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5 732 110 bytes (5.47M)
File date:
2001-04-04 00:04:41
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  • file_id.diz 70B
  • readme.txt 1.83K
  • Trimension.exe 5.84M

file_id.diz

------------------------------------------------------------
Trimensions 
wtsoftware / thread
Requires installed DirectX 7 and Windows95/98/98SE/98ME/2000
------------------------------------------------------------
the credits:
		source, keyframe: thread (thread@wtsoftware.de)
			   sound: joshi (jb@linuxmail.org)   
		    beta testing: jazz (jazz@haujobb.de) 
					
http:// www.wtsoftware.de

using:
BASS 0.8a - Copyright (c) 1999-2000 Ian Luck


Information:
Trimension was completley written in DirectX 7.0a Immediate Mode.
Compared to OpenGL I had to invest much time in the Setup Routine,
checking for supported texture surfaces display modes and such things.
If you program DirectX you know what it meens to get things compatible 
on different graphic boards, chipsets and operating systems.
I used the window mode only for debugging and things like that...i think that 
demos should be watched in fullscreen (the default setting in Trimension).



Hardware Requirements:
TNL Hardware is not duty but with other chipsets some scenes are not rendered correctly.
The following Boards have been tested with Trimension:

Geforce / Geforce2 (Excellent...Impressive)
TNT2 Chipset 	   (OK)
Matrox G400 / G200 (OK)
Intel 810 / 815    (OK)
ATI128 	           (works...)


I programmed and tested this Demo with the NVIDIA Display Driver 
for Windows 2K (Detonator) version 4.12.01.0631, 09/20/2000
on a Geforce2.

Adapters supported
------------------
NVIDIA RIVA TNT
NVIDIA RIVA TNT2
NVIDIA RIVA TNT2 Pro
NVIDIA RIVA TNT2 Ultra
NVIDIA Vanta
NVIDIA Vanta LT
NVIDIA RIVA TNT2 Model 64
NVIDIA RIVA TNT2 Model 64 Pro
NVIDIA Aladdin TNT2
NVIDIA GeForce 256
NVIDIA GeForce DDR
NVIDIA Quadro
NVIDIA GeForce2 MX
NVIDIA Quadro2 MXR
NVIDIA GeForce2 GTS
NVIDIA GeForce2 Pro
NVIDIA GeForce2 Ultra
NVIDIA Quadro2 Pro