Your Fingers So Gently On My Skin/Bass.dll 110.64K
Your Fingers So Gently On My Skin/Demo.dat 18.21M
Your Fingers So Gently On My Skin/Destination_Underwater.mp3 3.62M
Your Fingers So Gently On My Skin/ReadMe.txt 6.58K
Your Fingers So Gently On My Skin/Your Fingers So Gently On My Skin.exe 404.00K
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"Your Fingers so Gently on my Skin"
Trailer of a demo by
Plastic completed 28.01.2004 at 22:01 (GMT)
Version 1.04
code.................35456
additional code......Balon
additional code....Maestro
additional code......Desab
cg_consulting........Arsil
additional gfx.......Vitja
music................Zayka
written by..Kinga & Bonzaj
direction...........Bonzaj
This is our contribution to NeHe demo contest 08.
We plan to release the final version at
BreakPoint'2004 scene party held in Germany. Be there
and participate with us.
There is a divx version of our demo. You can find it
here:
kolos.math.uni.lodz.pl/~plastic
this will open your path
All data from this demo is created completely from
beginning and severel items come from a legal place.
That includes music, textures, models, animation and
of course script.
You can copy this production freely - it's a freeware,
as long as it is distributed with this read me file.
You can't do any profit by selling this production.
We take no responsiblity for any damage or data loss
as a result of running this executable. You run this
program at your own risk.
We're using BASS library that can be found here:
www.un4seen.com
We've got permission from the author. We can use his
library as long as this demo is distributed freely.
Bonzaj here:
Well it is our first such big production, we began
in august 2003 with a draft version of script, and
used the early version of engine coded by our random
generated friend.
Now it uses a couple of handy features but more
about it later.
My task was to create and edit a trailer for the demo
called "Your fingers so gently on my skin". I think
that we could end it up better. The colours are still
a bit gray, and a viewer doesn't know any history
after watching our production. There is still much to
be done much to discuss.
You can help us directly by supporting us as a
graphician or indirectly by sending your thought about
bugs that You have seen. My e-mail address is
bonzaj@kolos.math.uni.lodz.pl
94746 here:
The engine uses PixelShaders 2.0 (that means
ARB_fragment_program or NV_fragment_program). So here's
the list of supported cards:
nVidia GeForceFX5200+ (www.nvidia.com)
ATI Radeon 9500+ (www.ati.com)
and others that meet requirements from the Diagnostics
panel.
You will also need some new drivers for those cards.
Any driver that supports ARB_vertex_buffer_object will
be ok.
The demo is extra optimized for nVidia cards althought
I don't use half precision fragment shader instructions.
By default the demo uses the best Antialiasing and
Anisotropy settings. You can choose your configuration
freely.
This version is stable thought I found a bug on ATI
cards with Catalyst 3.10 drivers. It comes when You're
using programs that have very high graphics memory
requirements (i.e. 3d moddeling programs), when running
a demo. It will probably crush.
I didn't notice this bug on nVidia cards.
The demo will probably crush on Win9x systems.
We're not supporting that platform (but if You wan't
to see it on that system mail us).
Tested on Win2000 and WinXP.
On Win2003 visual bugs may appear due the lack of good
drivers for this time.
It is recommended to run this demo on completly pure
system (that means no servers running and no Winamps
in the tray :) ).
Please report any bugs if found:
plastic@kolos.math.uni.lodz.pl
In windowed mode there is a fps counter available.
Our benchmarks
GeForce FX 5200 128MB 0x AA 0x Aniso - 7,5 fps (average)
Radeon 9700 PRO 128MB 6x AA 16x Aniso - 32 fps (average)
If our demo doesn't work on your hardware or runs slow
then You can always download divx version from our
website:
kolos.math.uni.lodz.pl/~plastic
Cheers from Plastic Staff
couple of greetings:
dual crew and shining
madwizards
floppy
farbrausch
whelpz
TBL
polka brothers
LED
andromeda
old bulls
anadune
freezers
melon design
and forgotten ...
--------------------------------------------------------
--------------------Plastic'2004----------------------
----------------------------------------------------
Changes:
--------------------------------------------------------
Version 1.01 (15.01.2004)
- fixed an error that was ocurring on older video cards
while running
--------------------------------------------------------
Version 1.02 (16.01.2004)
- new Maestro's loading macros have been attached, causing
great loading speed gain
--------------------------------------------------------
Version 1.03 (25.01.2004)
- .dat file format completely redesigned
- vertex and fragment program generators simplified
- loading speed improved
--------------------------------------------------------
Version 1.04 (28.01.2004)
- stripping algorithm invented and implemented
- new music
- removed couple of bugs from "Visual bugs report"
status: trailer closed, we're preparing the main demo