Trezebees Readme
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Requirements:
- One of the following Windows OS's: 95 OSR2, 98, ME, NT, 2000, XP
(in fact, only NT and 2000 are tested, but the rest should work fine.
Feel free to contact me (ndesle@yahoo.com) if you are having problems
running the demo)
- A working OpenGL driver (software driver will work but hardware
acceleration is recommended)
- A soundcard with standard windows drivers for it if you want to hear
music
Setup screen:
-Viewport
Resolution: you are free to choose the resolution you want, but
know that <b>320x240</b> is more than enough for my P3 900Mhz
(TNT2 Ultra but this does not matter that much. The engine is
mostly CPU powered and relies only a tiny bit on the 3D card)
Bit depth: 32BPP should be ok on all new 3D accelerators
-Sound
Mixing rate: 44 Khz shouldn't take too much CPU away from the
raytracer on most modern machines
Device: Choose the one you think is best
-Raytracer
Raytracer max. detail: 1x1 will look best but also be slowest.
If you must run at higher resolutions, setting this to 2x2 or
4x4 will speed it up with a factor 4 or 16 (approx)
Lens Flares enabled: turn this off if you have a slow 3D card
or are running a non-accelerated OpenGL implementation. The
transparency calculations will might slow the engine down too
much otherwise
Visit home.tiscali.be/slinline for more information