(C) Copyright 1996-97 The Black Lotus.
* This file must be spread with the archive and it's content.
* This archive may NOT be sold to gain any profit or be used in any
game developed to earn money.
* The archive is spread "as is" and the authors may can NOT be held
responsible to any damage or malfunctioning.
* If your using this converter it would be funny to get some greeting
or credits :)
This archive contains a LightWave scene converter that
could be used for games,demos etc.. It has too many features
to mention here but the result is one file containing objects,
motions,textures etc... The converter is developed by
Equalizer/The Black Lotus and was used in an engine made by
Offa/TBL in a demo called "Captured Dreams" (Wich can be find on aminet).
The converter is made for Amiga but can save all data in PC-byte order and
floats etc... You need to know alot about 3d-programming to make any use of
this archive, but if you're planning to make a complex 3d-engine i bet you
already do.. :)
The converter is written in 100% ANSI-C and has been proven to work
on PC's, Amiga's , SGI's , Spark's etc... The source is not well documentet
ot structured.... :)
Content of archive:
README.TXT This textfile
SCENE.TXT Info on how to create scenes in LW
OBJECT.TXT Info on how to modell object in LW
FORMAT.TXT The output file format
LWCONV.C Ansi-C source code
FLARE.INC A C include file
LWCONV.EXE MS-DOS executable of the converter
Happy coding etc.... / Equalizer