game was good when it was designed, but it was not
really needed on CD-32... Oscar is basically an upgrade to Trolls
with OSCARS instead of TROLLS, and different scene areas... 
The sound effects are the exact same as Oscar, and the graphics
are not as good. The game also lacks some of the interesting aspects
of Oscar, such as the water scenes...
 
 It's still an okay platform game, but it is useless to get this
if you have Oscar, because it is the same game, only really an
earlier version...

 P.S. If you are going to get this game, grab the AGA version, and
do not download the CD-32 version of the game, as it has no music!

[70/100]

			Sabre Team(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 Sounds kind of like a flight simulator don't it? Well, instead
it is a strategy covert action game with good(AGA) graphics and
sound. It takes a bit of time to get used to the gameplay, but
it is nonetheless a fun game.
 
 My only major gripe with the game, is that even though it is
hard disk installable, you must save your games to a floppy. This
kind of erks me. But it is worth saving the game, as each level
is a difficult challenge, and the next level is always worth
seeing.

 If you like strategic games with graphics, then you will like this
game. If you like fast action games, this might be a bit too slow
for your liking...

[77/100]

		Impossible Mission 2025(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 I have great memories of Impossible Mission the the 64 and Amiga.
Good graphics, and speech, difficult levels, and overall fun game.
 
 Unfortunately Impossible Mission 2025 had to go and include the
original Impossible Mission inside their package. When I look at
it now, I realize the speech and sound effect are horrible by todays
standards, and the graphics are really, really bad. Boy have video
games come a long way since then.
 
 Impossible Mission 2025 on the other hand has pretty good graphics
and sound, coupled with an updated gameplan which only can add to
the classic(by Epyx). You have several different terminals with
fun little games in each, not to mention the main game. 
 
 My only gripe with this game is the scrolling. Microprose of course
has never been known for releasing Action games, their are rulers
of in depth simulations that we have been playing for years. It shows
in this case. The scrolling is not smooth. Sometimes it is, and some
times it is not. I can only fault it to microprose's lack of experience
in programming Action/Platform games. Though that is still no 
excuse. 
 
 However, getting by that aspect of the game, the rest is very 
fun and I think it is a very enjoyable game.
 

And here are all levelcodes for Impossible Mission 2025
typed by LTD./Backlash

-Liststart-

ROCKYI
ROCKYV
ROCKYX

CHAIRI
CHAIRV
CHAIRX

ROBBYI
ROBBYV
ROBBYX

MICROI
MICROV
MICROX

FINALI
FINALV
FINALX

EMPTYI

IROCKY
VROCKY
XROCKY

ICHAIR
VCHAIR
XCHAIR

IROBBY
VROBBY
XROBBY

IMICRO
VMICRO
XMICRO

IFINAL
VFINAL
XFINAL

IEMPTY

-Listend-

[77/100]
 
		      Heimdall II(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 This appears to be a greatly designed game, with excellent graphics
and sound. It is an adventure in the spirites of AD&D. Yet I could
not really figure it out. I can not give it a review really on the 
plot etc because I didn't get very far. But I will review the game
play and graphics.
 
 The graphics are from a view similar to Powermonger or Populus. 
But they are larger and nicely detailed. The gameplay uses joystick
and mouse both. You use the joystick to move around your character
and the mouse to select from your many options(which are used via
icons on top of the screen). The sound is likewise pretty good, though
I thought the graphics and gameplay were the funnest part of the game.

[81/100]

		 Wembley International Soccer(AGA)
------------------------------------------------------------------
* AGA Monthly * 
 
 Oh Wembely soccer. Well, this game is okay looking, and it sounds
okay. The gameplay is not the greatest i've played on a soccer game.
But the league play is good and it leaves a lot of nice options.
The replays are particularly nice if you use the side view. Yet I 
could not get the game to run in a side view, and I do not think
that option is available(which would have made the game funner). 
 
 This is a good soccer game, but not a great one. I have still 
yet to see that GREAT soccer game that we all know will come out for
CD-32/AGA, and this game is no exception.
 
[74/100]

			James Pond III(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 James Pond III... Another AGA/CD-32 Platformer... This is a very
difficult game... But it is well designed. I would not group it
in the same category as Brion The Lion or Oscar, because it lacks
the great Dual-Playfield graphics. But it is still a good platform
game. I would rather play this than Trolls or Fire & Ice.
 
 The graphics are okay, and the sound effects are pretty decent.
 
 All in all, an average platform game, on the system that's beginning
to be known for it's platform games!
 
[78/100]

		       Kick Off III(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *

 How does this game fair with the mass lump of soccer games that
are being released because of the World Cup? League wise, it's
nothing great. I much prefer the league in sensible soccer. Graphic
wise, much better than any of the other one's at time of release.
 
 Gameplay? Much nicer... I like the side-scroll option. It is much
nicer looking than sensible soccer, with better gameplay than
Wembely International... 

 If you enjoy soccer games this could be your best buy. I rate it
above Striker, John Barnes, Wembely International, and Sensible
Soccer.
 
[80/100]

			Morph(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 This game had escaped me until recently. I must say, it is one of
the funner games available for the AGA/CD-32 platforms. It is a 
game similar to Fury of the Furries(you have 4 morph characters here)
in which you can interchange characters to solve your way through
mazes. The graphics are pretty good, and the sound effects are 
Flair standard(pretty good, but has that Flair sound to it, that
you know it was done by them(though it was distributed by 
Millenium)). In playing it now, I only wish I would have had this
very addicting game a little bit sooner.
 
[83/100]

		Pierre Le Chef Out To Lunch(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 Though this is not the type of game that I expected, Pierre Le
Chef's Out To Lunch is a very fun game... In the tradition of such
classics as Bubble Bobble and Parasol Stars(Bubble Bobble III) this
is a platformer collect the thingy's game... It has very nice 
(and extremely smooth scrolling) Dual Playfield AGA graphics. And
quick and exciting gameplay... 
 
 You are Pierre Le Chef and you must capture all the runaway food
throughout various countries... You have a pretty picture to look
at, and catchy and simple music to listen to. You have various
baddies/goodies throughout the course of your game, and you will
find each level twice as hard as the last.
 
 This is a game that kept me coming back for more...
 
[85/100]

		     Tubular Worlds(AGA/CD-32)
------------------------------------------------------------------
* AGA Monthly *
 
 When I first heard the name Tubular Worlds, I pictured a game
similar to Microcosm... Or maybe an adventure... The last thing
I pictured it was being a side scrolling shoot 'em up...
 
 But I will say that I was not dissapointed with this game. It
appears to be the first shoot 'em up that really takes advantage
of the AGA chipset... It has dazzling colorful graphics and lot's
of fun yet difficult levels for one or two player(simultaneously). 

 It is different in that it is an overhead side-scrolling game..
Usually the side-scrolls use side views, and vertical scrolls have
overhead views... Not in this one... It uses full screen overhead
side scroll view, which is Zomething different! haha
 
 All in all, a fun and enjoyable game with nice graphics and sound.
 
[82/100]

			Arabian Nights(CD-32)
------------------------------------------------------------------
* AGA Monthly * 
 
 Well, nothing too stunning about this one... Another platform 
game, yet this one has less than stellar graphics. Though I did like
the puzzle solving nature of it, the graphics needed too much 
improvement for me to really enjoy this one much.
  
[68/100]

------------------------------------------------------------------
		     Cracked Version Notes
------------------------------------------------------------------

 This is the section where I will explain any problems or fixes
you may need to get for CD-32 ports and/or(but less often) AGA
games. This may prove to be very useful to people who do not
wish to DL a game that does not work for them.
 
			Chaos Engine CD-32
------------------------------------------------------------------
 Make sure you grab the 2 meg or the 2 meg + fastmem fixes for this
game, depending on the config of your system to get this to work.

		       Summer Olympics CD-32
------------------------------------------------------------------
 This game will work on ECS machines. Also be warned that there
is a joystick problem in the game, and certain events will not
be able to control without a 3 button joystick.

ACCESS CRACK: Well ACCESS released this game about 3 months late,
but they fixed the joystick problems, so I guess that's alright.
I would have rather just seen a fix for it though...

		      Christopher Kolumbus AGA
------------------------------------------------------------------
 This appears to be a good game, but it is in 100% german. So
know what you are getting into if you DL it.
 

			Super Putty CD-32
------------------------------------------------------------------
 I could not get this game to work. As far as I know, it is
100% non-working...
 

			Brutal Football Pre CD-32
------------------------------------------------------------------
 Grab my fix for this game, or if you can't find it then do the
following. Edit the file 'Brutal_Football' to include a line
that says the following.
 
assign cd0: ""
 
 This will get it to work properly. Also there is a joystick
fix released by Legend that allows you to run this game with
a 1 button joystick. If you do not get the fix, you will need
to have one with 3 buttons.
 

			Lotus Turbo Trilogy
------------------------------------------------------------------
 This game is 100% ECS. Also be warned that Lotus Esprit III
needs 3 megs of memory to run.
 

			 Fly Harder CD-32
------------------------------------------------------------------
 This game is also 100% ECS.
 

			Pirates Gold CD-32
------------------------------------------------------------------
 Make sure you get the 100% version, or else you will not be
able to exit the map/save game. Also be warned this game uses
3 buttons, so with a 1 button joystick you will miss out on
certain options(raising sails etc). (NOTE: There is now a joystick
fix that allows you to use a 1 button joystick, you use the . or
, keys as the third button, and tab acts as the second).

 Further note. For this to run properly on NTSC computers edit 
the CDGSXL file in the load sequence(the data for it) to read
NTSC rather than PAL. This will prevent the lock-up problems.
			

		       Wing Commander CD-32
------------------------------------------------------------------
 To my knowledge, both versions of this game are unworking.


		           Premiere AGA
------------------------------------------------------------------
 Make sure you get the fix for this game if you want to run it.
The fix is done by Anthrox. And you also must boot with no startup
sequence, and run it from CLI if you have only 2 megs of memory.


		Brutal Sports Football Deluxe AGA
------------------------------------------------------------------
 Well, this is a better version than the Pre-CD release, but be
warned. It is not HD-installable. Though it is a DOS disk, it has
trackdos routines in the program which will make you fringe! 

	
		    Ultimate Body Blows CD-32
------------------------------------------------------------------
 The original crack for this requires 3 megs or more of memory 
to work. It also does not run really well on an 030(it runs, but
appears to be buggy). At this time there has yet to be any kind
of memory or 030 fix for this game.


			Kick Off III AGA
------------------------------------------------------------------
 Be warned this game is not HD-Installable! Americans/Canadians
be sure to get the NTSC fix available from Backlash...

			James Pond III AGA
------------------------------------------------------------------
 BEWARE!!!! This is not HD-Installable...

			Gunship 2000(Both)
------------------------------------------------------------------
 If I were you, I would rather use the smaller and more efficient
AGA version than the CD-32 version. The Joystick works in conjunct-
ion with the keyboard, and no fixes required... 

			Brion The Lion(AGA)
------------------------------------------------------------------
 Be warned, Brion the Lion does not run properly off a hard drive
if you have an FPU/accelerator. It will work fine from disk, but
will not run from hard drive.

			Out To Lunch(AGA)
------------------------------------------------------------------
 Beware, this game is not HD-Installable! NTSC users make sure to
use LMB at startup to skip by Delirium's intro.

			Arabian Nights(CD-32)
------------------------------------------------------------------
 Make sure to get the fix by Mystic(joy fix) to play the game.
Even with that it kind of sux, you must use the TAB key to jump
and other keys for inventory and stuff...

			Anstoss(AGA/CD-32)
------------------------------------------------------------------
 Be warned, this game is in german...

------------------------------------------------------------------
			Closing Comments
------------------------------------------------------------------
 
 Well, that's it for this months edition. I hope you enjoyed this
diskmag. And I hope that some of the pirates take heed to what has
been said in here(about CD-32 cracks). Let's get the rest of these
games cracked.
 
 Also there are a lot of AGA owners who have just recently 
acquired our systems. It is very hard to find many of the older
wares on ELITE systems, because of lack of hard drive space.
 
 If there are any boards that have extensive collections of
older AGA/CD-32 games please inform us of where these our. If you wish
I will add your # in the mag. 

 If you are wondering why all of the text from the previous edition
is also included in this months issue, well the answer is simple. For
one, many users may have missed out on the first issues. And for two
a lot of the things in the previous issue have been updated or 
modified and thus should be included. And number three reason is
because we are aiming to give people out there a complete list
and reference for upcoming/released CD-32/AGA games. I hope you
enjoy the magazine, and keep the comments coming.
 
					- The Editor

@BEGIN_FILE_ID.DIZ        AGA MONTHLY ISSUE #9
 
Great AGA/CD-32 magazine. With reviews of 
all the cracks and soon to be releases on
AGA/CD-32. Also with articles pertaining
to the scene, and tips/codes for games!
 
                     - The Editor/Charts!
@END_FILE_ID.DIZ

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