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_ P D X _
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:_) \_ _/ (_:
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\ ,/ __Y__ |
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| _ __\ /__ _ |
| \_ _ _/ |
_ ___ _ _/\_X_/\_ _ ___ _
_\_Y _ \_/Y\_/ _ Y_/_
-\\\\_\/_\_¦_/_\/_////-
_ _ __ _____ \ \/o\_Y_/o\/ / _____ __ _ _
\\\ | |\_\___ /Y\ ___/_/| |_ _ ///
_ _| |_____//·_·\\_____| \///
_ __ \\\/ |\ ___ _/:\_ ___ /| | __ _
____________///_/\ __ | | \/| Y ¦ Y |\/ | | __ /\_\\\_____________
._) \_\//\_\ | | | ¦ | ¦ | | | /_/\\/_/ (_.
| \/_/ ¦ | | : | : | | ¦ \_\/ |
: : ¦ | · | · | ¦ : :
. : ¦ ¦ ¦ : .
_ _ ____ _ _ ___ _ ___ / _
_ __ ___________ ________ \ ________ \ ____._______\/ _/ _________ __ _
__\ _ / _ \_\ _ / _ \_\ | _ / \_
| / _/ / \ _/ _/ / \ _ | / _/ /\
_ __ _________ | _//_____// \_ \_____// \ |___//____\_ _________ __ _
|___| /____\\_/ \_____|D!/ \\_
:
__ __ _ presents
_ _ /\_\ _______________________________________________________________ _
\/_/
Silent Hill 2 (C) KONAMI
_ ______________________________________________________________________ _
.
:
cOMPANY : KONAMI | rELEASE DATE : 17 October 2002
sYSTEM : PlayStation 2 | sIZE : 3 CDs x 700 Mb
tYPE : Horror Adventure | vIDEO MODE : PAL - EURO
sUPPLIER: Team PARADOX | cRACKER : Team PARADOX
.
_ ______________________________________________________________________ _
wANNA jOIN tHE eLITE ? - rEAD bELOW
_ ______________________________________________________________________ _
__ _
gAME nOTES .... /_/\\\__ __ _
\_\/
Take a return trip to the quaint (but distinctly creepy) town of Silent
Hill for another dose of unsettling survival horror. With an all new
storyline and cast of characters, Silent Hill 2 promises to be an even
more dark and twisted experience than the original. Manoeuvre your way
through eerily misty streets and oppressive, claustrophobic interiors
with only your flashlight and the sound of your own breathing for
company. Take on all manner of horrors as you unravel the dark secrets
of Silent Hill. Not one to play alone on a dark and stormy night...
__ _
rIPPING nOTES .... /_/\\\__ __ _
\_\/
Voices over audio files are gone (Not needed, you have Multi-language
subtitles). A few movies that were not needed relinked to PARADOX logo,
and most movies were downsampled. Everything else is intact! Including
all Sound FX and Ambient Music! Can u rip it better?
Since We decided to spread and share our PAL version of Silent Hill 2
from our Internal and Private collection of rips never released! we need
to say that it is Multi-Language and the availables langs are: English,
French, German, Italian, Spanish, Japanese... You will enjoy the
subtitles and menus in your prefered language! :)
Be sure to check a non-released PARADOX PS2 Intro with a mod chip tune!
Enjoy this major title of the Silent Hill Series with all the gameplay
intact...
We want bring this RIP to the father of one of our members (you know
who you are ;-) He is in the heaven, so that he rests peacefully for
ever!
Finally we included a nice guide for the game with swap points, nothing
more to say today ;-) we will see soon again!
__ _
eASY sWAP nOTES .... /_/\\\__ __ _
\_\/
SWAP POINT 1: start with CD1 then save in Hospital Reception Room,
then load your saved game on CD2....
SWAP POINT 2: start with CD2 then save in Trailer, then load your
saved game from CD1 again....
SWAP POINT 3: start with CD1 then save inside Historical Society,
then load your saved game from CD3 and play till the end.... :)
Ah! You must remember that we are the ETERNAL GODS PARADOX!
TOTAL WORLD DOMINATION SINCE 1990!
Legend may sleep, but never die!
__ _
wALKTHROUGH .... /_/\\\__ __ _
\_\/
=============
ENTERING TOWN
=============
After the scenes, head west from the bathroom. In the car, grab the
Silent
Hill Map.
Head down a flight of stairs and head across a path. You should see a
gate
nearby. Head through.
Inside the graveyard, youll see Angela. Talk to her and exit through
the
gate to the west. Follow the path and youll be on a road. That road is
Sanders Street.
Head to Lindsay Street to find blood. Head north on Vachss.
Follow Vachss Road.
Continue on Vachss Street. At the end is a wooden block in. Climb
through
and youll encounter your first monster. James gets his first weapon
a Wooden Plank! It is effective close-up.
Strike the monster and finish it off. You also get the Radio, which
sounds when monsters are nearby. Head back to Lindsay Street. From
there,
find your way to Katz Street and then to the very top of Martin
Street.
Monsters now roam the streets
dodge them since you have a lot of space.
On
the top is a corpse. On it is a key. It is the Apartment Gate Key. Look
at
the map to find WOODSIDE APARTMENTS. To get there, head west on Katz.
The
gate is nearby. Use the Key you just found to get in.
Head to the nearby door. You are in the Woodside Apartment Building.
===================
WOODSIDE APARTMENTS
===================
Inside the building, grab the Map of Woodside.
Enter through the door to the second floor. Turn right and travel down
the
hall passed 2 doors into room 205. Inside, explore the human decoy. Grab
the
Flashlight and a monster attacks.
Hurt it with the Plank. Now that you can see the map.
Run to Room 210 for some bullets, using the map for guidance.
Head to 3F. There, youll see a key across a gate.
A girl will kick it away. Head to room 301 on 3F. Inside is the Handgun
in a
cart.
Go to Room 208.
Inside 208, a man lies dead. On a shelf is Room 202 Key. Take it to Room
202
on 2F. Inside. A bedroom with some green stuff and bats has a Clock
Key.
Take the Clock Key to Room 208 and head into the room near the dead guy.
Inside is a clock. Use the Clock Key on the face. Now use the D PAD to
turn
the keys of the clock.
Keep turning it until you hear a click.
Now go to the side and try to push the clock. Examine the clock like you
would any item and select yes when pushing it. It reveals a hole in
the
wall leading to another apartment. Head out this apartment and save.
Outside the room, you are on the other side of the gate near the door
leading to Room 208. Head through the door to another flight of stairs.
Climb it to 3F.
Examine the Map to find out that you can now get to the other side of
that
gate where that girl kicked the key. Run there. Grab the Fire Escape
Key.
Head into Room 307. After a scene, grab the Courtyard Key in the closet
and
exit.
Head to the stairs on the east, noted on the map. Head down to the
bottom of
the stairs to 1F. The door nearby leads to Canned Juice. Grab it. Head
back
up to 2F by taking the stairs you just went down on.
Head up to 3F, down the north stairs, through Room 209, through the room
with the clock and dead man and to the laundry area by the stairs you
first
used to get to 2F.
There is a garbage tunnel there. drop the Canned Juice into it.
Outside, near the gate you first entered from, is a garbage dump.
Examine it to get an Old Man Coin.
Head inside again.
Use the save point on the wall to SAVE your progress.
Head to the locked door at the foot of the stairs. Use the Courtyard Key
and
head out. In this pool area, run down into it and shoot the monsters.
Head to
the cart in the middle and grab the Snake Coin.
Now head to the other door in this courtyard. It is near the one you
used to
get to this building. Head into Room 101. Inside, is Eddie. After
talking to
him, leave.
Head back through the courtyard and climb to 2F. Head to the left side
of
the lobby and use the Fire Escape Key to head through. You arrive at
another
building...Blue Creek Apartments.
=====================
BLUE CREEK APARTMENTS
=====================
Run out into the bathroom. check in the toilet for a combination.
Head into the main area o the same room and you will find a safe.
Use the combination from the toilet. When going to a new number, turn
the
dial in the direction of the arrow after the previous number. Inside are
4
Handgun Bullets.
Head out. Outside, find a door under an exit sign. It is a stairway and
to
James right is the Blue Creek Map.
Use it to follow next directions. Head to Room 109. Head through the
white
door in that room and youll see a scene with Angela.
You know have her knife.
Collect the coin nearby. It is the Prisoner Coin. Like the Snake and Old
Man
Coins you found at Woodside.
Head to Room 105. Look at the little drawer with the 5 circles. The
coins
you found are needed for it. Since Im playing on all 3 Riddle Modes,
here
are my solutions.
For the HARD Mode, insert the Old Man in the second slot. Put the Snake
in
the fourth slot and the Prisoner in the last slot.
For the NORMAL Mode, insert the Old Man in the second slot. Put the
Prisoner
in the middle slot and the Snake in the last slot.
For the EASY Mode, insert the Old Man in the first slot. Insert the
Snake in
the middle slot and the Prisoner in the last slot.
The drawer should open, revealing a key called the Lyne House Key. The
Lyne
House Key fits into Room 209, so head there on 2F.
Head to Room 208 via the balcony. Inside 208, grab the Apartment
Stairway Key
and the Bullets.
Travel to the north stairs on 2F. Travel across the balcony again to 209
and
turn left to the stairs in the northern area.
After scaring pyramid head away go down the stairs and through the
door.
=======================================
ROSEWATER PARK AND PATH TO THE HOSPITAL
=======================================
Run to Rosewater Park. Use the Map to get there. That bratty little girl
who
kicked the Fire Escape Key at Woodside Apartments is in a scene.
After she leaves, proceed to Rosewater. Run through the park until you
see
Maria. She will accompany you for now on.
Head for Pete\\\\\\\s Bowl-A-Rama..just before is a gas station..go to
the car and
get the steel pipe.
Now look for Petes Bowl-A-Rama. Head inside. Turn to the door to the
left
and youll see Eddie and the girl, named Laura.
Leave the place for now. Talk to Maria and head down the side of Petes.
Turn right and youll see a gate. Head through and turn left. After a
scene
with Laura, try opening the nearby door.
After another scene, head through the door and up the stairs to the
right.
Look for the tiled door and head through to a night club room. Head out
and
turn right. Follow Laura to the hospital. Head inside.
===================
BROOKHAVEN HOSPITAL
===================
To the left is a Hospital Map.
Go straight to the reception room. On the table is a SAVE POINT. SAVE
AND
SWAP TO DISK 2.
===============================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SWAP POINT 1 SWAP POINT 1 SWAP POINT 1 SWAP POINT 1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================
Head to the Document Room, via the Reception Room. Theres a Purple Bull
Key
by the typewriter. Using the map, find the staircase so we can go to
Floor 2.
Head inside the Womens Locker Room.
Examine the bear for a Bent Needle. The Shotgun is in the nearby
locker.
Head inside the Mens Locker Room. Inside the Exam Room Key. Go back
downstairs and unlock the Examination Room. Head to the Doctors Lounge
for
Shotgun Shells.
Travel to 2F again. Into Exam Room 3. Check the typewriter for an
important
code.
Head into the room called M2 and grab the Lapis Eye Key. The Shotgun
Shells
nearby are a needed item for the boss at the end of this section.
Head into M3 for Handgun Bullets and a Health Drink. M6 has Shotgun
Shells
and a Health Drink. Head to Floor 3.
Go to the door leading to the hallway with the S Rooms. You need a
code.
That code is 7335 on Easy and Normal Riddle Modes and 1328 on Hard. To
find
this out, read a memo in the First Floor Exam Room.
Head to Room S3. Maria will leave James side. Theres a key nearby.
Grab
the Roof Key. Head over to the roof, via the staircase. Use the Roof Key
to
unlock it.
On top is a diary.
As you head back in, something will be blocking the door. Pyramid Head,
from
the Blue Creek Apartments, has returned. After a scene, youll be back
on
the third floor, in the Special Treatment Room.
Down there, head through the door left of the sign. Inside, read the
blood-spattered wall. Try to figure out the code. JOT IT DOWN ON THE
SAME
PAPER AS THE CODE FROM EARLIER!
Head to room s3 and check on Maria. Then head to the last door in that
hall-
S14. Inside, is a box that needs 2 codes and 2 keys to open. Use the
Lapis
Eye Key and Purple Bull Keys to remove the chains. Now enter the code
you
got from the typewriter on the right padlock.
Enter the code you got from the bloody wall on the left and open the
case
for
some hair.
Go to the Shower Room and look at the green slimed faucet. Go to the
item
screen and combine the hair with the bent needle from the bear.
Now select the bent needle and select use. You should get an elevator
key.
Use it on the elevator oposite S8.
Ride it to Floor 1. Head into Room C2 and talk to Laura. After a few
scenes,
you are in your second boss battle. Arm the Shotgun!
Shoot the monsters that are hanging from the ceiling.
After the scenes, we arrive in the Evil Brookhaven Hospital.
========================
EVIL BROOKHAVEN HOSPITAL
========================
We are back in the Garden, but now it is EVIL. Move through the double
doors.
Head to the elevator. Ride it to Floor 2,
Head into M6 and grab the Dry Cell Battery and the Basement Storeroom
Key.
They are located near some strange color symbol. Grab the memo nearby.
There
are also Handgun Bullets and a First Aid Spray in there.
Return to the elevator and go to 3F. When you emerge, there is a weird
door
nearby. It needs 2 rings.
Head to S11 and grab the Handgun Bullets and the AMPOULE, Read the
memo nearby.
Head to the stairs on 3F by the Storeroom. Descend all the way to the
basement level and use the Basement Storeroom Key to open it. Inside,
push
the shelf nearby. After a scene with Maria, climb down the ladder and
grab
the Copper Ring.
Travel back to 3F. Head down the elevator to 2F. A radio show message
comes
from James Radio, the one he found in the Construction Site when that
monster first attacked him. Read it closely.
Travel to the Day Room on 2F. Open the refrigerator with Marias help to
get
the Lead Ring. This next section is optional. Otherwise, travel to the
strange door by the elevator on 3F. For the trick or treat box head to
the
store room on 3F.
TRICK OR TREAT BOX ANSWER:
1 2 3
01: O O X
02: X O O
03: O O X
The box should open, revealing 5 Boxes of Shotgun Shells and 2 Ampoules!
Worth the deviating trip!
Now we are back on track. Head to the weird door by 3Fs working
elevator.
Use the Copper and Lead Rings. Head through the door and down the
stairs.
Down there, there is a long tunnel. Pyramid Head seems to have survived
your
battle from Blue Creek Apartments, so we need to run! Run down the
tunnel as
fast as you can. Keep running.
If Maria is murdered, the game ends. Keep running until youre at an
elevator. After a scene, James is at the other section of 1F.
Head into the Directors Room and grab the Hospital Key. Check the map,
too.
Now we could head out. Exit the building using the same exit you used to
enter.
===========================
DARK SOUTH VALE SILENT HILL
===========================
Head south on Carroll Street. Then travel east on Rendell. Head south on
Monson. There are many items on the ground- search for many of them!
Head
back to Saul Street.
Cross the gate. You will see a trailer go straight to it and enter.
Inside is
a save point.SAVE. Swap back to CD1 and reload.
===============================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SWAP POINT 2 SWAP POINT 2 SWAP POINT 2 SWAP POINT 2
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================
Now go to Neelys Bar for a message. Look on the window.
Head to Gonzales Mexican Restaurant on East South Vale Silent Hill.
Head
there by going north on Neelys Street, and East on Sanders. Head north
Lindsay and grab the Wrench and memo.
Now get back to Rosewater Park where we first saw Maria. head west on
Katz,
through the gate, near the Woodside Apartments and Blue Creek Apartments
you explored at the start of the game. Continue for Rosewater Park.
Head through the left entrance of the park and find the statue of a
praying
woman. Behind the face of it, look for a brown spot and dig there. There
is
a box in which you will use the Wrench for.
Now grab the Old Bronze Key. Head to the Silent Hill Historical Society.
Leave the park and go straight accross the road back to Jack\\\\\\\s
Inn Look
around for the car with the save point.
Head there, which is west of the Rosewater Park. Enter through the door
in
the parking lot. Use the Silent Hill Map from the truck in the start of
the
game to get there.
==============================
SILENT HILL HISTORICAL SOCIETY
==============================
Head into the only open door in this room.
SAVE AND MAKE A FINAL SWAP TO CD3.
===============================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SWAP POINT 3 SWAP POINT 3 SWAP POINT 3 SWAP POINT 3
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
===============================================================
Go through the door on the right.
Head through the hole in the wall. Keep going down for about 3 minutes
until
you reach a door. Through it. Move to the nearest door for Handgun
Bullets.
Now head to the far door to continue.
There is a hole in this room. Jump down. You end up in a well. Arm the
Steel
Pipe you found at Texxon Gas Station. Examine every inch of the wall
until
you find a message saying some of the wall is weaker.
When you find that part of the wall, hit it with the Steel Pipe to find
a
door. If you didn\\\\\\\t get the pipe then use the wooden plank..does
the same job.
Head through are you are in a new section of the sewers from the first
Silent Hill. Head to your right to find a blocked door. But near it is
another door to head through.
At the end of the next room is a hole in the ground. We need to open the
hole first. Head through the nearby door. Grab the Spiral-Writing Key.
Now the room is filled with Roaches and your Flashlight goes out. The
Dry
Cell Battery you found way back in the Evil Hospital. Suddenly, the door
is
locked. Head to the nearby panel.
We need to unlock it. Check to see the lighted buttons. This will
change,
depending on your difficulty level. But you must only press the lighted
buttons.
Try out all combinations. Eventually, youll get the code to get out.
Head
to the bars to the right. Use the Spiral Writing Key. Jump down the hole
(again).
=============
TOLUCA PRISON
=============
We are in a prison beneath the Historical Society.
Inside is Eddie. After Eddie leaves, check the room for some items,
including a Pig Tablet.Run to the nearest door.
Head out and turn left
all the way to the second table. There is a map
there.
Head back the way you came and take the firstdoor to the right. Head
into
the shower and grab the Seductress Tablet. Use the map to get to the
bottom
hall of the Toluca Prison.
In the bottom hall, head to the open cellblock for a Wax Doll. Head to
the right hall of the Prison now. Head north. Head north to the middle
doors
of this hall and enter the one to the left. There are VERY important
Rifle
Shells, since we are getting the most powerful gun, the Hunting Rifle!
Head to the northern hallway. To your right, head to the seventh cell
block
to find the Oppressor Tablet. We have 3 tablets
head to the very large
room
of this complex.
In this yard is an hanging platform with 3 square engravings. Place all
3
Tablets into it and youll hear a dying man scream.
Head back through the door you came from
theres a Horseshoe on the
door.
Grab it. Head to the west corridor. The best way would be to cross the
northern hallway back to the west hallway, to unlock some doors.
Head to the very top left door of the west hall. Head through this
visiting
room to the other door. On this new corridor, head to the nex room on
your left
to get a Lighter.
Outside in the hallway, there is a sewer hole. Before opening it, you
might
want to save in the Boys Bathroom, nearby. Before going, check on of
the
doors on the right side of this hallway. Use the map for reference.
Inside is
the
HUNTING RIFLE!
Head back to the sewer hole. Got to the COMBINE option and use it on the
Wax
Doll. Then select the lighter and use COMBINE again. Then use the
Horseshoe
and the sewer door should open.
We arent out of the prison yet, though. We are in the basement. Head
through the only open door. Head through the next rooms until you reach
a
hole.
Head into the nearby elevator. Ride it to another room and save.
=========
LABYRINTH
=========
Across from the doorway is a ladder that is blocked. Turn left and find
a
fork in the maze. You should see a nearby ladder you can climb down-
climb
down.
Pyramid Head is here, so if you want to fight, use the Rifle to scare it
away. Circle the room until you feel you have made a circle and look at
the
map. The red shows youve been through that door, so you should head
through
the other one.
Head through. Inside is the Great Knife! Its the Knife that Pyramid
Head
used when you fought him in the Blue Creek Apartments and when Maria was
stabbed.
Grab it and 2 ammo boxes. The Great Knife is stronger than the Steel
Pipe
and Wooden Plank, but a little slower. Head back through the ladder you
came
from. Using the map you have, head DOWN to where a hole has been
made.
Head down. Now is the time to use that Great Knife.
************
BLOCK PUZZLE
************
Head through the tunnels until you see a block with faces. Turn the cube
until
you see an upside down face with green eyes.
The exit will now be open. Head through. Maria is alive. Anyway, she
needs to be
freed and theres another way inside, passed the bars. Head back to the
room with
that cube.
There is a wire cutter now. OK. Fight your way to the very start of the
level, where you entered from the Toluca Prison. Remember the blocked
ladder?
Cut it with the Wire Cutter and head down the ladder. Head to the first
ladder in a tunnel leading right. Climb that ladder. Follow the next few
tunnels. There are some dead ends, but they only cause a 10-second
devitation. The exits of the tunnels should eventually find you.
Climb a few ladders and turn left, since Pyramid Head is nearby. Climb
the
ladders. Equip the Shotgun now.
Head down the hallway.
Kill the monster.
After killing it, Angela does the honor of torturing it after death.
Head out
after Angela leaves. Head to the first door you see. Read the
inscriptions on
the bodies.
EASY MODE: The Kidnapper is innocent.
NORMAL MODE: The Arsonist is innocent.
HARD: The Counterfeiter is innocent.
Remember their positions in this room.
Head to the next door to the left you see. Inside, depending on your
mode,
pull the rope that had the inscription of the guy in the previous room.
If
you read the papers of the hanged men, youll see youre in a similar
room.
Pull the rope that had the innocent man and head back to the room with
the
bodies. The Persecuted Key is there. Grab it and head through the only
door
you havent been through in the hall outside. Use the persecuted key to
unlock
the handcuffs. Proceed and you end up in Marias Cell, but shes now
dead.
Head through the gate. You are in a weird graveyard. Save, grab 3
Shotgun
Shell boxes and head down the grave hole. Make sure you have the RIFLE
equipped.
Down the hole.
Kill Eddie.
After Eddie dies, exit this weird place. We are out of the Labyrinth!
==============
BOAT ADVENTURE
==============
James ends up in an area behind the Silent Hill Historical Society he
explored just a few minutes ago. Now that we are out of that damn
strange
level, we still have to get to the Hotel over by the northern area of
the
lake.
Head down the pier. There is a boat you have to row.
Keep turnin the boat to the left of the screen until you see the light
in the
distance. Then just head for the light.
You are now in the hotel.
===============
LAVE VIEW HOTEL
===============
Climb the stairs and turn left. Look on a fountain for a Little Mermaid
Box.
Grab it and enter the Hotel.
Inside, turn left to get the Hotel Map. Use it to navigate through for
the
rest of the game. Enter the Lake Shore Restaurant. Investigate the piano
and
you get a Letter from Laura.
Find a table and gather the Fish Key. Look for the small set of stairs
behind a
nearby door. Head down the B1F. look for the Venus Tears Bar. Its
locked.
But in the nearby elevator, is a Thinner Can. Head up to 1F and to the
lobby.
Inside, insert the Little Mermaid Music Box in the center stand, on the
left
slot. Save and head through the door left off the check in desk. Grab
the
Room 312 Key.
Head up the staircase and turn right through the door. Search the Cloak
Room. There is a briefcase you should open with the Fish Key. Grab the
Room
204 Key. Grab all the other supplies. Head to Room 204. Unlock it and
look
for an Employee Elevator Key. Head through the hole in the room to the
next
apartment room.
There are photos- use the Thinner to get a code. Use it on the nearby
safe.
The Cinderella Box is inside, like the Little Mermaid Box from the
fountain
outside. Head to the staircase and then through the other door.
Head through the door past the elevator on the left with the Employee
Elevator
Key. Inside, save and there is a save point. Near the elevator is a
cabinet.
You MUST store all your items. EVERY LAST ONE.
Head to 1F on the elevator. Ride down and grab another map of the hotel,
displaying some employee areas. Go to the Pantry Room and collect the
Cinderella Box from the shelves.
Enter the Office nearby and grab the Video Tape and Can Opener. Find the
staircase and head down to B1F. Head to the Boiler Room, avoiding any
monsters.
Inside, look to your right and grab a key hanging from a rope. Head to
the
Kitchen now. Inside is a can. Use the Can Opener and grab a Light
Bulb.
Head through the other door in the kitchen to the Venus Tears Bar. On
the
bar, near the jukebox, use a Light Bulb on the lamp and exit the room
using
the Bar Key. You are now back in the hall where you found the Thinner.
Head back up to the lobby and head to the center piece where you left
the
Little Mermaid box. Place the Cinderella Box inside, but we need the
last
one- its in the cabinet near the employee elevator.
Run back there, gather all your items and head back here. Place the Snow
White Box inside. There may be different combinations, so place them all
in
whatever order. You should get the Hotel Stairway Key. Head to the 2F
stairs.
On the 3F level, unlock the gate to 3F. Head to Room 312 at last.
Inside,
view the video tape and talk to Laura. Afterwards, exit the room.
Afterwards
some things will have changed
====================
EVIL LAKE VIEW HOTEL
====================
Now travel to the Reading Room on 2F. Listen to the headphones.
Head to Room 202 to get warped outside Room 219. From there, run to the
elevator.
Ride it to BF.
Enter the Venus Tears Bar. In the back of the bar, grab 5 Health Drinks.
Run
to the kitchen. There are Shotgun and Rifle Shells.
Head to the Employee Stairs. After speaking to Angela, exit. When you
exit,
you arent in the previous room anymore- youre at the top of the
employee
stairs.
Head to 1F. The Managers Office has some Rifle Shells you may need.
Head
through the other door thats unlocked. Run down the hall, avoiding the
monsters underneath.
At the end are 9 save points. Save and enter the door to your right.
Kill the 2 pyramid heads.
Run to where the Pyramid Heads are and search them for Scarlet and
Rust-Colored Eggs. Head to the nearby doors. Insert the Scarlet Egg to
the
right door and the Rust Colored Egg on the left door.
Head through one of the doors now- it doesnt matter which one.
Cross the hallway and head through the door at the end. At the other
side,
turn left and head up the long stairs.
Kill the monster to finish the game.
_ _____________________________________________________________ \__ ___ _
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gREETS ...
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