scene.org File Archive

File download

<root>­/­demos­/­groups­/­traction/traction_eightscenes.zip

File size:
3 609 608 bytes (3.44M)
File date:
2018-02-26 13:46:30
Download count:
all-time: 203

Preview

  • 8scenes.exe 352.00K
  • 8scenes.txt 1.92K
  • fmod.dll 122.50K
  • gfx/ dir
  • gfx/credits.pcx 11.19K
  • gfx/font32.pcx 13.24K
  • gfx/texture2.pcx 113.82K
  • gfx/VISUAL11.PCX 48.06K
  • gfx/VISUAL2.PCX 65.14K
  • gfx/VISUAL3.PCX 64.88K
  • gfx/VISUAL6.PCX 62.18K
  • gfx/VISUAL7.PCX 53.51K
  • loki.htm 866B
  • sound/ dir
  • sound/song.mp3 3.00M

file_id.diz

Eight Scenes of Human Life
  - A Traction production in 2004

.------------------------------------------------.

.idea       - we are dreamed of
.birth      - we begin our journey 
.experience - we open ourselves to the world
.structure  - we are bound
.light      - we are touched
.purpose    - we are accepted
.death      - we touch the light
.life       - we journey onwards

.________________________________________________.

.Requirements:
win32 and OpenGL, no fancy extensions used so it should work on just 
about anything. Runs fine with my 1,1Ghz Thunderbird+GF3. 128 MB of 
RAM needed, no idea why it eats that much. Probably a bug or something.

.Credits:

.Preacher (effects programming, concept, design)
.Vulture (demoengine programming)
.VNV Nation (music)
.Visualice (textures)

The music and the graphics were stolen, I hope their authors do not mind.
The engine uses Paul Nettle's memory manager, FMOD and probably something
else as well. 

.Notes:

This started life as a glow-filter experiment but evolved into a demo. The
purpose was to produce something as static as possible, using only basic
geometric shapes, and I think it turned out rather nice. I was supposed
to make a 64k out of it, but due to lack of interest I probably never will,
so I'll release it in its current form. 

As you can see, it's very unfinished in most parts, and the code is so slow
I'm ashamed of it. Also, it uses an ancient version of our demoengine and
I cannot be bothered to port it so it's probably buggy as well.

I'd release this at a party, but I think the music fits rather well, and
I don't want to enter a competition with a product that's not selfmade. Also,
I'd have to rework the final scene because it's ugly, and I don't want to
touch the code :p 

Enjoy. 

 - Preacher

.Contact:

.Preacher   : mnurmika@cc.hut.fi
.Vulture    : mikko.leppanen@stt.fi
.VNV Nation : www.vnvnation.com

.End